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At the beginning of the month, we already remembered about, but the more of these puzzles, the better. After all, having solved a certain rebus once, it is already boring to return to it a second time. It is good that the rules for compiling them are easy, although inventing really interesting works will require imagination and developed spatial and logical thinking. From the game developer REBUSES+"The necessary skills are clearly there, since the riddles in it turned out to be unusual in places, sometimes funny, there are devilishly complex, although with a simple answer, and this is only part of the features of the novelty. But let's talk about everything in order.
The first launch of the application surprised me because of the unusual design of the interface. He reminded me, although the game looks harmonious against the background of the flat interface of iOS 7.
The puzzles themselves are made in the same cheerful and colorful style. By the way, there are nine levels in the game with 12 puzzles each, but in the future the developer promises to add new puzzles.
I really hope so, because the work in REBUSES + really delivers. Um… what do they deliver? They deliver positive emotions, strain the brain in a good way, make it work in an unusual mode and look at bright and colorful pictures from an unusual angle. Puzzles in this case unique visually and often ideologically.
Moreover, the developer approached the creation of content with humor, which can be traced in the puzzles themselves:
As for the complexity of REBUSES+, this game is not for kids, but for teenagers from 12 years old and older - just right. Naturally, the adult brain up to the age of 120 inclusive will also take the toy in full. Moreover, the gameplay is universal: you have 10 free minutes that have nothing to do - run "Puzzles +" and the time will fly by. If you have to be bored for an hour, then in this case the game will help out and allow you to spend time with benefits for the brain.
The application mechanics are simple. For each guessed puzzle, you will earn points and coins. The former are useful in the Game Center - show off your achievements to your friends, the latter allow you to get a hint or open the word right away. If desired, coins can also be bought for real money.
A new level opens after at least nine puzzles out of 12 have been solved in the previous one. Or you can open everything at once by paying 33 rubles.
Among other features, I would like to highlight the presence of detailed game statistics and a little help.
The toy is made simply, but stylish and unusual. There is not enough light music that helps to warm up the convolutions, but otherwise everything is fine, if not excellent. Ready to go beyond the usual and pump your brain? Then feel free to download REBUSES+ and have fun in your spare time with benefit.
Rate.
Rebus is a logic game in which you have to guess the answer from the picture. The latter depicts objects, animals and plants, letters and numbers. Their relative position matters. Even for fidgets, puzzles can be an exciting activity if presented in a playful way. For example, you can offer to teach a child how to solve spy ciphers.
And from the simplest picture puzzles for preschool age to get to relatively complex ones. We assure you: if your child gets carried away and learns to turn on logical thinking, over time you will already learn from him how to solve riddles in pictures.
Puzzles are invented on a huge variety of topics. The main thing is that every word, letter and object that serves as an answer to the picture should already be familiar to the baby.
If you are interested in puzzles, then most likely you know the advantages of these logical puzzles. They develop memory, ingenuity, speed of thinking, the ability to navigate the situation and apply the knowledge already gained.
To teach a child of 6-7 years old how to solve tasks correctly, first explain the rules to him. No need to insist that he remember everything at once. Chances are you don't even know them all. It is better to explain one or two a day and reinforce them with thematic tasks. The latter can be printed (more convenient for outdoor activities) or shown from the monitor. In the next lessons, it is also better not to offer too much material. It is important to explain to the child that he first needs to correctly identify and name the object shown in the picture. And only then apply the rules in relation to this word.
So, let's read the basic rules! In particular, we will define what a comma, a strikethrough, an inverted object and other subtleties in pictures mean.
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Most often, several rules are used simultaneously in puzzles. It is believed that at 6-7 years old children are already familiar with the letters, they clearly know their names. If a younger student has not yet encountered commas, teaching him a new icon will not be particularly difficult.
Children 6-7 years old and less perceive the material much better in relation to some memorable event. Riddles about animals will be solved with delight if you offer them to your child the day after visiting the zoo. A first-grader girl who is eager to enter a music school will be interested in musical puzzles. And a child, a boy impressed by the planetarium, will like pictures about space.
When giving children a task about birds or animals, make sure that he has already come across such names of animals, and also understands everything that is shown in the picture.
Who is the sweetest for a child, if not mommy! And who does he happily meet every time, except for mom and dad? Children will love to recognize and guess grandmother, grandfather, sister and other relatives in encrypted pictures. Print or draw colorful pictures and start having fun while teaching your child!
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Puzzles about work, health, sports, professions and many others can be used as thematic game aids. In the graduation group of the kindergarten, the first grades of school or at home, are classes or conversations planned on one of the topics? A riddle in the form of a picture will allow you to learn the material better than an ordinary faceless story. Kids will be interested in non-standard presentation of material.
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Fairy tales with familiar characters, modern or classic cartoons are an inexhaustible storehouse of inspiration. If the child is not very interested in logical riddles, you can try to captivate him by guessing his favorite characters. There are many more mysteries on this topic than are given as an example. Knowing the interests and favorite fairy tales of your child, you can create puzzles in the form of applications yourself.
The mystery of puzzles.
Rebus (from Latin"rebus" - “with the help of things”), the representation of a word or syllable with the help of an image of an object, the name of which is consonant with the presented word or syllable. Simply put, this is a riddle in which the unraveled words or expressions in the form of drawings are combined with letters and some other signs.
Several puzzles can be combined in one drawing or as a sequence of drawings in order to make up a phrase or sentence. In literary puzzles, letters, numbers, musical notes, or specially arranged words are used to compose sentences. Compound puzzles include pictures and letters. Rebuses can convey the direct meaning of words, mainly to inform or instruct illiterate people, or deliberately hide their meaning in order to inform only the initiates, or when used as a riddle and entertainment.
An early form of the rebus is found in pictorial writing, in which abstract words that are difficult to depict were represented by images of objects whose names were pronounced in a similar way. Such puzzles are similar to the hieroglyphs of Egypt and the pictographs of early China. Images of rebuses were used to convey the names of cities on Greek and Roman coins, or to represent family names in the medieval age.
The history of puzzles :
The first puzzles appeared in France in XV century. Then it was a farcical performance on the topic of the day. In an allegorical form, comedians ridiculed the vices and weaknesses of the powerful of this world, told "about the things that are happening." Over time, the nature of the rebus has changed. A rebus began to be called a pun built on a play on words.
Around the same time, the first drawn puzzles appeared. Initially, they literally illustrated well-known phraseological turns, later more complex variants appeared.
IN XVI century, drawn puzzles become known in England, Germany, Italy, but in none of these countries have they been widely developed.
Professional artists took part in their design. The first printed collection of puzzles compiled by Etienne Tabouraud, appeared in France in 1582.
In Russia, puzzles appeared later - in the middle XIX century, the first puzzles appeared on the pages of the magazine "Illustration" in 1845. Puzzles drawn by the artist were very popular Volkov in the Niva magazine. In the future, a special magazine "Rebus" began to appear.
About the benefits of solving puzzles :
“We know a lot of serious people,” one of the magazines wrote, who gladly devote hours of leisure to solving puzzles and especially recommend this activity to young people as a distinctive gymnastics for the mind ... ". It also hones ingenuity, develops the ability to bring the work begun to the end, and contributes to the activation of people's communication.
Riddles for children have many positive aspects:
Types of puzzles .
Rules for solving puzzles :
Rules for compiling puzzles :
1. The names of all the items depicted in the rebus, are read only in the nominative case And singular. Sometimes the desired object in the picture is indicated by an arrow.
2. Very often, the object depicted in the rebus may have not one, but two or more names, for example, “eye” and “eye”, “leg” and “paw”, etc. Or it may have one general and one specific name, such as "tree" and "oak", "note" and "re", etc. You need to choose the one that makes the most sense.
The ability to identify and correctly name the object depicted in the figure is one of the main difficulties in deciphering puzzles. In addition to knowing the rules, you will need ingenuity and logic.
3. Sometimes the name of any subject cannot be used in its entirety - it is necessary drop one or two letters at the beginning or end of a word. In these cases, a conventional sign is used - a comma. If a comma is to the left of the figure, then this means that the first letter must be discarded from its name, if to the right of the figure, then the last. If there are two commas, then two letters are discarded accordingly, and so on. For example, a “collar” is drawn, only “whirlpool” needs to be read, “sail” is drawn, only “steam” needs to be read.
4. If any two objects or two letters are drawn one into the other, then their names are read with adding the preposition "in". For example: "v-o-yes", or "not-v-a, or" v-o-seven":
In this and the following five examples, various readings are possible, for example, instead of"Eight" can be read "SEVEN", and instead of "water" - "DAVO" . But there are no such words! This is where you should come to the rescue. ingenuity and logic.
5. If any letter consists of another letter, then read from adding "of". For example: “from-b-a” or “vn-from-y” or “f-from-ik”:
6. If there is another letter or object behind any letter or object, then you need to read with adding "for".
For example: “Ka-za-n”, “za-ya-ts”.
7. If one figure or letter is drawn under another, then you need to read from adding "on", "above" or "under"- choose a sentence that makes sense. For example: “for-on-ri” or “under-at-shka”:
The phrase: "Tit found a horseshoe and gave it to Nastya" - can be depicted as follows:
8. If another letter is written for any letter, then they read from adding "by". For example: “by-r-t”, “by-l-e”, “by-i-s”:
9. If one letter lies next to another, leaning against it, then they read with adding "y". For example: "L-u-k", "d-u-b":
10. If in the rebus there is an image of an object drawn upside down, then its name is needed read from the end. For example, a “cat” is drawn, you need to read “current”, a “nose” is drawn, you need to read “dream”.
11. If an object is drawn, and a letter is written next to it, and then a letter is crossed out, then this means that this letter is necessary discard from received word. If there is another one above the crossed out letter, then this means that you need it replace the crossed out. Sometimes in this case an equal sign is placed between the letters. For example: "eye" read "gas", "bone" read "guest":
12. If there are numbers above the picture, for example, 4, 2, 3, 1, then this means that read first the fourth letter of the name of the object shown in the figure, then the second, followed by the third, etc., that is, the letters are read in the order indicated by the numbers. For example, a “mushroom” is drawn, we read “brig”:
13. If two numbers are shown next to the picture with arrows pointing in different directions, then the word must interchange the letters indicated by the numbers. For example, "castle" = "dab".
14. The use of an arrow going from one letter to another also serves to indicate the appropriate substitution of letters. Also, the arrow can be decoded as preposition "K". For example, “The letters AP go to FIR-tree” = “DROPS”
15. When compiling a rebus, Roman numerals can also be used. For example, "forty A" read "forty".
16. If any figure in the rebus is drawn running, sitting, lying, etc., then the corresponding verb in the third person of the present tense (runs, sits, lies, etc.) must be added to the name of this figure, for example"u-runs".
17. Very often in rebuses, individual syllables “do”, “re”, “mi”, “fa” are depicted with the corresponding notes. For example, the words written down in notes are read: “do-la”, “fa-sol”:
Since not everyone knows the notes and the position on the stave, we give their names.
Other signs are possible in rebuses: names of chemical elements, all kinds of scientific terms, special characters: “@” - dog, “#” - sharp, “%” - percentage, “&” - ampersand, “()” - brackets, “ ~" - tilde,« :) » - emoticon, "§" - paragraph and others.
In complex puzzles, the listed techniques are most often combined.
"The red maiden sits in a dungeon, and the scythe is on the street"
puzzles is a means of increasing information culture. With self-compilation of puzzles, information search skills, creativity, and intellectual abilities develop.
An interesting game with words, called a rebus, has its own rules. Without their understanding, it will not be possible to enjoy guessing riddles. By the way, the word "rebus" is a synonym for a riddle. It came into our language from the Latin expression: "Not with words, but with the help of things." This parlor game used to be very popular.
We can say that the rebus is an encrypted word. The task contains pictures, letters, punctuation marks. How to make puzzles and how to guess them? Let's get acquainted with the basic rules:
Knowing the rules, it is easy to figure out how to make puzzles:
To encrypt this word, we use the parts of the word "to" and "mouth". The second component can be depicted using a picture. For example, find a close-up of a face and circle the mouth on it.
The words "company", "dart" and "cake" are composed according to the same principle:
In the latter case, the picture with the image of the mouth will be upside down.
Not everyone can draw, so we will limit ourselves to letter puzzles. The task is as follows: "Make a rebus for one of the following words: warrior, bath, raisins, underground, whale."
Using the letter cipher, we get:
To make it not so easy to solve the problem, you can practice how to make puzzles in different ways. Commas and drawings will help here. Indeed, in addition to guessing the word in the picture, you need to know how it is spelled correctly in order to remove or replace the letters in it.
It is better to use the simplest pictures here so that anyone can understand what is shown. For example, it can be the sun, a tree, a house, a person, a horse, a cat. They will not be difficult to find or draw.
Task: “Make a rebus in different ways: “window”.
Solution, 1 way:
Solution, 2 way:
Solution, 3 way:
Solution, 4 way:
When you need to make several puzzles, it is better not to rely on memory and write down the answers. They can be placed next to the encrypted word, but upside down. The task is simplified by the fact that the answers do not need to be drawn.
In order not to mix up tasks and answers, you can place each task on a separate card. Then on its reverse side you can write the answer.
There are many words in Russian that can be broken down into shorter words. This should be taken into account when preparing cards. After all, you can stick images on them.
How to make puzzles is up to you. But the time spent on their solution will be a useful developmental lesson and pleasant entertainment. Play puzzles with your children.
The comma to the left of the word indicates the number of letters to remove from the beginning of the word.
It was "SYRINGE" became "PRITS".
The inverted comma on the right is the number of letters to remove from the end of the word.
It was "PALMA" became "PAL".
If there are crossed out letters above the word, then this means that they need to be crossed out. If there are several such letters in the word, then all of them are crossed out.
It was "TABLE" became "ST".
Sometimes crossed out numbers of letters from the beginning of the word are displayed. It is necessary to cross out only the letters with the corresponding serial number.
It was "Executioner" became "Crying".
To replace letters inside, use an equality of the type I \u003d E, which means that all letters I should be replaced with E. If an equality of the type 2 \u003d P is indicated, then the second letter should be replaced with P.
It was "NET" became "SAKOK".
A line like 2,4,6,7 means that only letters 2,4,6 and 7 must be used from the word.
It was "ALARM CLOCK" became "GO".
An inverted picture means that the word must be read from right to left.
It was "MOLE" became "TORK".
When encrypting, the image outline structure is often used.
The letter "X" is contained in the letter "O", we get x-in-o, i.e. "HVO". There may be a reverse option in-o-x, i.e. "VOH". Depending on the meaning, one or the other is chosen.
Or another image outline structure.
The letter "I" is under "H", we get under-n-I, i.e. "UP". There may be another option i-under-n, i.e. "Japod". Or n-over-I, i.e. "NNADYA". Depending on the meaning, one or the other is chosen.
EXAMPLE OF SOLVING ONE REBUS
The first word is "CIRCLE". The second word is "DEER", we remove the first letter, we get "LAZINESS". The third word is "NET", we replace "H" with "K", we remove the first two letters and the last one, we get "KO". We connect all three words and get "ROUND".
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