Entertaining children's games for the holiday. Interesting games and contests for children for a children's holiday, birthday: description

Landscaping 10.10.2019
Landscaping

Funny children's, mobile birthday contests!

The happiest day for a mother, a day that cannot be forgotten is the birthday of her child. However, the older the baby becomes, the more troublesome this holiday is for parents. However, these troubles are pleasant. A gift for the birthday boy and colorful invitations for his guests, a cake with candles and many, many balloons, to pick up games and entertainment for the little ones ... It seems they have not forgotten anything. To help you a little, we have collected the most interesting contests birthday party for kids is here! And you don't need to look for anything!

Bird Market game

(children's contests are good both for school and for a child's birthday)

This is an Italian competition for teenagers. Six to eight people play. One player is a seller, the other is a buyer. The rest sit on their haunches and clasp their knees with their hands. They are chickens. The buyer approaches the seller and asks: "Are there chickens for sale?" - "How not to be, there is." - "Can I see?" - "Please". The buyer comes in from behind the chickens and touches them in turn: “I don’t like this one, it’s too old”, “This wiry one”, “This one is skinny”, etc. And finally, touching the selected chicken, he says: "This is what I will buy." The seller and the buyer lift the chicken by both elbows into the air, swing it and say: “You are a good chicken. Don't unhook your hands and don't laugh. " If the chosen chick starts smiling or laughing, or loses its arms, it is out of the game.

Shot put competition

(Happy children's competition not only for schoolchildren - teenagers)

An inflated balloon is placed on the edge of the table. The driver is blindfolded and placed with his back to the table. Then he takes 5 steps forward and turns in place three times. Next, he must return to the table and blow the ball to the floor. Most likely, he will lose the right direction and will blow off the ball from where there is no trace of it. It will turn out to be very funny!

The kopeck the ruble protects

To play you will need small coins and several small cups. Participants are divided into teams with the same number of players. According to the number of teams on the finish line cups are placed. Each team lines up one after the other.

A coin is placed on the toe of the first team member. The player tries, without dropping it, to carry it from the start line to the finish line (three to four meters) and throw it into the "piggy bank". The participant who dropped the coin is eliminated from the game. For each coin that hits the cup, the team is awarded one point. The team wins with nai large quantity points.

Mirror game

The participants in the game are divided into two teams. One person from each team is at a distance of three steps from the ball lying in the middle. The task of one of the players is to approach the ball, grab it and carry it to him, the task of the other is to protect the ball.
Rules of the game: Anyone who approaches the ball must make various movements around it: squat, turn his back to the ball, even move away from it. And the defender should, like a mirror, repeat everything that the enemy does, and at the same time be on the lookout. He can also shower an opponent before he takes one step away from the ball. All pairs play in turn, the players of the first team "take" the ball, the players of the second - defend it. In the second round, the teams change roles. The one with the most points wins.

"Find a boot"

Preparation. Two or more teams of 10-15 players take off their shoes and put them together 15 steps in front of them. Shoes must be well mixed so that no one can recognize theirs from afar. The game. Both teams line up and the first player in line runs to the pile and looks for his shoes. When he finds, dresses her and runs back to his team. The next player in line does the same, and so on until all team members are again shod. The game is most interesting when the players' shoes are not very diverse!

"Ribbon pair"

(contests for teens on February 14, paired)
The presenter invites 5 boys and 5 girls to go on stage. They stand around him. The presenter has 10 ribbons clamped in his fist, the ends of which hang freely in different sides but the middle is confused. A bow is tied at one end of each ribbon. The presenter invites all participants to take on these ends, the girls need to choose those ends on which the bows are tied. On the count “One, two, three” the presenter unclenches his fist, and all the participants disperse around the hall. The couple who unravels first wins. Thus, each tape "tied" a pair with its ends.

Playing with adjectives - Birthday greetings to the child

… And… (child's name)! I congratulate you on your ... birthday! During this year, from ... and ... a kid you turned into ... and ... a boy / girl! And it's all thanks to your ... mom and ... dad. Let them continue to ... love you and ... educate you. I wish you to remain the most ... grandson / granddaughter for your ... grandmother and ... grandfather. And let your ... grandmother Anya still love you. ... let my mother's friend Aunt Lena love you like her own son, and her ... daughter Katenka will be crazy about you .... Aunt Masha and ... Uncle Vitya will always invite you to visit and their ... sons Tyoma and Styopa will become your ... comrades. In general, grow, (child's name) ... and ... I kiss and hug. Your ... aunt Tanya.

Instead of ... - adjectives invented in advance are substituted. Better by those people who have not seen the text of the congratulation. The funnier the adjectives, the more interesting the game will be.

"Theater director"

(great competition for school and birthday)

Tell the poem "Our Tanya is crying loudly" if
1) you have a toothache
2) you got wet in the rain and chilled
3) you got a speck in your eye
4) a brick fell on your leg
5) you have scabies
6) the wolf is chasing you
7) you were offended by your parents
8) a fly stuck to you
9) your pants are falling off
10) you are in a very good mood)
Depict with facial expressions:
1) an athlete coming up to a barbell
2) a fan of the team that scores a goal
3) football goalkeeper
4) swordsman
5) an athlete who has run 5 kilometers
6) the patient in the dentist's office.

"Who quickly"

The guests are divided into two teams, from each one a participant comes out. They receive a large box and a corresponding set of items. Objective: Place the items in the box and close it as soon as possible. With each new participant, the box gets smaller, and the items are larger or more difficult to pack. But keep in mind that you should try in advance if the items fit in the container. The winner is the team whose members cope faster and do their job better.

"Egg Basketball"

The game is attended by teams of three or more participants, who are given raw eggs and one basket at a time. Team members take turns to hit the egg in the basket. The team that manages to throw the most eggs into the basket wins the competition.

"Dance with the Cover"

To play, you need an ordinary pot lid. Participants are divided into pairs, squeeze the lid of the pan and start dancing to fast music. They must dance so that the lid does not fall, and if it does happen, the couple is out of the game. The remaining couples continue to compete until the winner.

"Roll up soon"

For this game, you need to prepare two spools and threads 3 - 5 m long. A mark is made in the middle of the thread - with paint or a knot. The players stand against each other, holding the reel in their hands in such a way that the thread is taut. On command, they begin to quickly wind the thread on the spool, all the time approaching each other. The winner is the one who is the first to reach the middle of the thread.

Sound engineer

This game requires a soundtrack, and you can't do without special devices... To do this, immediately find objects that can become sources of different characteristic sounds. A baking sheet and a metal spoon will work, ski boots and a board, clean cans filled with dry peas, a saucepan with a lid, a whistle and more.
Also, have a tape recorder and a blank cassette ready. You are now ready to do a radio show. Tell, for example, "The Tale of Good and Evil." It can start like this:
“Once we were wandering through the forest and suddenly heard someone's footsteps. (Put your hands in the shoes, and then slowly and slowly touch them on the board). At first the footsteps were quiet but gradually got louder and louder. (You know how to do it). I turned around and saw a huge bear. I froze with fear, and then thunder struck. (Hit the baking sheet several times with a spoon.) I looked at the sky, from which large raindrops fell (shake a can of dry peas), and the bear opened its umbrella and walked away ... ”.
Turn on your microphone and get down to business.

Transformations

Everything and everything turns into something else, but not with the help of words, but with the help of determining the expediency of actions. The room turns into a forest. Then the participants - in trees, animals, birds, lumberjacks, etc. And if to the station - it means in a suitcase, a train, passengers. And if the studio - in the announcers, cameramen, "pop stars", etc. At the same time, someone can make noise decoration, depict props, etc.

Discoverer

First, the participants are invited to "discover" a new planet - to inflate as quickly as possible Balloons, and then "Populate" this planet with inhabitants - quickly draw figures of little men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner.

Fun competition

You will need: an empty (glass) bottle, threads and pens (pencils).
1) tie the thread to the waist.
2) attach a pen (pencil) to the remaining end (15-20cm).
3) you stand over the bottle (once you lightly push the pen (pencil) and try to insert the end of the pen (pencil) into the neck of the bottle.
Highly fun competition! The winner is the one who does it first !!!

Children's bowling is a very entertaining game. Develops awareness of cause and effect, hand-eye coordination, general motor skills.
Description of the game:
The line is marked with a rope. Pins are made from plastic bottles or regular pins are used. The child is put behind the line and he must roll the ball so as to hit the pins.
The winner is the one who knocked down the pin the most. If the same number of pins is knocked down, the round is repeated.

Competition for children from 4-12 years old "Tails"

Description of the game:
This game is played by two people. Players tie a rope around the belt so that a "tail" hangs from the back - a knot at the end of the rope. The player must catch the opponent's ponytail so that he does not have time to catch the opponent's ponytail. Whoever caught the opponent's “tail” first won. The game is played with cheerful music.
The game develops: agility, reaction.

Competition for children from 4-12 years old "Collective art"

Description of the game:
Two teams are required to play. The first player in each group starts at the top of the sheet and draws the head of a person along with the beginning of the neck, the rest of the team does not see what he has drawn. The player then wraps the paper so that only the very end of the neck is visible and passes the sheet to the second player. The second player continues the drawing, wraps the sheet so that only the bottom lines are visible, and so on until the last team member.
After the sheet unfolds and the result can be evaluated.
The game develops imagination

Competition for children from 4-12 years old "Art Relay"

The artistic relay is a calm, interesting game, developing Creative skills, thinking, imagination and teamwork.
Description of the game:
Two teams are required to play. Groups must draw an animal or any object within a certain period of time. In this case, one participant at a time has the right to draw only one line, circle or oval. The winner is the team whose drawing looks more like an animal.

Competition for children from 4-12 years old "Candy on a fishing rod"

Description of the game:
Tie the end of the fishing line to the candy wrapper (instead of a hook).
Using a fishing rod, we pull the candy to our mouth, unfold it (without helping with our hands!) And eat it.
Whoever does it faster wins.
The game develops: coordination, dexterity.

Competition for children from 4-12 years old "Volleyball with a balloon"

Balloon volleyball is entertaining game, which contributes to the development of reaction, agility and coordination of movements of the players.
Description of the game:
Two teams are required to play. At a distance of one meter, chairs are placed opposite each other, on which the players sit. The floor is shared by the rope midway between the teams. Children play volleyball. The ball must fly over the rope, players must not get up from their chairs or take the ball in their hands. You can only push the ball away. If the ball falls on the opponent's territory, a point is awarded to the team. The game goes up to 15 points.

Game for children from 4-12 years old "Nesmeyana"

Nesmeyana is a fun children's game for the development of imagination, wit of the participants, and communication skills.
Description of the game:
One participant is chosen - Princess Nesmeyana, who sits on a chair in front of the rest of the guys. The goal of the rest of the participants is to make the "princess" laugh without touching her.
The participant who made her laugh becomes Nesmeyanoy himself.

Game for children from 4-12 years old "Eskimo hideous man's buff"

Description of the game:
The driver is blindfolded and thick mittens are put on his hands. Then the players come up to him in turn, and he must determine by touch who is in front of him. If the driver has identified the player, then the identified player becomes the driver, if not, the next players come up for identification in turn.
The game develops: sensitivity, memory.

Game for children from 6-12 years old "Guess"

Description of the game:
The driver thinks of an object on a topic discussed in advance (furniture, animals, a holiday, etc.), and the players must guess what kind of object it is by asking questions, to which the driver answers yes or no. Whoever guesses the word becomes the leader.
The game develops: thinking, communication skills.

Game for children from 4-12 years old "Broken phone"

The game "broken phone" - good fun for children, simultaneously developing hearing and attentiveness.
Description of the game:
The presenter in a low whisper speaks a word or phrase in the ear of one player, and he also passes it on to the other player, and so on in a chain.
The last player says out loud what he has done and is compared with the original. Then the leader moves to the end, the next player becomes the leader.

Game for children from 6-12 years old "Confusion"

Description of the game:
Children stand in a circle and join hands. The driver turns away, and the players begin to get confused, climbing over each other as soon as possible. Then the driver must untangle this tangle without opening the circle.
The game develops: attentiveness, logic, thinking.

Game for children From 6-12 years old "Compose a fairy tale for the birthday boy"

Description of the game:
The presenter opens a magazine or book on any page and, without looking, pokes his finger at the word that comes across. The first storyteller should come up with a phrase using that word. This continues until all the players come up with a proposal, maybe two or three. The result will be interesting story... We write down the history on a prepared form, give it to the birthday boy.
The game develops: thinking, imagination.

Competition for children from 6-12 years old "Fisherman and goldfish"

Description of the game:
Participants stand in a circle. The leader in the center twists a rope with a knot at the end or a rope. The end of the rope must pass under the feet of the players who must not touch it. Anyone who hits the rope is temporarily out of play. The winners are those who have never touched the rope.
The game develops: attentiveness, endurance, coordination, agility.

Competition for children from 6-12 years old "Hold the ball"

Description of the game:
Two pairs are created. For each pair, a circle with a diameter is drawn or a hoop is placed. Players stand in this circle, they are given a balloon. They must, without leaving the circle, blow on the ball so that it rises and falls above them and above the boundaries of their circle. You cannot touch the ball with your hands. The couple that can last the longest wins.
The game develops: endurance, coordination, agility, reaction.

Competition for children from 6-12 years old "Claps"

Description of the game:
Players stand in a circle. Each participant receives a serial number.
All players together begin to clap rhythmically: two hands, two knees. At the same time, one of the players says his number to claps his hands, for example - "five-five", and to claps on the knees - the number of any other player. Whose number he called - continues the game, clapping his hands and calling his number, clapping his knees and calling any other number. Those who go astray are eliminated. A player who did not manage to call his number or who called the number of an already retired participant leaves the game. The last two remaining players win.

Competition for children from 6-12 years old "Three, thirteen, thirty"

Description of the game:
The presenter of the game stipulates in advance: which of the numbers - which action means. For example: 3 - hands up, 13 - on the belt, 30 - hands forward, etc.
Players are lined up at a distance of outstretched arms.
If the presenter says "three" - all players must raise their hands up, with the word "thirteen" - hands on the belt, with the word "thirty" - hands forward, etc.
Players must quickly perform the appropriate movements, gradually the leader increases the pace. Those who have lost their way stand next to the presenter and distract the others with incorrect movements. The most attentive wins.
The game develops: attentiveness, reaction.

Game for children from 6-12 years old "Liberation Action"

The release action is a dynamic game that well develops hearing, attentiveness, coordination and reaction in the leading player, and dexterity and reaction in the rest of the players.
Description of the game:
They form a circle of chairs where the participants of the game sit.
In the center of the circle sit a "guard" with a blindfold and a "prisoner" with his hands and feet tied. The rest of the participants in the game "liberators" are trying to free the prisoner, that is, they are trying to untie him. The guard must interfere. Hitting any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the prisoner without being caught becomes the guard himself the next time.

Game for children from 6-12 years old "Waves in a circle"

Description of the game:
The chairs fit tightly to each other in a circle. There are as many chairs as there are players. One of the players (driver) stands in the center of the circle. The rest of the players sit on chairs, and one of the chairs remains free. The driver must have time to sit on an empty chair while others move here and there, interfering with him. When the driver manages to take a seat on the chair, the new driver becomes the player who did not have time to interfere with him.
The driver can give commands to the participants "Right" (players must move clockwise one place), "Left" (players must move counterclockwise one place) or the command "Chaos". With the command "Chaos", the participants must quickly change places, the leader tries to sit on any free chair. The player who took the chair that was free before the command "Chaos" becomes the driver.

The game develops: attentiveness, dexterity, reaction.

Contest for children from 6-12 years old "Siamese twins"

Description of the game:
The participants are divided into 2 teams, and the teams are divided into pairs. Pairs of players stand sideways to each other and hug one arm over the shoulders. It turns out that the one on the right has only right hand, and the one on the left has only the left. Together they are the “Siamese twin”. And this "Siamese twin" needs to run to the plate on which the candies are and unroll the candy together and eat it. The team that ate all the candies the fastest wins.
If there are few children, then the couples compete with each other. You can give an assignment: tie the laces on your shoes or make an envelope out of paper.
The game develops: communication skills, emancipation.

Game for children from 6-12 years old "Hunting"

Hunting - active play for the development of dexterity, emancipation, coordination of movements for children.
Description of the game:
The names of all participants in the game are recorded on the cards. The cards are shuffled and dealt to the players. The players dance to the music and at this time keep an eye on the one whose name is written on his card as inconspicuously as possible. As soon as the music stops, the hunter must grab his prey. But each loot player, in turn, must grab another player for whom he is a hunter. Then the cards are shuffled, the game continues.

Game for children from 6-12 years old "Copy of the monument"

A copy of the monument is a game that develops attentiveness in children and adolescents, helps to overcome shyness.
Description of the game:
Two players are selected from those present. One of them (the copier) is taken out of the room and blindfolded, the second (the monument) at this time must take some interesting pose and freeze in it. A blindfolded copier player is introduced. He must feel the position in which

Game for children from 6-12 years old "Spoiled fax"

Description of the game:
The players sit down one after another, looking at the back of the head of the neighbor. The first and last player is given a pen and paper. The last player draws a simple figure on the sheet, and then the exact same figure on the back of the neighbor in front. Each next player draws on the back in front of the seated person what he felt on his back. The first player redraws on paper what he felt on his back, after which the resulting pictures are compared.
The game develops: attentiveness, hand motor skills, memory.

Game for children from 6-12 years old "Cockfighting"

Description of the game:
We demarcate the floor with a rope or tape. Two players stand on opposite sides of the rope.
Starting position: players stand on one foot opposite each other, and their hands are caught in the lock behind their backs. The player's task is to go over to the opponent's side without disengaging his hands and without putting his other foot on the ground. At the same time, do not allow the enemy to go over to his side. You can only push with your shoulder or chest. The loser is also the one who lowers the other leg to the ground or unlocks his hands.
The game develops: coordination, strength.

Especially in childhood birthday is perceived as the most significant and magical day of the year, when all the attention and gifts go to the child. Perhaps, immediately after the end of one birthday, the child begins to dream about what gifts will be presented to him for the next year and what will please his loved ones - in anticipation of this wonderful day, the child lives day after day. Therefore, it is advisable that parents pay attention in advance to organizing their baby's birthday. Of course, on the eve of the holiday, you have to solve a lot of issues: make a list of guests, choose a place for the holiday and, of course, draw up an event program. Any birthday cannot be imagined without festive table and beautiful cake, as well, the festive program can hardly be called fun if there are no exciting contests and games in it.

To make it easier for parents to arrange a fabulous day for their treasure, we offer the most interesting ones. And perhaps you will take note of some of the above for holding a holiday for adults.

Exciting contests for a child's birthday.

In the birthday program, it is better to plan more diverse contests and hold one or another game during the event. There is no need to involve all the children present in each competition, it will be much more interesting if the participants change, and the other part of the children will be fans. By the way, if you plan to award small prizes to the winners of competitions, then by all means prepare small presents for contests for the child's birthday and for the losing participants, because there should be no offended guests at the holiday.

It is better to arrange the plates and cards with the names of the guests and the winner and the loser, lay out a small piece of sweets on a plate, as a result, by the end of the contests, everyone will have several treats on their plate and you can safely move on to the sweet table. So here are the baby birthday contests you can carry out:

Child's Birthday Contest: Mysterious Bundle.

In general, this game should be started contests for the child's birthday, as during this game all guests can get to know each other and learn a lot of interesting things about each. First, without saying anything about the conditions of the competition, a roll of colored toilet paper is passed around in a circle and the task of each is to tear off more pieces from this roll. When the circular procession of the roll is completed (by this time the participants should have a stack of scraps of paper), the conditions of the competition are announced - each guest tells Interesting Facts about yourself, while the number of facts corresponds to the number of pieces of paper this participant has. You can start with the name, age, favorite activities, and even with a story about funny life experiences that happened to the participant.

Contest for the birthday of a child: discoverers of the planets.

At the beginning of this competition, tell the children briefly about our universe, in which there are many planets and only on earth there is life and people live, then invite the children to populate other planets with inhabitants. To do this, give each participant a balloon ( large sizes, with a total circumference of 50 cm) and felt-tip pens. The task is to quickly inflate the balloon and, using a felt-tip pen, paint the surface of the balloon with little men, populating a new planet. Whoever will cope with the task faster than anyone and who will have the most inhabitants on the "new planet" is the winner.

Child's birthday contest: an apple by weight.

All guests and children and adults can be involved in this competition. Several apples are hung on a strong thread, tied by the stalk, and the participants with their hands clasped behind their backs are trying to bite off a piece from the apple. After 3 minutes, the competition is stopped, and the one who has eaten the most apple wins. It should be noted that similar baby birthday contests cause a lot of laughter from both participants and observers.

Contest for the birthday of the child: winders.

Two or three pairs of participants are called, who are handed a long rope with pencils tied around the edges and with a bright winding in the center. Two opponents stand opposite each other, stretch the rope to the limit and, upon a signal, start winding the rope around a pencil from their edge. The one who quickly reels his part of the rope to the center is the winner.

Child's Birthday Contest: Harvesting.

Two teams of participants are selected, several people each and a chair with oranges is placed in front of each group, the task of the players is to transfer the oranges to a bowl of their own color, standing at the other end of the room, without the help of hands. The team with the most oranges in the bowl wins.

Child's Birthday Contest: Guess Who?

Three groups of participants are selected, several people in each, the first group is given a sheet blank paper, on which they draw the head of a living creature, bird, animal or person and fold the sheet so that only the lower part of the neck remains visible. In this form, the sheet is transferred to the second team, which must complete the drawing. upper part torso. At the same time, the participants of the second team did not see what the first participants were drawing and, accordingly, the participants of the third team did not see what the second team had completed. Having folded the sheet again from top to bottom with the drawing of the body, the participants of the third team are invited to finish drawing the lower limbs. Then the drawing unfolds and the resulting "masterpiece" looks. It turns out very mysterious creatures.

Child's birthday contest: dirty.

Participants in this competition should tie napkins or aprons in advance, as it is very difficult not to get dirty in this competition. Prepare two to four plates of a tender dish in advance - it can be thick semolina but jelly is better. Participants must eat their dish at a speed using matches or toothpicks. This process looks very fun.

Child's birthday contest: playful warm-up.

All guests can participate in this competition, they stand in a circle and everyone puts their hands on their neighbors on both sides. The facilitator takes turns saying the word "goose" or "duck" in each ear (it is important to say "goose" to a smaller number of players). After that, the rules of the competition are explained: “When I say“ Goose, ”the players under this word must curl one leg. And when I say "Duck", then all the participants to whom I said this word must curl both legs, remaining hanging on the shoulders of the neighbors. A lot of laughter and a lot of small are guaranteed to you.

Child's birthday contest: two mysterious boxes.

Each team is given its own box or chest, which contains a set of different things. On command, blindfolded players must touch the items from the box by touch. The main task is to put on all things as quickly as possible. After unbinding the eyes, it turns out to be a very funny sight.

Baby's Birthday Contest: Catch the Color!

This is very funny game... Participants stand in a circle and the leader, alternately changing the name of the color, announces the following: "One, two, three - find the red!" And players in a few seconds must grab onto something red (an object in the room, a piece of clothing, a button on a neighbor, etc.). Whoever finds anything red, sits down and the circle narrows. The presenter makes the next ad only with a different color (yellow, blue, etc.). The last few entrants are announced as winners.

Child's Birthday Contest: Dumbbell Journey.

Guests are divided into two or three teams of 3 people each. Each team is given a dumbbell, standing on which one participant (supported by two other team members by arms) must ride to the finish line, pushing off with one leg (and the other standing on the dumbbell). Whoever comes to the finish line first will win for that team.

Child's birthday contest: how does a thing come about?

When the guests are running into plenty, you can spend intellectual contests for the child's birthday. To do this, it is worth preparing in advance several postcards or photographs with drawings of individual processes in the preparation of a thing or product. For example, a cow, a milk tanker and a milk processing plant. Or a bush of flax - a spinning wheel + a spindle - a ball - a cloth - a shirt. All cards of one cycle are put in a separate envelope, and each team is given an envelope. Participants must quickly place the cards in the correct sequence from the initial product (flax bush or cow) to the final product.

Competition for the birthday of a child: literary critics.

In continuation of the intellectual contests, you can play the game "guess the fairy tale". Quotes from a fairy tale or story are read to everyone present, you can even tell an episode or a separate expression from a cartoon or movie. Participants have to guess which book or film they are talking about. Quotes are selected based on the age of the children. For kids, excerpts from the fairy tales "Kolobok" or "The Turnip" will suit, a replica will be enough here. And for older children, you can take a quote from poetry or stories from the school curriculum.

Contest for the birthday of a child: pedigree.

Little talents are given cards with the names of famous cartoon characters (Cheburashka, Winnie the Pooh, Old Woman Shapoklyak, Buratino) and the text of their remarks. Older children can be given cards with the names of political celebrities (Lenin, Stalin, Putin) or show business stars (D. Bilan, A. Gross, A. Pugacheva, S. Rotaru, etc.). The goal of the participants is to parody their character as close to the original as possible. The songs and scenes from the cartoon should be familiar to the participants.

Choose interesting contests for the child's birthday and may this day be remembered by your kid for a long time!

Repeating

Children stand in one line. The first participant is chosen by lot or by counting. He faces everyone and performs any movement, for example: clap his hands, jump on one leg, turn his head, raise his arms, etc.

Then he takes his place, and in his place is the next player. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and so in turn do the rest of the game.

When the whole team has finished showing, the game can go on the second round.

A player who fails to repeat any gesture is eliminated from the game. The last child is the winner.

Sparrows and crows

You can play together with a child, but better company... Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" the children will lie down on the floor, and with the command "Crows" they will climb onto the bench. You can now start the game. An adult syllables-wise slowly pronounces "Vo - ro -... us!" Children must quickly complete the movement that was given for the crows. Whoever did it last or got it mixed up - pays fant.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches any of the children, he attaches a clothespin to his clothes. The winner is the catcher who is the first to free himself from his clothespins.

Tsap-scratch

To play, you need chairs for each child and a ball. Children sit on chairs in a circle. In the center is the driver with the ball. The driver throws the ball to one of the children. If at the same time he shouts "Tsap", then the catching ball must say the name of his neighbor on the left. If, during the throw, “Scratch!” Sounded, you need to name the neighbor on the right. Whoever makes a mistake replaces the driver. When someone gets tired of throwing the ball, then you can put the ball on the ground and say: "Tsap-Tsarap". Then everyone should immediately change places, and the driver at this time should quickly take the vacant chair. Advice: Before starting the game, make sure that the children know what their name is and remind them where "left" and "right" are.

Playing with the hat

Children sit in a circle. The facilitator turns on the music and the children begin to pass the ladies' hat to each other. As soon as the presenter stops the music, the one of the children who had a hat at that moment puts it on and walks in a circle, portraying a noble lady. Options: you can take a cowboy hat and play a cowboy; take a military cap and portray a soldier, etc. For older children, you can complicate the game - pass several hats in a circle. With the music stopping, all the children with hats put on their mono performance.

Caught a fish!

Players tie a thick thread or cord 1 - 1.5 meters long with a short stick (fish) at the end to the belt. The task of the catchers is to catch as many fish as possible - i.e. step on a stick dragging along the ground and cut it off. The winner is the one who catches the most fish and keeps his own.

Chase the ball

The players form a circle, standing at a distance of outstretched arms from each other.

With the help of a rhyme, the driver is chosen:

"Past the forest, past the dachas

A red ball floated down the river.

The pike saw. What is this thing?

Grab, grab!

Don't catch.

The ball popped up again.

Come out, you have to drive. "

The driver takes a step back. His place in the circle remains free. The fifth child from the driving child is given a large ball. Children say together: "One, two, three - run!" On this signal, the players begin to pass the ball to the right in a circle, and the driver runs around the circle in the same direction, trying to reach his place before the ball reaches him. The game is repeated with a new driver selected using the same rhyme.

Do not snooze!

Children stand in a circle with their backs to the center and to the driver. The driver has a ball in his hands. He starts counting from 1 to 5. After the number 5, he calls out the name of one of the children and tosses the ball up. The task of the one whose name was called is to quickly turn around and catch the ball either on the fly, or after only one hit on the ground.

Those who have failed three times are eliminated from the circle.

Fishing rod

Children stand in a circle. In the center - the driver, preferably an adult. The leader is holding a cord with a soft ball tied at the end or a rope 1.5-2 meters long. With the words: "Catch, fish, big and small!" the driver rotates the cord so that its end falls under the feet of the children. The task of the children is to prevent the cord from touching their feet. To do this, when approaching the legs of the "fishing rod", you need to jump so that the cord passes under your feet. If a child steps on the line, it is considered caught.

Find the ball

The players stand in a circle, close to each other, facing the center of the circle. In the center of the circle is the driver. All children keep their hands behind their backs. One of them is given a medium-sized ball. Children start passing the ball to each other behind their backs. The driver needs to guess who has the ball. Turning now to one, now to another child, he says: "Hands!"

According to this requirement, the player must immediately stretch both hands forward.

The one who has the ball or who dropped the ball becomes the driver.

Golden Gate

A pair of players face each other and raise their hands up - this is the gate.

The rest of the players join hands so that a chain is obtained.

Players - the gate speaks the counting-rhyme, and the chain must quickly pass between them.

Reader:

"Tra-ta-ta, tra-ta-ta,

We open the gate

Golden Gate.

Hurry all over here,

We skip once,

We skip two,

And the third time -

We will not let you pass. "

With these words, hands are lowered, the gates are slammed. Those children who are caught become additional gates. The "gate" wins if it succeeds in catching all the players.

Mousetrap

Children stand in a circle, holding hands - this is a mousetrap. One or two children are mice. They are outside the circle.

Children, holding hands and lifting them up, move in a circle with the words:

"Oh, how tired the mice are,

They gnawed everything, ate everything!

Beware, cheats,

We will get to you!

Let's slam the mousetrap

And we'll catch you right away! "

While pronouncing the text, "mice" run in and out of the circle. With the last word "the mousetrap slams shut" - the children drop their hands and sit on their haunches. Those who do not have time to run out of the circle are considered to be caught and stand in a circle. Other "mice" are selected.

Bunny

They choose a bunny and surround it in a round dance. The bunny dances all the time, looking how to jump out of the circle. And the round dance goes in a circle, singing:

"Zainka, dance,

Gray, jump.

Turn around in a circle, sideways

Turn around, turn sideways!

There is a hare where to jump out,

There is a place for the gray to jump out! "

The task of the hare is to deceive the vigilance of children and jump out of the circle.

Troll and fellows

There can be as many players as you like, but not less than 3 people. The more players, the more space you need. One troll is selected, some place is assigned to it - "house" - it can be a chair, a tree, a circle outlined with chalk. Farther from the troll is the "home" of the fellows.

Here the fellows quietly agree on what kind of work they will be hired to the troll. They will show work only with movements.

They must do this at the same time. And now, for clarity, an example of the game:

Well done, they agreed to be sawers and go to the troll's house. They come up and say:

- Hello, Troll!

- Hello, fellows! Why did you come?

- Hire a job!

- What can you do?

Well done answer:

- And that's what! ..

And they begin to silently show with movements how they saw wood. If the troll guesses that the guys are showing, then he says: "I don't need the sawers!" And with these words, he runs to catch the fellows. The caught one becomes a troll and takes "home". The former troll becomes a fine fellow.

Well, if he doesn't guess right after three attempts, then the good fellows "make a nose for him" and say: "If he didn't guess - he was left without workers!" and give the troll a new task.

Paints

The driver is chosen - "monk" and the leader - "seller". All the rest of the players guess the colors of the paints in secret from the "monk". Colors should not be repeated.

The game begins with the fact that the driver comes to the "store" and says: "I, a monk, in blue pants, came to you for paint." Seller: "For what?" Monk: (names any color) For blue. If there is no such paint, then the seller says: "Go along the blue path, you will find blue boots, diarrhea, but bring them back!" "Monk" starts the game from the beginning.

If there is such a paint, then the player who made this color tries to escape from the "monk", and he catches up with him. If he caught up, then the driver becomes the paint, if not, then the colors are made up again and the game is repeated.

A-RAM-PWM-PWM

The driver stands in the center of the circle with his eyes closed and his hand extended forward. All the players run in a circle with the words:

"A-ram-shim-shim,

A-ram-shim-shim,

Aramia-goose,

Show me. "

The circle stops at the last words, and the players look at whom the driver's hand is pointing to. The one to whom the driver pointed, enters the circle and stands back to back with the driver. All in chorus say: "One, two, three." On the count of three, those in the center turn their heads at the same time. If they turned their heads in one direction, then they perform some task of the children - they sing, dance, read, etc. After that, the first driver leaves, and the second takes his place. If they turned their heads in different directions, then no task is given to them, the first driver leaves, and the second starts the game from the beginning.

When older guys play this game, they sometimes introduce this rule. If there is a boy and a girl in the center and they turn their heads in one direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Hello

All stand in a circle, face, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who have been touched run in different directions along the outside of the circle. When they meet, they shake hands and say: "Hello." You can also give your name. Then they run further, trying to take an empty seat in the circle. The one who is left without a place becomes a driver.

Atoms and Molecules

All players randomly move around the playground, at this moment they are all "atoms". As you know, atoms can turn into molecules - more complex formations consisting of several atoms. A molecule can have two, three, or five atoms. Those who play on the leader's command will need to create a "molecule", i.e. several players will need to grab each other. If the presenter says: "The reaction is going on in three!", It means that three players - "atoms" merge into one "molecule". The signal for the molecules to disintegrate again into separate atoms is the leader's command: "The reaction is over." If the guys do not yet know what an "atom", "molecule", "reaction" is, an adult should explain it to them in a popular way. The signal for returning temporarily eliminated players to the game is the command: "Reaction goes one by one."

Sea - land

You will need a hoop for this game (one per child). You can play together with a child and a company.

The hoop is placed on the ground. It is agreed that there is a water element inside the hoop - the sea, river, ocean, etc. Outside the hoop - land (shore, meadow, beach, etc.)

At the command "Sea", children must jump into the hoop. At the command "Land!" children should be outside the hoop.

Option: instead of a hoop, you can simply draw a circle on the ground or in the snow in winter.

Fifteen on a string

Tie a rope 3-4 meters long to a post, to a tree. Draw a circle of the same diameter around the post. Lay out 20-30 small objects - toys or pebbles inside the circle.

These are treasures that the watchman will guard. This should be done in the following way: the watchman holds with one hand to the rope tied to the post, and with the other hand he stains those who are trying to take the treasure. The one who is tainted is out of the game.

After the agreed time, the watchman's shift ends. They calculate how many treasures were able to steal, and the game continues with a new guard.

Full turn

We draw a circle on the ground, the diameter does not matter. We divide the circle into six sectors. Each sector has a corresponding number. The first player stands in the center of the circle, facing the number 1. Having jumped, he must make a 360-degree turn in the air in order to land again on the number 1. If he succeeds, he gets 10 points. And if he lands on a different number, he gets the number of points corresponding to the number.

Invisible

Players stand in a circle and pass an invisibility hat (any headgear) behind each other. Suddenly someone decides that it's time for his neighbor to become invisible, and suddenly puts a hat on his head with the words: "Beware of invisibility!" Those standing in the circle scatter in all directions, and the invisible man hurries to the ball, which lies in the center of the circle. Grabbing it, he shouts: "Stop, don't move!" Everyone stops. Now invisible can spot someone with a ball from his place. If this succeeds, then he drops the cap and runs away from it. The rest are standing at this time. Now there is a new invisibility in the game. He picks up the ball and puts on a hat and tries to hit someone else with the ball. Etc. As soon as someone misses, everyone again stands in a circle, they put a ball in the center and the invisible hat again goes in a circle.

Catch the mosquito

A handkerchief - "mosquito" is tied to a string 0.5 meters long. A mosquito rope can be attached to a twig, or you can hold it in your hand. An adult holds the rope so that the "mosquito" is 5-10 cm above the child's raised hand. The child, jumping up, tries to swat the mosquito with his palms. Option: instead of a rope with a handkerchief, you can use a tambourine. The child, jumping up, knocks the tambourine with his palm.

Weather vane and wind

First, you need to explain to the children what a weather vane is, and show the cardinal points. The child depicts a weather vane - standing or sitting, frozen. An adult starts the game. He commands: "The wind is blowing from the east" - while the "weathervane" must turn to face the west, and so on. At the word "storm" children whirl in place, at the word "calm" they freeze. Whoever made a mistake - pays fant.

Statues

This game is best played with a big ball. The players stand in a circle and throw the ball to each other. Whoever does not catch the ball is punished: he will have to continue the game, standing on one leg. If in this position he manages to catch the ball, then the penalty is removed. If he misses the ball again, he will have to kneel down and try to catch the ball in that position. On the third error, the unlucky player drops to both knees. If he manages to catch the ball, everything is forgiven. On the fourth error, the player leaves the game.

Three pits

Three holes are dug in the ground or sand at an equal distance from each other (0.5 m). Now you need to move away from the first hole 2-3 steps and try to throw a pebble or a small ball into the hole. If you manage to get into the hole, then the second throw will be into the second hole, and then into the third. But that is not all. Now you need to throw the stones in the reverse order - first into the third hole, then into the second and into the first.

In Hat

The driver is selected. The driver's task is to grease the player with the hat. However, the rest of the players are constantly passing the hat to each other. If a hat is handed over to a player, he must stop and put it on. Running with your hat in your hand is prohibited. If the driver manages to grease the player with the hat, they switch roles. The role of the driver and the player who has dropped the hat on the ground or forgot to put it on his head change.

To make the game more dynamic and interesting, you can introduce several (two to four) drivers and several hats into the game.

It is interesting to play the game while dancing, while additional requirement to the driver and other players - to move to the beat of the music.

Breakthrough

Players are divided into two teams. One team forms a circle, the other team's players in the center of the circle. The game starts at the signal of the host. The task of the players in the center is to break out of the circle, the task of the players forming the circle is not to let the rivals go. For execution game task given certain time(1-5 minutes). The team in the center is considered to be the winner if all its players have left the circle. Otherwise, the team making up the circle wins. After that, the teams change roles.

Another variation of the game is when players are outside the circle and try to break into the center of it.

There are two options for making a circle - the players hold hands and the players stand with their shoulders pressed together.

Groupings

Players walk freely around the room. Suddenly, the presenter gives a signal and reports the condition. The participants in the game should form groups as soon as possible in accordance with this condition. Those players who will not be able to complete tasks or will do it later than others give forfeits, which are played at the end of the game.

Conditions can be as simple (gather in two, three, four, etc.; gather in groups with an even (odd) number of people), and more complex (gather in pairs - boys and girls; gather in threes, where all same sex (same height, same hair color).

Dance with the subject

All players dance and at the same time pass each other a small object (toy, orange). The host turns off the music from time to time. Anyone who has an object in their hands at that moment is eliminated. The last player on the dance floor wins.

Main

The driver leaves the room for a while. From among the rest of the players, the "chief" is selected. All participants get up steeply. When the driver returns, the "main" begins to show various movements, and the rest of the players repeat after him. The goal of the driver is to guess which of the players is "in charge". If, after two attempts, he manages to do this, the “chief” becomes a new driver, if not, the driver leaves the room again, and the players choose another “chief”.

It is advisable to play the game with music.

Game "Eskimo blind man's buff"

This game is good after eating. A driver is chosen among the participants, who is blindfolded. The driver must have mittens on his hands. One of the players approaches the driver. The task of the driver is to determine by touch who is in front of him. If the driver guessed correctly, that person becomes the driver, if not, the next participant approaches the driver.

Captain, ship, reefs

The "captain" and "ship" are selected from among the players. The rest of the participants are scattered across the clearing, depicting reefs. The "ship" is blindfolded and begins to move continuously. The goal of the "captain" is to navigate the "ship" between the reefs on opposite side playground (to clarify the problem, you can also choose a player representing the pier to which the ship should dock). For this, the "captain" gives the command to the "ship": "To the right!" and "To the left!" The "ship" must turn in accordance with these commands, while continuing to move continuously. If the "ship" touches one of the reefs, the game is lost and a new pair is selected - "captain" and "ship".

You can try to play the game simultaneously for 2-3 pairs of "captains" and "ships" (while for each of them you need to designate your own pier).

Crossing the abyss

A line is drawn on the ground. All participants are divided into two teams. Players of the same team stand in a row, sideways to each other, and join hands. Each team moves along the line with an additional step (teams start from opposite ends of the line). The hardest part is to disperse along the line when the teams meet (facing each other). The team whose players left the line is considered to be the loser. In order to win, it is allowed to push the players of the opposing team.

Hunters

Three small balls are required for the game (pine cones can also be used). Three drivers are selected - "hunters", each of them takes a ball. At the command of the leader, all players (including the "hunters") walk freely around the site. As soon as the presenter says: “Stop”, the players should freeze in place, and the “hunters” (also on the spot) try to hit one of the players with the ball. Those hunters who succeed in this change roles with the hardened players. Then the game is repeated.

Alternatively, you can play on a small knockout court. The players, harried by the "hunters", leave the site. The hunter who misses is also out of the game. The last player remaining in the game wins. In this version of the game, the number of "hunters" can be increased.

Who is the smartest?

Place the figures on the floor. Everyone walks in a circle to the music behind the presenter and on the whistle or as the music stops, they must grab the figurine. Whoever did not get it, he leaves the game. The number of figures decreases by one each time.

Firefighters

Turn the sleeves of the two jackets inside out and hang them over the backs of the chairs. Place the chairs at a distance of one meter backs from each other. Place a two meter string under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out their sleeves, put on, and fasten all the buttons. Then run around the opponent's chair, sit on your chair and pull the string.

Get the apple

A large bowl of water is required to play. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water.

Take a bite of the apple

The apple is tied by the stalk and hung. Participants approach the apple one at a time and try to bite off it, keeping their hands behind their backs. And this is difficult to do.

Find a place

Chairs are placed in a row, seats alternately in different directions. The driver takes a long stick and begins to walk around those sitting on the chairs. If near someone he hits the floor with a stick, this player must get up from the chair and follow the driver. So the driver walks around the chairs, knocks here and there, and now a whole retinue follows him. The driver begins to move away from the chairs, walks in circles, like a snake; the rest repeat everything after him. Suddenly, at a moment unexpected for everyone, the driver knocks on the floor twice. This is a signal for everyone to immediately take their places. And this is not so easy now, since the chairs look in different directions. The driver himself tries to take the place one of the first. Now the driver is the one who did not get a seat.

Fast water carriers

Two people are involved. There is a bowl of water on two chairs and one spoonful each. There are two more chairs a few steps away, with an empty glass on them. Whoever fills an empty glass first wins.

Rope

Two chairs are placed with their backs to each other, a string is pulled under them. At the command of the leader, two participants walk around their chairs. On command, they sit down on their chair and pull the rope out from under it. The game is played up to three times. Whoever wins twice gets a prize.

In the swamp

Two participants are given two sheets of paper. They must go through the "swamp" on "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with two feet, and put another sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, who will be the first to pass through the room and come back.

Crush the opponent's ball

Two participants are given one balloon each, which they tie to their left leg. With the right foot, you need to crush the opponent's ball.

Prize draw for a count of three

Two participants stand opposite each other - there is a prize in front of them on a chair. The presenter counts: one, two, three ... one hundred, one, two, three ... push, one, two, three ... twenty, etc. The winner is the one who is more attentive and the first to take the prize when the host says three.

Skittle

The player stands in front of a chair with pins, walks 8-10 steps forward, stops. Then he is blindfolded, offered to turn around one or two times, walk back the same number of steps back to the chair and, raising his hand, lower it on top of the pin. Completing the task receives a prize.

Potatoes in a spoon

It is necessary to run a certain distance, holding a spoon with a large potato in outstretched hand. They run in turn. Running time is counted by the clock. If the potato falls, they put it back and continue running. You can't run without potatoes! The one who has shown wins the best time... The competition of teams is even more exciting.

Not worse than a kangaroo

You need to run, or rather, jump a certain distance, holding a tennis ball or a matchbox between your knees. Time is counted by the clock. If the ball or box falls to the ground, the runner picks it up, squeezes it again with his knees and continues running. The one who shows the best time wins.

Bilbock

An old French game with a tied ball that is thrown and caught in a spoon. Take a thick thread or string 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other end to the bottom of a layer of a mass cup or tie it to the handle of a plastic mug. Your bilbock is ready. Several people are playing. You need to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the player following him. The winner is the one who first scores the agreed number of points.

Curved track

On the floor, a serpentine line is drawn with chalk - a path. Looking at your feet all the time through inverted binoculars, you need to walk the path from one end to the other and not stumble.

Cap on cap

Glue one large cap and several small ones - preferably multi-colored. Small caps are hung on strong thread... The players take turns putting on a large cap and blindfold. It is necessary to turn around three times around its axis, sit down and, straightening up, hit the small cap with a large cap.

Dress up the Christmas tree

They make several Christmas tree toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. You need to use a fishing rod to hang all the toys on the tree, and then remove them with the same fishing rod. The winner is the one who can do it for set time, for example, in two minutes. A fir-tree can be a spruce branch fixed on a support and even some kind of dry branch with knots.

Thermometer

Without the help of hands, both teams send a fake thermometer to speed so that it is always under the left hand.

Travel

Several intersecting, intertwining "paths" are drawn on the floor with colored chalk. different color... The players, having chosen their "path", try to reach as quickly as possible, to reach the end of the path. Whoever gets there first is the winner.

Agile head

Contestants are given caps with needles at the ends. It is necessary to burst more balloons with a needle as soon as possible.

Cracker

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock.

Sea wolf

Players are encouraged to tie five knots as tightly as possible on a thick string. Nodes can be any - both sea and ordinary. When the task is completed, it is proposed to untie the knots. The one who managed to do it faster gets the prize point.

Hen

It is necessary to write - "like a chicken with a paw." Felt-tip pens are attached to the participants' legs; whoever wrote the given word faster and more clearly won the game.

Butterfly

Two participants receive a large net on a long stick and balloon... The players' task is to catch the opponent in the net as soon as possible, trying not to "lose" the ball.

Put on a cap

A paper cap located on a long stick must be put on the opponent's head. Two participants play, trying to "fool" each other as quickly as possible.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer - wins the competition.

Discoverer

First, the participants of the competition are invited to "open" a new planet - to inflate balloons as quickly as possible, and then to "populate" this planet with inhabitants - quickly draw figures of little men on the balloon with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

Two oxen

A long rope is put on the participants of the competition like a team, and each of the two participants is trying to "pull" the opponent behind him, in his own direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

Sea wolf

The game is played by two teams of two people. The presenter gives the task: "If at sea strong wind, sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby fixing it tightly on the head. One cap per team ”. Each player performs a command with one hand.

Diver

Players are invited to wear fins and look through binoculars from the back side, to go along a given route.

Baba Yaga

Relay game. A simple bucket is used as a stupa, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. He holds the handle with one hand and the mop in the other. In this position, it is necessary to go the entire distance and pass the stupa and broom to the next one.

Golden Key

The participants of the game will have to portray the swindlers from the fairy tale "The Golden Key". Two pairs are called. One in each pair is Lisa Alice, the other is Basilio the Cat. The one who is the Fox, bends one leg at the knee and, holding it with his hand, together with the Cat, whose eyes are blindfolded, embracing, overcomes the given distance. The couple who “limped” first gets a “golden key” - a prize.

Wild macaques

The game involves two people, each holding a spoon with an orange or potatoes in his teeth. Hands behind your back. The task is to drop your opponent's orange with your spoon and not let yours drop. For the most daring owners, use an egg instead of an orange.

Bowling alley

Skittles - plastic bottles from under water with a capacity of 1.5 liters. It is necessary, while rolling the ball, to knock down the pins, which are numbered. The one who knocks down the most "points" is the winner of the game, and as a reward he is given a bottle of soda.

Seekers

Players are given a card with certain letters. The task of the participants is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

The winner is the one who can place more and not drop the cards with letters.

If your baby is already between 5 and 7 years old, you have a wonderful opportunity to celebrate his birthday not only with fun, but also with benefit. The fact is that during this period the child's personality develops at a rapid pace in all spheres of life. Boys and girls during this period:

  • intelligence and conscious curiosity increases;
  • control over emotions appears;
  • willpower and moral concepts appear;
  • physical strength and endurance increases.

Where to celebrate your birthday

The main thing is that the child is no longer afraid of animators, magicians, or any other professionals in the field of children's entertainment, but, on the contrary, is happy with them and really wants to take part in some exciting adventure or watch an experimental show. A child's birthday at the age of 5-7 years can be celebrated in any place you like, respectively, both with and without animators. Such a place could be:

  • children's cafe or restaurant. There are a lot of them now and all the conditions for family leisure have been created there.
  • Entertainment Center;
  • nature;
  • game room;
  • Museum.

We plan the child's birthday ourselves

If you have not entrusted the organization of the event for your child to professionals entirely and completely, then you will need to draw up a celebration plan with traditional points in advance (about 2 weeks before the long-awaited event):

  • place and time of the event;
  • booking a hall (it is important to do this in advance);
  • number of guests;
  • menu;
  • accessories;
  • program and scenario of the holiday and entertainment;
  • gifts for the birthday man and guests;

Remember that some children's institutions have their own rules for the celebration, so you need to clarify them in advance. Also ask if you can bring food or drinks with you. In some places, this is strictly prohibited, therefore, in order to avoid unpleasant surprises, it is better to find out everything in advance.

When organizing a children's event, parents always bear great responsibility and a nervous load. Therefore, it is better to think over all the little things of the holiday in advance, otherwise, later, in a hurry and nervousness, you can miss something important and spoil the joy of the child and his little guests.

Entertainment program for children's birthday

Sometimes the birthdays of children 5 - 7 years old (especially 5) are still celebrated by parents at home. In this case, it is very important to carefully consider entertainment program on one's own. It is best to start with congratulating the birthday person. This process should be organized in a non-standard way in order to immediately set the tone for the holiday. For example, the voices of your favorite cartoon characters will be just appropriate in this case... You can also congratulate your child in the costume of some funny animal or hero of his favorite cartoon, or arrange a kind one.

After the procedure for presenting gifts, you can start games and contests.

Games and contests for the birthday of a child 5-7 years old

Cheerful balls

Cheerful traffic light

The presenter participates in this game, wearing clothes of three colors of traffic lights. The task of children is to cross the road, carefully listening to the leader's commands. If the presenter says "red", then only players with red clothes can cross the road, and the rest need to run so that the lead traffic light does not shower them with a ball. The one who is caught becomes the leading traffic light himself.

Merry wave

Two adults stretch a long and wide fabric and wave it like it's a sea storm. Dolphin players try to run under the cloth so that it does not touch them. If the cloth touches the dolphin, then he is out of the game.

Guess!

In this game, the presenter thinks of a word on a certain topic, which he informs the children. Participants must guess the word by asking leading questions, to which the facilitator answers in monosyllables: "yes" or "no".

Nickname

Children stand in a circle and throw a ball to each other, coming up with a cute nickname, based on the character and appearance of the person to whom the ball is flying. For example, a girl with white skin is Snow White.

The main thing in this game is that the gathered company should be friendly and polite, and indeed, they only give each other pleasant nicknames.

Cat and mouse

Favorite game of millions, especially those who visited Kindergarten.))) Participants form a circle holding hands. A player is placed inside the circle to represent the mouse. And the cat player stands outside the circle. Her task is to get inside and catch the mouse. Children in a round dance actively prevent the cat from achieving its goal. The cat tries to crawl under the circle, jump over it or break the chain of entwined hands of the participants. If she succeeds, then the children should immediately release the mouse from the circle and keep the cat in it. The game lasts until the cat grabs the mouse.

Windball

To play you will need plastic cover from plastic bottle with water or lemonade. It is placed on the table exactly in the middle. Players are divided into 2 teams and are located on both sides of the table. Each team starts blowing on the cover, trying to blow it into enemy territory. \

The task is to score a goal for the opponents. It is prohibited to push the object with hands or other objects. The winning team receives a prize - a cup with their favorite drink.

This year, we played this kind of air hockey. The children really liked the game. I had to play several matches)))

Strongmen

Game-mood and warm-up for the muscles of the face and ... the press. Felt-tip pens are distributed to children. They should be placed between the baby's nose and upper lip. The task of the participants is to keep the felt-tip pen in place for as long as possible. And the task of adults is to make the "strongmen" laugh.

Taster

One of the participants is blindfolded and a piece of something tasty is put in his mouth: orange, candy, banana, apple, plum, pear (prepare a wide range). The player must taste what is in his mouth. When a child makes a mistake, another player comes to replace him.

Repeat movement

The guests present sit in a circle. The first participant shows movement. The second player repeats the same movement, but adds his own. The third participant repeats two movements and also adds something of his own ... and so on in turn. The most difficult thing is the last player, who must repeat all the previous movements without error. The one who goes astray is eliminated from the game.

Giants and dwarfs

The adult leader in turn says the words: "dwarfs" - everyone should squat down; "Giants" - everyone needs to get on their feet. The game requires attentiveness and good coordination of movements.

The presenter is allowed to confuse the players. For example, he can give fake commands: "Cucumbers!", "Cow!" A participant who confused the command or was not attentive enough is eliminated from the game.

Watch a few more games for a large company of kids in this video:

Take care in advance of the reward to the losing participants, and better small gifts for all participants. And winning and losing will be secondary. Present the kids with a cute souvenir, a small toy, or something sweet from the table.

After games and fun, invite the children and their parents to the table. After the gala dinner, be sure to bring a cake with the right amount candles so that the birthday man blew them out and make his most cherished wish with cheerful music.

Feast for children and adults

By the way, at this age, children are already beginning to understand whether the celebration is beautifully decorated. Therefore, it will not be superfluous to take care of a festive and original table setting and decoration.

  • serve the main course on the same plates and with the same decoration theme;
  • Stick the canapes and desserts on wooden or plastic skewers that resemble forks (only with very blunt ends). After eating, the skewers must be removed immediately so that they do not become an object for the game;
  • Spread the canapes over several small plates so that they can be positioned at several ends of the table. If you don't have a common table, then we place the plates on the windowsills, coffee table or bedside tables;
  • choose some dense product as a basis for canapes - hard cookies, bread, cucumber, marshmallow, root vegetable (so that there are no crumbs);
  • avoid eating rye and gray bread for sandwiches - this is too heavy food for small tummies;
  • to add originality to the dish, cut the canapes into shapes: square, oval, circle, star, heart;
  • spread the canapes between the layers with sauce: cottage cheese, sour cream or low-fat mayonnaise;
  • decorate the main meat dish in the form of funny hedgehogs, fish and crabs. Attach legs made from strips of boiled carrots or zucchini canned with rings to the crab, and let the eyes be cloves or dark olives. Any children's salad can be arranged in the form of funny animals;
  • put several animals in a plate for each baby at the same time: for example, from salad and from meat - there will be no limit to the child's delight;
  • include sausages from a trusted manufacturer in the festive diet (necessarily made according to state standard), even if in Everyday life you don't like them. You can make many interesting and funny figures from sausages: turtles, octopuses, rabbits and dogs - everything that you have enough imagination for.

After the feast and the solemn taking out of the cake with candles, be sure to arrange a children's disco. Let the little ones jump and frolic to the funny songs of cartoon characters. And let the kids have unforgettable impressions after the celebration!

Enjoy your preparations and happy holidays!

Sincerely,

Marina Talanina and Lyudmila Potsepun.

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