Games, quizzes, competitions in the camp for children. Competitive and entertaining game for the summer camp "Merry Mosaic

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Voice.
Dear public!
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1st leader.
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Presenter 1. Hello, dear friends!

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Presenter 2. (Against the background of space music)

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1 leader. 2014 is the year of the Russian language. Russian language, native language Russian people is state language within the territory of Russian Federation, official language states, the language of science, industry and, of course, culture. Since on...

Irina Volkova
Competitive and entertaining game for the summer camp "Merry Mosaic"

Competitive and entertaining game for summer camp

« Merry Mosaic» !

Leading:

Good afternoon girls!

Good afternoon boys!

Good afternoon dear teachers.

We are glad to welcome you to competitively - entertaining game « Merry Mosaic» !

But, like any game, we have our own rules.

So what can and can't be done?

I will name these rules, and you will show them. Deal?

Throughout the game can:

stomp and clap! (hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with a whistle!

girls - squeal!

you can blow kisses to each other!

to wave hands!

And just greet each other!

You have understood the rules, and now you need to decide on the teams, so I invite 5 from each squad (3) girls and 4 (3) boy.

Finally, it's time for you to introduce our esteemed jury:

1 contest. A modern girl has sufficient knowledge of men's and women's perfumes, hygiene items, decorative cosmetics. Therefore, the first contest for girls is called "Identify an object by smell". From each squad 3 (2) girls

Participants need to determine with their eyes closed the proposed subject:

1. Toothpaste.

2. Laundry soap.

3. Women's cream.

5. Lipstick.

6. Women's Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Cream for shoes.

13. Mascara.

At the end competition summed up.

Leading. Well, the girls coped with this task, but will the boys cope? Our next the contest is called"Tell me what it is?"

(For example : milk - drink; crucian - fish)

1. Carp (a fish). 11. Rooster (bird).

2. Persimmon (the fruit). 12. Hazelnut (nut).

3. Beans (vegetables). 13. Cucumber (vegetable).

4. Cherry (berry). 14. Kiwi (berry).

5. Rice (groats). 15. Morel (mushroom).

6. Capelin (a fish). 16. Coconut (nut).

7. Millet (groats). 17. Koumiss (drink).

8. Tea (drink). 18. Turnip (vegetable).

10. Tomato (vegetable). 20. Kissel (drink).

Leading. Next competition for counselors, he is called

"Ball"- at my signal, the counselor inflates a balloon of a certain size (according to the model, ties it, puts it on a chair, sits on it sharply so that it bursts (Whoever bursts the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so our next village cannot do without a cow. the contest is called“My farmstead, or how much I love my cow!” Let's see how our participants can milk a cow. Bye music is playing"to milk" as much milk as possible. The participant with the highest "milk"!

(3 girls participate in this competition: one - holds rubber glove, the other is a bucket, the third is milking).

Leading. And we continue our program and the next the contest is called"Clip-Gag". You guys are modern and have definitely heard how they rap (teams are given lyrics of children's songs).

So, dear participants, you have to perform famous children's songs: "The Forest Raised a Christmas Tree", "From a smile a gloomy day is brighter", "Tired toys are sleeping", and sing them like real rappers would.

While you remember the lyrics, decide who will rap and rehearse to quiet rap music, we are with the fans let's play:

I have a game called"He she".

He is an elephant - she is ... an elephant.

He is an elk - she is ... an elk.

He is a cat, she is...

Well, of course she's a cat!

Well, you made a mistake.

So let's play again

I want to beat you!

He is a walrus - she is ... a walrus,

He is a hare - she is ... a hare,

He is a bull - she ...

Does everyone know this word?

Yes! Yes! She is a cow!

We are watching "Clip Gag"

Leading. "Machine Assembly". Boys, imagine that this is a machine gun (Ved. points to a meat grinder, so he shoots (Ved. turns the handle of the meat grinder, it consists of ... (Ved. disassembles the meat grinder into parts, your task is to assemble the machine again for speed. (1 boy per team).

Leading. Our next contest for girls is called "Spring-cleaning"

The cow was milked, now it's time to restore order in the house.

And to make you more fun, we will help with music. A familiar melody sounds, you need to dance what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 wipe the dust (Letka-enka)

3 wash the dishes (Lambada)

4 preparing dinner. (Macarena)

5 ironing clothes (Tango)

6 wash by hand (Twist)

Leading. While the jury is deliberating, summing up, the fans will name 11 adjectives of any subject for me

Our ... guys!

Today, on this ... day of summer, we give you ... Promise:

continue to treat you daily with ... chocolates and ... sweets;

show you ... attention and ... care;

give you ... compliments;

not to give you ... grief;

forever be yours. friends.

Your ... fans.

Leading. The floor is given to the jury.

(Results are announced, teams are awarded)

Leading. Thanks for playing! See you soon!

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Scenario of summer entertainment "Merry turntable" Municipal Autonomous Preschool educational institution Kindergarten combined view No. 9, the village of Konokovo. Municipal entity.

Autumn has already come, the time for vacations is over, and I have never written about gambling. There are a lot of impressions, only if they are not written down on paper (computer), then they are erased over time. And so I want to remember family trips with overnight stays in nature, trips to the village, exciting and, of course, sea adventures together with a group of children and, accordingly, spent funny contests for children. Why adventure? Yes, because if there are children nearby, and even in in large numbers(40 people), you can’t just call it rest. Although I was just a vacationer and was only responsible for my two, I still tried to join the hectic life of such a “pioneer camp”.

Everyone knows that idle kids are like time bombs. Either there they didn’t reconcile something, then the furniture was damaged, then the flower beds. The owners of the private base only looked askance patiently and thought, probably, when it would all end. 40 children! A third for 9-10 years, a third for 12-13, a third for 14-15. We must pay tribute to all the workers of the "Stork on the Roof" base. We thank them for their patience and for the opportunity to improve our children's health!

Of the 10 days spent there, 2 evenings were occupied by relay-entertainment competitions. We had one leader, who had only to hint something, as she already picked up and carried out. A sort of energizer, a big clever girl!

So, what I will talk about in more detail today is about one of these evenings. The idea was mine, but the implementation was joint.

The evening consisted of two parts. Pre-prepared older children staged scenes that reminded them of their arrival, trips to the sea, the process of bathing and relaxing at the base. They took turns showing all this, and other children commented on what they saw. It was fun and very talented.

The second part was more designed for those children who did not participate in the skits, and there were about 20 of them. It was necessary for the team to complete all the tasks that needed to be found on the territory of the recreation center. To do this, I wrote down all the tasks in advance on pieces of paper and secured them with tape in the appropriate places. On each leaf, in addition to the task, there was a hint where the next one was hidden. In order not to get confused myself, I had to write competition script for children.

4. Compose a quatrain about the sea (Task 5 - on the gate).

5. Become in a circle. Take one common long rope in the hand of each participant. You will get a circle of children and a rope. The leader confuses the children and, accordingly, the rope. Free one participant (older in age) unravels (Task 6 - on the toilet doors).

7. Stuff the shuttlecock with a bungminton racket 10 times. Everyone will not be able to participate, so those who wish are involved in the competition (Task 8 - in the refrigerator).

8. Become in one row, back of the head to the back of the head. The first participant must roll the ball between the legs of everyone, and the last one must catch it (Task 9 - under the bar).

9. Say what you like the most in educators (Task 10 - on the kitchen door).

10. Congratulations! You responsibly approached the competitions and adequately completed all the tasks. Well done! That's all for today, see you next time!

Children with great passion completed all the tasks, and they searched for the text, and in general, you can stare. You stand so still, and they ran somewhere. Someone shouted "There" and everyone ran in the other direction. True, there was a share of fear: even if the doors were not broken off or the flower bed was not trampled, after all, there were more than 20 children! I advise you to unfold and read the text to give to the leader, otherwise the children read quietly and run to do something. As long as you don't give a loud briefing, nothing will come of it.

After such tasks, the children asked: “Will we still play like this?” and then the plan was ripe, but that's another story, the continuation of which will be in the next one. to the blog newsletter and be the first to know about the release of a new article on “Family fun”.

Elena Bredyuk

P.S. Such a scenario is suitable not only for a large group of children, but also for adults, because every person in the game returns to childhood. Listen to Anton Lirnik's song and remember this wonderful time.

1: From empty to empty

Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.

2: Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

3: Inflate the balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

The game is played on the sports ground, where there is a pit for jumping. A cord is stretched across the jump pit at a height of 30-40 cm. Every 20 cm from it, 10-15 zones are marked. Each zone is worth a certain number of points. Jumpers scatter and jump as far as possible. The winner is the participant (among girls and boys separately), who in 6 attempts will score large quantity points.

5: Ball in goal

IN wooden shield, lined with plywood on both sides, semicircular gates are cut out different widths. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.

6: Do you know each other?

Several couples stand with their backs to each other. The leader asks questions. First, 1 child answers with a nod of the head, and 2 out loud. The pair that answers all the questions correctly wins.

7: Art competition

Blindfolded counselors draw a gift for their children. The leader whose gift looks more beautiful wins.

8: Asphalt Drawing Contest

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

9: Presentation of a favorite book

Participants talk about their favorite book in such a way that other participants and spectators want to read it. You have 3 minutes for the presentation. The maximum score is 5 points.

10: Poetry Competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.

11: Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

12: Draw a ponytail

For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.

13: Pour the water

The game involves 2 people. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be colored watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.

14: Spoon Game

To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.

15: Chairs

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.

16: Around the table

A table is placed in the middle of the room, freeing up space around it, and the players stand around it at the same distance from one another. The host puts chess pieces, checkers, dice or other identical items on the table. But they should be one less than the participants in the game. Following the leader's signal, everyone goes clockwise around the table without touching it. After 20 - 30 seconds, the leader gives a signal. Behind this team, everyone tries to take one of the items. Kamu alone will not get anything. This player is out of the game. Then one item is taken from the table and the players walk around the table again. The last child to take the object wins.

17: Get the Prize

The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.

This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.

19: Pull - push

In this competition, pairs compete in a 15-20 m run. Couples, holding hands, run, pressing their backs to one another. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

20: Night travels

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.

21: Hitting the ball

The host puts a big ball on the ground. At a distance from him draws a line. The player approaches the ball, stands with his back to it, moves to the line and turns to face the ball. The leader blindfolds him. The blindfolded player must approach the ball and kick and kick it. Then the next players do the same.

22: On three legs

The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.

23: Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

24: Guess the last word

Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins. 1. All the little gray mice run away from ... (cats) 2. The mouse ate potatoes and didn’t think about ... (cat) 3. I teach everyone the mind, but I myself always ... (silent) 4. This grass very angry ... (nettle) 5. We met in a green meadow ... (friends) 6. Two people washed their faces near the river ... (chanterelles) 7. Animals took hold of their paws and dances began in ... (forest) 8. Drive up to the turn, here is the palace and there ... (gate) 9. In our city, none, for shopping ... (shop)

25: Competition for folk tales

Children are divided into two teams. The facilitator says the first words of the title folk tales, participants must say this name in full. The team with the most correct answers wins. 1. Ivan Tsarevich and gray ... (wolf) 2. Sister Alyonushka and brother ... (Ivan) 3. Finist - Clear ... (falcon) 4. Princess - ... (Toad) 5. Geese -. .. (Swans) 6. By pike ... (by command) 7. Frost ... (Ivanovich) 8. Snow White and seven ... (gnomes) 9. Horse - ... (Humpbacked)

26: Drag

2 teams line up one opposite the other, draw a line between them. Opposite players serve each other right hand and put your right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.

27: Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

28: Build a fortress

The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run to different sides platforms where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

29: Quick Threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

30: Everyone against everyone

In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

31: Change of Places

2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that lines up the fastest in a row wins. opposite side sites.

32: Pioneerball

The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.

33: Dash for the ball

Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls some serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.

34: Sniper

At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.

35: Carry it, don't drop it

A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

36: Put on the ring

A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.

37: Fight in the squares

3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.

38: Around the hoop

Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.

Two hoops are placed in those steps one from the other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.

40: Make the hoop spin

The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.

41: Hoop Race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

School events and school holidays

A holiday of outdoor and sports games in a summer camp They will not catch up with us ...

Artichoke

Sports events in the summer camp are held throughout the day (in the morning - a sports match, before dinner - other events, rewarding - after dinner). Competitions involve the participation of all teams, however, division into age groups is provided.

Venue for sports games: stadium or large meadow.

Number of participants: 50-100 people.

Age of participants: 12-15 years old.

Material support of the sports festival:

  • sports equipment for the match;
  • props for contests (balloons,
  • thick rope (length - 2 m), tissue paper discs, hats, flags for the game "Defending the Banner");
  • cardboard medals;
  • prizes.

Preparing for a sports holiday at a summer camp

As a preparation for the event, it is necessary to conduct a draw between the squads for a sports match.

It is also necessary to inspect the place where the holiday will take place, clean it of debris, level the ground on the playgrounds, mark the sites.

The plan of a sports holiday in a summer camp:

  1. Sports match.
  2. Warm-up games.
  3. Contests.
  4. The game "Protection of the banner."
  5. Quiz.
  6. Winner's reward ceremony.

Duration sports festival: 4 hours.

sports match

The holiday begins immediately after breakfast with some kind of sports game (football, volleyball, basketball). There are several options for organizing and conducting games:

  1. Conducting a series of matches between teams.

For this, short futsal competitions are best suited. If the age of the children in the units varies greatly, it is necessary to create several age groups. Games can be played separately for boys and girls or in mixed teams. If possible, several games are played at the same time.

2. Exhibition match (football) between two senior teams.

3. Football or volleyball match between teams of children and teachers.

When preparing matches, it is also necessary to organize teams of fans.

Warm-up games at a sports festival

The second part of the celebration begins in the afternoon with funny games. For example, you can play the following games:

Dragon Tail game

Participants stand in a row one after another and hold on to the belt of the player standing in front. The goal of the first player in the chain is to catch the last one. In this case, the chain should not break.

Game "Locust"

To play, you need to mark Treadmills and start and finish lines. The distance varies from 30 to 50 m depending on the age of the participants. On command, the participants run from the start to the finish line. The last three players who came running no longer participate in the race, but become "pests".

In the next run, the "pests" try to stop the rest of the children from running or force them to step over the edge of the treadmill. The three players who came last in the second run join the "pests". "Pests" are all players who crossed the edge of the treadmill.

After that, the next run takes place. The game continues until one person remains at the start, who is considered the winner.

During the game, it is necessary to ensure that the "pests" do not use force against other players.

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