Educational games of Voskobovich and their influence on the child's intelligence. Voskobovich's game method

Landscaping and planning 10.10.2019
Landscaping and planning

Nina Ivanovna Vorobieva

Topic master class for teachers:

« Educational games by Voskobovich:

carpet maker "Cabin", boat "Splash-splash",

magic eight 1, two-sided square.

Spent: senior educator MBDOU No. 43 Vorobyova Nina Ivanovna

Target master class: implement technology Voskobovich"Fairy Labyrinths games» in pedagogical the activities of each educator MBDOU No. 43.

Tasks: introduce educators to educational games of Voskobovich, their features, forms and methods of working with games.

Develop creative cognitive interest in games Voskobovich.

Introduction

A bit of history

Vyacheslav Vadimovich Voskobovich- lives in St. Petersburg. He has developed more than 40 educational games and manuals. In the past, Vyacheslav Vadimovich is an engineer-physicist.

The impetus for the invention of games was two of their own children and "empty" toy stores in the Perestroika era. Voskobovich, trying to find an alternative to the usual post-Soviet toys, came across the experience of Nikitin and Zaitsev, but decided to go his own way. Thus appeared his first creative games: "Geokont", "Game square", "Color clock".

A little later, the LLC center was created « Educational games by Voskobovich» for the development, production, implementation and dissemination of methods and developing and corrective games.

Educational games from Voskobovich represent an original, special, creative and very kind technique.

Everything is based on three main principles:

Cognition

Interest

Creation

Goals of lessons with play materials Voskobovich

Development the child has a cognitive interest and research activities.

Development of observation, imagination, memory, attention, thinking and creativity.

Harmonious development in children of emotional-figurative and logical principles.

Formation of basic ideas about the world around, mathematical concepts, sound-letter phenomena.

Development of fine motor skills.

Peculiarities educational games by Voskobovich

- Games developed based on the interests of the children.

Being engaged with such game aids, children get real pleasure and discover more and more new opportunities for themselves.

Wide age range.

The same game can be played by children from 2 to 7 years and older.

The game begins with simple manipulation, and then becomes more complex due to a large number of different game tasks and exercise.

Multifunctionality and versatility.

Being engaged with only one game aid, the child has the opportunity to show his creativity, comprehensively develop and master a large number of educational goals (get acquainted with numbers or letters, color or shape, counting, etc.).

Systematized by age and educational tasks ready developing didactic material.

Methodological support.

Many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrations. Fairy tales-tasks and their good heroes - the wise raven Meter, the brave little Geo, the cunning but rustic All, funny Magnolik - accompanying the child through the game, they teach him not only mathematics, reading, logic, but also human relationships.


1. Acquaintance with the game training complex "Carpetograph Casket":

Carpetograph is a playing field made of carpet with a size of 1m \ 1m with a grid applied;

multi-colored ropes (5 ropes 1m long.);

Multi-colored Velcro (25 circles of colored contact tape, 5 circles with holders, 5 clips for fixing pictures, cards on the carpet;

Color cards (10 cards from carpet: seven chromatic colors (rainbow) and three achromatic (grey, white, black);

Letters, numbers (90 cards from a transparent nk: 15pcs with red letters - vowels; 30pcs with letters of blue color- consonants, solid sign; 30 pcs. with letters Green colour- consonants soft sign; 15 pcs. - with yellow numbers and arithmetic signs);

funny letters (10 cardboard cards with vowels);

funny numbers (10 cards made of cardboard with numbers);

pockets (for placing cards).


Using in your pedagogical activity games with carpet maker"Cabin", teachers develop pupils have sensory abilities; elementary math representation: color, shape, size; relations: spatial, quantitative, in magnitude; quantity conservation, algorithms; familiarization with surrounding: object world, world nature: plants and animals.

At senior preschool age added: development mental processes: attention, memory, thinking, imagination; numbers and figures; speech development, teaching literacy.

2. Games, tasks, exercises with a carpet maker "Cabin" With teachers:

Beads on a string (2 pieces of each color, another color for 1 more, 1 multi-colored Velcro + 1 small, etc.).

patterns (in a row, semicircle, zigzag)- multi-colored Velcro can be the same or a different number.

Compilation of geometric shapes, plants, animals, objects, letters and numbers from multi-colored ropes.

Graphic dictation.

-Games with the Dwarfs KOHLE-OHLE-JELE-ZELE-GELE-SELE-FI

(Who is hiding? Who is out of place? Swap places.)

Counting objects with funny numbers.

jesters-acrobats (echo, song of friends, leapfrog, magic chests, etc.)

A-O-U-Y-E (blue, because they affect the hardness of consonants)

I-Yo-Yu-I-E (green, because they affect the softness of consonants)



3. Introduction to Voskobovich's educational game - Ship"Splash-splash"

It is a playing field made of carpet in the form of a ship with a glued plywood body and printed numbers from 1 to 7. To the mast on the body you need to attach the colors of the rainbow and required quantity Velcro flags - sails. Ship - the image of the numerical axis (1st mast, 2nd mast, 7th mast, 1-lowest, 2-low, 3-below average, 4-medium, 5-above average, 6-high, 7- the tallest.

Checkbox: can be rotated (left or right).

This property can be used to fix the direction.

Checkboxes can be placed:

rainbow - vertical rows,

sailor's vest - horizontal rows,

ladder - diagonal rows,

colorful blanket - random arrangement

The game promotes:

Improvement intellect: attention, memory, thinking, speech;

Fine motor skills training;

- development ability to solve logical and mathematical problems.


4. Games, tasks, exercises with the Boat "Splash-splash".

Checkboxes (sorted by color, quantitative counting);

How many flags are on each mast? (counting, correlation of numbers and quantities, familiarity with a conditional measure);

Put the flags on the masts (sorting by color, defining spatial relationships)

If the flags are mixed, then the tasks can be such:

Remove 2 flags - not red, not green, not blue. (Anchoring: color, quantity, negation).

Remove green flag between yellow and blue (Spatial characteristic).

Expand on the 7th mast a red flag (Direction);

The wind breaks the flags, we put on the flags, we count the flags, we are looking for masts (solution of logical and mathematical problems, number composition);

The riddle of the captain, the riddle of the sailors ( games"Not really").

There are also other types of mathematical boats:

ship "Plop-Plop"- 5 masts. It is not attached to the carpet maker, but stands on the table. Flags are removed from the masts.

ship "Bul-Bul" Casket - 10 masts. Can be used to count up to 100. Flags are connected in pairs, threes, fours, white - tens. Pack of 10 dozen. For example 12 is 1 white (connected) ten and 2 more flags.

5. Introduction to the game "Magic Eight 1"

Compound: playing field for constructing one number. In the picture of the eight, the words of the counting rhyme are written

KOHLE-OHLE-JELE-ZELE-GELE-SELE-FI (code of colors of the rainbow)

Bilateral sticks for designing numbers. On the one hand, they are painted in the colors of the rainbow.

The game develops: intelligence - the processes of attention, verbal-logical memory, operations of spatial and logical thinking, the ability to make numbers and add figurative figures; fine motor skills of the hands - eye-hand coordination, precise movements of the hands and children's fingers.

6. Games and tasks from the magic eight rkoy:

Designing numbers according to the scheme,

Construction according to the verbal model,

Mental creation of verbal models of numbers, without relying on action.

7. Getting to know the square Voskobovich

"Square Voskobovich» or "Game Square" It comes in two colors and four colors.

The game consists of 32 rigid triangles glued on both sides at a distance of 3-5 mm from each other on a flexible fabric base. "Square" easily is being transformed: it can be folded along the fold lines in different directions according to the principle "origami" to obtain volumetric and planar figures. The game is accompanied by a methodical tale "The Secret of the Raven Meter or the Tale of the Amazing Transformations of the Square". In her "Square" comes to life and turns into different images: a house, a mouse, a hedgehog, a kitten, a boat, a shoe, an airplane, etc. The child collects figures from the pictures in the book, which shows how to fold a square, and an artistic image of the object is given.

This puzzle game allows you not only to play, develop spatial imagination and fine motor skills, but also a material that introduces the basics of geometry, the basis for modeling, creativity, which has no age limit.


8. Construction with a square Voskobovich.

9. Modeling.

I suggest that everyone present independently come up with tasks with any game they like.

10. Reflection (discussion on results joint activities)

In his master-class I used the main step by step algorithm technology master class(author Russkikh G. A) with demonstrations and explanations practical use material.


I will gladly answer all questions.

Recommendations: Educational games by Voskobovich can and should be used in joint group, subgroup and individual activities with pupils, as well as help organize independent activities of children with games. Use the author's methodological recommendations, and also do not be afraid to experiment.

Literature:

1. Inserts for games.

2. Educational games by Voskobovich. 2015 SC SPHERE publishing house. Edited by V.V. Voskobovich, L. S. Vakulenko.

Thank you for your attention!

Voskobovich's game method

In many kindergartens in St. Petersburg, educators actively use Voskobovich's game method and his technology "Fairytale labyrinths of the game" for the development of children. This gives a no-pun intended "fabulous" result. In groups where children play Voskobovich's games, three-year-olds do not confuse colors. They call yellow yellow, and red is red, not confusing it with orange. Children distinguish orange from yellow, blue is not confused with green or purple, they distinguish blue from blue and gray colors. Children playing with Voskobovich's games have no problems with counting, knowledge of geometric shapes, and the ability to navigate on a plane. . In addition, these children have excellent preparation for school. They are not afraid to go to school, but they want to study just for the sake of learning. And, as a rule, they study well and with interest. Not bad? Indeed, it’s not bad when children, one might say, develop comprehension before their eyes and a rather high intelligence is formed. This happens approximately with the following pattern: at first, the child has an intelligence below average, but as he studies according to the Voskobovich method, his intelligence changes before our eyes and grows. First, to the average level of intelligence, then to normal, then to high, very high, and finally, the child's intelligence becomes excellent.

Who is this Voskobovich who came up with such a magical technology as the "Fairytale Labyrinths of the Game"? Vyacheslav Vadimovich Voskobovich, Petersburger, physicist by education, father of two small children.

Once he drew attention to the attitude of his children to toys, which were all kind of "disposable". Children at first joyfully rushed to new toys. But the potential of these serial production forgings was too small. Once the child will disassemble and assemble the toy, another time he will turn it this way and that, the third ... And then? He already knows everything about this toy, he can do everything, and he is not interested in it. What is called "tired"! And every time an attempt to interest children in new toys crashed against the same problem - any toys were disposable, not universal. But a game for a child is a comprehension of the world, it is the acquisition of skills for entering into life, for socialization. And Voskobovich decided to try to invent games and toys for his children himself. He is looking for a solution challenging task, got acquainted with the experience of Nikitin and Zaitsev, but decided to go his own way. The first fruits of his thoughts were the games "Geokont" and "Game Square" or, as it is now called, "Voskobovich's Square". Now these are perhaps the most popular games among developed kids. At first glance, Voskobovich's games are not games, but game aids. Here's what they look like.


"Geocont"

Children's people call Geokont "a board with carnations" or "multi-colored cobwebs". This is, indeed, a playbook, an appendix to a fairy tale. "Manual" Geocont is a plywood board. A coordinate film and multi-colored plastic carnations are fixed on the board. During children's games and fantasies, multi-colored "dynamic" elastic bands are pulled over these carnations. As a result of this design, subject silhouettes are obtained, geometric figures, patterns, numbers, letters. In total there are 33 studs on the Geocont board: one central black, and the rest are combined into groups of studs different colors except for the top white studs. The top white carnations symbolize the white ray of light. According to the laws of optics White color consists of 7 colors corresponding to the 7 colors of the rainbow. Therefore, the white top ray, hitting the center of the Geocont board, that is, the black carnation, is "divided" into 7 rays corresponding to the colors of the rainbow - red, orange, yellow, green, blue, indigo, violet. This is useful for introducing children to colors. It is also convenient for familiarizing the child with the coordinate system. Each beam is marked with a letter according to the color: "B", "K", "O", "Z", "G", "S", "F". And each carnation in the beam has the number 1, 2, 3 or 4. So, each carnation can be given a name. For example "O1" or "Z4".

With the help of multi-colored rubber bands, you can introduce the child to various geometric concepts. It is easier for a child to understand visually what a point or line is - straight or closed, what is a right angle, acute or obtuse, what is a segment, etc. With such a game visual aid, the child easily recognizes and assimilates various geometric shapes - a triangle, a rectangle, a trapezoid. But with the help of Voskobovich's rubber bands, you can arrange other, very different games. For example, turn geometric shapes into each other by moving rubber bands over studs, or complete the symmetrical half of some figure, or turn the figure in a mirror.

From rubber bands, you can create not only geometric shapes, but also a wide variety of patterns. You can collect patterns according to the samples presented in the attached album, or you can come up with your own. You can not just make patterns, but according to the algorithm set by the educator. The teacher tells the child the names of the carnations on which the rubber bands should be put on, and he creates a pattern and demonstrates the result. For example: "F4, B4, Z4, G4". The result is a rectangle. Or let the child at home, and not in kindergarten, guess the figure and set the algorithm to the parents, and the parents must guess and collect it on the Geocont.

The Geocont game set is an appendix to a fairy tale invented by Voskobovich. This is a methodical fairy tale with a title in which the word "geometry" is encrypted: "Baby Geo, Raven Meter and I, Uncle Slava". A fairy tale begins, typical for the thinking of a physicist, like this: “Once baby Geo had a dream. He was walking around the world for a day, a second, a third, and suddenly the Red Beast was meeting him. , drive it away with an orange cry. "The baby shouted with an orange cry - the Red Beast disappeared, but a tree appeared on top of which the Yellow Bird was sitting. The Yellow Bird waved its wings, spun, the Kid got scared and ran. And again the voice:" Do not be afraid of the Yellow Bird - drive away her green whistle. "The baby whistled with a green whistle - the Yellow Bird disappeared. A lake appeared, a boat stood on the shore. The Kid sat in the boat, made a few strokes and suddenly the Blue Fish swims up. The Kid got scared again, put on the oars, but it wasn’t there And again the voice: "Do not be afraid of the Blue Fish, drive it away with a blue whisper." The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Purple Forest "...

The child, illustrating a fairy tale, creates images on the "Geocont" with the help of rubber bands and carnations. It makes rays and cuts which are called the "orange cry of the Red Beast", the "green whistle of the Yellow Bird" or the "blue whisper of the Blue Fish". The book contains diagrams-drawings of what the child should succeed in. As a result of games with "Geocont", children develop motor skills of the hand and fingers, sensory abilities (learning color, shape, size), thought processes (designing according to a verbal model, building symmetrical and asymmetrical figures, searching for and establishing patterns), creativity.


Voskobovich square
"Voskobovich Square" or "Game Square" is 2-color (for children from 2 to 5 years old) and 4-color (for children from 3 to 7 years old). This magic square can be turned into anything at will - into a house, into a boat or into a candy. Everything a smart kid wants to do: bat, envelope, semaphore, mouse, hedgehog, asterisk, slipper, boat, fish, plane, bird, crane, turtle... This is an incomplete list of only those "transformations" of the Voskobovich Square that are in the instructions. But you can come up with something yourself!

All this is possible due to the fact that this toy is made of fabric. Plastic triangles are glued to the fabric base. They are multi-colored - green on one side and red on the other. Between the triangles there are strips of fabric along which the square can be bent. By folding the "Square" you can introduce the child to geometric shapes (square, rectangle and triangle) and their properties. Playing with the "Voskobovich Square", a kindergarten teacher can give tasks to train attention, logic or quick wits. For example, having folded a house with a green roof, the teacher asks the child how many red squares he sees. The first answer that comes to mind is two, but if you look closely, it is clear that there are three squares. There is only one green square. And there are an infinite number of such tasks! Games with "Voskobovich's Square" develop the ability to distinguish between geometric shapes, determine their properties and sizes. Voskobovich's square smoothly develops spatial thinking, imagination, logic, attention, the ability to compare and analyze, as well as hand motor skills and creativity. If you have "Voskobovich's Square" at home, you can take it with you even for a walk or on the road. It will easily fit in your pocket and will not interrupt interesting games while walking or traveling. For older children, Voskobovich's Magic Square is probably the most popular toy. This four-color Square consists of 32 plastic triangles, also glued to a flexible fabric surface in a certain order. A small space is left between the squares, thanks to which the toy can bend, forming flat and voluminous figures of varying complexity.

After the first successful experiments with Geokont and the Magic Square, Voskobovich developed more than 40 educational games and manuals. Voskobovich's games develop design abilities, spatial thinking, attention, memory, creative imagination, fine motor skills, the ability to compare, analyze and compare. There are more challenging games that teach children to model, relate parts and the whole. In such games, children learn theory through practice. The author also invented manuals aimed at learning numbers and letters, teaching reading. Voskobovich's games are multifunctional and designed for children from 2 to 10 years old. Here are just a few of them.


"Petals" by Voskobovich
Often, kids have difficulty learning a concept. With the help of entertaining and fun games, which can be carried out using the "Petals" manual, you will help your child easily learn the basic color standards.

This game or manual for better assimilation by children from 2 years and older of such a concept as color. After all, often children do not immediately learn all the colors and confuse them with shades of colors. For example, they often confuse blue and purple, yellow and orange. Color - a concept for a small child is too abstract property of an object - it cannot be felt or felt, like, for example, shape or size. Therefore, it is so important to make color materially tangible and transfer its study to the child's play environment.

The game "Petals" is a set of 8 multi-colored "petals": 7 rainbow colors + 1 white. With the help of a special contact tape, the petals, like a "burdock", are attached to the carpet playing field. The play mat can be placed on the floor if your little one likes to play on the floor, or it can be attached to any other vertical surface thanks to the two holes on the edges of the play mat. A small instruction with a description of the main games is attached to the manual. Based on these games, after mastering them by a child, you can come up with big number own game options. The game "Petals" by Voskobovich develops the child's color and spatial perception, and also forms the skill of meaningful expression in speech of spatial concepts: "above", "under", "between", "next", "left", "right". And not only. "Petals" can also be used to develop counting skills (count right amount, determine the sequence number, etc.).


"Logoforms" by Voskobovich
This is another great educational game by Voskobovich. The playing field is divided into 3x3 squares. At the bottom of the field is a movable ruler. By moving the ruler, you can simulate geometric and any other compound figures, which are made up of 3 geometric reference figures in red (circle, triangle, square) and 6 compound figures in green. Six compound figures by connecting the upper and lower parts of the geometric reference figures. Each composite figure is named after its resemblance to the corresponding object: a fungus, a vase, a window, etc. You will find these names around the perimeter of the instructions. The child can give his own names to these figures if he wishes.

Each figure can be mentally divided into two parts - upper part and the bottom of the figure. All figures in the horizontal and vertical rows of the playing field are arranged in a certain order, that is: in the vertical rows the figures have the same upper halves (tops), and in the horizontal rows - the lower halves (roots). On each figure of the playing field there is a plastic carnation, with which it is convenient to take out and insert the figures into the cells, as in molds.

There are many options for playing Voskobovich's Logo Forms with kids. They are played both at home and in kindergartens. For example, a mother or a kindergarten teacher can lay out a "fungus" figure on a ruler, and the child needs to find the resulting figure on the playing field and put it in a cell or mold. In addition, the child can be explained what geometric shapes the "fungus" consists of (circle and triangle). Another version of the game with Voskobovich's Logoforms, a kind of game of Tops and Roots. Take out all the figures from the cells, and then put any figure on the field and instruct the child to collect only the roots. The kid begins to fill in the corresponding horizontal or vertical row. Voskobovich's Logo Forms have one more advantage - figures can serve as coloring books, they can be traced and painted, drawing various plots with them. Voskobovich's "logoforms" contribute to the development of children's attention, memory, logical thinking, imagination, fine motor skills of hands. The child will learn to analyze, compare, combine parts into a whole.


"Ship" by Voskobovich
Any ship heralds an exciting voyage, and Voskobovich's Bulbul Boat sails away to a mathematical country and takes away young sailors there. With such a boat, mathematics turns into exciting game. And the knowledge gained in such unusual shape will never be erased from memory. They will become a solid foundation for further success in learning and understanding the world around us.

First of all, while playing with Voskobovich's "Ship", the child easily masters counting within 100. With the "Ship" the child easily navigates in such concepts as quantitative and ordinal counting. In addition, the child will easily, as if along the way and between times, consolidate the concepts of the color and height of objects, their spatial relationships, get acquainted with the concept of "conventionality" with the help of a "conditional measure" in the form of a flag. With the help of the "Ship" masts, the child will receive not an abstract, but a figurative idea of ​​\u200b\u200bcounting in tens and the composition of the number.

The masts and flags of Voskobovich's "Ship" are made of plywood. The boat itself and all its elements are attached with Velcro tape to the playing field made of carpet.


"Magic Eight" by Voskobovich Author's method for children from 5 to 10 years old
Acquaintance of the child with numbers with the help of this unusual tool will give him real pleasure. Mathematics will turn into an exciting game. Voskobovich's "Magic Eight" will help develop a child's memory, attention, imagination, fine motor skills of hands, spatial and logical thinking, the ability to count, make numbers and figurative figures.

This exciting and educational game is a base made from a plank. Multi-colored details of numbers, also made of plywood, are attached to the board with the help of rubber bands. The child must learn to add all the numbers from 0 to 9 from these stick parts. Along the way, the child learns the concept of color with the help of Voskobovich's special counting rhyme. It sounds like this: "Kohle-Ohle-Jele-Zele-Gele-Sele-Fi." In this counting initial letters correspond to the 7 colors of the rainbow. The most basic rule is that the colors must go in a strictly defined order. This will allow the child to make numbers not only from sticks, but also mentally. Often kindergarten teachers give children tasks to find errors in figures compiled by teachers or other children. The child must eliminate the wrong sequence of colors or come up with their own tasks. At the beginning of the lessons, you can use the instructions that come with the game, which describe some of the game options. For example, the game Encrypt the number: the number "eight" is laid out in front of the baby. Offer to make the number "nine" out of it and say a rhyme, which will result in (Kohle-Ohle-Jele-Zele-Sele-Fi). And now you say to the child a cipher proverb (Kohle-Jele-Zele-Fi), and the baby will lay out the resulting number ("four").

"Magic Eight-3" by Voskobovich

For children from 3 to 9 years old, Voskobovich designed another version of the educational game "Magic Eight-3". This wonderful game is similar to Magic Eight #1, but only bigger size. The game of Eight also consists of a plywood field, to which 7 wooden parts all the colors of the rainbow on one side and one color on the other. Under the details there is a proverb-cipher (KOHLE-OHLE-JELE-ZELE-GELE-SELE-FI). But this game is more diverse in terms of difficulty. Three degrees of difficulty.

The first degree is when the child must construct numbers according to the scheme: from 0 to 9 from plain parts. The second degree of complexity is the ability to construct numbers according to a verbal model. To do this, parents or a teacher will need to learn a cipher rhyme. In it, each word corresponds not only to a certain part in numbers, but also to the color of the part. When the child understands and remembers this pattern, it will be possible to guess the numbers, encrypting them with the words of a counting rhyme or the colors of the rainbow. For example, the number "eight" corresponds to the counter KOHLE-OHLE-JELE-ZELE-GELE-SELE-FI, and the number "nine" - KOHLE-OHLE-JELLE-ZELE-SELE-FI. The third degree of complexity is the achievement of the ability to form a mental representation of a figure in a word without relying on action. For example, ask your child to remember all the numbers that have a green part in them without picking up the number. How many are there? Thanks to this manual, your child will learn how to make numbers from sticks, develop memory, attention, figurative and logical thinking, hand coordination, fine motor skills of hands.


"Turtles" by Voskobovich
Author's technique for children from 4 to 6 years old
This is a manual for not one game, but for as many games as children ages 4 to 6 come up with. The details of this peculiar mosaic are turtle plates and the playing field itself with slots into which these details can be inserted vertically, while obtaining a wide variety of figures from animals, real and fantastic, to various objects that interest children.

The plates differ from each other: there is one single, there are plates connected in two, three, four and five. The connected plates are houses for the turtles. Houses of different colors. Using them in the game, children simultaneously get acquainted with such mathematical concepts as: "the same", "more-less". The educational game set includes beige plates with syllables. The syllables are the names of the turtles that live in the Purple Forest. Their names are Fa, Fo, Fu, Fa, Fe, and the child must place each turtle in his own house.

Using this game, children will be able to skillfully deal with numbers within five, make various shapes using a reduced scale diagram. This toy will contribute to the development of imagination, memory, hand motor skills, and will give elementary mathematical knowledge.

This far from complete illustrative material on Voskobovich's educational games gives some idea of ​​the goals of teaching children according to Voskobovich's game method. This is, first of all, the development of a child's cognitive interest and research initiative, the development of observation, imagination, memory, attention, thinking and creativity, in addition to the development of sensory and fine motor skills. In addition, a child with humanitarian thinking develops mathematical thinking without compromising humanitarian thinking. And vice versa, a child prone to mathematical thinking will definitely develop humanitarian, emotional-figurative associations. That is, the goal of Voskobovich's educational games is the harmonious development in children of both emotional-figurative and logical principles. Educational games of Voskobovich form in children a basic idea of ​​the world around them, mathematical concepts, concepts of sound-letter phenomena.

Voskobovich's educational games are a special, original, creative and very kind technique. Games are based on three main principles - interest, knowledge, creativity. These are not just games - these are fairy tales, intrigues, adventures, funny characters that encourage the baby to think and be creative.
Children who develop according to the Voskobovich method are perfectly prepared for school. They know how to navigate on the plane, read, count, think logically.

The impetus for the invention of games was their own children. They were born to the engineer-physicist Vyacheslav Voskobovich in the era of Perestroika, and toy shopping trips drove the young father into depression. They were offered there, in which the grandmothers of our grandmothers also played. And the country was already actively talking about alternative pedagogy. And Vyacheslav Valeryevich decided to make his own contribution to the advanced methods of education.

"Voskobovich Square" or "Game Square" it can be 2-color (for children 2-5 years old) and 4-color (for 3-7 year old children)

The game consists of 32 rigid triangles glued on both sides at a distance of 3-5 ml from each other on a flexible fabric base. On the one hand, the “Square” is green and yellow, on the other, blue and red. The "square" is easily transformed: it can be folded along the fold lines in different directions according to the "origami" principle to obtain three-dimensional and planar figures. That is why this game is also called “Eternal Origami” or “Transformer Square”.

The game is accompanied by the methodical "The Secret of the Crow Meter, or about the amazing transformations-adventure of the square." In it, the "Square" comes to life and turns into various images: a house, a mouse, a hedgehog, a kitten, a boat, a shoe, an airplane, a candy, etc. The child collects figures from the pictures in the book, which shows how to fold a square, and an artistic representation of the same object is given.

This puzzle square allows not only to play, develop spatial imagination and fine motor skills, but also is a material that introduces the basics of geometry, steriometry, counting material, the basis for modeling, creativity, which has no age restrictions.

"Miracle Crosses" are an insert game. Inserts are made of circles and crosses. The crosses are cut into pieces in the form of geometric shapes. On the initial stage children learn to assemble cut pieces into a single whole. Further, the task becomes more complicated: according to the schemes in the "Album of Figures" (attached), the child first collects paths, towers, and then dragons, men, soldiers, insects and much more.

The game develops attention, memory, imagination, creativity, “sensorics” (distinguishing the colors of the rainbow, geometric shapes, their size), the ability to “read” diagrams, compare and compose a whole from parts.

"Ship" Splash - spray" is a playing field made of carpet in the form of a ship with a glued plywood body and printed numbers from 1 before 7. Velcro flags - sails - should be attached to the mast on the hull according to the colors of the rainbow and according to the required number.

The game develops fine motor skills, attention, memory, thinking, gives an idea of ​​\u200b\u200bmathematical concepts, color, height, spatial arrangement of objects, conditional measurements, the number of objects, their serial number and number line.

"Math Baskets"- this manual will help the child literally "by touch" to fix the account, to understand the composition of numbers, and also to understand the meaning of addition and subtraction. The kid needs to put a certain number of mushroom inserts into baskets with a different number of recesses.

According to the fairy tale plot, the child, together with the numeral animals: Hedgehog-One, Bunny-Two, Mouse-Troika and others, collects mushrooms in baskets, counts them, distributes an equal number of mushrooms to the animals and checks who has full baskets and who does not. Animals collect mushrooms, and the kid finds out who has collected more and who has less.

"Funny Letters"- these are cards with images of vowels of the Russian alphabet in the form of acrobat jesters: the first jester bent like a letter BUT and his name is Harlequin, another jester curled up with a letter O and his name is Orlekin, At- appears to be Urlekin, there are also Yarlekin, Yrlekin, Yurlekin, etc.

Playing with cards and singing the names of jesters, the child gets acquainted with the letters, exercises in the sound analysis of words; develops attention, memory, thinking, imagination and speech.

"Teremki Voskobovich"- This is a unique tool for learning to read on a visual basis. The game consists of 12 wooden cubes different color(2 white, 2 blue, 2 yellow, 2 purple, 2 brown) with consonant letters on the sides, as well as 12 cardboard cubes-chests (2 blue, 2 green, 6 double blue-green, 2 iconic) with vowels on the sides , which are embedded in -towers to make syllables. And from several "towers" you can make a word.

The first principle of the "Fairytale Labyrinths" technology is game learning children preschool age. Its peculiarity is that almost the entire process of teaching a child is really built in this game. "Fairytale labyrinths" is a form of interaction between an adult and children through the implementation of a certain plot (and a fairy tale). At the same time, educational tasks are included in the content.

Methodical fairy tales also create additional game motivation. A system of questions, tasks, exercises, assignments is organically woven into their plots. It is very convenient - an adult reads a fairy tale, a child listens to it and, in the course of the plot, answers questions, solves problems, and completes tasks.

Intelligence

The second principle of Voskobovich's technology is the construction of such children's play activities, as a result of which the mental processes of attention, memory, imagination, thinking, and speech develop. The constant and gradual complication of games ("in a spiral") allows you to maintain children's activities in the zone of optimal difficulty. In each game, the child always achieves some "objective" result.

It is no coincidence that so much attention is paid to the development of intelligence in preschool children. At this age, they tend to develop verbal, that is, "acquired" intelligence. Mom reads books to her child, examines encyclopedias with him, takes him to museums. As a result, he knows a lot, heard a lot. School teachers call such children "trained". But there is no guarantee that such children will continue to study well. And non-verbal, that is, "innate" intelligence, they may be poorly developed. What is innate intelligence? These are the mental processes of attention, the ability to analyze, synthesize, the formation of cause-and-effect relationships, fine motor skills, and memory. Voskobovich's games are primarily aimed at them, and one of the conceptual provisions of the "Fairytale Labyrinths" technology is precisely non-verbal intelligence in children.

The authors of the "Fairytale Labyrinths" technology are not supporters of the early forced development of children. All material is sensitive, that is, the most favorable for the perception of preschool children, taking into account their psychological characteristics.

Creation

The third principle of "Fairytale Labyrinths" - early creative preschoolers. The game creates conditions for the manifestation of creativity, stimulates creativity child. It remains only for an adult to use this natural need to gradually involve children in more complex shapes game activity.

Developing Environment - Purple Forest

In fact, this is a developing sensorimotor zone. It is made of plywood, carpet, painted on the wall, fabric. The child acts independently here: he plays, constructs, training those skills that he acquired in joint activities with an adult. In the Purple Forest there are always fairy-tale characters - Invisible All, Raven Meter, Baby Geo, Lopushok and others.

Ways to implement technology

The features of "Fairytale Labyrinths" are such that there is no need to rebuild the work of the institution or break the usual way of life at home. Technology is organically woven into existing orders. In the "adult-child" relationship, the position of the adult over the child is not assumed here, only partnerships. The child is surrounded by a relaxed, cheerful, intellectual and creative atmosphere. It is woven from a sense of external security, when the baby knows that his manifestations will not receive a negative assessment from adults, and a feeling of inner looseness due to the support of his creative endeavors.

results

Studies conducted in kindergartens using the Voskobovich technology showed that there are many children in groups with normal, high and very high intelligence.(gradation of changes intellectual development looks like this: below average intelligence, average intelligence, normal, high, very high, excellent). Best of all, kids develop comprehension, the ability to analyze, compare. Five-six-year-old children are able to concentrate when performing complex mental operations and bring the work they have started to the end. Three-year-olds easily distinguish and name yellow, red, blue, do not confuse green, purple, blue, orange and other colors. I would especially like to point out high level development of finger and carpal motor skills of children's hands. In addition, the guys with whom they worked according to Voskobovich have no problems with counting, knowledge of geometric shapes, and the ability to navigate on a plane. They start reading early. The question of the motivational readiness of kids for school is also resolved. Children who are gradually transitioning to an adult "form" of learning and "play enough" in preschool years want to go to school and learn for the sake of learning. And, as a rule, they do it well and with interest.

What you should pay attention to during classes with a child on Voskobovich's games:

Training. Before offering a game to a child, read guidelines and the game itself.

Speech. Mostly children work with their hands and speak little. During classes, ask the child what he is doing, why he chose this particular figure and not another, ask him to retell the fairy-tale task or come up with his own plot.

Static. Being engaged with game materials, the child is most often in the same sitting position. It is necessary to take into account the age characteristics of children and in time to distract them from too long sitting.

As far as I have noticed, last years the concept of educational games has shifted a lot - children's toy stores offer various interactive devices that can talk to the child, blink and play melodies in response to his actions or gestures.

This is all very well, but where is the element of child development in this? Sometimes it seems to me that it's easier to take an ordinary cube or stone and imagine a whole story around it. This will help the baby really develop.

However, there are those toys that will really help both mother and child - for example, Voskobovich's square. This is a simple multifunctional toy that any kid will love.

From this article you will learn

The secret of Voskobovich's technique

In fact, the whole secret of the technique lies in simplicity - the simpler the toy, the more you can do with it. Well, imagine for yourself - for example, a school class for Barbie or Dollhouse These are beautiful, complex toys, but you can only play one game with them.

And remember your childhood in the sandbox, how you built entire cities and countries with your own hands, arranged jousting tournaments, played Cossack robbers (and some, probably, knives). Simple toys require a lot of commitment from children, which is why they are so attractive from an early developmental point of view.

Voskobovich's toy is a square divided into isosceles right triangles. Usually one side of the square is painted in one color, and the other in a contrasting one.

This helps the baby explore the space. There is also a special instruction for the square - various schemes and suggestions on what and how to play with the child using the square.

Voskobovich himself was extremely far from psychology and pedagogy, but he loved his own children very much, but, unfortunately, at that time there were practically no high-quality educational toys.

Therefore, a talented physicist came up with and made such toys for his children. The main principles of his methodology were in such aspects as:

  • the opportunity to play for the benefit of the child;
  • development of ideas about the world through original fairy tales;
  • the opportunity to awaken creativity in the child.

How to use the toy

Voskobovich's square is a funny thing even for parents. Something reminiscent of origami, something - paper folding toys from our childhood. You can watch a master class on the Internet on the topic of using a toy, but I suggest first using your own imagination. So what can be done with the square?

  • Try to count all triangles (even compound ones), as well as squares and rectangles. You will be surprised, but this is a really exciting activity.
  • Try intuitive additions. Show your child how to fold a square to make a house, a candy bar, a triangle, or a small square, and then let the child try to fold something.
  • Use various schemes to fold the finished figures from the square.
  • Offer your child a game for the development of fantasy - a banal guessing game. Take turns making some figures out of the square so that the other one guesses what happened.
  • Be sure to invite the child to add any symbols or letters that are familiar to him. As soon as the toy becomes understandable, it immediately turns into a favorite. Use recognizable elements to develop your baby's interest.

How to make a square with your own hands

All you need to create a DIY educational toy is a piece of flexible, durable material and bright, durable triangles. The simplest and safe way to make this toy is to sew it from fabric.

It will be pleasant to the touch, flexible and at the same time very strong (much stronger if folded, for example, out of paper). In order to make a more rigid version, you can take a piece of thick cardboard (or thin plastic), and a flexible, non-staining fabric for the base.

Having made a pattern, you just need to glue the triangles on both sides to the base. You can also watch a master class on making a square from other improvised means.

A few notes

I think many people are interested in this toy, so I will share my own observations. Games according to the Voskobovich method should be used with children from the age of two. At first, these will be the simplest manipulations - the baby will fiddle with a pleasant bright square, learn to fold it, but every year the game will become more complicated.

Gameplay allows children to do things on their own. This develops responsibility, and also gives complete satisfaction from the educational process. At the age of 2-4 years, it is very important to consolidate the positive effect of learning, then in the future it will be much easier to get used to the learning and educational process.

It is best to use educational games together with methodological guide- there are illustrated fairy tales, various folding algorithms that will help diversify the process.

What to do next

Games according to the Voskobovich method allow the child to get acquainted with the outside world, but sooner or later the child will outgrow this wonderful toy. Then it makes sense to get other exciting toys using the Voskobovich method - by the way, they are also easy to make with your own hands, but you can also buy ready-made ones if you wish.

With the help of such games, you can improve the logical and spatial thinking of the baby, teach him primary arithmetic skills, introduce him to modeling and spatial geometry.

I also want to note that it is very important to develop the child evenly. You should not go into some narrow sphere, it is best when the baby is in harmony. And this means that from time to time he needs to learn abstract thinking.

Developing the baby harmoniously, you can achieve great heights - his creative potential will grow, and his creative and intellectual abilities will increase and improve.

Our Kindergarten Works under the program "Childhood". According to this program, developing games by V. Voskobovich are needed.We would love to have these wonderful games in our garden. But, since we do not have the opportunity to purchase them, we made some of the games by V.V. Voskobovich ourselves! Using for this plywood, fabric, colored oracal, pushpins, carnations, colored rubber bands.

"Voskobovich Square"

This is a square fabric base with oracal triangles glued onto it. Red on one side and green on the other. Folding it along the fold lines in different directions, the child can create various geometric and objective shapes.

The game "Voskobovich's Square" develops fine motor skills of hands, spatial thinking, sensory abilities, thought processes, the ability to design, and creativity.

As in all Voskobovich's manuals, the child can do this according to the proposed scheme or guided by his own plan. The square can be folded into various shapes: kids can easily make a house with a green roof or a candy in a red wrapper, older children will be able to distinguish geometric shapes hidden in the house.

Target: development of constructive abilities of children.

GAME "Geokont-constructor"

With this tablet you can learn numbers, letters, geometric shapes, "draw" various items, patterns, cost mazes, get acquainted with the concepts of big-small, teach a child to navigate in space and complete tasks according to the model, etc.

Make this game yourself!

You will need: wooden plank, power buttons, ruler, pencil, rubber bands.

Target: develop the ability to lay out corners with rubber bands different type according to the scheme, model, according to the verbal task, according to one’s own plan, to learn to sketch the resulting angle on an additional playing paper field.

« Construction of numbers»

We invite children to lay out the numbers using an elastic band on the Geocont. Children tell what number they posted, call carnations. For example, the number 2 - carnations C3, F2, B3, K2, O3, G2, G4, Z4, F4.

All games are made for each pupil of the group. Play for health!

« Flower account»

The flower is made of cardboard paper. Numbers from 0 to 9 are written on the petals of the flower, and the number 10 is written in the middle. There are windows on the petals where numbers (answers) are inserted.

Didactic task: improve counting skills within 10.

game situation

Guys, look what flower we met in the forest? (Chamomile)

Now let's play the game "Flower Count" with numerical fans.

What number will we add to the numbers on the petals?

I show the number, and you calculate and paste the answer on the flower.

Conclusion: Well done! Completed the task.

educators, MBDOU "Ishleysky kindergarten" Pinocchio "

Ishlei village, Cheboksary district, Chuvashia

We recommend reading

Top