Single player walkthrough of The Fall. The fall: Last Days of the World Guides and Walkthroughs

reservoirs 24.09.2019
reservoirs

The Fall: last days the world is another of many incarnations...

Dedicated to Alexey

"This game can't be beaten by a lone hero!"

Alexey about the game "The Fall"

"Everything is possible. The question is

how badly you want it."

Max, feature film "Sword"

Let me introduce myself - Computer Hero! Actually, it would be more correct to say: "Hero computer games»; but I like the first one much better. After all, I really wander from computer to computer, visiting dozens of worlds and constantly changing my appearance ...

Whoever you didn’t have to be: a paladin, a monk, a commander, a sniper, a machine gunner… A dwarf and an elf, a man and a woman… To save wizards and princesses, kingdoms and entire worlds… In a word, to be where and who my creator wants to see me. Oh, wait a minute - it seems that he needed me again ... Yes, that's right - the creator sends me to new world! See you later; then we will continue the conversation.

So where am I? Ahead is a gate in a concrete fence. More precisely, not a gate, but a simple opening, above which an old car is suspended on chains with an inscription along the entire side: “The New Government”. And a few moments ago, even before the moment when the world took on a clear outline, the inscription “Fall” flashed before my eyes. I think I've seen this name before, only it was a little longer before...

I'm wearing battered equipment: jacket, trousers and boots. Stop! What nonsense!? The clothes are on me, and she is in the backpack! What is it like? Of the eighteen places in the backpack, two are occupied by clothes ... It seems that the creators of this world have never had to wear backpacks - how else to explain such oddities with equipment?

I have no weapons, just as there are no allies nearby. It's not scary, satellites will probably appear a little later. What is the creator grumbling about? “I will prove to them that this world can be saved alone!” Again he argued with someone, and I have to take the rap! It looks like you will have to manage on your own ... Nothing, not the first time! Time to find out what's behind the fence?

A familiar picture: a small village and right in front of me, in a lowland, a crowd of residents. I wonder what they are doing in the square? Maybe they're on holiday? Or has the circus arrived? I'll come closer...

Brrrr… Well, the entertainment of the locals! But he immediately met the president and offered his services as a mercenary. The President agrees to accept another recruit, but demands that I get a passport. strange formality...

I am glad that the guards, here and there wandering around the territory of the village, have very good weapons. True, this also causes fair fears - the enemies may have the same weapon, my leather “armor” is poor protection against bullets. How do I know there are enemies here? Since the president is gathering an army, it means that there is someone to defend against - is it logical? In addition, something I do not remember worlds in which there would be no enemies ...

Here, it turns out, what's the matter: obtaining a passport is a distribution of characteristics! Perfect! And then I started to wonder.

So, this time my name is Alex. Hmm, "protector"! OK. "Attributes". Op-la! The same number of points, allocate as you know. Probably, one will be given after leveling up. And how many of them are there, levels? Unknown… "Hey Creator, I'm asking how many levels are there?" He is silent... Either he doesn't know, or he doesn't want to speak. Yes, this is not Baldur’s Gate, where everything was given out at once, and the number of points could be changed; will have to be careful.

Of course, "Strength" to raise to 15 - it does not happen much. Accuracy when shooting depends on "Agility": 15, and increase at the first opportunity. "Intelligence" - 15, I will learn new things faster. That's it, points are gone! And it would be necessary to raise "Physique" and "Mobility". Especially - the latter, because the speed of movement depends on it. As usual, at the expense of attractiveness - it is not the first time for me to frighten the civilian population and merchants with my appearance.

Single passage games fall


Single player walkthrough of The Fall

What's in the skills? "Pocket theft"? You must definitely take it - if you have such a skill, then there will be something to steal! But once upon a time I already came across this: I learned to steal, and there was absolutely nothing to steal in Neverwinter and its environs, I developed my skill in vain ... Sorry, I digress!

What, and "Cracking locks" is there? Everything, without hesitation, I translate life experience into "Crime"! Of course, I will take a light weapon: it is probably available from the very beginning; Better to be prepared for trouble right away. It is worth taking a sniper weapon - the unknown world must be viewed from a safe distance, through an optical sight. "Eloquence"? No, peace negotiations are not my style. Hmm, "Technique" ... means repairing something? Better take it, just in case.

And here is another meeting with the president... He has an interesting fate! Who would have thought that chance would make one of the presidents... Eh, no: you will find out for yourself if you visit the Headquarters of the New Government. I'm sent to meet with the commander of the mercenaries.

Here are some potential allies! AND - big choice! Creator, have you changed your mind? Well, at least for a while? Look at the equipment and characteristics? Silence means you can.

I would also like to understand which of the mercenaries is the most useful of all! So, what's the news? They have broken weapons in their backpacks!.. Yes, and they handed me a broken revolver ... No, it was not in vain that I took the “Technique” skill; only it is still small, I can not fix anything myself.

Okay, guys - forgive me for the robbery, but you stay here, and I go into the unknown, so I need your equipment! I'm going to the merchant ... How can I take away all this mountain of equipment? Yes, there was nothing to steal in Neverwinter, but the backpack was dimensionless ...

A new surprise - there is no money in this world! Not in the form of bottle caps, not paper, not gold - only a natural exchange. But the face value of the items is still there! I wonder what is the equivalent of the cost?

It seems that I neglected eloquence in vain: for the Uzi submachine gun, the merchant demanded things twice the face value; I had to run from the temporary warehouse in the middle of the mercenary camp to the store and back. But now I have an automatic weapon, we live!

I searched all the barrel-boxes on the territory of the village, opened a couple of chests - useful items come across. I tried to get into someone else's pocket - caught! No, the guards didn't open fire, it's just that all the locals refused to talk. You need to learn how to steal!

No matter how hard he tried, he could not get into two protected houses, and there must be something useful there. There's nothing to be done, it's time to go.

New Safford

There's a house up ahead, probably where David lives. Just something I don’t feel like going there, isn’t it better to explore the surroundings first? He turned back, climbed the embankment of the bridge and ran in the direction of the houses that could be seen on the hillock, fenced with a palisade. By the way, outside the village, in a paddock, several cows wandered. Only for some reason they have one head each ... Shouldn't they be two-headed?

As usual, the villagers are full of "problems": The reporter is obsessed with the desire to publish a newspaper and ask to work as a correspondent, Bobby is saddened by the loss of a tame wolf, the meat dealer speaks of wolves with hatred - they do not allow him to collect rare herbs. Fredo has been kicked out of his village, Tiberius is looking for a part for his car. The last two unexpectedly presented new maps of unexplored lands. Great! We need to help people - I took up the implementation of all tasks at once.

I found another merchant, he has a richer assortment than the first one; there is even a good bulletproof vest. But there’s nothing to change for ... Hurray, master key! I traded for the rest of the equipment and rushed to the village - I saw a chest in the last house. Sat down, poked around in the lock with a master key - how it explodes! Trap! He received damage, but in return he received a bulletproof vest: the game was worth the candle. Perhaps now you can visit new area on the map, I'll go to the searchers.

Village Fredo

Probably, the villagers were already very cowardly - how else did the five seekers manage to drive them out of their dwellings? Moreover, when I dealt with the attackers and began to examine the houses, a lot of weapons were found in them. I found a heavy SIG SG 552 - a good thing, but not suitable for me - and Walter PPK with a silencer. I unscrewed the silencer from the pistol and screwed it onto the barrel of my Uzi - now my weapon fires without noise. Not bad! One of the chests presented another surprise: as soon as he lifted the lid, a poisoned needle stuck into his hand. It's good that I bartered the antidote from the merchant ...

On a hillock behind the village I saw several deer and decided to hunt. Managed to kill only one, the rest fled. Don't chase after them? I tried to remove the skin from a deer - what is it! No matter how hard he fought, he received only a tiny piece of meat, the rest was simply cut into trash. It's annoying, but there's nothing to be done - I can't develop the skill of survival.

I talked to Wigler, he gave me another card. Go and check? And where to put the booty? He threw everything less valuable on the ground, and went to discover new lands.

Desert Monk Territory

Two camps: on a hill and in a lowland; and in the camps - the next enemies, the monks of the desert. These guys are more serious than seekers! How to take care of them? It turned out to be quite easy - thanks to the muffler. While I fired at the sentry, the rest of the enemies did not react in any way: they simply did not hear the shots.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

Moreover, in addition to silent shooting, I had another advantage: I raised my sniper weapon proficiency to 75% and took the Disguise talent. Enemies now only notice me if they come within 10 meters. And Uzi hits 23 meters. As a trophy, I got a Remington M870.

I crept up to the camp in the lowland, removed the sentries - and then the cartridges for the Uzi ran out. Nothing, I have a Remington M870. After the first shot, the desert monks sitting around the fire jumped up and rushed towards me. What's happening!? No, everything happened: they chopped me down with swords, stabbed me with spears, burned me with fire, threw grenades, poured lead from automatic weapons ... They even shot at me from a catapult! But never in my life have I been beaten with frying pans! Well, the world!

Single player walkthrough of The Fall


Single player walkthrough of The Fall

True, in fairness it should be noted that I myself once thrashed enemies with a kitchen rolling pin ... It worked out well ... But that's a completely different story ...

In the camp I found NK UMP 45 - a new light weapon! We live!

New Safford

Oh, and ran! While he transferred all the trophies to the merchant, he scared the locals out of his mind: still, a half-naked man rushes back and forth along the hills. What was to be done? The backpack is tiny, so I had to lay out my uniform from it. But I bought steel boots, a helmet, cartridges. I traded black powder, all food and all first-aid kits. Now you can go to the connected! I went to find out the news: the Ratskuls are preparing an attack on the village. Well, let's meet! It would be nice to mine the approaches, but I don’t know how to use explosives. Okay, I'll manage without it.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

In vain I relied on the Remington M870 ... The damage of the weapon, of course, is huge, but the roar of the shot is like that of a howitzer. So I immediately unmasked my ambush. It's good that the weapons of the Retskuls turned out to be rather weak against my defense, otherwise it would have been salty.

Finally raised Pickpocketing to its limits by taking the Inner Pockets, Distract and Excuse talents! Well, what's interesting about civilians? A lot of things: weapons, clothes, food, cartridges and some medicine bottles. It turned out that they cannot be used, but the merchant estimates each bottle at 25 units. Wow!

I was very puzzled by incomprehensible ammunition: heavy cartridges, eight pieces in a clip. They were not for sale, they came across only when stolen. He looked at the damage indicator and whistled - only to treat vehicles with such gifts! What kind of weapons are they? And from the Meat Dealer, he stole something outstanding from his pocket - a jacket with rat fur in 75 units of value. Excellent!

Mike Bellins

I visited Mike Bellins: yes, the poor fellow was unlucky ... And there is nothing to help ... In a pile of various rubbish I found iron plates - this is a find! With the skill "Technique" in 75% of them you can make Armor. I bought a belt even earlier, from Sebastian, but where can I find a sledgehammer? It is neither for sale nor in pockets ... What a pity ...

New Safford

He returned to New Safford, saved David's daughter, Sarah, and received two cards at once. Which one to choose? Of course, the armory - there are never too many weapons. Before leaving, I went to the merchant: wow, he updated the assortment! DT 21 gloves and… a laser gun are on sale?! Wow, light weapon! But where to get ammunition for it? Batteries are not included in the kit ... Still, I could not resist, I traded. It's scary to think what kind of weapon will fall next!

Found in the assortment of goods MP 5 with a laser designator. I traded it, took it apart - I don't need the submachine gun itself - and put a target designator with a silencer on the UMP 45 NK. It looks good!

I go to the armory, to the village of Bowie.

Bowie Village

Hills, withered trees… Where is the warehouse? You have to go up the hill and look around. The warehouse is still not visible, behind the hills you can see the villages ... Wait, what is that there, in the lowland? Automobile? It even seems to be correct. But what's the use of it - I don’t know how to drive a car ... What, I already know how ?! Hey creator! Great, let's go!

Yeah, the wolves are ahead! Strange, they do not react to the car ... Here I am now! Hmm, why can't you open fire? Okay, I'll give it a go! At full speed, he ran into a wolf, and already sparks fell from his eyes - with such force he shied against the steering wheel of an instantly stopped Hammer. Such a surprise! While in the car, you can’t fire at enemies, you can’t crush them either! And the car gets damaged in a collision...

How great it was in the wastelands and cities of Fallout Tactics - with one hand I twisted the steering wheel, and with the other I fired from a heavy machine gun, sweeping enemies with a lead broom! And when my fighters were moving in two vehicles: a tank and an infantry fighting vehicle, no one had time to get close to the detachment ... It was a good time!

No, I don’t need such a “Hummer” - the enemy will have time to riddle you before you stop and get out of the car. In addition, it requires repair and refueling - some torment! And for what?

On foot I reached the village - as usual, the inhabitants are full of problems: find the missing children, bring the battery, drive the enemies away, calm the husband ...

While running through the forests and hills, I found a lowland, completely studded with flags with the inscription "Mines". Oh, nonsense - I know these tricks - there is nothing there! He ran down the aisle: in a moment the world flared up, then darkness set in... In another moment he came to his senses, standing at the edge of the lowland... Thanks to the Creator - he resurrected me. So there are still mines.

I turned back to the village - and met with a shepherd, who began to warn me about the minefield. Hmm, when will I remember that you first need to talk with the residents, and only then explore the area?

With the help of Pete and his cows, he made his way to the armory - to no avail, the Wretskuls managed to hide inside. I have some explosives: left over from previous missions, but I still don't know how to use them. Will have to come back later.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

I received an SVD rifle - the first long-range weapon, hurray! Only without cartridges ... We must look. I'm off to the lab.

Casa Verde

As expected, the laboratory is guarded: there is no way to enter its territory without knowing the password. You can’t climb over the fence anywhere, you can’t attack the guards and open the gate either. I saw that a car was driving up to the gate, and tried to eavesdrop on the password - it didn’t work, it was hard to hear.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

There is only one way left - to attach a listening device to the car. Unless, of course, his flights are regular ...

But where to get the "bug"? I remember that next to one house there was a huge pile of various junk, including old electronics: maybe there? Intuition did not disappoint: I found both the "bug" and the receiving device. Of course, I had to run around, but now I know the password.

Wretskul took me for their own, it's time to rob them! For some reason, one bandit carried an ordinary electric lamp in his pocket. Probably an expensive and rare artifact? Of course, I stole it. Ugh, it's only worth two coins! It just takes up space! Get out of your backpack! The last thing I heard before the onset of darkness was the terrible curses of the creator. Something about "bugs" and "crashes". When the world was clear again, I tried throwing the lamp out again, with the same result. Here it is, the most terrible weapon of the enemy - an electric flash lamp. Kills instantly, and there is no protection. You have to carry with you...

Found something useful in other pockets and left the enemies without ammunition; it will be easier to fight. In fact, it was not a battle, but a beating - the enemy could neither see nor hear where the fire was coming from, and did not fire a single return shot. In exchange for freeing their families, the scientists revealed the location of the Wretskul's main base; and the cartographer Miriam opened another piece of the map.

He helped the merchant Nigel to return the barker, Adrian: he simply gave the latter a sip of moonshine, for courage.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

The performance was a resounding success, and I got access to the arms dealer, Miles. As soon as I went to him, the light faded, and in a second I found myself not far from Hadrian's hut. Creator, did you “load a save” again?! What didn't you like this time? So be it, I will return the guy his toy: it was lying under the first tree from the entrance to the village.

Miles has a good assortment of weapons! I bought a HK PSG-1 sniper rifle, I will test it later. Unexpected joy - the merchant accepted the electric lamp as payment. Get out of here before he tries to throw her out! I am running fast.

Spiritsprings

Wow: wolves live right at the entrance to the village. In vain you, animals, attacked a sniper! The first shot is past; the second - easily wounded the oncoming wolf; third - point blank! Another minor injury. What else is it!? So after all, they will bite! He laid down a flock of NK UMP 45. Probably, a sniper rifle should be used at long distances.

At the request of Zakhar, I fixed a broken tape recorder, and as a reward, he gave me a small map. He received another card from Clive, promising to deal with his brothers. The dilemma is to go to the Vulture Trail or to the Wretskul camp? While he was thinking, he was attacked by an enemy patrol. So, to the Wretskul!

Not bad they settled down: the base is surrounded by a minefield and numerous guards. It seems that radio communication has even been established between the enemies - it was enough to open fire on one of them, as the rest rushed to the rescue. Yes, please, wise men, resort at least all at once! You still can't see me!

I dealt with the patrols, got close to the gates of the base and began shooting sentries.

It’s like a circus - they run back and forth, squat, but they can’t see me. Suicide bombers, and more! Whoa, another one jumped out, right on open space- closer, piece! I feel your horror! And I want ... ugh! It's from another world!

Hell, he's got a grenade launcher! And my NK UMP 45 does not finish! He rushed at a run: the first explosion, the second ... First aid kit, first aid kit! I put the first-aid kits out of my backpack to reduce the weight... I barely had time to raise my weapon when there was a third explosion, and darkness fell...

Fortunately, very quickly the world brightened up again. So, arrogance is punishable - it is quite obvious that the grenade launcher notices me before he is within range of the UMP 45 NK. Try a sniper rifle? Well, to destroy a single enemy, 10-15 rounds are required ... I'm a bad sniper, and the weapon is "very unusual." In addition, the grenade launcher sat behind the barricade and saw me again before he was within reach. First aid kits were saved this time; I need to carry a few more with me.

Lucky - the Ratskuls have only one grenade launcher, and the rest of the enemies did not cause trouble. Among the trophies was a completely unnecessary MG-3 machine gun and armor. Now you can go to visit the Clive brothers ...

Single player walkthrough of The Fall


Single player walkthrough of The Fall

vulture trail

Something here is too empty. True, I met a miner at the entrance, but there was no one else. Did the brothers kill each other? Yeah, deer ahead! I still can't get meat, but I should practice shooting with a rifle.

As usual, after the first shot, the deer rushed to run straight down the valley, but they did not manage to run far. Ahead there was such a familiar sound from previous adventures - the rumble of a powerful electric motor - and immediately after it the hellish roar of shooting! I managed to see that the deer, one by one, fell as if they had been cut down; and immediately turned back. I don’t know who fired, and from what weapon, but there is no desire to get to know him better.

Meanwhile, it turned out that while I was trying to hunt, a sentry was watching me attentively from a nearby hill. Isn't there one of the brothers hiding there? Need to check!

No, they didn't kill each other, but that was the point. Since I appeared, it's a sin not to try to fulfill dirty work by someone else's hands. And as a reward - together we will clear the base. Is it coming? I was just about to agree, when the world suddenly faded, and in a few moments I found myself again at the foot of the hill. Creator, are you on your own again?! What do you need this time? I think I understand - you want to know what will happen if you turn to another brother, Howard. Okay, now turn to the hills, located on the right side of the valley.

It seems that the brothers are not twins, but the story is the same: destroy the competitor, Benson, and clear the base. I know how such promises usually end for singles... But I have to agree: without outside help it is impossible to bypass the automatic turrets - it was they who killed the deer - and penetrate the base.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

And I'll check what's in the pockets of the bandits! At the same time, I will deprive them of their weapons - just in case. He stole a light machine gun from the leader, the rest were equipped with simpler weapons, but also wow. I had to arrange a temporary warehouse: why not drag this whole pile with you? Fortunately, the objects left on the ground do not disappear anywhere ...

Everything turned out as expected: as a reward for the work done, I was sentenced to death. Finally, the main villain made a traditional mistake: he decided to mock the hero and revealed the secret of access to the base. Ha ha, let's see guys, what will you shoot with? What's the news ?! Where do they get their weapons from? Did you find my warehouse? No time to think, you have to run!

It’s good that there are hills around: as soon as I crossed the nearest peak, the enemies lost sight of me. Of course, I immediately lay down, crawled to the side, and then the systematic destruction of the enemy began.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

Only Howard was able to see where the fire was coming from and returned fire. So, machine gunners and grenade launchers need to be wary - they see very far. Now I will see far away - among the trophies I got binoculars.

The funny thing is that my "warehouse" turned out to be intact, and on the corpses of the enemies there was the same weapon that had already been stolen. Where have I seen this - the stolen item is again in the pockets of the robbed?

Well, of course! Baldur's Gate! I have stolen the same ring twice from the mage Ramazith. And then he removed the third - from his corpse ...

I waited for the night and entered the base. But why don't the keys work? Everything seems to be logical - three keys, three pedestals. No matter how many combinations I change, the door does not open, and that's it! It turned out that three keys are combined into one, and applied to each pedestal in turn ... I barely guessed!

It's good that I took a special master key with me - I had to tinker with the lock on the safe. You don't need a rifle, but the DT 21 light armor comes in handy: who knows what lies ahead of me?

copperhill

It would seem that all the problems have been solved: revenge has come true, the enemies have been destroyed... But it wasn't there: new, unknown opponents were discovered; they have my sister in captivity. I'm lying on top of a hill and looking through binoculars at another enemy base...

The armory was left behind - returning from the Headquarters of the New Government, I blew up the door and destroyed the bandits hiding inside. However, there was nothing useful in the warehouse, except for a map of another unexplored place ...

Behind the labyrinth: overcame it without much trouble. Enemies were located far from each other and almost always in open space, within the reach of sniper rifle fire.

These three-meter tall men who swarm below are also within the reach of the fire, but I am in no hurry to shoot: something tells me that you cannot kill such an enemy with one shot ... I really don’t want to be at the forefront of a massive attack of all the defenders of the base. I'm going to check out what kind of gladiatorial fights are, which are mentioned in the ad on the poster bollard next to the abandoned train station ...

Hmm, indeed, the arena ... And what is supposed to be the winner of the battle? Armor? Okay, let's take a chance - suddenly it's better than the one I have. This scuffle continues for a long time: I am not very strong in hand-to-hand combat ... But I have a chicken! Le-e-e-roy Jenkins! Uh… What else is a chicken? Which Leroy? What am I talking about? Again memories of previous adventures? And it looks like a stranger! Well, they hit me on the head!

Whatever it was, the food helped win the first match, and as a reward I really got a helmet. Wow! Blimey! I really haven't seen this before! So who's next? Especially since the head is now protected ...

What nonsense? Again the same opponent? Maybe he has another helmet? On, on, get it! Yeah, how! He has nothing, I took everything! Oh you... Oh you... Creator, are you asleep?! Quick, "load a save": I know you do them a lot! Submit armor here - in addition to the helmet!

Single player walkthrough of The Fall


Single player walkthrough of The Fall

And yet, I collected a full armor M 46: with the help of the creator, I achieved fights with the first, third and fifth fighters; receiving a helmet, cuirass and boots. I found gloves from this set even earlier, at the station.

After the first three fights, the insidious Marco changed the conditions - now for the victory they give not armor, but ammunition and various trifles. Fight, or something else? Moreover, now it is unlikely that any of the former champions will be able to harm me ... Here is another victory! So, one cartridge, another cartridge, a leather jacket, a couple of pistols. And what's that? Batteries? Batteries for a laser pistol?! A whole hundred pieces? Hey, who else wants to fight? All come here!

Single player walkthrough of The Fall


Single player walkthrough of The Fall

copperhill

My return from the arena was delayed: I agreed to accompany Abraham to the Garden of Eden and opened another piece of the map. And Horace told about the abandoned village, Trez Cabezas - of course, and there was work ...

But here I am again lying on top of the hill and inspecting the same base, with giant defenders. It turns out that this is the second, main base. I did not immediately notice the additional one - I ran past. But kind people suggested where to start. Shadows react to silent shooting in the same way as other opponents - they rush back and forth, trying to understand where the fire is coming from. That's just the ammo...

Yes, I've learned how to upgrade normal ammo to explosive ammo, with more damage. But still, it seems that the shadows do not die due to injuries, but are simply crushed by the weight of the bullets fired at them. And you can’t increase the damage - my NK UMP 45 is the best weapon from the light category. At least - from the "silent".

At first, seduced by the promised possible damage, I opened fire with a laser pistol, but the crackling sound stunned both the Shadows and me. A gun that fires a concentrated beam of light crackles like a heavy machine gun! Or is it the cooling system? However, it does not matter - at the very first sounds, all the Shadows rushed at me. And given the fact that it is not so easy to hit the target with a “very unusual” weapon, I had to flee. Fortunately, I have developed Mobility to the limit, and now none of the enemies can catch up with me.

Maybe do the same with the main base - open silent fire? No sooner said than done. Only in Shadows good system guards: having discovered the loss of several fighters, the patrol raised the alarm, and almost the entire garrison ran to me!

He used an old, more than once rescued technique - “exhausting the enemy by running”; then he crawled into the rear of the enemy and finished them off. The general was the last to put down, in his briefcase there was another card - that's where they hide Annie! Rather go there!

Wesseltown

The dried-up sea... The enemy is at a glance. I uncovered a sniper rifle: it wasn’t there, I can’t aim at enemies! And why is not clear. Have to go down. Oh, and the curator of the museum, Rupert, tormented me with his questions! Well, at least the clue was found nearby, in the garbage on the back of the building. It looks like a solemn meeting awaits below ...

Nothing, with the “well-known” laser pistol, close combat is not so scary! How did it work? Yes, by chance: I lay down to sleep with him in my arms, the wolves attacked ... Bang! The beast is ready. Bach! Ready for another. One charge - a battery per enemy. Great!

I remembered where I had met wolves before, and went on a safari to the places covered: wolves appear every night, from 22.00 to 6.00, while they themselves approach, which allows them to open fire from as close a distance as possible. After the destruction of the thirtieth predator, the gun became "well known". So you can fight!

I went downstairs, lay down - I was lucky, the Shadows did not notice me. The rest is a matter of technique. He crawled away and began shooting the enemy with a sniper rifle ...

Single player walkthrough of The Fall


Single player walkthrough of The Fall

The Shadow Machine Gunners were no different from the regular ones. I mean, they were just as far-sighted and opened fire back. And all the rest - so, suicide bombers ... True, I had to crawl ...

Released Annie, you can go home. No, you can’t: your sister was given some kind of injection, you need to find out what it was - suddenly a slow poison? I'll have to look for the main base of the Shadows... What am I supposed to do all my life through these damned wastelands?! (Where did I hear this phrase? Only there, it seems, it was said about the sands ...) However, everything is as always ...

Shadow Base

Surprisingly, the Shadows guarding the main base do not open fire. But they won't let me in either. Over the fence? You can't - he's energized. We need to find a way to get inside...

Hooray, new merchant! Finally, I found out what weapons fit powerful cartridges that came across only in other people's pockets. Of course, the Barret M82A2 rifle is "very unusual." Hey, has anyone seen any wolves around?

This dealer doesn't have batteries for the laser pistol either... It seems that the Arena is the only place where you can get them...

I wandered around the village, talked with the locals: it seems that they have developed quite normal relations with the Shadows. Strange... Something is wrong here... The discrepancy between the image of the villains and their deeds. In any case, the relations of the Shadows with the locals are mutually beneficial - in exchange for food, the Shadows attract residents to clean up garbage at their base and do some other work. That's the way to get into the base! Only ... where to get overalls?

Because of some overalls, you have to run back and forth, performing various stupid tasks! Too bad you can't just steal them. As soon as they let me through the gate, I tore off this gray abomination and quickly put on the armor M 46. Strangely, the effect is zero ... Apparently, scavengers can walk around the territory of the base in anything, but to pass through the gate - only in overalls.

I searched several houses, making my way closer to the center of the base, when suddenly my legs themselves carried me forward, to the square. Yep, "scripted scene"! Sometimes my creator scolds these "scripts" terribly, probably because he loses the ability to issue orders. Before I had time to approach the square, the world blinked, faded and brightened again, only I was already standing not far from the base, outside ... Again, "saved"! Everything is clear, the creator did not like the peaceful way to penetrate the base; will have to find another...

I didn’t have to look for a long time: behind the nearest hill I found a place where current is generated for the fence. An interesting "power plant" ... I've already seen a similar one in Fallout Tactics. But there was only one guard, and a peaceful one. And there are many of them, and all of them are hostile. However, it's worse for them! "Silent Death" did not disappoint here either ...

Now the base guards have become hostile - here I am with a rifle!

The roar is, of course, stunning; but the shooting is carried out from such a distance that the guards cannot understand anything.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

This time, he did not meddle in the center, but first went around the perimeter of the base and destroyed the remaining enemies. Again the "script", followed by another one and - for the umpteenth time! - darkness...

A new twist of fate - but how many of them have there been? Now I have two companions with me at once. It’s good that at least they don’t get into battle and don’t interfere. In the Gorge he built a kind of bridge, crossed the canyon. It would be possible to go forward, but I decided to return - you should not leave enemies behind you.

The Cave of Shadows is another labyrinth, only underground. Think! Enemies still can't see me. I just thought - wow! - sniper! I answered him with the same weapon, the Barret M82A2 rifle. But why does he shoot less than me? It turned out that his rifle was faulty, and misfired in two shots out of three. You have to be careful: if the enemy has snipers, fighters with laser weapons may also appear. Move on.

hidden cave

Still late - the enemies have already been here. And left "surprises"; that's when my skill with explosives came in handy. For some reason, the stupid enemy equipped the mines with flashing indicators, so that their detection was not difficult.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

He blew up the door of the armory and was rewarded with batteries for a laser pistol. This is not good: since such ammunition is being issued, it means that they will be needed soon.

To save the scientists, they had to refuel and repair the special equipment, but it was too late again: it turned out that it was the scientists who were the target of the attack, they were kidnapped. The enemies underestimated the cunning of the wastelands and the observation of the Shadows - now I know the location of their temporary shelter.

In the meantime, I looked into my passport: well, well, it turns out that I can’t learn anything else! The number “26” appeared on the first page, the level growth indicator does not work now ...

Single player walkthrough of The Fall


Single player walkthrough of The Fall Single player walkthrough of The Fall

While exploring the cave, I saw two small green boxes. I tried to poke the lock with a master key - I heard the terrible curses of the creator and the world faded ... Maybe leave these chests alone? No, you have to blow it up! It turned out, and I became the owner of the RPG-7. That would be to this "Shaitan-pipe" - yes, more charges! But there are only two of them; with "very unusual weapons." It’s not even worth taking, unless it’s for sale.

He freed the scientists and finally learned the details about the purpose of his search. It's time to prepare for the main battle!

Biosphere

Yes, the preparation for the last battle was hard! In the literal sense, I had to go back and forth many times, carrying equipment and ammunition. Maybe I overdid it, but how do you know what exactly is useful?

Single player walkthrough of The Fall


Single player walkthrough of The Fall

I took my favorite NK UMP 45 and crawled to the left of the entrance, towards the burning fire. Ha, lone guard! What could be better? Fire! Yes, this fighter has more health than the Shadows ... And - the rest run to help him! The last thing I heard was the characteristic crackling of laser pistol shots ...

So, the opponents are equipped with intercoms and well armed, my NK UMP 45 is not suitable here: you will not have time to kill one enemy, as the rest will turn you into a sieve. It seems that the time has come for sniper weapons and a laser pistol. The only pity is that I recklessly used up the ammunition for the Barret M82A2 rifle, there was nothing left of them. But there are more than five hundred batteries for the gun. It might be worth turning right this time, just in case.

I found enemy patrols and opened fire from a rifle from a maximum distance. What the hell is this? Everyone rushed to me again! He took out a pistol and managed to destroy a couple of rapidly approaching enemies, when he suddenly heard the unusual sound of a single shot, a piercing whistle - and darkness again ...

Wow… Creator, what to do with such enemies? And who killed me this time? Is it possible to try a trap: I didn’t bring explosives here for nothing?

Crawled to the right again, there is more open space. Without opening fire, he got as close as possible to the enemy and mined a conspicuous mound with five charges. Then he crawled away, fired at the sentry and waited for the result, holding the detonator at the ready.

Exactly! The enemies rushed towards me at the shortest distance, right through the mine bouquet! He finished off the wounded with a pistol and began to collect trophies. All heavy weapons ... And what is this? An unusual-looking rifle, long, bulky, and very strange ammunition for it: heavy metal arrows without cartridges ... Creator, yes, this is ... Railgun! That's what killed me the second time! And - only five cartridges for this outstanding weapon! Just one copy? Brrrr... It's better to let it be - only one...

Single player walkthrough of The Fall


Single player walkthrough of The Fall

But now it is clear what cannot be done - you cannot go on a frontal attack, they will instantly kill you. He moved to the left, bypassed the second detachment of opponents and climbed the hill in their rear. Enemies - at a glance. He took out a laser pistol and destroyed this group without any problems, replenishing the supply of batteries. Perhaps it is worth continuing to move in the same direction ...

Ahead is a small shed surrounded by a fence; Isn't that where the third scientist is hiding? I crawled forward, when suddenly on the right - danger, a whole group was running in my direction.

Single player walkthrough of The Fall


Single player walkthrough of The Fall

I rushed about in a panic, and all the enemies stopped in one place - at the foot of the hill, from the top of which I had just descended. Strange, they don't run. Some even squat down and drink something from bottles. So they didn't notice me? Why did they run then? Everything is clear - the motion sensors have worked. If these guys had looked around, my song would have been sung.

But they are so crowded ... We should have left a couple of mines at this point - if we knew in advance ... Creator, maybe we will load the “saved” and use the moment? Swearing... Something about "munchkin" and "foul play"... Honest... And they'll kill me... Okay, there's more explosives in my backpack!

I did the same trick - mined the mound, crawled away and just threw the Barret M82A2 into the air: the enemy was not visible behind the hill. Run, right on the mines! Bah, bang! Still running... some. I shoot at them with a pistol, but the enemy who got close opened return fire, but what! I barely had time to heal...

He examined the corpses: wow, they are armed with GMG OCSW! However, these guns are useless to me. I went up to the mound and found that I was lucky again: it was the owners of the Railguns who blew up on the mines.

Before I had time to collect the trophies, I again heard the heavy roar of the GMG OCSW, I had to flee: apparently, one of the wounded managed to report the invasion, and all the defenders of the sphere rushed at the enemy.

Only now I have a Railgun! A terrible weapon - none of the opponents took more than two hits. Only a couple of arrows remained when the enemies could not stand it and turned back. It turned out that I destroyed two more snipers, apparently, who were commanders, and the enemy retreated ...

Okay, time to look around. I collected weapons, replenished the supply of first-aid kits and found a very convenient high hill in the lower left corner of the sphere, with an open space in front of it. Well, yes, it sounds wild - the corner of the sphere. Nothing can be done, the map is square, with corners. So there is also a lower left corner.

He crept up to the camp, laid mines, fired the last cartridge from the Barret M82A2 at the sentry and rushed to run to the hill. By the time I took my position, the enemy was barely within reach. Five minutes later, only the main villain survived, and he was defeated - I managed to shoot earlier.

That's all... I became the defender of the Biosphere, and the creator won the argument...

Single player walkthrough of The Fall


Single player walkthrough of The Fall

As usual, I really did not want to part with the newfound world. Apparently, the creator had the same feelings, because very soon I visited the Headquarters of the New Government in the guise of a sniper, then a heavy weapons specialist, a girl with three pistols (what's wrong with that?), a commander with a partner, a group commander ... to be embodied in two special fighters, which need to be told separately. Or even, who knows? - show their story.

In a word, see you soon, fellow creators and their Computer Heroes! Good luck to you!

Single player walkthrough of The Fall


Single player walkthrough of The Fall

Game: Platform: PC Genre: rpg Release date: November 19, 2004 Developer: Silver Style Entertainment Publisher: Deep Silver Publisher in Russia: Russobit-M Localizer: MiST land - SOUTH / Hunt Part 1: Ratskully.
New government: Talk to President Haynes.
Quest: Find the President of the New Order and obtain important information regarding the new government.
You will find the President on the central square of the settlement just at the moment of execution. After meeting with the president, set off to get a passport. Some principal objects of the settlement are already marked on the map. Click on the appropriate object with the right mouse button, and your character (group) will automatically proceed to the chosen place. Snow-white pointers will distinguish a suitable character from the crowd.
Merit: fundamental information.

Warning: Be sure to install Derrflinger's patch before playing the pirated version of The Fall. Also Retranslation Mod will make The Fall more playable.

New government: Get a passport.
Task: Get a passport in the office of Lucas.
You have two options for shaping your character's temperament. 1st - perform all the options manually, guided only by your knowledge. 2nd method, more common (frisky) - ask for help from Lucas. You will only need to give one answer for the computer to create an image of your character. My advice to you - do not rely on the help of Lucas, but rather take the character of your own character in all seriousness. Throughout the game most of tasks can be solved by persuasion, danger or deceit. Only your main character (you) can start a dialogue with the rest of the NPCs, your party members do not have such an ability. The highest sweetness (> 80) will solve many difficulties, charisma is recommended (> 14) not lower than 10. It is worth paying attention to the "heavy weapon" and "light weapon" abilities. Other (main) abilities will be correct (profitable) to distribute among the rest of the party members.
Experience: 50 XP.

Hint: Save is just a regular "zip" file. It has a file "act_mission", it is text. Open it with "WorldPade", find the name of your own character and edit the main properties (Strength, Agility, Constitution, etc.). Then back archive in "zip". I recommend not setting the main properties > 20 (an error appears). It is better not to rewrite additional abilities, but to find the line "skill_points_left" (these are ability points). The main thing is not to overdo it, without distributing all the points, you cannot exit the ability menu. More than 99 ability to install will not work.

New government: Recruit as a mercenary.
Assignment: Go to the mercenary camp and talk with the head of Weasley.
The mercenary camp is located northeast of Lucas' office. From time to time, certain places on the map will be marked only after visiting them (or (and) talking with the responsible characters). Your team (including yourself) can have up to 6 fighters at once. You can recruit your team here or replenish (recruit) during your trip. It is appropriate to recruit fighters with differing morals (abilities and talents). In my opinion, the most important abilities in the game are: Light weapon, Heavy weapon, Mechanics (repair and combination of items), Driving, Theft, Hacking, Survival (search for water, cut animal carcasses, pretend to be dead, etc.), Speech and Medicine . The Fall has an unlimited number of items (trophies), it is not necessary to pick up all of them, but if you are one of those who empty the cards completely, then all the characters will come in handy. And do not forget that other fighters may join you during the journey.
Merit: Primal Weapon.

Training camp.
The developers could have made a separate training module, but they acted wiser by creating a training camp. All controls are simply viewed, memorized and configured in the game's functions, but our instructor will show it all in practice. Surely, the main discovery for you will be that your party members can climb over some obstacles (fences, walls). Well, why pull, remember the meanness of the old good RPGs. After all, this is how not to lose the ammunition given to you by the instructor. Before entering the shooting range (behind the steel gates), throw all the ammunition received here on the ground (it will not work to hand over to the party members), no, I'm not crazy, but after the briefing, everything will be taken away from you, throw something for yourself from you will not work. When you go through the briefing again, the ammunition will not appear now (at the instructor).

Dealer.
The merchant can be found by looking at the yellow mark on the map, all merchants in the game are marked with such marks. There are no funds in the game! Have I told you about this yet? All transactions are carried out in the traditional barter, i.e. a thing is valued and exchanged for another thing according to their price. That is why it is very unprofitable (troublesome) to clear all the cards. Let's imagine that you collect all the ammunition, but there will be nothing to exchange it for and it will also be impossible to sell it. So it turns out that you will have to carry all these things for yourself or store them on the ground (it is not foreseen to store items in containers). I can only recommend exchanging cheap items for more expensive ones, this method can free up the backpacks of the entire team and, most importantly, you do not lose anything with all this.

The chest near his counter can be easily looted (the merchant will not pout), of course, if you have a master key and your lockpicking skill is at least 80. In this and other locations, it is difficult to hack anything with a low hacking skill. Almost always, all containers (chests, crates, safes, etc.) are equipped with traps, encountering which will not bring pleasant feelings. Great if you have the ability to spot traps and disable them. Naturally, not even any safe can be opened with a huge lockpicking skill, so provide your own character with the "Safepick" talent. Even on this moment When your characters are not gifted with special talents and abilities, your thieves (I have Lean) will have no problem picking out the pockets of a couple of 10s of inhabitants. Your merchant is the most appetizing target, with a successful theft attempt, you can steal the entire range of his products, but this is not good, but why, if there are a lot of different game around.

Hint: After wandering around the village, you will find a lot of necessary things, among which is the Calico M900 rifle (range 33, weight 4.5), which you can take from the president's house. You can get into the house only from the back side of the yard, climbing over the fence. If you do not have a master key, then there is no point in poking around. It is not likely to buy or find a master key here. Another one necessary thing- leather armor (armor 4, weight 2.0). It can be found in a basket, near the dryer behind the house, eastern part of the settlement. All other items are either stolen or obtained with the introduction of a master key.

New Government: Visit your father's grave.
Task: Visit the grave of the father in the east.
The grave is located on the outer - eastern side of the settlement. Once in place, you will meet three vandals in camouflage, what they need and what they did there is not clear. I feel your passion for violence, but lower your own ardor. These boys cannot be destroyed.
Experience: 50 XP.

New government: Talk to David.
Task: Talk to David, a former member of the Rathskull gang.
Follow the road north and you'll soon find David's house or what's left of it after the explosion. There, behind the house you will be lucky to follow the next scene ...
Experience: 150 XP.

New Safford: Ratskulla.
Mission: Save David's life.
David is a former member of the Ratskull gang of scumbags, that's exactly what they call themselves. The man came to his senses in his old age, stopped robbing, gave up drinking and drugs, even, probably, stopped drinking and smoking, because a child needs to be brought up. But, as it happens, the mafia does not forgive betrayal and let's terrorize the poor dad. At the moment, you are required to either save your informant, or let him die. In both cases, you will receive all the information, and the course of events will not change much.
A) If David is saved, he will ask you to protect the village in the east and save his daughter Sarah from the same Ratskulls. After completing both tasks, David will indicate the location of the drug laboratory. You will find out the location of the weapon storage after the release of Sarah by examining the corpses of the Rastkulls.
B) If David could not be saved, you can get a task to protect the village from Ben - the head of the settlement, he will also ask you to find Sarah. Ben will tell you the coordinates of the laboratory, you will find out the coordinates of the warehouse after the release of Sarah. Hint: Climbing up to the east side of the bridge, you will find a first aid kit + 10 health.

New Safford: Headlines for a newspaper.
Task: Find 5 stories for the newspaper.
To the north of the bridge you will find a road leading west. If you look at the mini-map, then there you will see a building, this is where you need to be. The journalist will ask you to find 5 stories (headlines) for him for his future newspaper. In return for your efforts, he will tell you about an abandoned factory far to the northeast (in the very corner of the map). The 1st story will appear when you talk to the journalist, the second story you will get by defending New Safford, the third story will be the search for the wolf Vari, the fourth story is the hidden ingredients of rat meat, and the last, 5th story is connected with the time machine. Each story can be obtained by completing an earlier task (see below). As you collect all the stories, your diary will be updated again.
Experience: 150 XP.

New Safford: Save New Safford.
Task: Defend the village from the attack of the Ratskulls.
Find Ben and tell him about the Rathskulls. At the moment, it makes no sense to ask anything about Sarah, especially since David asked not to mention his name. Within minutes, the entire village will be evacuated. To facilitate the task, you can ask Ben's offspring for C4 explosives, which, without any complications, can undermine half the Ratskul gang. To do this, plant a bomb next to the hanged bandit and move the whole group behind the houses, but in such a way as to maintain an overview of the area near the tree. Now lie quietly and do not move, and when 5-6 bandits gather near the tree, feel free to blow it up. Others can be met from the outside of the village. Now Ben and his comrades will safely return to the village, talk to him one more time - and now you can go in search of Sarah. You have found the second story.
Experience: 200 XP.

New Safford: Sarah's threatened.
Task: David's daughter is missing, she needs to be found and taken to a safe place.
Sarah is being held up by the remnants of the Ratskulls in the lower right corner of the map. The small camp is guarded by two bandits. After the firefight, do not forget to look around the corpses of the dead, you will find a note indicating the location of the Rathskulls' cannon storage. Sarah does not have to be accompanied, she herself will safely get to the village of New Safford. Now talk to David, he will tell you about the laboratory. And don't forget to visit Ben.
Experience: 150 XP.

Hint: The camp will not be easily accessible until the quest is given.

New Safford: The Runaway Wolf.
Task: Find for the boy Bobby his tame wolf Wari.
The little boy is easy to find in New Safford, he sobs very loudly!! A whole catastrophe for a child ... his pet wolf Varya fled. You will find the wolf in the east of the settlement, near the herd of brahmins. This place is impossible to miss, it can even be seen on the map. But, obviously, not everything is so simple, he is a wolf, but oh, so bring him back ?! To solve this difficulty, you will need a piece raw meat. You will find the meat in the kennel, use the meat on the wolf and he will run after you. The wolf will appear in a suitable place only specifically during the attack of the Rathskulls (in other words, from the 1st conversation with Ben to another conversation). Now talk to the boy, and you have another story ready.
Experience: 70 XP.

New Safford: The Hidden Ingredients of Rat Meat.
Quest: The Meat Trader asks you to kill the bad wolves in the gorge to the east.
The meat merchant is at the very top of the map, where you will find a small settlement. Go along the road, and on the left side you will see a counter. Talk to the merchant and he will tell you about his misfortune. Abominable wolves have blocked the canyon to the east of the settlement. Wander there a little, and (in one moment) a cutscene will appear that will tell you about the correct location of the place. Move deeper into the canyon, soon you will meet a flock of wolves. Get rid of the wolves and return to the merchant with good news, he will give you a couple of rats in gratitude. The number of rats depends on your skill "eloquence". You have found the fourth story.
Experience: 80 XP.

Hint: You can fry meat only if you have a twist, for this you drag the meat into the fire. You can also cook meat if you have a frying pan and the “Cook” talent. All this makes sense with a blazing fire.

New Safford: Time Machine.
Task: Tiberius asks to find the energy mixer, which is the source of energy conversion needed to operate his time machine.
The task can be obtained in the same village. The customer is easy to find, this unhealthy fanatic, who decided to prevent a catastrophe, is always not far from his own miracle machine. Have you seen the movie "Back to the Future"? Here, on a similar device, he plans to move into the past. The very part that he asks you to find can be obtained from the unusual boy Marty next to the printing house. He sits nearby and meditates. This is unique - the first person, albeit a schizophrenic, who decided to do something for nothing. Now return to the constructor and watch an indescribable journey through time. Before his own death, in gratitude for the work you have done, he will stuff you with all sorts of different rubbish. You have found the fifth story, now it's time to go to the journalist.
Experience: 100 XP.

Hint: On the outskirts of the village, from the water tower, you will find a barrack, a former building painted reddish. In the last room you will find a safe, and in it is an AK74 (range 36, weight 4.3).

New Safford: Fredo Village.
Task: Clear the village of vagrants.
You are required to visit the past village of Fredo in order to free it from the seekers. The number of seekers does not reach even 10. In one of the houses (on a glass table) you will find SIG SG-552 (range 32, weight 3.2). After you destroy all the marauders, your diary will be updated, you do not need to report this to Fredo. To the north of the village, the old man Wiggler lives, from him you will learn about the camp of the monks of the desert.
Experience: 100 XP.

Part one: Ratskulla.
New Government: Talk to President Haynes.
Objective: Find the President of the New Order and obtain important information regarding the new government.
You will find the President in the central square of the settlement just at the time of the execution. After meeting with the president, go to get a passport. Some important objects of the settlement are already marked on the map. Click on the desired object with the right mouse button, and your character (group) will automatically proceed to the selected location. White pointers will highlight the desired character from the crowd.
Reward: important information.

Warning: Be sure to install Derrflinger's patch before playing the pirated version of The Fall. Also Retranslation Mod will make The Fall more playable.

New government: Get a passport.
Task: Get a passport in the office of Lucas.
You have two options for shaping your character's character. The first is to perform all the settings manually, guided only by your knowledge. The second way, easier (faster) is to ask Lucas for help. You only need to give one answer in order for the computer to create an image of your character. My advice to you is that you should not rely on Lucas's help, but rather approach the characterization of your character with all seriousness. Throughout the game, most quests can be resolved by persuasion, threats, or deceit. Only your main character (you) can start a dialogue with the rest of the NPCs, your party members do not have such an opportunity. High eloquence (> 80) will solve many problems, charisma is recommended (> 14) not lower than 10. It is worth paying attention to the "heavy weapons" and "light weapons" skills. It will be correct (profitable) to distribute the remaining (basic) skills among the rest of the party members.
Experience: 50 XP.

Hint: Save is a regular "zip" file. It has a file "act_mission", it is text. Open it with "WorldPade", find the name of your character and edit the main characteristics (Strength, Agility, Constitution, etc.). After that back archive in "zip". I recommend not setting the main characteristics > 20 (an error occurs). It is better not to rewrite additional skills, but to find the line “skill_points_left” (these are skill points). The main thing is not to overdo it, without distributing all the points, you cannot exit the skills menu. More than 99 skills cannot be installed.

New government: Recruit as a mercenary.
Assignment: Go to the mercenary tent camp and talk to the head of the Weasley.
The mercenary camp is located northeast of Lucas' office. Sometimes some places on the map will be marked only after visiting them (or (and) talking with the responsible characters). Your team (including yourself) can have up to 6 fighters at the same time. You can recruit your team here or replenish (recruit) during your trip. It is reasonable to recruit fighters with different characters (skills and talents). In my opinion, the most important skills in the game are: Light weapons, Heavy weapons, Mechanics (repairing and combining items), Driving, Theft, Hacking, Survival (search for water, cut animal carcasses, pretend to be dead, etc.), Speech and The medicine. In The Fall great amount items (trophies), you don't have to pick up all of them, but if you're one of those who devastate entire cards, then you'll need all the characters. And do not forget that other fighters may join you during the journey.
Reward: starting weapon.

Training camp.
The developers could have made a separate training module, but they acted wiser by creating a training camp. All controls are easy to view, memorize and adjust in the game options, but our instructor will show it all in practice. Probably, the main discovery for you will be that your party members can climb over some obstacles (fences, walls). Okay, why pull, remember the meanness of the good old RPG. That's because you don't want to lose the ammunition given to you by the instructor. Before entering the shooting range (behind the iron gates), throw all the ammunition received here on the ground (it will not be possible to transfer it to the party members), no, I'm not crazy, but after the briefing, everything will be taken away from you, you can't leave anything for yourself succeed. When re-passing the briefing, ammunition will no longer appear (at the instructor).

Dealer.
The merchant can be found by looking at the yellow marker on the map, all merchants in the game are marked with such markers. There is no money in the game! Haven't I told you about this yet? All transactions are carried out by classical barter, i.e. a thing is valued and exchanged for another thing according to their value. That is why it is very unprofitable (troublesome) to clear all the cards. Suppose you collect all the ammunition, but there will be nothing to exchange it for and you cannot sell it either. So it turns out that you have to carry all these things on yourself or store them on the ground (it is not provided to store items in containers). I can only advise you to exchange cheap things for more expensive ones, in this way you can free the backpacks of the whole team and, most importantly, you do not lose anything.

The chest near his counter can be easily robbed (the merchant will not be offended), of course, if you have a master key and your lockpicking skill is at least 80. In this and other locations, it is difficult to hack anything with a low hacking skill. In most cases, all containers (chests, crates, safes, etc.) are equipped with traps, which will not give you a pleasant experience. It's good if you have the ability to spot traps and disable them. Of course, not even every safe can be opened with a high lockpick skill, so equip your character with the Lockpick talent. Even now, when your characters are not gifted with special talents and pumped skills, it will not be difficult for your thieves (I have Lin) to pick the pockets of a couple of dozen inhabitants. Your merchant is the most appetizing target, with a successful theft attempt, you can steal the entire range of his goods, but this is not good, and for what, if there is a lot of various game around.

Hint: Wandering around the village, you will find a lot of useful things, including the Calico M900 rifle (range 33, weight 4.5), which you can take from the president's mansion. You can get into the mansion only from the back of the courtyard, climbing over the fence. If you do not have a master key, then there is no point in poking around. It is not possible to buy or find a master key here. Another one useful thing- leather armor (armor 4, weight 2.0). It can be found in a basket, near the dryer behind the house, eastern part of the settlement. All other items are either stolen or obtained using a master key.

New Government: Visit your father's grave.
Task: Visit the grave of the father in the east.
The grave is located on the outer - eastern side of the settlement. Once in place, you will meet three vandals in camouflage, what they need and what they did there is unknown. I feel your passion for violence, but slow down your ardor. These guys can't be killed.
Experience: 50 XP.

New Government: Talk to David.
Task: Talk to David, a former member of the Rathskull gang.
Follow the road north and you'll soon find David's house or what's left of it after the explosion. There, behind the house, you will be lucky to observe the following scene ...
Experience: 150 XP.

New Safford: Ratskulla.
Mission: Save David's life.
David is a former member of the Ratskull gang of scumbags, that's what they call themselves. The man changed his mind in his old age, stopped robbing, gave up drinking and drugs, even, probably, quit drinking and smoking, because a child needs to be educated. But, as it happens, the mafia does not forgive betrayal and let's terrorize the poor dad. Now you are required to either save your informant, or let him die. In both cases, you will receive all the information, and the course of events will not change much.
A) If David is saved, he will ask you to protect the village in the east and save his daughter Sarah from the same Ratskulls. After completing both tasks, David will indicate the location of the drug laboratory. You will find out the location of the armory after the release of Sarah by examining the corpses of the Rastkulls.
B) If David could not be saved, you can get a task to protect the village from Ben - the head of the settlement, he will also ask you to find Sarah. Ben will tell you the coordinates of the laboratory, you will find out the coordinates of the warehouse after the release of Sarah.

Hint: Climbing up to the east side of the bridge, you will find a first aid kit + 10 health.

New Safford: Newspaper Headlines.
Task: Find 5 stories for the newspaper.
To the north of the bridge you will find a road leading west. If you look at the mini-map, then there you will see a building, this is where you need to be. The journalist will ask you to find 5 stories (headlines) for him for his future newspaper. In return for your efforts, he will tell you about an abandoned factory far to the northeast (in the very corner of the map). The first story will appear when you talk to the journalist, the second story you will get by defending New Safford, the third story will be the search for the wolf Vari, the fourth story is the secret ingredients of rat meat, and the last, fifth story is connected with the time machine. Each story can be obtained by completing a pre-quest (see below). Once you have collected all the stories, your diary will update once more.
Experience: 150 XP.

New Safford: Save New Safford.
Task: Defend the village from the attack of the Ratskulls.
Find Ben and tell him about the Rathskulls. Now it makes no sense to ask anything about Sarah, especially since David asked not to mention his name. Within minutes, the entire village will be evacuated. To make it easier to complete the task, you can ask your son Ben for C4 explosives, which can blow up half the Ratskul gang without any complications. To do this, plant a bomb next to the hanged bandit and move the whole group behind the houses, but in such a way as to maintain an overview of the area near the tree. Now lie quietly and do not move, and as soon as 5-6 bandits gather near the tree, feel free to blow it up. The rest can be found on the outside of the village. Now Ben and his comrades will safely return to the village, talk to him one more time - and now you can go in search of Sarah. You have found the second story.
Experience: 200 XP.

New Safford: Sarah is in danger.
Task: David's daughter is missing, she must be found and taken to a safe place.
Sarah is being held by the remnants of the Rathskulls in the lower right corner of the map. A small camp is guarded by two bandits. After the shootout, do not forget to examine the corpses of those killed, you will find a note indicating the location of the Rathskull weapons depot. Sarah does not need to be accompanied, she will safely reach the village of New Safford on her own. Now talk to David, he will tell you about the laboratory. And don't forget to visit Ben.
Experience: 150 XP.

Hint: The camp will not be available until the quest is received.

New Safford: The Runaway Wolf.
Task: Find for the boy Bobby his pet wolf Wari.
The boy is easy to find in New Safford, he cries very loudly!! A whole tragedy for a child ... his pet wolf Varya ran away. You will find the wolf in the east of the settlement, near the herd of brahmins. This place is impossible to miss, it can even be seen on the map. But, of course, not everything is so simple, he is a wolf, but how to get him back ?! To solve this problem, you will need a piece of raw meat. You will find the meat in the kennel, use the meat on the wolf and he will run after you. The wolf will appear in the right place only directly during the attack of the Ratskulls (that is, from one conversation with Ben to another conversation). Now talk to the kid, and you have another story ready.
Experience: 70 XP.

New Safford: The Secret Ingredients of Rat Meat.
Quest: The Meat Trader asks you to destroy the vicious wolves in the gorge to the east.
The meat merchant is located at the very top of the map, where you will find a small settlement. Go along the road, and on the left side you will see a counter. Talk to the merchant and he will tell you about his misfortune. Vile wolves have blocked the canyon to the east of the settlement. Wander there a bit, and (suddenly) a cutscene will appear, which will inform you of the correct location of the place. Move deep into the canyon, soon you will meet a flock of wolves. Get rid of the wolves and return to the merchant with the good news, he will give you a couple of rats in gratitude. The number of rats depends on your skill "eloquence". You have found the fourth story.
Experience: 80 XP.

Hint: You can fry meat only if you have a skewer, for this you drag the meat into the fire. You can also cook meat if you have a frying pan and the “Cook” talent. All this makes sense with a burning fire.

New Safford: Time Machine.
Task: Tiberius asks to find an energy mixer, which is the source of energy conversion necessary for the operation of his time machine.
The task can be obtained in the same village. The customer is easy to find, this sick fanatic, who decided to prevent a catastrophe, is always not far from his miracle machine. Have you seen the movie "Back to the Future"? Here, on a similar device, he plans to move into the past. The very part that he asks you to find can be obtained from the strange boy Marty next to the printing house. He sits nearby and meditates. This is unique - the first person, albeit a schizophrenic, who decided to do something for nothing. Now go back to the constructor and watch the incredible time travel. Before his death, in gratitude for the work you have done, he will provide you with all sorts of different rubbish. You have found the fifth story, now it's time to go to the journalist.
Experience: 100 XP.

Hint: On the outskirts of the village, from the water tower, you will find a barrack, a former building painted red. In the last room you will find a safe, and in it is an AK74 (range 36, weight 4.3).

New Safford: Fredo Village.
Task: Clear the village of vagrants.
You are required to visit the former village of Fredo in order to free it from seekers. The number of seekers does not even reach ten. In one of the houses (on a glass table) you will find SIG SG-552 (range 32, weight 3.2). After you destroy all the marauders, your diary will be updated, you do not need to report this to Fredo. To the north of the village lives the old man Wiggler, from him you will learn about the camp of the monks of the desert.
Experience: 100 XP.12345

The rest can be found on the outside of the village. Now Ben and his comrades will safely return to the village, talk to him one more time - and now you can go in search of Sarah. You have found the second story.
Experience: 200 XP.

New Safford: Sarah is in danger.
Task: David's daughter is missing, she must be found and taken to a safe place.
Sarah is being held by the remnants of the Rathskulls in the lower right corner of the map. A small camp is guarded by two bandits. After the shootout, do not forget to examine the corpses of those killed, you will find a note indicating the location of the Rathskull weapons depot. Sarah does not need to be accompanied, she will safely reach the village of New Safford on her own. Now talk to David, he will tell you about the laboratory. And don't forget to visit Ben.
Experience: 150 XP.

Hint: The camp will not be available until the quest is received.

New Safford: The Runaway Wolf.
Task: Find for the boy Bobby his pet wolf Wari.
The boy is easy to find in New Safford, he cries very loudly!! The child has a whole tragedy: his pet wolf Varya ran away. You will find the wolf in the east of the settlement, near the herd of brahmins. This place is impossible to miss, it can even be seen on the map. But, of course, not everything is so simple, he is a wolf, but how to get him back ?! To solve this problem, you will need a piece of raw meat. You will find the meat in the kennel, use the meat on the wolf and he will run after you. The wolf will appear in the right place only directly during the attack of the Ratskulls (that is, from one conversation with Ben to another conversation). Now talk to the kid, and you have another story ready.
Experience: 70 XP.

New Safford: The Secret Ingredients of Rat Meat.
Quest: The Meat Trader asks you to destroy the vicious wolves in the gorge to the east.
The meat merchant is located at the very top of the map, where you will find a small settlement. Go along the road, and on the left side you will see a counter. Talk to the merchant and he will tell you about his misfortune. Vile wolves have blocked the canyon to the east of the settlement. Wander there a bit, and (suddenly) a cutscene will appear, which will inform you of the correct location of the place. Move deep into the canyon, soon you will meet a flock of wolves. Get rid of the wolves and return to the merchant with the good news, he will give you a couple of rats in gratitude. The number of rats depends on your skill. You have found the fourth story.
Experience: 80 XP.

Hint: You can fry meat only if you have a skewer, for this you drag the meat into the fire. You can also cook meat if you have a frying pan and talent. All this makes sense with a burning fire.

New Safford: Time Machine.
Task: Tiberius asks to find an energy mixer, which is the source of energy conversion necessary for the operation of his time machine.
The task can be obtained in the same village. The customer is easy to find, this sick fanatic, who decided to prevent a catastrophe, is always not far from his miracle machine. Watched a movie? Here, on a similar device, he plans to move into the past. The very part that he asks you to find can be obtained from the strange boy Marty next to the printing house. He sits nearby and meditates. This is unique - the first person, albeit a schizophrenic, who decided to do something for nothing. Now go back to the constructor and watch the incredible time travel. Before his death, in gratitude for the work you have done, he will provide you with all sorts of different rubbish. You have found the fifth story, now it's time to go to the journalist.
Experience: 100 XP.

Hint: On the outskirts of the village, from the water tower, you will find a barrack, a former building painted red. In the last room you will find a safe, and in it is an AK74 (range 36, weight 4.3).

New Safford: Fredo Village.
Task: Clear the village of vagrants.
You are required to visit the former village of Fredo in order to free it from seekers. The number of seekers does not even reach ten. In one of the houses (on a glass table) you will find SIG SG-552 (range 32, weight 3.2). After you destroy all the marauders, your diary will be updated, you do not need to report this to Fredo. To the north of the village lives the old man Wiggler, from him you will learn about the camp of the monks of the desert.
Experience: 100 XP.

Westlands: Monks of the Desert.
Task: Destroy the camp of the monks of the desert.
In the northwest of your spawn location, you will find the first Desert Monk Camp, carefully inspect the crates in the corner of the camp for useful documents. You will find the second camp in the north, the guards are dumber there, beware of the sniper. After completing the task, your diary will be updated, Wiggler does not need to be informed about this.
Experience: 100 XP.

Buvi village: Ratskull armory.
Task: Get the Ratskulls out of the bunker.
First of all, you need to cross the minefield, for this, run straight to the Buvi settlement, along the way you will meet farmer Pete, if you run past him close enough, he will call you himself, in case you missed him, follow the white sign . After Pete gathers the brahmins, talk to him again, and then he will drive the herd into the minefield. But the Ratskulls are not fools, they immediately saw the chip and are ready to meet you. Four guards to put is not difficult. Now that the path is clear, follow the camp. Your next task is to find C4 plastic explosive.

Place C4 near the entrance to the bunker. Move away from the explosives at a distance of 20 meters, otherwise you will die, as the explosion is very strong!
Experience: 100 XP.

Hint: There is a farm to the west of Pete, it is the only one in the area. On the farm you will find a lot useful items, among which one is special - chain mail (armor 10, weight 10).

Buvi village: Where to get C4 explosives?.
Task: Take from Donald.
A digger, a miner, or whatever you can call him, just a hard worker Donald lives in the foothills of Buvi, it will not be difficult for you to find this place. C4 is an expensive pleasure and it’s not just given for free. Deliver buffalo meat and mountain tiger meat to Donald, then you will receive C4. You will find a buffalo in the northwest (this is the upper left corner), he is alive or dead, in both cases it is useful for you to have a knife with you. You will learn the location of the mountain tiger from Valdemir (hunter), who is easily recognizable by a necklace made from various animal fangs and claws. If he is not in the village, you can find him near the hermit's shack (see below). For information, Valdemir will require you to bring him water. If you have eloquence pumped, he will tell you where to find the tiger, and will not require payment for this. You will find the tiger in the western hills, resting against the fields of Gonzo (see below). Now that you have both pieces of animal meat, return to Donald. C4 you!
Reward: C4 plastic explosive.

Hint: It is not necessary to bring both types of meat, Donald will agree to one tiger meat, however, eloquence is required. The knife in the case of the tiger is optional. Valdemir will agree to help in butchering the carcass for half the meat, the rest is enough for Donald. With pumped eloquence, Donald can be persuaded for one buffalo or tiger meat.

Hint: Water is found with a water detector or with a skill. With a boost, your character will find water faster than a water detector, you don't even have to go down into a crater or any other depressions in the ground. If you use a water detector, then it is best to search for water in pits (craters, ditches, etc.). To start searching for water with a detector, you need to activate it (take it in your hand). To dig a source of water, you must hold the right mouse button, and then select the icon from the menu. Use the waterskin on the well, it will fill with water (the waterskin is bought from merchants = 5). A sip of water restores +10 pts. health.

Bouvee Village: An intricate lock on a chest.
Task: Find a way to open the lock if your skills are not enough.
If you can't pick the lock... go back to Bouvee, look for locksmith Luke there, he will agree to help open the chest. After that, he will ask you to find the blacksmith Herman (look in the mines) and take a special master key from him, in return he will ask for something from the products, but the master key can be stolen. Another possible way to open a chest is to blow it up with gunpowder, but I never managed to find gunpowder.
Reward: The contents of the chest.

Buvi Village: Dinner for Gonzo.
Mission: Prevent the murder of Gonzo's wife.
The task can be obtained from Gonzo's wife. She lives in small house not far from a wandering merchant. Distinctive feature: she often sits on a bench near the fire (and plays the guitar). The trouble that happened to this lady may have affected other settlers as well. The food she cooked for her husband. ran away from her, and now she is in danger. Go to her husband in the field and talk to this neurasthenic, if he will rock the boat, then kill the bastard and inform the widow about it. Gonzo can be found west of Buvi. You must have time to catch Gonzo during work, otherwise you will not be able to prevent the murder. If you failed to protect Gonzo's wife, then the next time you are lucky enough to meet Gonzo at the entrance to Buvi, in which case the combat mode is activated. Kill Gonzo and the task will be credited to you.

Buvi village: The missing twins.
Mission: Louise lost her twin children Mia and Pia.
You can learn about what happened from a resident of the village, you will find her near the exit from Bovi. Now she will send you to Louise - the mother of the missing twins. Louise can be found standing next to Widow Gonzo's house. She does not know the exact place where to look for the twins, but she will direct you to the forest. The twins got lost between the moonshine still and the hermit's shack (see below). There you will meet wolves. After escorting the twins to Bouvee, talk to Louise.
Experience: 160 XP.

Buvi village: Battery for the hermit.
Task: Take the battery from McKinsey.
A hermit lives north of Buvi.

Passage of the game version forPC2017

Control

The character moves across the game screen in two directions - left and right. The key is responsible for moving to the left. A, for movement to the right - key D. With key W you can force the hero to climb to the higher platforms, using the key S- sit down. These actions can also be performed using the directional arrow keys. There are two more keys involved in the game: Left Shift- run away Space- bounce. Right mouse button ( PKM) during the game, grab the sight of the acquired pointer, click the left mouse button ( paintwork) on the sight aimed at the target, allows you to perform an action.

Menu opens by pressing a key Esc. Has a set of standard options.

Inventory not used in the game.

Preservation progress made in the game is made automatically upon completion of the chapters. After completing a chapter, you can go through it again.

About the game and guide

You can die multiple times in the game. After the death of the character, the passage continues from the place of his death.

During the game, you should pay attention to the signs found on the locations, because. they give clues to upcoming actions to be taken.

The game is two-dimensional. The main direction is to move to the right. In the text of the passage, it will be indicated as "forward." Accordingly, the movement to the left will be specified as "back".

The text indicates the locations of some hidden locations, the visit of which is intended to receive Steam-achievements.

Part One: Escape

Chapter first

We leave the cage, in which there are the same as our hero, workers. Let's go ahead.

Obstacle 1

We approach the exercise bike, press the key E and the hero sits in the saddle. Hold down the key E. The hero spins the pedals, generating electricity. We continue to rotate the pedals until a cart moving along the rails appears from the window in the depths of the screen.

Steam-achievement"Working Class Hero".

We get off the simulator, go forward to the red line. As soon as the trolley passes through the gate and opens for a short period of time steel door, run into the opening (hold down the key Left Shift).

Obstacle 2

We FAST run through the area controlled by the automatic machine gun installation.

Obstacle 3

We are waiting for the plate moving along the monorail to be above us. Taking advantage of a short period of time, while the plate blocks the beam of the machine-gun installation at the top, we slip through the dangerous area.

Obstacle 4

Hold down the key E and the hero opens the mesh gate.

Chapter Two

Obstacle 5

We jump to the platform at the top left. We rotate the valve and shut off the fuel supply to the pipeline. We jump down, we pass forward.

Obstacle 6

Open the hatch, jump to the lower tier. We wait until the foreman who controls the workers is distracted (his red beam-identifier will shine to the side) on the gaping worker, and we run ahead.

Obstacle 7

We jump onto the platform. We rotate the winch lever on the right, turn the arrow to the “down” position. We pass to the winch lever on the left, rotate the handle (the hero must make three turns). When the platform falls below the level of the open opening on the right, then go to the pointer control winch, put the arrow in the “right” position. We rotate the platform moving winch, and the platform breaks through the fence. We pass to the right, wait for the turret beam to go to the side, and jump to the platform.

Obstacle 8

We climb to the platform. We choose the moment when the laser beam turns to the right, quickly sit on the exercise bike and pedal. As soon as the installation beam turns to the left, we run to the right and leave the danger zone. Bending down, we move along the channel to the right.

Obstacle 9

We squat. Crouching, we pass a dangerous area, and jump down.

ForSteam-achievements

Bending down, we pass under a jet of steam escaping from the pipe. We go down the slope, jump to the platform below.

We go into the room in which one of the workers listens to the radio. We go back, climb up, return to the place where we jumped down.

We jump, we climb onto the platform on the right. Bending down, we make our way forward along the canal. We find ourselves in the territory guarded by a machine-gun turret.

Chapter Three

Obstacle 10

We quickly descend into the ravine on the left and crouch, hiding from machine gun fire. We wait for a short period of time when the machine gun automatically cools down, and FAST we move into the ravine on the right.

We rotate the valve located here, and fire begins to break out of the pipe on the left. Again we are waiting for the reloading of the machine gun, FAST we run into the ravine on the left, we squat. We wait until the jet of fire burns the machine gun, after that we pass forward.

Obstacle 11

We pay attention to the fact that the installation left without a machine gun exactly repeats all our movements.

We run back to the left, then we run to the right, close to the wall. Installation with a swing hits the wall of the second tier. We repeat this action several times until the installation breaks a hole in the wall. We climb to the second tier, we enter the opening.


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