Games for a fun company. Naughty board games for the company of adults at the table

Encyclopedia of Plants 15.10.2019
Encyclopedia of Plants

Games and contests for adult company: a great pastime that can distract guests from the routine of sitting at festive table. In addition, the game for the company does not require special skills, physical training and training.

It is known that games and competitions for an adult company: this is a flight of thought, good mood, laughter, jokes and memories.

Games for an adult company: entertainment for everyone

Jenga

Many games and competitions for an adult company came from England, for example, Jenga. The essence of entertainment is to hold a high tower of wooden smooth bars.

Inventory can be made independently, but it is better to purchase a set.

First, they build a tower, then each participant in turn takes out a block from below and puts it on top. The move is made slowly, so as not to topple the shaky structure. The awkward member of the team loses, the game for the company begins again.

Hat

Familiar entertainment "Hat": a game for a company with a sense of humor, the makings of pantomime and drawing skills.

Each participant thinks of a more interesting word, writes it on one of ten pieces of paper, which they put in a hat and interfere well.

Then one by one they pull out the papers and try to different ways convey to friends what is written on his scrap. Here the game for the company becomes very funny, the participants try to pantomime, draw, dance so that friends can guess the word. The most artistic participant receives a prize, which must be prepared in advance.

Association

Sometimes games and competitions for an adult company can take place right at the festive table.

For example, “Association”: one of the guests begins, whispers a word into the ear of the guest sitting next to him, for example, “car”.

He whispers his association: “auto”, “taxi”, there are many options.

An entertaining game for the company does not have a winner, at the end it becomes fun when the last association, far from the original, returns to the first participant.

Get to know a friend

Sometimes there is a desire to arrange outdoor games and contests for an adult company, these include the entertainment “Know Me” or “Get to Know a Friend”.

The leader is blindfolded with a handkerchief, in turn they are led to acquaintances sitting in a row. By touch, he knows who is in front of him.

Moreover, the game for the company becomes especially entertaining when all parts of the participants' bodies are felt.

Crocodile

An interesting game for the Crocodile company.

The host secretly tells the word to one of the players, who must portray for everyone what he heard. In this case, you can not point to any similar object or draw something on paper.

This game for the company provides for the skills of gestures and facial expressions.

Cucumber

Often games and competitions for an adult company do not require special equipment.

A cucumber or any vegetable that is on hand will do.

Participants form a circle with their hands behind their backs. They begin to imperceptibly pass the vegetable to each other, from which they slowly bite off pieces.

The goal of the presenter: to determine who has the vegetable, this game for the company always causes laughter. The one who gets caught drives.

Danetka

The game for the company involves guessing a puzzle by the leader.

He receives questions that can be answered "yes", "no" or "doesn't matter", without details.

Sometimes it is not easy to solve the puzzle, with each question the players become more and more interested in this charade.

There is a contact!

Difficult to describe the game for the company in fact turns out to be easy.

The facilitator comes up with a word, reports its first letter.

One of the guests also thinks of a word with the same letter, trying to explain it to the others. When someone guessed what it was about, he shouts "There is a contact!".

If the words of the leader and the player turned out to be the same, the game continues for the company. Players open the next two letters of the word, the fun continues.

Dirty Dancing

Sometimes games and competitions for an adult company can be very spicy, but fun. Guests form pairs and dance on sheets of newspaper or paper laid out on the floor.

If one of the couple stepped foot on the floor, removes the item of clothing. When the game for the company is over, the fully dressed participant is declared the winner.

Fanta

Old games and competitions for an adult company are still in vogue. The host takes a personal item and a piece of paper with his desire from each guest. Everything fits in a hat: the leader, blindfolded, takes out an object and a piece of paper with a desire.

The one who owns the phantom must fulfill the desire indicated on the piece of paper. The game for the company is very exciting.

funny tales

Some games and competitions are good for an adult company, where everyone has a profession.

Participants are invited to retell children's fairy tales in their own professional way.

The game for the company turns out to be fun. The author of the fairy tale that caused the most laughter is declared the winner.

What games and competitions do you know for an adult company? Please share with us in the comments below...

This group of games is creative, intellectual in nature. To participate in them, players need not only strength and dexterity, but also knowledge and ingenuity. Of course, games that require heavy mental labor, after all, in the end, everyone gathered to rest. Therefore, we present games that are basically simple, the main thing in them is not to get confused and show your creative abilities.

"Draw a picture"

To play, you will need a landscape sheet and a pencil. Players are divided into teams. The teams need to portray the animal (the animal determines the leader and informs the first player), but not collectively, but in turn. The first team member draws the head, then closes the place that he drew, leaving only a small piece of the depicted fragment. The next participant continues to draw the animal, guided only by their guesses about who it is. And so it continues until each member of the team puts his hand to this masterpiece. The winner is the team that most closely depicts the animal that the presenter has chosen.

"Reading backwards"

The game can be played by 3 to 8 people. They are offered an excerpt from a poem, and they must read it out loud and with expression in reverse. Whoever does it best wins.

"Semantic analogies"

This game is designed for smart players with a good memory. Players need to remember a proverb or tell a joke that is similar in meaning to the one suggested by the presenter. For example: “Trouble does not go alone”, and in return you can say: “Where it is thin, it breaks there”, etc. The winner is the participant who gave more than other answers.

"Pick it right!"

The meaning of this game is as follows. Teams are given leaflets on which words from known 10 proverbs are written. They need to collect all these proverbs. The game is on time. The team with the most correct proverbs wins.

"Postcard"

In this game, you need to write a postcard to your friends, but you need to do it by certain rules. If the participant began to sign the postcard with a word (for example, “Hello!”), Then the next word must be written with the letter “P”, then with “I”, and so on, based on the letters of the first word first, then the second, and so on. Whoever signs the card the fastest and without mistakes wins.

"Rhymes"

This game is played with a leader. He names the words, and the participants need to come up with rhymes for them. Only words in the singular of the nominative case are counted, for example, “sport” - “cake”, “garage” - “baggage”, etc. Whoever answers incorrectly three times is eliminated from the game.

"The words"

Each of the participants receives a piece of paper on which a table of 8x8 cells is drawn. The host, at his discretion, calls the letters in turn. The game is somewhat reminiscent of a lotto, only letters are used instead of numbers. Each participant tries to fill in his table in such a way that both horizontally and vertically it is possible to read the words in it. The winner is the participant who filled the square completely.

"Find Your Clothes"

The host lines up six participants in a row facing the audience, and invites one more player from the guests to distribute things. A chest with costumes is placed in front fairytale heroes: Santa Claus, Snow Maiden, Pinocchio, Little Red Riding Hood, Goblin and Hottabych. He takes out things one by one and asks:

- What suit?

The players standing behind answer in turn:

- From mine.

Whoever dresses correctly wins.

"More wit!"

The game is designed for two players. For her you will need chicken eggs and a small towel. The players take turns placing the eggs in the towel, but in such a way that the eggs do not touch each other. The winner is the participant who managed to lay the last egg that is not in contact with others. At first glance, the game seems simple, but you are deeply mistaken. In order to be a winner, you need to develop a certain strategy.

"Phenomenal Memory"

The game is played by 2 to 6 players. They are given time to memorize as many items as possible on the table. Then these items are covered with a napkin. Players write down the items they remember on paper. The participant who memorized the most items will be the winner in this game.

"Collect a picture"

For the game, pictures cut into pieces are prepared in advance. These parts are placed in envelopes and distributed to the participants. The task of the participants is to collect the picture before the rest.

"Poet"

In this game, the poetic abilities of the participants are manifested. Words are hung in front of the players, from which it is necessary to compose a poem. Whoever writes the poem first will be the winner.

"Describe!"

The game is played by two teams with an equal number of players. On the table in front of the teams put a bag with a wide variety of items. The players of one or the other team come to the table in turn. They take any item in the bag, but do not take it out, but try to describe it to other players. In this case, the object can be compared with something. The task of the opposing team is to guess the name of the object. The team with the most correct answers wins.

"Pair"

This game is designed for the knowledge of all known couples. The game is played by 2 or more players. They must guess family (or love) couples, such as Romeo and Juliet, Napoleon and Josephine, Kirkorov and Pugacheva and other couples. You can use pairs of athletes, singers, etc. In this game, there is a transition in the event that one of the participants cannot give any answer. Whoever gives the most correct answers will be the winner.

"Change to new way»

Players are asked to remember different fairy tales, and then each team needs to remake a specific fairy tale in a new way. A fairy tale can even change genre and appear in the form of a novel, detective story, comedy, etc. With the help of audience applause, the winner is determined.

"Little theatrical performance"

Players are divided into two or more teams. The task of each team is to stage a Russian folk tale. The team chooses the story itself.

She must play it in front of her rivals. Improvisation is welcome! Opponents must guess the name of the fairy tale.

"Writer"

This is to some extent a test of the male half of the guests for the ability to versify. Each man participating in the game is offered a set of words from which he composes a poem. Words must be connected in meaning.

"Tell me about yourself"

Everyone can take part in the game. Each player is given clear sheet paper and asked to divide it into four parts. Then in the first part of the sheet you need to put one of the proposed letters (P, R, L, S), and in the next part put one of the numbers you like (1, 2, 3, 4). In the third part you need to write any proverb. And in the fourth part, a favorite animal is written. After everything is written, the leader gives explanations: the meanings of the letters are bed, work, family, love; the numbers indicate in which place is what they wrote in the first part. The written proverbs mean the motto of what is written in the first part. The name of the animal is also directly related to the first part, namely: who the participant represents himself.

"Communication with Gestures"

This game is designed for two participants - a man and a woman. They stand facing each other. The leader behind the man unfolds a poster on which a small phrase is written in large letters. The woman, in turn, must show this phrase so that the man can guess it.

"Dialogues"

Pairs take part in the game. They are offered to act out dialogues by roles, for example, between people of different professions, but they come up with the content of the dialogue themselves. You can also suggest acting out a dialogue between the prosecutor (who points out the guilt of the suspect) and lung woman behavior (which leads attempts at seduction), and many other dialogues.

"Remember!"

All guests take part in the game. One participant takes any thing, enters the room and holds it in front of the guests for several seconds, and then quickly removes it. The task of the guests is to remember the thing in the smallest details. The participant who showed the thing asks the guests questions about it. Whoever gives the most correct answers will be the winner.

"Unbelievable but true!"

The participants of the game are divided into two teams. Teams must come up with a fictional story and also prove that this story actually happened. The proof is carried out by providing answers to the opponents' questions.

"Let's make history!"

The rules of the game are as follows: the player writes two sentences on a piece of paper and folds the sheet so that only the last word remains in sight. The next player does the same. The writing of the story ends with the last participant. Then everyone reads the resulting opus together.

"Puzzles"

The participants are divided into two teams. Teams take turns asking each other riddles. Time is given to think about the answers. The team that gives the most correct and funny answers wins.

Let's remember the alphabet!

Participants sit in a circle and take turns saying words of congratulations, but in alphabetical order. For example, let's start with the first letter of the alphabet A: "The stork brings you his congratulations on the birth of your baby!" Etc. Which of the participants cannot come up with a congratulation is eliminated from the game.

A cheerful company gathered together in nature ... What was the reason for the meeting? Birthday, anniversary, alumni meeting, festive corporate party or just a friendly picnic with friends - in any case, this event should not be boring and ordinary. Taking care of a treat that will be especially appetizing on fresh air, the organizer should not forget about entertainment for guests.

Companies are different: both reckless youth and respectable colleagues, but any team will not refuse to have fun by participating in competitions or at least watching them. The main thing is to choose and organize these competitions correctly!

We bring to your attention a large selection of various games and entertainment for outdoor activities among adults. Among them there are mobile, and more calm, and requiring work with the head, as well as harmless practical jokes. Choose those that are more suitable for your guests, you can combine several diverse ones. A festive mood is guaranteed to you long before the start of the meeting: while you are planning and preparing the props, you will involuntarily begin to tune in to a cheerful mood, and at the end of the holiday, the smiling faces of your friends in the photographs will remind you of your talent as an organizer.

Of course, for the winners you need to prepare memorable prizes and souvenirs.

And now - contests for every taste!

Various relay races

One of the most common mobile contests. Still outdoors more possibilities for their implementation. Relay races can be easily adapted to any "story", if the party is themed, for example, pirate, beach, etc.

You can run in turn for anything and with any tasks and obstacles. Here are a few interesting options, which differ from the standard type of running in bags or with the ball between the knees.

"Poured, drank, ate."

On the table for each team there is a glass, a full bottle and a sliced ​​lemon. Participants are divided into teams of 3 people, the first one should, having reached the table, pour a glass, the second one should drink, and the third one should have a bite of lemon. The glass does not have to be hot!

"Lastotrass".

The distance must be covered with fins, looking through binoculars turned upside down. The passage of the track will bring a lot of pleasure to the audience!

"Eyes".

For each team, a circle with a diameter of about 50 cm is drawn. The participants are blindfolded in turn, and they stand in the center of the circle. Task: take 8 steps out of the circle and return back. The team counts steps aloud. The next participant can start the task only if the previous one managed to return to the circle, and not miss or stop at the border - in this case, you will have to repeat! The team with the best eye, whose members completed the task faster than others, wins.

"Ouroboros".

If anyone does not know, this is a snake biting its own tail. Participants become a "train" by holding each other by the waist or putting their hand on the shoulder of the person in front. The first participant (the head of the snake) should try to catch the "tail" - the last participant. More fun to play with large quantity people.

"Transmitters"

This is a kind of relay race in which you need to pass one object to another by different in unusual ways. It is important not only that the object reaches the last participant faster, but also that the condition is correctly observed and the object does not fall.

Different options for what and how can be transmitted:

  • ball under the chin;
  • a stick, holding it with your feet;
  • a book in the armpits;
  • a button on the index finger;
  • holding an egg with your backs or foreheads, lower it to the floor without breaking it (it is better to play on the sand).

Another interesting “transfer” with the host is the “Delicious Bagel” game. Players stand in a circle, the leader is in the middle. In the hands of the players, hidden behind their backs, is a bagel, which they pass around in a circle, and seizing a convenient moment, bite off a piece of it. The presenter must guess in whose hands the bagel is in, or catch the offender “on the hot” - while biting off.

If he did not succeed before the bagel was eaten, a forfeit is due from him! Instead of a bagel, you can take a cucumber.

Team games

Participants can be divided into groups according to different features: for example, captains alternately choose their team members, or boys against girls. Here the winner will be not one person, but the whole team, so the prize for the victory should be either intended for each participant, or be symbolic, for example, a diploma, pennant, ribbons, wreaths of winners, etc.

You can, of course, play any sports game- beach volleyball, football, mini-golf, etc. But no less interesting can be comic contests, competitions, and not only sports ones!

"Wet serve".

Teams are separated from each other by a line (if available, you can use a volleyball or tennis net). In advance, you need to prepare balloons in which a little water is poured (an odd number, preferably 5-7). The balls are thrown into the game one by one.

Players must throw them to the opponent's side, trying to make the service become "wet" not in their half. The game lasts until the last ball, and then the number of puddles is counted. You can play on the beach or just in hot weather. A fun squeal is guaranteed in the girls' team!

"Ninos".

It is more effective if this game is played by young people against girls. The guys will be "rhinos": a "horn" is attached to their forehead - a piece of adhesive plaster pierced with a pushpin. And the girls need to be tied around the waist balloon so that it is located in the area of ​​\u200b\u200bthe most piquant place.

The task is clear: the “rhinos” must pierce the balls, it is impossible to catch the girls with your hands. You can limit the place of the game and the time it lasts (for example, by playing music).

"Sharks of business".

A “poverty line” is drawn or marked with ropes on the ground - two lines at a distance of about 2-2.5 m. “Sharks” will swim in this “river of business”: at first there are only two people in their team, they must hold hands. The task of the rest of the participants is to overcome the “poverty line”. But while they are between the lines, the “sharks” can catch them, and then the participant will join them, extending the “sharks” chain.

"Telepaths".

Each team has 5 people. At the expense of "one, two, three" they must, without agreeing, raise any number of fingers on one hand. And then the rule comes into play: you need to throw out fingers until each team has either the same number of fingers, or different number each player, that is, from 1 to 5. We remind you that you can’t collude out loud! The team that manages to do it first wins.

The competition is able to unite the company and teach to understand each other without words. Another variation of this game is to line up in a certain position in 10 seconds (the presenter counts loudly): by height, by hair color from light to dark, build a triangle, “eight”, “circle inside a circle” ...

"Table".

Each team of 3-5 people led by the captain is given a melon and a knife. The task of each team is to cope with the treat as quickly as possible. The rules are as follows: the captain cuts and distributes, and he himself has the right to eat only the last slice. Instead of a melon, there can be a watermelon, a large apple, a pie.

Conductor at karaoke. You need a leader and two teams. Each team chooses a song that they know well. The host will conduct: thumbs up - singing aloud, down - to himself. The teams begin to sing at the same time, and the leader gives them signals when to sing silently, and when to turn on the voice again. Sometimes it may not happen at the same time. The downed player is out. In the end, the last "singer", the most attentive, will receive the main prize.

Pair games

Of course, only two will not necessarily participate in the game. It means that competitions are based on the interaction or opposition of two participants. But who will be these two - it will become clear during the game!

"Halves".

Couples participate - a guy and a girl. They cling with their elbows, and with their free hands (one of them has the left, the other has the right), they must perform some action, for example, put on mittens, tear the newspaper into small pieces, unwrap 2 candies and treat each other!

"Who is in front of me?"

The host is in the center of the circle of guests, he is blindfolded. The circle begins to move around the leader until he says "stop". Now he needs to approach the person who is opposite and try to find out who is in front of him. You can not introduce any restrictions, this is already a rather difficult task.

But if the company is close, it will be fun to identify a friend or girlfriend ... by smell, not using touch, or just by the hand. If the guess is correct, the recognized takes the place of the driver. If after 2 versions the friend is not identified, the circle rotates again.

The host sits on the rug in the middle of the circle, and in the circle there are guys and girls mixed up. Everyone, except the leader, is wearing a hat. Each girl tells one of the guys a color in the ear, and he tells her the name of the flower. The host announces, for example: White Rose!" If these words are not assigned to anyone, nothing happens, and the leader tries again. If there is only a "White" guy or a "Rose" girl, then they should put a hat on the leader and take his place. But if both are available, then they should try to put their hat on the leader, and if it doesn’t work out, then on the partner.

Who remains in his hat or no hat at all - leads. Spat…

"Duel".

Young people are always happy to fight for the glory of beautiful ladies. The duel will take place on the grass, on the sand or in a shallow pool. For the belt of swimming trunks or trousers of each participant, a long flap of fabric is plugged in the back, each participant has his own color. The rules are simple: you need to be the first to snatch the opponent's flap, not allowing him to snatch his own, and victoriously throw the "pennant" up, to the delight of the fans.

"Bottle Towns".

Teams of men participate in this competition, and the girls will have to be laughing spectators. First you need to build figures for knocking down from wooden blocks, boxes or empty plastic bottles and give them intriguing names. Each team must have the same number of figures (one for each participant).

Then an empty bottle is tied to the back of the participants by the belt of their trousers. The length of the rope is about 50 cm, hanging down, the bottle should not reach the ground. And now you need, swinging the bottle, knock down all the figures without using your hands.

Water games

Very often, companies gather on the beach, by the river or near the pool, combining relaxation with swimming. Many games can be played with the expectation that immediately after them it would be nice to take a dip!

"Shell Princess".

This game must be played on the sand. Together, rake up a large sandy mountain, on top of which lay a large shell or pebble. Then all the participants, sitting around the mountain, begin to slowly rake up the sand in their direction, until the “princess-shell” slides right into the hands of ... the loser.

"Minefield".

One of the participants lies down on the sand, and around him the other players put a pebble. Condition: pebbles should not touch the lying one. He must rise to his feet without hitting a single "mines". Of course, friendly advice is allowed!

"T-shirt for memory".

This is not a competition, but rather just fun entertainment. You will need spray paints and white t-shirts - 1 for each participant. Paint a T-shirt, as fantasy tells, give it to one of the guests (and another participant will give it to you), put it on - and run to take pictures. And from the holiday, a wonderful souvenir will remain as a keepsake!

"Aquagrim".

You can use ordinary gouache. Swimsuit-wearing guests pair up for a "simultaneous body art session". After that - a fashion show of each participant, a photo session and an immediate bath!

For an intellectual company. Not sport alone lively fun

Some people prefer not reckless fun, but games that force you to be smart, logical thinking, quickness of mind, and also with pleasure to develop these qualities in joint games. Well, we have something to offer smart and smart girls!

"Keyboard".

Everyone is standing in a circle. Each is a letter on the keyboard (any, in order). Clap your hands - press the letter. All together clap twice - space. Punctuation marks are not printed. The leader, standing in a circle (he will monitor the correctness), comes up with a phrase for printing (proverb, line from a song, etc.). He commands who will start printing (“From Lena clockwise - they started!”).

If someone clapped out of tune, the presenter asks again “What word are you typing?”, Giving you the opportunity to correct yourself. If the "seal" is lost, it will start again, but without the confused player. The phrase will be able to finish the most attentive (sometimes there are only two of them) ...

"We throw balls and words."

Everyone stands in a circle, passing a ball or other object to each other. When giving the ball, everyone says any noun, and the taker must answer with the appropriate adjective or verb. For example, "Butterfly" - "Bright!" or "Flies!" Giving the ball further, you need to say a new word. Seems easy, doesn't it?

But the leader, standing in a circle, gradually increases the number of balls! So you have to work both with your hands (passing the balls) and your head (inventing words) at the same time, and do it quickly! An excellent training of thinking, besides, very cheerful and reckless.

"What's on the back?"

One participant draws the contours of some simple object (a house, an apple, a fish, etc.) on the back with another finger. Depending on what he felt, the participant tries to show this object to other guests without using words, and they must guess what was depicted on the back.

"Gwalt - encryption."

One of the participants steps aside, while the others take out a card from the envelope, each of which contains one of the words that make up a well-known proverb or a line from a song. Then the participant falls into a circle, where everyone begins to repeat only his word at the same time. In this hubbub, you need to try to make out all the words and put them into the desired line.

Prank games

Most often, the goal of these games is not victory, but the cheerful mood of spectators and participants. The only pity is that they cannot be repeated twice in the same company!

"Ropes".

Longer ropes are thrown over the bush, to the ends of which boxes with prizes are tied (it seems so at first glance). The host announces to the audience that they need to wind their rope around a stick as quickly as possible and get a prize.

The catch is that the guests will wind each other's ropes, only from different ends. And the prizes are tied with completely different ropes, the ends of which are securely hidden.

"Labyrinth".

Several obstacles are installed on the track - a stool, a bowl of water, a rope is pulled. The participant is asked to go through the maze - first, to train and memorize the route, with their eyes open, then they are blindfolded.

Everything is quickly removed from the track, and the participant, under the advice of laughing spectators, overcomes non-existent obstacles.

"Sandpaper".

Men are given a stick, the ends of which are covered with red paint for a length of 5 cm, and a piece sandpaper. The task is to clean the stick of paint as quickly as possible. The game is especially popular after 5 shots.

"Strong breath".

A tennis ball is placed on a stool. Two are called to participate. The host asks them to simultaneously blow on the balloon from different sides. In whose direction he rolls, he lost - the breath must be strong.

After the participants have tried this a couple of times, the facilitator complicates the task by blindfolding the blowers. While they are taking in more air, the tennis ball is quickly replaced by... for example, a plate of flour!

More fun contests for everyone

These are competitive games that do not require division into teams: everyone can participate at the same time. In such games, there may well be a winner who deserves the main prize. The rest are just having fun!

"Sweet Nothing".

You need to take turns saying a kind word to your neighbor. Whoever could not pick up an option that has not yet been heard in 5 seconds is out. The most affectionate - a prize and a kiss to the loser!

"Prize ball".

In advance, you need to inflate a lot of balloons, hide a piece of paper with the word "prize" in one of them. The rest can be empty or filled with water, confetti, etc. Hang balloons all over the place. Guests will pierce them until the prize paper is found.

"Into the piggy bank!"

Each player is given a jar - piggy bank, you can stick identification stickers on them. On the grass, stumps, the path, several handfuls of little things are scattered. Participants must collect bare feet and take it to your “piggy bank” - also, of course, without the help of hands. Who will be "richer"? Shows the end of the game.

Permanent hits

Simple and well-known games, loved by many companies, allowing the holiday to always go with a bang. Although they are not original, many conservatives prefer them to new notions. We will only remind you of some of them.

"A fairy tale is a lie, but there is a hint in it."

This game is always popular not only at adult holidays. It can be safely included in the program of outdoor games for children.

Each participant receives a role (pulls it out by lot) and some element of props. Then the facilitator begins to read the text of the tale, and everyone plays the role to the best of their imagination. Texts can be invented by yourself or found on the Internet, the main thing is that the words-names of roles in the fairy tale occur as often as possible.

It is especially interesting when there are many participants, and the distribution of roles is non-standard. Let them be received not only by the prince and princess, but also by the "horse" on which the prince rode, or the "balcony" on which the princess dreamed.

"Crocodile".

To show a certain word, song, movie without using speech ... What could be more exciting? It is better to play in teams so that one comes up with a riddle for a player from the other team, and he plays pantomime in front of his “friends”. You can prepare riddles in advance by writing them on cards, and pull them out at random.

Fant can be taken for losing in any previous contest or just take one thing from the players. Often, a hyped bottle is used to determine who to do the task. Well, the tasks themselves are in abundance on the Internet.

You can purchase ready-made Fanta for Adults sets on various topics, including frivolous ones, for every taste!

Mafia is a game of all time, suitable for both indoors and for a picnic.

You can come up with a lot of interesting things when going to an open-air meeting. As you can see, it is not at all necessary to turn it into an ordinary barbecue. Let it be fun and extraordinary.

To memorize the most interesting moments take care of the photographs. It is best to invite a photographer - after all, any guest, even if he is a maestro of the camera, will also want to participate in competitions. Choose, organize and have fun to the fullest!

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They are given Balloons. At the command of the host, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. At opposite wall hall 2 chairs. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and pick up a fallen ball without outside help also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

A train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously ran the risk of becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout "and I" if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but better company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run into different sides looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words "The ball is mine!". If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … etc.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Beginning with simple words and concepts, such as "car", "house", and ending complex concepts, titles of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the driver. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the driver, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
Playing the game on younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game very captivating and captivating children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - right hand counselor, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, and so on.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

When the table is going good company, the party promises to be boring!

But the guests drank and ate ... talked last news from the life of their loved ones and the country as a whole ... they danced ... and some prepared to get bored ... But it wasn’t there!

Good hosts always have in stock something that will not only disperse boredom, but also bring the guests of the holiday together, and will also be remembered for a long time by fun and humor - these are, of course, various contests.

They are very different:

  • mobile (with and without objects),
  • musical,
  • drawing,
  • verbal, etc.

Today I will introduce you to those that can be carried out without leaving the table.

NOTE! They can be performed in different options, change the rules, add items, increase or decrease the number of participants - in a word, be creative in compiling a program of fun and funny table competitions for an adult company sitting at the table.

We start with a simple one - what is at hand (literally and figuratively!)

"The Alphabet Beside Us"

The facilitator calls any letter of the alphabet, except four Y-Y-L-b(you can also agree on the exclusion of the letter Y).

Players in a circle call objects-products-things that begin with this letter, which are directly next to them and which can be reached or touched.

Option! - add adjectives to the list of nouns: B - incomparable salad, incomparable lipstick (from a neighbor), endless macaroni, C - pretty vinaigrette, sugar cake ...

The game goes on until the words are exhausted. The last one to call wins.

And here is another game with letters.

"Burime in order"

Starting with the first letter of the alphabet, the players come up with a mini-congratulation (depending on the occasion of the audience) or simply sentences that are appropriate for this holiday.

The phrase should begin first with the letter A, the next with B, then C, and so on. It is desirable that funny phrases be invented, such as:

“It’s great that we are here today!”
- It used to be...
- That's …
- Lord...

Attention! The sequence of letters in the alphabet and the meaning of the invented sentences are also important here. It is clear that some letters (b-b-s) are skipped.

The winner is the one who came up with the funniest phrase. Decided by unanimous vote.

The alphabet was - it's up to the verses!

"What's in the package, tell me!"

If there are craftsmen at the table to compose poetry (the level of poetry, of course, will be taken into account, but here the main thing is different), then offer the next competition.

A few psychics are given one item, which is packaged in an opaque cloth-box-bag. They should quietly consider what they got and compose a poem about the subject. Guests listen and guess.

Important! You can’t name what is hidden, you can only describe the purpose in verse, appearance

The writer of the longest and most original work wins.

Everyone loves stories!

"Modern fairy tale"

Inventory: pieces of paper, pens.

The players are divided into two teams. Usually they are divided according to the principle “we sit next to each other”. Each chooses for himself (option - the driver appoints) a profession. For example, cooks and truckers.

After 5-7 minutes of preparation, the teams should voice any fairy tale they choose (an option assigned by the driver) in a modern way, using professional vocabulary and terminology.

For example, the tale of a brave cook begins with the words: “Once upon a time my grandmother had a piece of ham for two and a half kilos ...” We advise the compiler of the program to come up with starting phrases in advance for the different professions of the participants.

Everyone has fun! Prize for the winning team: sweets, a bottle of champagne for everyone ...

Try it too! Teams do not play, but individual participants. Then more time is given for preparation, and it will be easier for the guests to single out the winner.

Beloved by everyone since childhood "Spoiled Phone"

Here is what more people, all the better.

The driver (or the first person sitting) thinks of a word (phrase), writes it down on a piece of paper (for the purity of the experiment!))) And passes it along the chain, whispering in each other's ears.

Everyone remembers to whisper quietly and as close as possible to what they heard. The latter speaks the word aloud.

The funny begins at the moment when, with a mismatch between “input-output”, “showdowns” begin - at what stage, for whom, what went wrong.

Robot YES-NO

The driver prepares cards with the names of animals in advance and announces that the guests will guess them, asking any questions that he can answer only with the words YES-NO (in extreme cases, “I can’t say”).

The game continues until the animal is guessed, and the host shows the card with the correct answer.

Questions can be about wool (whether short or long), about legs, paws, about whether there is a tail (fluffy or smooth), about claws, neck, about what it eats, where it sleeps, and so on.

Game option! It is not an animal that is guessed, but an object. Then the questions will be about size, color, appearance, purpose, presence in the house or on the street, the ability to pick it up, the presence of numbers, the presence of electricity in it ...

Another variant of the game is frivolous. You can guess items from a men's or women's wardrobe, underwear, or for the most daring - from an assortment of adult stores.

paper contests

And here's another game where the funniest thing is also a mismatch.

chipmunk speaker

Props:

  • nuts (or orange, or bun),
  • paper,
  • pen.

Those sitting at the table are divided into pairs: “orator” and “stenographer”.

The “orator” puts nuts (orange slices, a piece of bread) in his cheeks so that it is difficult to speak. He is given a text (poetry or prose), which needs to be pronounced as clearly as possible (as far as the contents of the “cheek pouches” allow). The "stenographer" is trying to write down, as he understood, what he heard. Then compared with the "source".

The couple whose "transcript" is the most correct wins.

Option! One “speaker” is selected, and everyone writes down.

"Explain in 30 Seconds"

  • pens / pencils according to the number of players,
  • small slips of paper
  • box/pouch/hat.

We play like this:

  1. Guests are divided into pairs. It is possible by lot, it is possible at will, it is possible in the neighborhood at the table. Each pair is a team.
  2. Players receive pens/pencils and sheets of paper (each has several - 15-20).
  3. Everyone writes 15-20 (specify this in advance with the players) of any nouns that come to mind: on one sheet - one noun.
  4. Sheets with words are hidden in a box / bag / hat.
  5. First, the first pair-team plays: they take turns pulling out sheets of words and must explain to each other the word that they came across, but in no case naming the noun itself.

For example, the word “cart” is a cart drawn by horses, “frying pan” is a pancake baker.

After the first word is guessed, you can get a sheet with another.

Everything is given 30 seconds. You can agree on a minute - depending on the state of the company)))

How many words the team guesses, so many points it will receive.

Then the turn passes to another pair of players.

The time limit makes this competition spectacular, loud, noisy and fun!

The team that guessed the most words wins.

Fun table contests with answers

Prepare: a box with pieces of paper in it, on which various questions are written.

Attention! In winter, they can be made in the form of snowflakes, in the summer in the form of apples, in the fall in the form of colored leaves, in spring it can be flowers.

We play like this:

Everyone takes turns pulling out paper sheets with questions and answering them not only as truthfully as possible, but also funny.

Questions might be:

  • What was your favorite toy as a child?
  • What vacation do you remember the most?
  • Have New Year's wishes ever come true?
  • What was the funniest thing that happened to you as a child?
  • What's the funniest purchase you've ever made?
  • If there is an animal at home, what funny incident can you remember (what he ate)?
  • What did you dream about as a child and did it come true?
  • What's the funniest prank you can remember?
  • Do you love your housemates and why?

Questions for the story can be very different, taking into account the degree of frankness of the company.

The winner is the one whose story will please the most guests.

Are you asking? I answer!

Let's cook:

  • question cards,
  • answer cards,
  • 2 boxes.

We play like this.

Questions are in one box, answers are in the other.

The players sit down, if possible, alternating: man-woman-man-woman ... So the answers will be more interesting!

The first player takes out a card with a question and reads it aloud to his table neighbor.

He takes, without looking into the box, a piece of paper with an answer and also reads it out.

Quite funny sometimes it turns out coincidence question-answer)))

Questions can be as follows (it is assumed that the company is close and everything is “on you”):

Do you like watching horror films?
— Can you say that you like to go shopping? (it doesn't matter if it's a man or a woman)
- Are you often hungry?
Can you look me in the eyes and smile?
What do you say when you step on people's feet in transport?
- How do you react to experiments in the clothes of girlfriends?
- Tell me, do you like me?
— Do you often knock on the door at night?
— Is it true that your husband/wife likes to look at other people's women/men?
Do you like to bathe in the moonlight?
Why are you smiling so enigmatically?
- Is it true that you preferred to go to the village, and not to the Maldives?
— Why do you sometimes travel in public transport without a ticket?
Have you ever read thick books?
- In an unfamiliar company, you can easily find mutual language with guests?
- Are you a fan? exotic cuisine?
- How often does alcohol appear on your table?
"Can you fool me right now?"
— Do you like to walk on the roofs of your native city?
Why are you afraid of small dogs?
- As a child, did you climb to the neighbors for raspberries?
- If the phone rings now and they say that you won a trip to the sea, would you believe it?
- Do people like your cooking?
Why are you afraid to drink milk?
Do you like to receive gifts?
— Do you like to give gifts?
- Do you want a drink right now?
Do you rest a lot at work?
Why did you ask for my photo?
- Do you like to eat meat products?
Are you a very temperamental person?
— Why do you eat marinated bread crusts on Sundays?
Can you lend me a thousand dollars right now?
— Do you often wink at strangers in transport?
Do you like to take a bath in clothes?
Do you really want to answer my question now?
— Do you like to dance with married men/women?
- Why did you say that you need to eat a lot at a party?
Have you ever woken up in an unfamiliar bed?
Why do you call throwing a stone from a balcony at passers-by your favorite sport?
— Do you often shift your work to others?
— Why do you like to watch striptease so much?
— Do you like to have a delicious meal at a party?
- How often do you meet on the street?
Do you fall asleep at work?
Why do you hide your age?
- Do you snore at night?
— Do you like fried herring?
Have you ever run away from a policeman?
Are you afraid of taxi drivers?
Do you often over-promise?
Do you like to scare others?
- If I kiss you now, your reaction?
— Do you like my smile?
- Can you tell me your secret?
— Do you like to draw?
Why do you often take time off from work?

Sample answers:

“I can't live a day without it.
— How can I do without it?!
- Only on your birthday.
- When not at home, why not.
“I won't tell you now.
- Not now.
- I'm embarrassed to say anything now.
Ask my husband/wife.
"Only when I'm well rested."
Yes, but only on Mondays.
Don't put me in an awkward position.
“I have loved this business since childhood.
- Well, yes ... everything happens to me ...
“I can rarely afford it.
- Yes, I am capable / capable of anything for you!
If I rest, then yes.
- Who doesn't?
I will tell you about this a little later.
— Fortunately, yes.
- If they ask me very much.
“In our time, this is not a sin.
"Do you really think I'm telling the truth?"
- as an exception.
— After a glass of champagne.
- So I told you the truth now!
- This is my cherished dream.
Let's dance better!
- Unfortunately no.
- This is my passion!
I'll tell you about it when you give me your phone number.
- With great pleasure!
- I blushed (a) - this is the answer.
- And I'm proud of it.
My years are my pride.
- I can't stand it.
How dare you ask me about this?
“Only if they pay me.
How can you miss such an opportunity?
- Only in the morning.
— It's quite simple.
If I get paid.
— But how else?
- By itself!
“I will only talk about it face to face.
- Exclusively on holidays.
— How wonderful it is!
- They told me it was good.
“Only in good company.
I consider this a political issue.
"Who do you take me for?"
- And you guessed it.
- Let me give you a kiss.
Only when no one is watching.
- You're embarrassing me.
- If there is no other way.
"And you've been trying to ask me about this all evening?"
“And at least now I can tell you the same thing.

Two truths and a lie

This fun competition at the table for an adult company does not require preparation. Best suited for a company where the participants do not know each other too well.

Each player must say three statements or facts about themselves. Two true, one false. Listeners vote to decide which one is false. If they guessed correctly, the player (liar) wins nothing. If you don't guess right, you get a small prize.

Option - everyone writes down their statements on the sheets, marking the false ones, give them to the host (party host), and he reads them out in turn.

One more?

Several competitions for a drunk company that wants to become even more drunk.

Find the crocodile

This game can be played in the process of other games, as an additional one. It, in fact, lasts the whole evening, but at the very beginning it is necessary to tell the guests its rules.

At some point in the party, the host secretly passes a clothespin (crocodile) to one of the guests (“hunter”), and he must attach it imperceptibly to the clothes of a “victim” chosen by him (or put it in a lady’s purse or in a man’s jacket pocket). Then he gives a sign to the leader that the task is completed.

As soon as the clothespin has found a new owner, the presenter says “The crocodile has escaped! Who did he go to?" and aloud starts counting from 10 to one. The guests are looking to see if they were the target of a prank.

If within 10 seconds of the countdown the "victim" finds a lurking "crocodile hiding in a bag or clinging to the collar" - the "hunter" drinks a penalty glass. If it does not find it, the “victim” must drink.

You can limit the search area (the crocodile clings only to clothes) or give more time.

Drinking alphabet chain

For the competition you need: glasses with your favorite drinks, memory for names and knowledge of the alphabet.

The game goes around. The first player says the first and last name of the celebrity. The next one must also name a celebrity whose name begins with the first letter of the last name of the previous one.

To make it clearer, see an example:

The first player chooses Cameron Diaz. The second Dmitry Kharatyan. Third Hugh Grant. Fourth George Vitsin. Etc.

You can name any famous persons, politicians, actors, athletes. A player who cannot find the right name within 5 seconds (approximately) must drink his glass. Then the glass is filled, and the move passes to the next player.

The longer the game lasts, the more difficult it is to pick up new names (you can’t repeat yourself), the fun and the company are rapidly gaining degrees.

Insert your five cents

The organizer of the competition needs to prepare leaflets with phrases that are far in meaning from the theme of a feast or birthday. Give each of the guests a card with a phrase at the very beginning of the party.

Phrases can be:

The task of each participant is to insert “his” phrase into the conversation so that others do not understand that this is a phrase from a piece of paper. After the player has spoken his phrase, he needs to wait a minute, after which he says “Win!!!” During this time, any other guest who, during the conversation, suspects that a phrase from a piece of paper was spoken, can try to convict the player. He must repeat the phrase he thinks was used. Of course, there is a chance that he will not guess.

If the accuser is mistaken, then he drinks a “penalty glass”. If you guessed right, then a penalty is awarded to the one who was caught using the phrase from the sheet.

Guess the brand

If the name of the company is included in the slogan, then you can abbreviate it. For example: Who goes where, and I (to the savings bank). This slogan is included in the retro section of our list. In a young company, you can at least invite guests to guess whose advertising slogan it might be. You can come up with clues or multiple answers.

For example: Who goes where, and I ... (at VDNKh, to Moskvoshveya, to get married, to Sberbank).

Find your soul mate

If there are about half of the women and men in the company, then you can play this game. Although, it is suitable, with some degree of conventionality, in other cases.

To do this, you need to prepare in advance small cards on which to write the names of famous couples. One name per card. For instance:

  • Romeo and Juliet;
  • Alla Pugacheva and Maxim Galkin;
  • Dolphin and mermaid;
  • Twix stick and Twix stick;
  • Angelina Jolie and Brad Pitt...

Each guest receives a card with a name - this is his "image".

Task: everyone must find their soul mate by asking the rest of the guests in turn questions that can only be answered with “yes” or “no”. Direct questions like "Is your name Angelina?" or "you are Brad's wife"? prohibited. Allowed questions like "Do you have children with your soul mate?"; “Are you and your significant other married?”; “Do you and your significant other live in…?”

Those who find their soul mate by asking the minimum number of questions win. The more couple cards you have, the better. Since only half of the guests will play in the first round (when they find their soul mate, she loses the opportunity to look for hers). Therefore, after the first round, new cards are dealt and the second round goes.

Option: in the first circle they are looking for a half of a woman, in the second a man.

Do you have..?

This game is suitable for a large company and for celebrating a variety of holidays.

The company is divided into two teams with an equal number of participants. We must try to have the same number of women in each.

The host, starting with the words “Do you have ...?”, Reads out a list of things you are looking for. Members of each team need to find this thing and show it to the leader.

Team members search in pockets and purses, finders show the item they are looking for, the team gets a point for each item found. For one item named, the team gets only one point (no matter how many five thousandth bills the team members have, the team can only get one point for the item with a bill).

So, do you have with you..?

  • banknote of 5000 rubles;
  • Notebook;
  • photo of the child;
  • mint chewing gum;
  • sweetie;
  • pencil;
  • keychain with at least 7 keys;
  • penknife;
  • 7 (or 5) credit cards per person;
  • a trifle in the amount of at least 95 rubles (for one person);
  • hand cream;
  • flash drive;
  • nail polish;
  • shoe sponge...

The list of things can be arbitrarily supplemented.

Play, have fun with the guests at the festive table!

Do not forget that each competition can be creatively redesigned for your company.

Let this day be remembered by your friends not only the most delicious meals, but also the most fun and cool contests.

Eat! Drink! And don't be bored!

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