Scenario role-playing game yacht. An exemplary scenario for the role-playing game "Theater

Decor elements 15.10.2019
Decor elements

Goals.

1. To consolidate children's knowledge about the theater, about theater workers, to teach children to act in accordance with the role they have assumed.

2. To form a friendly attitude between children, moral and ethical standards of behavior.

3. Develop dialogical speech, expressiveness of the performance of the role.

4. Develop imagination, the ability to jointly deploy the game, negotiate and discuss the actions of all the players.

Preliminary work:

  • trip of parents with children to the theater;
  • a conversation about the theaters of our city as cultural institutions;
  • examining postcards with theaters of the city;
  • viewing posters and programs;
  • conversation about the rules of conduct in the theater;
  • production of attributes for the game: tickets, programs, poster, cash desk, sign "buffet", tailoring of an apron and headdress for the barmaid, production of "confectionery" for the buffet;
  • production of puppets for the performance (ant and dragonfly);
  • subject-game environment.

Equipment:

  • details for the buffet - a sign "buffet", cash desk, money, products (cakes, chocolates, juices, sweets), an apron, a cap, doll utensils (cups, teapots, saucers, a tray);
  • details for the flower seller - flowers, money;
  • details for the cash desk - cash desk, calculator, money;
  • details for the controller - chairs, numbers.

Game progress:

Child - What kind of house, what kind of house -

You will see a fairy tale in it,

Dancing, music and laughter -

Presentation for everyone.

More in this establishment

Actors are always working.

And the performance is on stage

And watchmen meet us.

If you buy a ticket

You can watch ballet.

There is also an intermission -

Break to rest

And not just relax

And look at the buffet.

You can watch the play here...

What kind of house is this, please?

Children: Theatre.

Let's remember what theaters are? (Dolls, cats, shady, drama, desktop, finger, planar ......) Guys, what is the poster for? (In order to know what and when the performance will be.) Let's remember who works in the theater? (Cashier, director, costume designer, make-up artist, actor, barmaid, cloakroom attendant, controller, decorator, stage workers ...) What rules should visitors follow in the theater? (Come at least 20 minutes before the performance, do not talk, do not interfere with other spectators watching the performance, do not bring food to the hall, do not get up or walk during the performance, do not talk loudly ......)

How do we dress for the theatre?

The theater is a temple of culture and you need to behave there culturally.

And now I suggest you guys play theater. What do you need to play? (Distribute roles.) Distribute roles.

Educator: What are the duties of the controller?

Children: checks tickets with spectators, helps them find their place.

Teacher: Who will be the controller? Please go get yours ready. workplace.

Educator: What are the duties of a cashier?

Children: The cashier sells tickets.

Educator: Who will be the cashier? Please go get your workspace ready.

Who else works in the theater?

Children: Barmaid. She puts the goods on the counter, sells them during the intermission and before the performance.

Educator: Who will take on the role of a barmaid? Please get to work. (We also distribute the roles of a cloakroom attendant, a flower girl.)

Educator: Without whom there can be no theater and why?

Children: Without actors and director.

While we have time, let's you be the actors, and I'm the director.

In an even circle one after another

We go step by step

I turn you into cockerels, (One child helps to put hats on all the children.)

Do it like this now. (They clap their hands on their sides and shout to the crow.)

Oh, handsome - a cockerel on top of a scallop

Raise your legs higher through the stick step. (Walking with high knees.)

In an even circle, one after another, we go step by step

I turn you into hedgehogs. (The make-up artist draws noses with makeup.)

Do it like this now. (Running snake.)

Guys, who chooses the costumes for the actors? (Dresser.)

And who does the makeup? (Make-up artist.)

Educator: And we will be spectators. What will we do?

Children: Buy tickets, buy programs, go to the buffet, after the second call we will take our seats in the hall, clap our hands, give flowers to the artists.

Educator: Let's put ourselves in order, fix our hair

Children play according to assigned roles. Visitors buy tickets at the box office and pay with cards. They go to the locker room, who undresses, who rents binoculars, who buys flowers, and who visits the buffet. The teacher approaches the children, watches how they cope with their duties, helps if necessary. Children order in

The first bell rings, the second, the third. Spectators take their seats.

The performance begins.

It turns out, the leading girl and says: We are glad to welcome you to our puppet theater. Today we invite you to watch a performance based on Krylov's fable "The Dragonfly and the Ant" After the words of the author - (as winter rolls in the eyes) I turn on the recording of the song "White Snowflakes". At the end of the performance, the ant will take pity and let the dragonfly into the house on the condition that she will help him with the housework.

The performance ends with the words of the presenter: “A fairy tale of lies, but in it there is a hint of a good fellow and a red maiden lesson.”

It's time for parting

But let's not be sad goodbye

We are always happy to meet again.

Theater of Miracles says "goodbye!"

Artists take the stage, the audience clap their hands, shouting: “Bravo!” present flowers to artists. The artists bow and go backstage with flowers.

Children go to the closet to collect their things.

(The teacher asks all the children to come to her.)

Teacher: What did you like the most?

(Children say what they liked best about the game. The teacher summarizes the statements of the children, thanks all the players.)

One of the children reads a verse

It's good to have a theatre!

He was and will be with us forever

Always ready to assert

That everything in the world is human.

Everything is fine here - gestures, masks,

Costumes, music, game.

Here our fairy tales come to life

And with them the bright world of goodness!

Guys, we haven't finished our game. There are many more interesting performances, and we will visit there again, where new heroes and another troupe of artists will be waiting for us.

"Cops and Bandits"

This game is best organized on the street so that there is enough room for action. All participants are divided into several groups. Members of the first team play the role of "police", the other, respectively, "bandits". In addition, there should be "sellers", ordinary "passers-by", "residents" of apartments or houses, etc.

The task of the "policemen" is not just to catch someone, but to follow the actions of the "bandits" and catch them at the very moment of committing the "crime". The scenario of the game can be approximately as follows: all participants agree on the territory on which the game should take place. For example, it can be a courtyard area or a small park.

The task of the "bandits" is to try to commit some illegal actions. For example, they can steal imaginary "cars", rob "residents", attack "passers-by", rob "shops", etc. "Police officers" must "catch bandits", and they have the right to run away and hide in their own "residence" ".

In the game, "shootout" can repeatedly occur. Of course, in this case there will be "killed" and "wounded". Accordingly, the "killed" leave the game, and the "wounded" leave the game for a while. The game continues until all "bandits" are caught. In the game, it can happen that the caught "bandits" will escape from the prison to which they are sent by the "cops". In this case, the game continues until all the "bandits" are "behind bars" again.

"Streets with Lights Out"
Surely everyone watched the series "Streets of Broken Lights" and remembered everyone actors, as well as the plots on which the series are staged. First, all participants agree on the territory on which the game will take place. For example, it can be a park, a yard or some other territory. Several participants in the game play the role of "cops", while they themselves can agree on which hero of the film who will portray. The rest choose other images for themselves, such as "criminals", "victims" and others.

You can choose a specific movie from this series and build a game script strictly according to it. And you can come up with your own scenario, where everything will happen at the choice of the participants in the game. There are no winners and losers in the game, everything depends either on a given plot or on the intention of the participants.

War activities

At the beginning of the game, all participants agree on a certain territory on which the action will take place. Several participants will be "defenders of the fortress". They should protect certain "documents" from "thieves". In this case, the "kidnappers" can act in different ways, including by force. "Documents" are in the "safe". For example, it can be an ordinary box. The rest of the participants in the game will conduct "military operations" in the territory where the game takes place. That is, the participants are divided into two groups that are at war with each other.

The game ends as soon as the "kidnappers" can get important "documents". In this case, it may happen that all the "defenders of the fortress" will be "killed" by the "kidnappers". In this case, new "defenders" should be found. Conversely, all "abductors" can be "killed" by "defenders". And here in the same way it is desirable to find a replacement for them.

This game should be played near a river or pool. All participants are divided into three groups. The first is "naval police", the second is "pirates", and the third is "travelers". The game proceeds according to the following scenario: "travelers" are immediately attacked by "pirates" as soon as they enter the water. "Pirates" can take them prisoner. The task of the "cops" is to catch the "pirates".

In this game, you can organize real "battles". Namely - "policemen" can fight with "pirates", try to catch them and put them in a "prison". "Travelers" help the "cops" with all their might so that the "pirates" do not defeat them. The game continues until all the "pirates" are caught and are "behind bars".

"Indians"

Before the start of the game, the participants agree on the territory on which the action will be organized. The players are then divided into two teams. The first team is the "Indians", and the second is their enemies. The meaning of the game is as follows: a real battle is being played out between the "Indians" and the "tribe" hostile to them. At the same time, players can act by force, when representatives of hostile teams can catch each other, take them prisoner. The game ends when the "Indians" themselves or their enemies are caught one and all. The players can then switch roles and the game continues.

"Treasure Hunt"

The game is preceded by an agreement on a certain territory on which the game will take place. All children are divided into three groups. The first group will play the role of "robbers", the second - "royal troops", the third - "treasure seekers".

The game is as follows: "treasure seekers" embark on a treasure hunt. At the same time, you can agree in advance on the place where the "treasures" will be hidden. But they are not so easy to get to. On the way, "robbers" lie in wait, who can take prisoners and even "kill". The "royal troops" must catch the "robbers" in order to free the "treasure seekers". The game will end when all the "robbers" are "behind bars". The guys after the end of the first round of the game can change roles.

"Spies and Warriors"

Before the start of the game, they agree on the territory on which it is supposed to play. All participants are divided into two teams. The members of the first team will be "warriors", the second - "spies".

"Warriors" arrange their own camp, develop "plans of military action." At the same time, the "spies" must eavesdrop or in some other way find out what kind of "plans of military action" the "warriors" developed and against whom they are directed.

"Spies" do not have the right to act with the help of force, they must achieve their goal with the help of cunning. As soon as the "plans of military action" become known to the "spies", the game stops. Then the players change, "spies" become "warriors" - and vice versa.

"Great Detectives and Criminals"

Before the start of the game, you should agree on the territory on which the game will take place. Two or three people are selected. They will be "great detectives", two or three more players become "criminals". The rest will be "civilians". "Criminals" attack "civilians", then hide with prey "in an unknown direction."

The "great detectives" must find the place where the "criminals" are hiding. But the "criminals" themselves must leave some signs where their residence is located. That is, they may, as it were, accidentally leave somewhere a map on which the location of their residence is indicated, or act in some other way.

The game continues until the last "criminal" is caught. Then the players change places, "detectives" become "criminals", and vice versa.

"Royal War"

The guys before the game agree on the territory on which the action will take place, and also distribute roles between all participants. At first, they are divided into two teams in which there are roles. The following characters are assumed: "king", "general", "warriors" both in the first team and in the second. Initially, there is a conversation between two "kings". They can talk about anything, but in the course of the conversation, some kind of conflict should flare up between them. After that, the "kings" declare war on each other.

The "commanders" must develop a specific plan of military operations, while the "warriors" will have to carry out this plan. And to make the game more exciting and interesting, it should be played by a large number of players, because adding "civilians" to the game, for example, "peasants", "citizens", will spice up the situation. After all, in accordance with it, the "royal troops" of both sides can take prisoner "civilians" and fight on the territory of both "kingdoms".

In this game there is also a place for "spies", whose goal is to find out the secrets of the "hostile kingdom". The game continues until one of the "kingdoms" is defeated. To do this, all "warriors" must be "killed", "wounded" or "captured". After that, the first round of the game ends, the players change roles.

"Robot War"

At the beginning of the game, all the guys are divided into two teams. The first team - "people", the second - "robots". The game consists in the fact that "robots" attack "people", a battle flares up between them. The "robots" are not affected by any particular weapon, they can only be destroyed in a special way.

You can agree in advance on which methods will affect the "robots". For example, only a "laser beam" can cope with them. In the game, you can replace the "laser beam" with the light of the most ordinary flashlight. That is, in order to neutralize the "robot", you need to direct a flashlight beam at it closely.

"Robots" must avoid the "laser beam". But for that they can use both force and cunning. The game continues until all the robots are "neutralized". After that, the game continues, but the participants change roles.

"Fight at sea"

As usual, the game begins with an agreement on the territory in which the action will take place. Then the roles should be assigned. Someone will be the "captain of the ship", someone will be the "sailors", and someone will be the "pirates". The task of the "captain" is to give commands, the "sailors" - to defend themselves from the "pirates". "Pirates" strive to attack the "ship", "kill" or "capture" everyone who is there.

The game continues until someone defeats his "enemies". After that, the players switch roles and the game continues.

"Save the Princess"

At the beginning of the game, the roles are distributed - and the participants agree on the territory on which it is planned to organize the action. In this game, images of "princess", "robbers", "warriors" are assumed. These characters are the most necessary for the action.

If there are a lot of guys who want to take part in saving the "princess", you can expand the circle of actors with the "king", "servants", "civilians" and others. The game starts like this: a "princess" lives in the "kingdom". "Robbers" seek to kidnap the girl. She tries to escape from them, the "servants" and the "king" protect her.

And yet, the "robbers" manage to "capture" the "princess". They must "imprison" her in a dungeon. In this case, the "warriors" must save the beauty, free her from the "robbers".

A battle flares up between the "warriors" and the "robbers". Both those and others can act both by force and cunning. The game continues until the "princess" is freed. After that, the players change roles, and the game continues according to the same scenario.

"Superman and the Bandits"

First, the participants agree on the territory on which the action is organized. Then the players assign roles. One of the guys is selected for the role of "Superman". Several people become "bandits". The rest of the participants will be "civilians". The task of the "bandits" is to attack the "civilians", the task of the "superman" is to protect them from the "bandits". Several players become "cops", they must help the "superman" in his battle with the "bandits".

"Superman" can act both by force and cunning.

The game continues until he catches all the "bandits" and turns them over to the "police". After that, the game continues, and the participants change roles.

"Star Wars"

First distribute the roles, then split into two teams. The first consists of "earthlings", the second - of "aliens". The task of "earthlings" and "aliens" is to "fight" among themselves for the liberation of people and the planet from the destructive invasion of an alien civilization.

There are special conditions in the game: "battles" can only be arranged in "space", that is, on a specially agreed territory. Aliens do not have the right to enter the "earth", and "earthlings" may well rest in their native territory. The game continues until all "aliens" are defeated. You can discuss all the conditions in advance, that is, choose a "weapon" that "reliably" affects the "aliens".

As soon as all the "aliens" are "defeated", the players switch roles - and the game continues.

"Martian Battles"

Roles are assigned at the beginning of the game. Several players become "Martians", a few become "earthly warriors", the rest become "civilians". They have to go about their business, that is, build houses, work, relax. The goal of the "warriors" is to protect the "earthlings". The task of the "Martians" is to "abduct earthlings", "take them prisoner" and keep them in some strictly established place - on their "spaceship" or in a "space dungeon".

"Martians" should "abduct" as many "earthlings" as possible, while trying to avoid communication with the "warriors". "Warriors", on the contrary, are obliged to follow the "earthlings", to prevent the "Martians" from kidnapping them.

The game continues until someone - "Earthlings" or "Martians" - wins. To do this, the "Martians" must be neutralized, and if the "earthlings" lose, then they must be "captured" to the last. After that, the game continues, and the players change roles.

"Robbers and Bystanders"

First, the roles are assigned. Several players become "robbers", the rest must be "passers-by". The task of the "robbers" is to lie in wait for the "passers-by" and take something away from them. But "passers-by" need to properly "defend themselves."

If the "robber" manages to take something away from the "passerby", the latter will have to leave the game. And if the "passer-by" turned out to be stronger than the "robber", then this "robber" is out of the game. "Passers-by" can act together, that is, "catch" "robbers" not alone, but together.

The game continues until someone - "robbers" or "passers-by" - wins. After that, the game continues, and the players change roles. But in the process of action, both "robbers" and "passers-by" are forbidden to start a fight. Of course, a comic brawl is quite acceptable, but it should be just a joke, and not cruel.

Who is stronger?

All participants are divided into three teams. The first team - "supermen", the second - "bandits", the third - "civilians". The task of the "bandits" is to attack the "civilians", the task of the "supermen" is to protect them. At the same time, the game unfolds according to the following scenario: "civilians" are engaged in their usual things. When they are attacked by "bandits", they cannot defend themselves against them with the help of force, they can only run away.

For that, "supermen" themselves can use any martial arts. Their task is to neutralize the "bandits", catch them and put them in a "prison". Each "superman" can act both alone and in company with others. If one "superman" can catch several "bandits", he becomes the winner in this game. "Bandits" can also use martial arts. If the "bandits" are stronger, then one of them becomes the winner. After that, the game continues, but the players switch roles.

It is especially important in this game not to forget to keep yourself within the limits of what is permitted and not to arrange the most ordinary fight. If the players don't really know martial arts, it is permissible to use them, as they say, "for fun". It is forbidden to start a fight, and if someone violates this condition, he must immediately leave the game.

"Bad" and "Good"

Every child has always behaved very well at least once, and it has always been such that he behaved very badly. The same very often happens around children: adults swear, quarrel, harm each other. This game will help children learn how it all looks from the outside, and teaches them to be more patient with others, the ability to correctly assess the situation.

The players are divided into pairs. The host writes tasks on the cards, and each pair pulls them in turn. Then the couples perform the task they have received, trying to get used to the role as picturesquely as possible. To help, participants can take one of the players of the other pair. The winner is chosen by voting. Tasks can be as follows:

1. Depict a naughty boy who quarrels with his mother. The couple distributes the role of mother and boy among themselves independently. The reason for disobedience may be the refusal of semolina, a broken window, or the refusal to clean the room.

2. Play a good student and a bad, evil teacher who, checking a notebook, finds fault with every letter.

The task of the couple is to show how a good student will try to get out of this situation.

3. Imagine a quarreling husband and wife. The reason for the quarrel may be as follows: the late return of one of them from work, dinner not ready on time, the TV that does not turn off from morning to night, or a birthday that was forgotten. After the miniature, you can ask the other players to explain which of the given pair was the "good" and who was the "bad" character.

4. Speak the dialogue between the boss and the subordinate. The boss reprimands that the subordinate sold the wrong product, the seller, in turn, makes excuses. At the same time, the couple determines the main character traits independently. The rest, as in the previous version, guess who is good and who is bad.

5. Depict a pedestrian crossing the road at a red light, and a dialogue between him and the driver after that. Then ask the others to explain which of them were bad and which were good. In this case, the leader should emphasize that the pedestrian violated the rules traffic, but still continued to swear and resent.

"Robbers"

All participants are divided into two teams. The first team - "robbers", the second - "respectable citizens". "Robbers" must steal some items - wallets, jewelry, souvenirs. These items must first be laid out in different places. If the game takes place in a room, the items can be laid out on the table, on shelves or in a desk drawer. If on the street - hide under pebbles or in flowers.

The game starts on a prearranged signal. "Respectable citizens" go about their business, while they need to closely monitor the "robbers". As soon as one of the "robbers" gets ready to "steal" something, one of the "respectable citizens" tries to catch him and take him "captured".

The game continues until all the "robbers" are "behind bars". After that, the players change roles, the "robbers" become "respectable citizens", and those, in turn, become "robbers".

The game has its own conditions: "robbers" can only be caught in close proximity to the item that he is going to "steal". If he manages to escape, it is impossible to take him "captive". Thus, "respectable citizens" need to be especially careful in protecting their "wealth".

"Poachers"

At the beginning of the game, a leader is chosen. This is a "forester". The rest of the players should be divided into two groups. The first group will be "wild animals" and the second group will be "poachers". "Wild animals" calmly walk through the forest, and "poachers" catch them.

A "poacher" can "kill" an "animal", or it can catch it and "put it in a cage". If the "animal is killed", the participant playing its role must leave the game. If an "animal" is "caged", it can still be "rescued". "Salvation" is engaged in "forester". He must "catch poachers."

The game continues until all "poachers" are neutralized or all "animals" are caught and "killed". In this case, the game continues when the players switch roles. "Poachers" become "wild animals", and those, in turn, become "poachers". Again, a leader is selected from among the participants in the game, playing the role of "forester".

"How to rob a bank"

The leader is selected. The rest of the participants are divided into two groups. The first of them - "police", and the second - "bandits". These offer various ways with which you can rob a bank. The "cops" come up with their own options, thanks to which this robbery can be prevented.

The facilitator carefully monitors the statements of the participants. After that, he sums up. The condition of the game is that for each method proposed by the "bandits", the "cops" must come up with an exact response move. In this case, the "cops" get a point. If the "cops" cannot prevent some method of robbery, then the "bandits" get a point. At the end of the game, you need to count the points - the team that scores more points wins.

"Warriors of Darkness and Light"

At the beginning of the game, determine the territory on which the "battle" will take place. The leader is chosen, his task is to sum up the results at the end of the game, to monitor the implementation of the rules of the game. All players are divided into two groups. The first is the "warriors of darkness", and the second is the "warriors of light". Between them there are "battles". Condition: "warriors of light" can fight both day and night. And the "warriors of darkness" can only fight at night.

The host announces: "Night" (or "Day"). When the night is declared, "warriors of darkness" come out to the chosen territory. The Warriors of Light begin to catch them. For example, if the "warrior of light" catches up with the "warrior of darkness", he must leave the game. If several "warriors of darkness" catch up and catch the "warrior of light", then he is out of the game. As soon as the host announces the "Day", the "warriors of darkness" should hide in their own residence. If someone did not have time to hide, he must leave the game.

At the end, the facilitator sums up. He must objectively evaluate the game of each team, that is, the activity and speed of the guys. The winner is the team that showed the greatest activity and conducted "military operations" with unrelenting passion.

"Security Agency"

All participants are divided into three groups. The first - "businessmen", the second - "guards", the third - "bandits". Each "businessman" turns to a "security agency" and hires "guards".

After that, the "businessman" goes on a business trip or begins to carry out own work. The "bandits" attack the "businessman" and demand money from him. "Guards" protect the "businessman", sometimes they have to fight with the "bandits". If the "bandits" are stronger, then the "businessman" will have to give them some kind of ransom. If the "guards" are stronger, then the "bandits" will have to leave the game.

At the end, the results are summarized. The winner may be a team of "bandits" or a team of "businessmen". Then the players switch roles and the game continues.

"Tribe of savages"

All participants are divided into two teams. The first is "savages", the second is "travelers". It is necessary to determine the territory in which the game will take place. All "travelers" are quietly located on it. "Savages" are hiding at this time.

It is best to play where there are a lot of bushes, grass, for example, in a small forest or park. As soon as any "traveler" goes too far from his comrades, he can be attacked by "savages". He must run away from them. If the "savages" caught up with the "traveler", they can "eat" him or "take him prisoner". The "eaten" player is out of the game.

"Captured" travelers can be rescued. To do this, you need to "attack" the "savages" and arrange a "battle". "Slain Savages" also goes out of action. The game continues until all "travelers" or all "savages" are out of the game. After that, the players switch roles and the game continues.

"Monsters"

All participants are divided into two groups. The first is "monsters", the second is "cosmonauts". Every "cosmonaut" must explore new territory. To do this, he leaves his friends and begins to act alone. At this time, "monsters" attack him. All "monsters" must be blindfolded, so the "cosmonaut" can hide from them. "Monsters" never walk alone, they always hunt together. If they catch one of the "cosmonauts", he is out of the game.

The game continues until all the "cosmonauts" are outside the playing field. After that, the players switch roles and the game continues.

"Divers and mermen"

The game begins by dividing the guys into two groups. The first - "divers", the second - "water". Next, the territory of the forthcoming action is determined. It will be considered "sea" or "ocean". For example, it can be a large platform.

"Waters" live in the "sea", they must catch "divers". If the "watermen" caught the "diver", he is out of the game. But "divers" can defend themselves. They have weapons, so they can "kill" the "merman". The "killed" "water" is out of the game.

Thus, the game continues until the participants of any one team leave the game in full force. After that, the players switch roles and the game continues.

"Dangerous games"

The leader is selected. He must carefully observe the progress of the action in order to take stock at the end of the game. All the rest are divided into two groups. The first consists of "bandits" and "robbers", and the second - of "respectable citizens".

"Bandits" offer various situations, which show what actions they can take to enrich themselves. For example, they can rob a bank, get a lot of money through fraud, etc. "Good citizens" respond with their own objections, explaining that "bandits" expose themselves to various dangers.

In a word, the task of "respectable citizens" is to prove how dangerous the life of "bandits" is. The host carefully watches the game, and each team eventually receives a certain number of points for their statements. At the end of the game, the total is summed up. The team that scores more points wins. Then the players switch roles and the game continues.

"The Young Lady and the Hooligans"

The leader is selected. He observes the course of the game, the participants, and sums up the results at the end. All children are divided into two teams. The first of them describes various situations in which it is told about the dangers that await all people. For example, at night, when it is dark and there are no passers-by on the streets, a young girl returning home is suddenly attacked by hooligans.

The second team must immediately continue the situation in such a way that it becomes clear that there is a way out of any, even the most difficult and dangerous situation. For example, they continue the story: “Suddenly a girl picks up a stone from the ground and throws it at the window of the nearest house. At the same time, she loudly shouts: “Help! Fire!" Awakened people immediately lean out the window, a commotion begins. Hooligans, frightened by an unexpected turn of events, run away.

Members of the first team can offer any situation.

For example, a person returns to his home and suddenly sees that the door of his apartment is open. He is about to go in when he suddenly hears voices and realizes that the houses are burglars.

Members of the second team immediately offer a way out: the man quickly runs to the neighbors and asks to call the police. And he himself guards the robbers near the entrance. When they leave, he looks for ways to detain them until the police arrive. To do this, he quickly turns to them and offers to buy Herbalife. He presents himself as a distributor of this wonderful product and begins to vigorously praise his product. He should be so convincing that the robbers could not get rid of him. In doing so, he successfully keeps them outside the house until the police arrive.

The task of the participants in the second group is to come up with a variety of, sometimes even incredible, ways to escape from hooligans and bandits. The facilitator observes the statements of each player. For each answer, teams receive a certain number of points. At the end of the game, the results are summed up. The team with the most points wins. After that, the players switch roles and the game continues.

Tatyana Nikolaevna Obraztsova "Role-playing games for children"

Professional Games. Part 1

The game is the leading activity of a preschooler. Role-playing games reflect children's ideas about the world around them, relationships and professional duties of people. The child is transferred from the daily routine: trying on an interesting role, using images of memory and fantasy to act in a fictional situation. The role-playing game not only entertains the child, but is also an element of the educational process in kindergarten.

Goals and objectives of the role-playing game in kindergarten

The essence of the role-playing game is the child inventing a fictional situation, choosing attributes and acting in accordance with the plan.

The children are playing in the toy store. Goods (toys) are placed on the table, price tags are attached to them (provided that the children are already familiar with numbers and numbers; these can be ready-made stickers or self-signed leaflets). On the "counter" there is a toy cash register with banknotes and coins. Children are assigned roles: seller, cashier, buyers. A fictitious situation should be played out: the choice of goods by buyers, the help of the seller, making a purchase at the checkout.

According to child psychologists and teachers, interest in a role-playing game arises by the age of three. This is due to the fact that in the first years of life the child accumulates ideas about the world, learns to act with objects, and develops coordination of movements. However, the initial elements of the role-playing game can be traced in the independent activities of children aged 2–3 years, when the kids reproduce what they see in everyday life in actions with toys.

The initial role-playing game consists of reproducing the actions of adults seen by the baby in everyday life.

When the author of this article became a mother for the second time, the first son was barely a year and a half. Naturally, the older child watched the baby and how the parents take care of him: bathe, swaddle, bottle feed, put to bed. And at the age of two, the son repeated scenes of everyday life with toys. He rocked the bear cub in his arms and hummed a lullaby, gave him a pacifier and a rattle, rolled him in a stroller. That is, the child tried on the role of a parent.

In preschool childhood, the game is educational in nature: with its help, important personal qualities are formed and mental abilities develop. The role-playing game is one of the main teaching methods: a culture of relationships within the team is laid, respect for the work of adults and various professions is instilled, simple social competencies are laid (how to behave in society). The purpose of conducting role-playing games with preschoolers is the versatile development of the child's personality in a fictional situation.

Play has been a form of learning since ancient times.

Jan Amos Comenius

https://nsportal.ru/detskiy-sad/raznoe/2012/05/11/aforizmy-ob-igre-i-obuchenii

Table: objectives of the role-playing game

Age category of children Tasks
3–4 years
  • Formation of the ability to act in accordance with the proposed scenario.
  • The development of fantasy, the ability to come up with a simple plot in a fictional situation.
  • Enrichment of active vocabulary.
4–5 years
  • Development of communication skills.
  • Formation of the ability to independently distribute roles, select items for the game.
  • Enrichment of the social experience of children (rules of conduct in the library, store, public transport, clinic, etc.).
  • Development of the skill of dialogical speech.
5–6 years
  • Development of the ability to independently determine the rules, improvise during the game.
  • Encouragement to use images and plots of works of art in games (from fairy tales and stories, films and cartoons).
  • Activation of dialogic speech.
6–7 years
  • Development creativity children: the desire to use musical instruments in the game, to add elements of dance, singing.
  • Creating sustainable interest in professional activity adults (games of police officers, rescuers, doctors, astronauts, scientists, etc.).
  • Creating motivation to make scenery and attributes for future games.

In a role-playing game, children consolidate knowledge about the profession (salesperson-cashier) and learn the culture of shopping

Types of role-playing games

According to the direction of the learning goal and ways to achieve it, role-playing games are divided into creative, story-didactic and interactive.

  • In a creative role-playing game, children fantasize as much as possible, not just copy the behavior of adults in specific situations. life situations, but show their own variant of actions in conditions of fictitious circumstances. Children are reincarnated according to the game plan: they become circus performers, scientists in the laboratory, surgeons, fashion designers. For children's fantasy creative games no limits. By collusion, they act in everyday situations: a bus ride, a trip to the theater or a museum, lunch in a cafe. Or they can be transferred to plots from films and books: become paleontologists at excavations, fly to Mars, invent a time machine.

    The creative game "Journey into Space" begins with the fact that one of the pupils declares himself a captain and offers to fly to the moon. The guys agree: the boys build a spaceship (from chairs or soft modules), the girls collect supplies for the journey. When everything is ready, the captain commands: "Let's go!", and the journey begins. The guys talk about what they see in imaginary windows, show the action in zero gravity. Suddenly, a breakdown occurs, the ship lands on the nearest planet, astronauts explore unknown territory.

    Pupils independently developed an idea, prepared items for the game and assigned roles

  • The plot-didactic game is a game form of education, it synthesizes the creative activity of children with the study of visual materials, the practical application of the knowledge gained in the classroom. The teacher always manages the game of this type: he voices the duties for each role, observes the course of the game, and corrects the performance of the didactic task. Plot-didactic games are built on the basis of creative games already familiar to children: "Shop", "Kindergarten", "Bank", "Dining Room". The game acquires additional content: cognitive (the difference between fruits and vegetables in the game "Dining Room" or "Garden"), mathematical (count the number of items in a game situation), linguistic (relevant for groups in which the national language is being studied).

    The children of the author of the article love to play in the "Supermarket". The eldest son is preparing to enter school, knows how to add and subtract within 100 - he acts as a cashier, lays out toy banknotes in the cells. My daughter is learning to write, she draws up price tags for goods, her role in the game is the buyer. The scenario of the game is classic: the buyer picks up goods in the cart, the cashier punches, the purchase is made. The didactic content of the game is to train the daughter's ability to write numbers and improve the son's computational operations (addition and subtraction).

    Happens in the game practical use mathematical knowledge: get the amount (addition of the denomination of banknotes or the cost of goods), calculate the change

  • The organization of interactive games is due to the introduction technical means in educational process DOW (using ICT). The use of an interactive whiteboard in role-playing games enriches the gaming experience of preschoolers. Photos of real places (sea, tropical landscapes, cities and representatives of distant countries) and fantastic stories (illustrations of a magical land, the era of dinosaurs, alien races) are projected onto the screen.

    On the interactive board during the role-playing game "Space Journey" video clips of the rocket launch and the crew's stay inside the ship are shown. Landscapes of various space phenomena are used to develop the game plot: meteor shower, comet flight, black hole. Pupils are invited to complete tasks on the interactive whiteboard on the topic of previous lessons: crew members consolidate knowledge about the rotation of the planets, the structure of the solar system.

    Space landscapes are projected onto the board in order to maximize children's immersion in the game environment and to consolidate knowledge in small didactic tasks.

According to the theme, role-playing games are conditionally divided into business, modern, games for the interests of boys and girls.

  • A business game is a recreation by children of the content of the professional activities of adults. The interaction between the participants of the game reflects the model of cooperation between managers and specialists. Business games are aimed at forming a culture of relations in society and primary ideas about professional ethics. Children must understand that not only bosses, captains, directors are important, but also every member of the team. Responsibility in the performance of professional duties and coherence in the work of the team is a guarantee successful work(in conditions kindergarten- work-games).

    Examples of business games for younger and middle preschoolers: "Hairdresser", "Grocery Store", "Cafe", "Post Office", "Garage", "On the Bus", "Journey by Ship".
    Business games for older preschoolers require the ability to act in collusion and in a coordinated manner: "Operating Room", "School", "Experimental Laboratory", "Rescue Brigade", "Editorial Office / Journalists", "Space Crew".

    Children act within the framework of roles - auto mechanics, driver

  • The modern role-playing game is based on real life plots of the 21st century. The child's consciousness is absorbent: the places visited by the child are stored in memory, how it is customary for adults to behave in them, what roles they play in functioning various enterprises. The world of adults is changing, about the device modern society and new professions, children learn, including from television programs. The theme of children's games is expanding, new attributes are appearing. And we can watch how children play "Office", "Real Estate Agency", "Hypermarket", "Salon cellular communication”,“ Travel company ”,“ Design studio ”,“ Modeling agency ”,“ Management company”, “Animal Shelter”, etc.

    The modern role-playing game "Sberbank" copies the model of professional relationships "bank operator - client". The game is suitable for older preschoolers who have an idea about the provision of services in a savings bank (visited with their parents): paying receipts, issuing a bank card, issuing cash, transferring funds, etc. The teacher makes some attributes for the game together with the guys: a terminal and an ATM (stick on print-out boxes with buttons), badges for operators, banknotes and coins.

    For the game, old bank cards, a keyboard and a telephone, fake banknotes and a terminal are used.

  • Games are divided by interests - for boys and for girls - at the age of 4–5 years. Girls like to model the role of mother, housewife, traditionally female professions (nurse, nanny, educator, canteen employee). Role-playing games for girls require a small space and a sufficient number of dolls and attributes for them (carriages, cribs, dishes, clothes). Boys reproduce the male model of behavior in games: protection of the population (military-themed games, policemen, firemen), construction, occupations with equipment and transport.

    The writer of this line observes every evening several companies in the older group, which her son visits. Girls play in the "Fashion House", " Nail salon”, “Daughters-mothers” in the corner gaming activity. Whereas the plot-role-playing games of boys have a larger scope and go beyond the play area: their games are mobile and often noisy. Favorite games of the son and classmates are "Policemen and thieves", "Builders", "Motorists and inspector".

    It is interesting for boys to play builders with the involvement of special equipment, overalls and tools

    With older preschoolers, the teacher needs to organize joint role-playing games for boys and girls in order to form an idea of ​​the importance of interaction between men and women in everyday life, of professionalism, regardless of gender. In the games "Family" and "Meet the guests" children try on different age roles (babies, parents, aunts and uncles, the older generation of relatives), develop a culture of communication with adults, with guests, remind that household chores are done by all family members (mother cooks , erases, irons, dad repairs, makes repairs, children help). The patriotic preparation of the pupils is facilitated by playing "War": the children realize the importance of each participant in this difficult situation, the girls are assigned roles in the field kitchen and the medical aid station.

    Both girls and boys participate in games of a military-patriotic orientation, because everyone can help their homeland

When to Role Play

Role-playing games are usually held between classes and during free time in the afternoon. You can play the game while walking.

Often role-playing games are included in the structure of speech and creative activities. The role of the educator is to pronounce the conditions and plan of the game and to control the actions of the children, since the game in this case is a learning tool.

Role-playing game acts as a means of speech development. At the speech lesson, children study visual materials on the named topic, talk with the teacher, learn new words and explain their meaning. The teacher offers to immerse in the topic and play, actively using new words in the dialogues.

The role-playing game "At the doctor's appointment" is used in a speech lesson on the topic "Polyclinic" in middle group. Children assign roles: dentist, pediatrician, optometrist, patients. The teacher gives the task: in the dialogue between the doctor and the patient, words on the topic of the lesson should be used (names of medical specialties, “examination”, “symptoms”, “diagnosis”, “prescription”).

In a role-playing game, children apply the knowledge gained in a speech lesson on medical topics.

To activate imagination and develop talents, role-playing games are held in creative classes: music, choreography and theatrical activities. After introducing children to a certain group of musical instruments, they are invited to play the game "Wind / string / folk ensemble", in preparatory group role-playing in a musical lesson becomes more complicated.

Playing in the preparatory group "Symphonic Orchestra" assumes that the pupils know the professional duties of a conductor and his interaction with all members of the orchestra. To play the roles of musicians (violinists, flutists, drummers, etc.), children must be familiar with all groups of instruments and how to play them.

Musical classes and especially choreographic circle classes include role-playing games-dances. Children perform movements to the music in accordance with the theme of the composition: “On the edge of the forest” - children depict bunnies, foxes, cubs, “Saber Dance” - improvisation on a military plot, “Lumberjacks”, “Mowers” ​​- modeling in the dance of labor activity.

To the music, children move in accordance with the plot of the dance: the wolf catches the rabbits

Also, the role-playing game is the first step in the theatrical activity of preschoolers. Children play dramatizations based on literary works (in a theater corner or circle additional education): "Teremok", "Turnip", "Fox and Hare", "Moydodyr", etc.

A dramatization game is based on a fairy tale known to children

Conducting role-playing games in kindergarten

The organization of role-playing games begins with the preparation of attributes and toys. For younger preschoolers items for specific games are selected by the educator and placed in the play area in free access, which stimulates interest in developing independent activities. For children 4–7 years old, attributes are stored in the play area in sections / boxes by topic (“Dishes”, “Tools”, “Medicine”). The children of the older groups are happy to make materials for games with their own hands: cardboard swords, plasticine products, drawn substitute pictures.

The play activity of younger preschoolers is activated using a ready-made set for a role-playing game

Methodology for organizing a role-playing game

The teacher gets to know perspective plan development and enrichment of play activities, reveals the personal interests of children and the ability to independently think through the plot. Taking into account the received data, he proceeds to organize a role-playing game in a group.

  1. Choosing a game theme, drawing up an approximate game plan with possible plot options.
  2. Preparation of the game environment: furniture, game attributes and substitutes, costume details, materials for self-manufacturing objects by design.
  3. Creating motivation and starting the game:
    • the educator creates a game or problem situation (“Guys, Cheburashka has never been to the circus, shall we show him a performance?”, “The inhabitants of the island of Chunga-Changa invite us to visit!”, “The dolls have accumulated a lot of dirty clothes, we’ll arrange a laundry for them!” );
    • holding a short conversation on the topic of the game (“What numbers are performed in the circus?”, “What is needed for a sea voyage?”, “What Appliances is there in the laundry?");
    • a guide to the game (for younger preschoolers - direct, for older children - indirect): distribution of roles, designation of an approximate plot;
  4. Maintaining the game situation: control over the emotional state of all participants in the game, tips to enrich the plot, encouragement;
  5. Completion of the game: analysis of the roles performed, the embodiment of the plot idea, praise for initiative and the manifestation of fantasy.

Video: organizing a role-playing game in kindergarten at all age stages

https://youtube.com/watch?v=RQ_AAg7vfdE Video can't be loaded: Role-playing game in a modern kindergarten (https://youtube.com/watch?v=RQ_AAg7vfdE)

Card index of role-playing games - table

Age group Methodological techniques Approximate topic
First junior (nursery) Role-playing pair interaction: the educator as a partner in the game develops the child's abilities, plays a "leading" role.
  • Everyday subjects: “Home”, “Family”, “Mom and Baby”, “Family Tea Party”, “Animal Exhibition” (with plush toys), “Dinner for Dolls”.
  • Professions of people: "Shop", "Post", "Driver and Passenger", "Builders", "At the hairdresser's".
Second junior Role Dialogue:
  • with a teacher;
  • with a classmate.
  • Household: “Birthday”, “Holiday with the family”, “Going for a walk”, “Zoo” (with substitute toys or animal masks).
  • Business: "At the doctor's appointment", "Hospital for dolls", "Chefs", "Toy store", "Postman".
  • On the themes of literary works: plots of folk tales "The Mitten", "The Fox and the Hare", "Teremok", "Gingerbread Man", based on the author's fairy tales "Journey with Aibolit", "Moydodyr visiting the guys."
Medium The construction of the game is based on the ability to change the role of the same child during one game:
  • at the initial stage of mastering a new way of playing, the educator is a partner, helping the children (“Now I am also a bus passenger. Now I am a conductor / traffic inspector / gas station worker / car mechanic”);
  • games with a partner and in small subgroups.
  • Household: “We have a baby in our family”, “Mom's holiday”, “Big wash” / “General cleaning”, “Bath day” (with dolls), “In the subway”.
  • Business: "Truck drivers", "Department store", "Construction" (houses, bridges, towers, fortresses), "Ambulance", "At the pharmacy", "Veterinary center", "Sailors and fishermen", "At the circus ".
  • Literary: "Postman Pechkin in Prostokvashino", "Journey to Cheburashka at home", "Holiday on the island of Chunga-Changa".
  • Heroic-patriotic: "Firefighters".
Older Children develop the ability to act in a role-playing game according to the “Semantic Bush” principle: one child changes several roles per game. An educational element in the game for older preschoolers is the introduction of a non-standard character (Baba Yaga in the hairdresser, Gena the crocodile in the museum, Cheburashka in space, etc.).
  • Household: “Moving to a new apartment” / “Housewarming”, “Rules of the road”.
  • Business: “In kindergarten” (dolls replace pupils, children play professional roles - educator, manager, nanny, supply manager, etc.), “Procedure room” / “Trauma center”, “In the savings bank” / “Bank”, “Designer studio”, “Autoservice”, “Fashion Studio”, “Photo Salon”, “Beauty Salon”/“Manicure Studio”, “Library”.
  • Literary: "The Gray Neck", "The Frog Princess", "Dunno in the Flower City".
  • Heroic-patriotic: "Rescuers", "Border", "Fortress Defense", "Satellite Launch".
preparatory Role-playing games are built by children 6–7 years old according to the principle of inventing:
  • "loosening" the plot of a familiar fairy tale;
  • inventing a new fairy tale;
  • telephone conversations;
  • inventing real stories from life.
  • Household: "Walking around the city", "Excursion to the museum", " New Year in the family circle”, “Repair in the apartment”, “Participate in the subbotnik”, “Our pets”.
  • Business: "Correspondents", "Cafe", "In the theater", "City of masters", "In the office", "Travel agency", "Communication salon", "Fashionista - atelier for a lady", "On television", "School" , "Railway station" / "At the airport".
  • Literary: "Wintering", "Chuk and Gek", "In Search of Snowdrops", "The Princess and the Pea".
  • Heroic-patriotic: “Rescue Service” / “Ministry of Emergency Situations”, “Police Station”, “GIBDD”, “Yuri Gagarin's Flight”, “Landing on the Moon”.
  • Directing: children teach the characters of the puppet or finger theater to play their roles.

Temporary game plan in kindergarten

The provisions of SaNPin on the organization of the work regime in the preschool educational institution do not contain direct instructions on the duration of the play activity of preschoolers. Since the role-playing game organized by the teacher is considered a form of education in kindergarten, we equate its duration to the temporary norms of educational and physical education classes.

Table: approximate time plan of games

Subject, group Beginning of the game Main part of the game End of the game Total duration
"At the reception in the clinic", the first junior group The teacher invites the children to play the "Polyclinic", shows the doctor's office, assigns roles (doctor, patients waiting in line with various complaints), speaks exemplary partner dialogues with the children.
2-3 minutes
Children in pairs act out dialogues (“What are you complaining about?”, “Doctor, it hurts ...”, “Let's conduct an examination”, “I prescribe you ...”); the role of the doctor is transferred several times to different pupils.
9–10 minutes
The teacher praises the children, asks about the moments they like, asks to put the toys in their places.
2-3 minutes
15 minutes
"Ride on the subway", middle group The primary distribution of roles, the guys try to think through the plot on their own, select the attributes.
3-4 minutes
The teacher prompts the pupils to change roles, directs the plot, suggests using additional game materials.
12–14 minutes
Discussing the game as a whole, expressing impressions, planning options to enrich the story
2–5 minutes
20 minutes
"On the Border", preparatory group The distribution of roles, drawing up a game plan, preparing the place, making some attributes for the game, reincarnation in the dressing corner.
4–7 minutes
Building a story according to the ideas of the students.
18–23
Analysis of the game: what attributes were missing, how to improve, diversify the plot, what to add in costumes.
3-5 minutes
30 minutes

If the teacher sees the interest of the children in a longer game and does not observe signs of overwork or excessive overexcitation, it is worth slightly increasing the time for the game.

Video: role-playing game "Journey into space" in the preparatory group (30 minutes)

Synopsis of the role-playing game "Beauty Salon" in the middle group - table

Target
  • To improve the ability of children to unite in the game, distribute roles, perform game actions.
  • Develop the ability to select items and attributes for the game.
  • Raise respect for the work of beauty salon workers.
  • To form the ability to communicate kindly with peers, to reckon with the interests of comrades.
  • To expand children's ideas about the work of adults (hairdresser, manicurist, cleaner).
Equipment Substitute items, waste material, sets of special toys "Children's hairdresser", towels, aprons, peignoirs, children's toys for cleaning, a screen, a tape recorder, badges.
preliminary work Excursion to a beauty salon, conversation with employees, viewing illustrative material, making attributes for the game.
Game Guide - Children, today we will go to a very interesting event that will take place in our beloved city of Serpukhov. Let's put on jackets, hats (showing), stand in pairs. Be careful and attentive on the street (phonogram "Street noise" sounds).
- Here we come. Here, on this beautiful day, a new beauty salon "Cinderella" opens. And we will be its first visitors.
- Tell me, children, why do we need beauty salons? (children's answers)
- What do people do in a beauty salon? (children's answers) Who works in the salon? (hairdresser, manicurist, cosmetologist, massage therapist, cleaner). Let's go to Cinderella. The doors are open for visitors to the salon! (sounds solemn music).
- Look, what a beautiful and cozy salon! This is a comfortable waiting room for customers, where you can look at fashion magazines and choose a beautiful haircut and hairstyle. This is the hall where hairdressers work. What kind of work do hairdressers do? What do they need to work? (children's answers)
- Liza told about the work of a hairdresser better than others. You will work as a master behind this chair (showing). And the second master will be Kostya. I noticed that he really likes this profession. Here is your workplace behind this chair (showing). Remember? Let's get through
farther. This is a nail salon. What is the name of the master who works here? (manicurist) What is she doing? Who among you could work as a manicurist?
- Okay, Katya, you will work in manicure parlor. You told me that there is also a cleaning lady working in the salon. What she does is very important. The cleaning lady keeps the salon clean and tidy. And when the salon is clean and tidy, customers like it. It's always nice to be in a place like this. Hairdressers are grateful for her work. Which one of you guys could fill this role? Who can be entrusted with this responsible task? You, Arina, will be the cleaner. And with your permission, I will become the mistress of the Cinderella salon. I will watch your work and help.
- So, our hairdressers are Liza and Kostya, the manicurist is Katya, the cleaner is Arina, and the rest are visitors. Sit in armchairs and on the sofa, look at magazines. Remember to be quiet and calm, wait for the master to invite you. And you take everything you need for work and go to your chairs. Be attentive, polite and friendly with customers. Handle equipment with care. Our salon is up and running! (music plays).
Perform game actions.
- Children, the working day ends, it's time for us to close the beauty salon. Tomorrow he will surely open his doors to you.
What roles did you like to play?
- What was interesting in the game?
- Which of you would like to work in a beauty salon when you become adults?

In a role-playing game, children learn to master the elements of new professions, for example, a nail service master

Attributes and visual material for games

There are many ideas on how to diversify children's games with the help of various attributes and design options. Items and substitute toys for a role-playing game are easy to make with your own hands, including from waste material. Pupils and parents should be involved in replenishing the material base of the play corner.

Video: attributes for role-playing games

https://youtube.com/watch?v=CyranziRHJw Video can’t be loaded: Attributes for role-playing games in kindergarten (https://youtube.com/watch?v=CyranziRHJw)

Photo gallery: ready-made sets for games

Overalls and tools for building games Phonendoscope, other tools and vials for playing the role of a doctor Cash register, basket and goods for playing in a supermarket / store Menu and set of products for playing in a cafe Set of dishes for playing in a family, kitchen, restaurant
Tools for haircuts, styling and hairstyles

The toys in ready-made sets are functional: a calculator is built into the cash register, burners on the stove light up, the hair dryer makes noise and blows, the drill rotates at the drill, etc. These attributes for games are the most accurate copies of real appliances and tools, they are bright and comfortable.

Photo gallery: attributes from waste material

Attributes for the game space trip Attributes for playing a grocery store or cafe Attribute for playing a construction site or repairing an apartment Attributes for playing correspondents Attribute for playing an office, agency Attributes for playing a kitchen, cafe, farm Attribute for playing a polyclinic Attribute for playing a beauty / manicure salon salon

Usage homemade items in games arouses genuine interest in children and stimulates the imagination. Children often create simple substitute items for games themselves: sticks as sabers, elements from the designer as construction tools, etc. Waste material is used to enrich the playing environment: vials and jars - for playing in a pharmacy and treatment room, empty bottles and boxes with labels - for filling the shelves of a grocery store, bottles for shampoos, nail polishes - for a beauty salon.

Photo gallery: role-playing costumes

Ready-made costumes for role-playing games can be placed in a dressing corner or a play area A simple version of do-it-yourself role-playing costumes: decorate aprons with special designations of professions Attributes and costume elements for playing on a sea voyage Do-it-yourself astronaut costume

Children love to transform, try on elements of overalls: caps, construction helmets, aprons, hats. Role-playing costumes for children's games are easy to make on your own: add a symbolic designation of professions to the aprons, make hats or masks of heroes for story-based dramatization games.

A case from the life of the author of the article: children came up with a game about superheroes. There were no special masks or clothes at home, and the imagination immediately turned on! The superhero mask was made from a piece of dark fabric with slits for the eyes. The wonder girl costume is made up of a mother's T-shirt and a plastic sheet hat.

Children are incredible dreamers, they make costumes from simple things and can imagine themselves as anyone.

Photo gallery: design of the gaming environment

Windowed pharmacy display case handmade using printed images of medicines (flyers available at any pharmacy) Filling with real items (fabric samples, sewing supplies, pattern magazines) encourages children to become more familiar with the atelier original design game environment using waste material An ATM for a modern game can be made from an ordinary box The most important thing in a marine-themed game environment is the presence of a ship office - children's drawings The game environment is filled with real objects (tools and devices) and an important home-made attribute - a table for assessing vision

As mentioned above, gaming activity is booming with the use of real objects and junk material. Children try to bring their games as close to reality as possible. Therefore, in the design of the gaming environment, it is desirable to use non-working household and technical appliances, magazines and books, empty containers with labels, plates with logos of existing companies.

Analysis of the role-playing game

In order to identify the effectiveness of the organizational abilities of the educator in role-playing games and adjust the plan for further activities, the teacher analyzes the game.

The protocol is drawn up according to the following criteria:

  1. Correspondence of the theme and content of the game to the interests of the pupils and the level of their playing skills.
  2. Conformity preparatory phase age group of children.

    The game environment, the choice of attributes and the plot plan are thought out by the educator - for younger age. Children independently selected the attributes from the proposed ones and outlined a game plan - average age. In accordance with the theme of the game, the pupils themselves prepared the subject conditions, made the material and attributes, assigned roles and unfolded the plot - older preschoolers.

  3. Description of methods for managing the course of gaming activities, their effectiveness.
  4. What tasks were implemented in the game.
  5. Evaluation of the activities of pupils:
    • means of embodying roles (use of costumes, facial expressions, gestures, expressiveness of speech);
    • use of attributes;
    • communicative aspect in the game (interaction with a partner, help, absence of conflict situations).
  6. Completion of the game: the logical ending of the game plot, the emotional state of the children (signs of overwork, high spirits, desire to develop the plot of the game in the future).
  7. The direction of the subsequent work of the educator: adjustment / improvement of the methodology for conducting the game, by what means to enrich the playing experience of children.

Competent organization of gaming activities in kindergarten contributes to the development personal qualities pupils. In role-playing games, children expand their understanding of adult relationships, form primary professional competencies, imbued with respect for human work. Children show initiative in developing stories on everyday and fantastic topics, reveal their creative potential, reincarnating in the assigned role.

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The scenario of the plot-role-playing game "We are going to the theater."

For children of middle preschool age.

Target: fix the rules of behavior for children in a public place (on a bus, in a theater); develop acting skills (expressive reading of poetry, movement), development of the horizons of children, communication skills and interaction with peers and adults.

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S.R.I. "We're going to the theater"

Middle group.

Target: fix the rules of behavior for children in a public place (on a bus, in a theater); develop acting skills (expressive reading of poetry, movement), development of the horizons of children, communication skills and interaction with peers and adults.

Game attributes and materials:

1) Attributes for a "bus ride"

2) arrange a theatrical wardrobe, the presence of a mirror.

3) draw up a theater box office, prepare "money" and "tickets" (make in advance together with the children).

4) make programs for the upcoming performance together with the children.

5) prepare treats for the theater buffet

6) prepare flowers for the artists.

First, you need to talk with the children about the theater, look at the illustrations, discuss the rules of conduct in public places, talk about the theater staff.

Game progress.

The teacher invites the children to visit the theater and asks how can we get there?

Children's answers, discussion of options and selection of a suitable vehicle.

We decided to take the bus. We appoint the driver and guide of our bus (explain who the guide is, if they don’t know yet). The role of the guide is performed by the educator. Children ride in a circle, and the guide offers to look left and right through the windows and names the sights. We talk with the children about the rules of safe behavior on the bus. The bus stops at a red light of a traffic light, we pronounce the rules of traffic, on yellow - we start the motors: “Drrrr-drrrr-drrr”, on green - we start moving. Finally, we get off at the Teatralnaya Street stop.

We direct the children to the wardrobe. We pronounce the need to put ourselves in order in front of the mirror, straighten clothes, hairstyles, look neat and tidy.

Distribute flowers to children for artists.

We approach the box office of the theater. We pronounce the need to speak polite words.

Hello! Give me a theater ticket, please!

The cashier also responds politely:

Hello! Please! Enjoy watching!

Thanks!

Children are in the "foyer" of the theater. The roles of the seller of programs, barmaids are performed by children. One barmaid can serve desserts, the other can offer tea.

After the third call, the children take their places in the auditorium. The role of the entertainer can be performed by both the teacher and the child.

Entertainer:

Good evening, dear viewers! We are pleased to invite you to our performance!

Performing artists are announced.

The children take turns reading the poems with expression. The audience applauded and gave flowers.

At the end of solo performances, you can invite all the guys to try themselves as artists, to play the movements of animals to cheerful music or an appropriate song.

Thank everyone and invite everyone to clap!

Return back to the group by bus.

Working with parents:recommend parents to visit the children's theater, prepare a booklet with brief description children's theaters, perhaps with a list of interesting performances in the near future.


On the topic: methodological developments, presentations and notes

Synopsis of the role-playing game "We are going to the theater" in the senior group 9 of the preschool department 2 GBOU secondary school 657

The abstract contains a description of the plot-role play, which introduces children to theatrical professions, the organization of the theater, the distribution of roles in a short staging based on the fairy tale by V. Suteev "Who ...

Synopsis of the role-playing game "We are going to the theater"

The abstract describes the purpose and objectives of organizing a role-playing game with children with severe speech disorders, its approximate structure and content in accordance with the requirements of the Federal State Educational Standard.

Role-playing game script

(senior group)

educator: Bunkova Irina Vladimirovna

Topic:"Report on the city of masters"

Target: construction of role-playing dialogues, role-playing interaction of children;

continue to teach to perform various roles in accordance with the plot of the game, using attributes, encourage children to independently create the missing items for the game, parts (tools, equipment);

to encourage children to use knowledge about the work of doctors, hairdressers, manicurists, cooks, waiters, builders more widely and creatively in games;

develop creative imagination, the ability to jointly deploy the game, continue to form the ability to negotiate;

cultivate goodwill, readiness to help out a comrade.

Attributes and material: pictures - signs, correspondent (microphone, camera, notepad, pen);

train (cubes, checkers, a tray with dishes, magazines);

beauty salon (aprons, combs, bottles, jars, false nails, etc.); cafe (tables, tablecloth, menu, dishes, replicas of vegetables, fruits and products); hospital (gowns, plates, bandages, syringes, bottles, pill boxes, phonendoscope, etc.); construction site (schemes, plans, constructor, tools, helmet, vest)

Vocabulary work: correspondent, conductor, manicurist, menu, waiter, virus, vaccination, foreman, electrician, bricklayer.

Preliminary work: examining the illustrations "Hospital", "Beauty Salon", "Cafe", acquaintance with the work of builders, conversation with nurse kindergarten; a conversation with children about how they went with their parents to a cafe, children's stories about what they learned new about the profession of a builder.

Organization and conduct of activities:

1. Conversation

If I ask you what kind of games you know, then you will name many games, and therefore I propose to name only role-playing games.

(children list)

2. Distribution of roles:

Educator:

Please note that our group has turned into a mini-city, a city of craftsmen and master builders, hairdressers, and even cooks and doctors live there, real masters of their craft.

So where are these masters?

Children:

And this is us!

Educator:

- What is your profession?

And what are you doing?

Who do you work with?

(children answer)

Educator:

Well, then turn into masters and take your places

(children are distributed in different corners, the correspondent remains)

Educator:

And the correspondent and I will take the train to get to this city and shoot a report about the masters

3. C\r game "Train"

Educator:

Is this train 320, the city of masters?

Conductor:

Yes, leaving in 5 minutes, please, your documents?

- I looked at the tickets.

Good afternoon, please go

Your seat is 9-10

Can you bring tea?

Correspondent:

- Yes, please bear

It will be very good

(the conductor carries tea and serves it to the passengers)

Correspondent:

- The conductor brought sugar, tea, biscuits

Riding the train friends, just fun!

Conductor:

- Everyone, they've arrived!

Since the train will stop

Just a few minutes

You will have to go out

Very very fast here.

(Educator and correspondent thank you for a pleasant trip)

Educator:

- After the trip, I need to clean myself up, and I already see that there is a beauty salon in this city.

4 C\r game "Beauty Salon"

Educator:

- Hello, we would like to do our hair and manicure.

(salon workers and correspondent greet each other)

Correspondent:

- What is the name of your profession?

Manicurist:

- I am a manicurist, I do a manicure, smear my nails with a special solution, and then cover them with varnish.

Correspondent:

- And what are you doing?

The hairdresser:

- I am a hairdresser, I do hair

Correspondent:

- On what occasion do you do your hair?

Customer:

- I'm going to my friend's birthday

Educator:

- Please do something special for me

(the teacher sits on a chair and they give her a manicure)

Correspondent:

I'm so hungry, do you know where the cafe is?

Educator:

- Yes, around the corner, very close.

(correspondent goes to a cafe)

5 C\r game "A cafe»

Waiter:

- Good afternoon, come to our cafe.

(teacher and correspondent sit down at the table)

- What will you order?

(gives menu)

Correspondent:

- Tell me, are you cooking?

- No, we have a chef and I take orders and serve customers

(correspondent goes to the cook)

- What are you cooking now?

Cook:

- I cook pizza, first I roll out the dough, then I put mushrooms and tomatoes.

(The teacher from the salon comes and takes the correspondent with him)

Educator:

- I heard that the flu virus is rampant in the city and therefore it is necessary for everyone to be vaccinated. Would you like to see how our doctors work?

Correspondent:

- Of course with pleasure!

(on the way they talk about cafes and dishes)

6 C\r game "Hospital"

Educator:

Hello, we would like to shoot a report about the work of a doctor and a nurse.

Doctor:

- Good afternoon, today is vaccination day, and we vaccinate all patients against the flu.

Educator:

- I would like to be safe and get vaccinated too, can you help me?

Doctor:

- Yes, of course, but before that, you must definitely examine and listen to you.

(examines, listens, then sends to the treatment room)

Nurse:

- Good afternoon, you have already been examined so that prepare your hand.

(performs procedures and vaccinates)

Doctor:

Do not wet for 3 days, do not keep your hand in the cold, and now hold the cotton wool a little and sit.

(the correspondent takes pictures all this time)

Correspondent:

- Do you know where the builders work here?

Educator:

- Yes, of course you need to go to the next street.

(correspondent goes to the construction site)

7 C\r game "Construction site"

Foreman:

The whole area knows the builder

He is an excellent master

With his team, he

Building a brick house

House among other houses

And slimmer and taller

They speak up to the clouds

He will get the roof.

Educator:

- Yes, a good house turned out, which means that real craftsmen work.

- And who are you?

Mason:

- I am a bricklayer, I lay brick walls to make the house strong and strong

Electrician:

- And I am an electrician, so that there is electricity in the house, I run the wires, and people will be able to watch TV and use the equipment.

Educator:

8 Outcome:

Attention, all residents of the city gather in the main square!

(The correspondent thanks everyone, promises to print and invites to his city, the children get on the train and go)

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