Twilight forest passage of bosses. Complete mod guide Twilight forest - Best server with mods

Site arrangement 03.07.2020
Site arrangement

Twilight forest mod is a new world filled with new bosses, mobs, items, dungeons. The mod is very good, I advise you to read it to those who do not know about it Wiki http://minecraft-ru.gamepedia.com/Twilight_Forest

But many are wondering what kind of protection stands on labyrinths and interesting castles, which, according to the idea, it is possible to get into, but not to kill the desired mob.
Let's take the first two bosses as an example. Yes, and what is the whole thing.

  • Let's start with the fact that in this mod the main thing is achievements
The importance of achievements is that if all the achievements to the lich are not completed, then you will not be able to break the lich's castle, and damage anyone in this castle. And the same with other bosses.
Where can I see achievements - Esc - Achievements
  • Now let's go through the achievements..
1. It is necessary to build a portal. To do this, you need to build

and throw a diamond into the water.

2. You need to jump into the portal

3. It is necessary to kill any mob from this world.

  • Let's go up the achievement tree. To complete the next achievement, you need to get 3 things:
Fakelont

(it can be found in any cave in this forest, and the entrance to the cave is easy to find on the surface),
  • Now let's go down the achievement tree from the third achievement. So, in order to complete the achievement, you need to kill nagu
in order to inflict damage on the naga, you need to: hit on the head. Also, if you climb one of the pillars (which are on her territory), then she will be able to break the blocks with her eyes and you will fall. Serves from the naked
head and hearts

and by picking them up you will complete two achievements, this and the next.

Gotta pick up the heart of the naga

  • Kill a lich. Here's what it looks like
The place where the person lives


on the forest map, mini-map and the castle itself. And here is the drop from the lich

after picking up the head, the achievement will be completed. By the way, the lich is not so easy to kill, he has 4 shields, in order to damage him you need to break the shields, you can break the shields only by repelling his shots, or if you have the "Twilight Staff", then you can knock down the shields with them.

By the way, some people cannot restore the staff that falls from the lich, in order to restore it you need to have 0 charges.

On which there are such mods as: "ThaumCraft 4" and "Twilight Forest".

II What kind of mod?

So, Twilight Forest

III Portal


1. Dig a hole 2*2*1.



IV Trees

V Mobs

Life - 30 hp. Damage - 5 hp

Life - 13hp. Damage - 3hp

Life - 20hp. Damage - 5 hp

Life - 20 hp

Found in the Dark Forest. It has a scarlet color, if sunlight does not fall on the wolf, then it goes into "stealth mode" (its texture becomes almost transparent), blinds with a bite.

Life - 30 hp. Damage - blinds.

Spawns in the Dark Forest. Similar to a skeleton rider, only instead of the usual skeleton - a skeleton druid, and a giant maroon spider with yellow stripes in different places.

Life - 30 xp

Spawns in an underground labyrinth. Like the slug, it has three sizes. It is a good source of slime and preservation amulets.

Life - 30 hp. Damage - no

VI Bosses

Life - 100 hp. Damage - 6 hp

*Screenshot missing :c*

The guide will be finished soon :3

The Labyrinth Map is an item that will display the labyrinth if it is activated in it. When going to the underground labyrinths, it is advisable to take two cards, since it has two levels.
When activated in a labyrinth, the map begins to outline a small piece of the area around the player. This makes it easier to navigate the maze, look for treasures and avoid rooms with minotaur spawners; the map will allow you to easily and at extra cost find the mushroom centaur and the secret room on the second level of the labyrinth.
If you destroy walls (even one destroyed block is considered, starting from the ceiling), then on the map they will be demolished; if you accidentally blow up any treasury, this is also reflected on the terrain of the map. Also, if the maze crosses a canyon or cave, the map will show it.
To activate the card, you need to take it in your hand and press RMB.

Ore Magnet is a Twilight Forest unique item that can be found in Hollow Hills. After the durability bar disappears, the magnet itself will also disappear, which makes it a very valuable tool that is better not to waste.
Its purpose is to carry the ore to the player as close as possible. At the same time, he can try to transfer ore from other mods if their name contains the word "Ore".
Note: does not tolerate coal; can only be used on stone or earth.

The ram's horn is used to clear the area of ​​blocks. Thus, the earth collapses immediately, and the stone turns into a cobblestone, and then into gravel, it can also turn a stone brick into a cracked stone brick, after which all these blocks can be taken away.
Does not affect ores.
The horn can be obtained from the Nyan Baran quest and can be found in treasuries.

VIII Video Review Fashion

Visitors

I don’t know anything about this mod, but a guide for 5)

Damage from the shaft.
I visit a fludilka. Look there.
Those, thanks to whom the shkver remained in my heart - Olviz, Sony, Alexa, vynder, Shin_B, Winzor, jokervs, gamarjoba. The guys saturated the game, helped Shkver to prosper.

Visitors

Visitors

I will add from myself.

1) Treasures can be found at the bottom of the well in a chest in a niche. There is a high chance of drowning.

2) Dilapidated houses, under them in the basement, chests.

3) Mountains "Hills", there are a lot of mobs in them, as a rule, they are easily killed. Plus 1-3 treasure chests. Lots of ore. It was possible to stuff half a stack of iron and more + coal, gold and red dust. Yes, and a glowstone.

4) For mobs, be careful with the goblin demolition "miner". Places a block of dynamite to undermine the player.

The guide is well designed. Do not mind if my message the author pours into it more competently.

Visitors

Alexa (13.09.2014, 20:16) wrote:

I Introduction

Dear friend! This guide is dedicated to fantastic, unforgettable, mysterious, atmospheric fashion "Twilight Forest"(or in Russian "Twilight Forest"). This mod is on our magic server, which has such mods as: "ThaumCraft 4" and "Twilight Forest".

II What kind of mod?

So, Twilight Forest- a modification that adds a new dimension to the game - the Twilight Forest. It is huge and almost completely covered with trees, which cover the forest from the sun's rays with their crown, and therefore this world is more mysterious and fantastic than usual. It is constantly dark here, which gives this world a unique, dark atmosphere. The terrain here is flatter than in the overworld, but you can sometimes find hills containing caves full of valuable ores, treasures, and dangerous monsters.

III Portal

To get into such a world, of course, we need to build a portal. The portal is cheap in my opinion. After all, all you need is: 8 any flowers, mushrooms or tall grass, 1 diamond, 2 buckets of water, hands growing from the right place and a brain. So, to make a portal you need:
1. Dig a hole 2*2*1.
2. Pour water into it. So that there are no streams.
3. Plant flowers / mushrooms / grass around the pit or mixed. The corners must be planted too!
4. Throw the diamond into the water. (Keyboard key Q)
5. After the throw, quickly run away from the hole. After all, lightning strikes the water and it can hurt you!
That's all! In the end, you will have such a colorful portal:

To get to the other world, it is enough to jump into the portal.

IV Trees

The first thing we will see is, of course, the trees. Although no. MEGAtrees. They are sky high. Just imagine: "To the sky." And their crown covers the sky, and therefore it is always dark in the forest. Of course, you can see that there are less gigantic trees. And these are birches and oaks.

You can live in such trees, find treasures. And other trees can get ore out of the ground or change the biome.

V Mobs

And also this mod adds new mobs, which is not surprising. After all, the new world - new mobs. There are 15 of them in total (excluding bosses). And they are all hostile. Here are their characteristics and appearance:

It is a flying book that shoots sheets at the player, giving the effect of slowing down. (Don't get hurt by the paper!) These dangerous books float on the stairwells and in Lich's castle library. He has a lot of lives (30 hp), so it is recommended to use a sword with strong enchantments and have milk with you. Fall out - sheets, sometimes a book (even with enchantment), a pen, a focus card. Grimorum is a magical book that contains all the spells known to the world.

Life - 30 hp. Damage - 6 hp + slowdown

Man with the head of a cow. He has big horns. In his hand, the minotaur holds a minotaur axe, which is often confused with a golden axe, as their textures are similar. To deal damage, he scatters and runs at you. However, it runs in a straight line, which makes it easy to defeat alone. 50% human, 50% bull. Drops raw meat upon death, or fried meat upon death from fire. As a rare drop, a golden ax can drop.

Life - 30 hp. Damage - 5 hp

Kobolds are small blue creatures with large ears. Although he is cute, he is a hostile mob, however, does not do very much damage, which makes him a rather weak opponent, but you can meet a whole flock, which significantly increases the danger. According to legend, they were helpful house spirits that brought wheat or gold to the villagers, but the kobolds of the Twilight Dimension are hostile. These creatures can be found almost anywhere that is dark. They tend to get together in a group. The group will attack you immediately if they notice, but the death of one kobold shocks everyone else for a few seconds, giving you a chance to escape. Kobolds drop wheat and gold nuggets. It's easy to find by the grunt it emits.

Life - 13hp. Damage - 3hp

This mob can be found in the dungeons that are in the mountain. They can also be summoned by the Lich. These mobs can walk through walls (except obsidian and bedrock) and can fly. When they spot an enemy, they pick up speed and strike the enemy with their hand. Drops Light Dust upon death.

Life - 20hp. Damage - 5 hp

It is found in "dungeons" or in the "maze of the minotaur". Deals fire damage, burn for a short time.

Life - 25 hp. Damage - melee damage 4hp + fire breath 2hp=6hp + fire damage

Spawns in the Druid's Cottage. Deals damage with a golden hoe that has a chance to drop on death. However, the hoe can not only hurt the player, if it hits a cobblestone (he can shoot the hoe) it will turn into oak leaves.

Life - 30 hp. Damage - no

And also there are other 6 mobs. These are: Jackal, Green Labyrinth Spider, Swarm Spider, Goblin, Demoman Goblin, Carmine Golem. They are also hostile.

VI Bosses

The Lich is one of the most dangerous and powerful bosses in the Twilight Forest mod. He appears as a tall skeleton (about three blocks tall) wearing a purple robe and a golden crown on his head. Also, he has different eyes: one is red, the other is burgundy. Upon spawning, five shields rotate around him; in his hand is a Twilight staff that emits blue bubbles.

When the boss dies, one of three staffs drops: Twilight Staff, Zombie Staff, or Death Staff.
Also drop out: a golden sword, a golden cuirass, golden greaves, or all together; two bones and a pearl of the End.

Life - 100 hp. Damage - 6 hp

Green serpentine boss. Behavior like snakes: crawls, deals damage on impact. You can find it in the mushroom forest in the Naga arena. This boss in Duskwood is one of the easiest in comparison to the others. Like the Ender Dragon, it destroys blocks on the way and they fall out.

Mini boss. It is a hybrid of an ordinary minotaur and a mushroom cow. It spawns on the second level of the minotaur maze in the room with the big mushrooms. He deals damage with a powerful ax that drops when this boss dies. This ax can be repaired with diamonds on an anvil. The best way to fight this boss is to break the block of the big mushroom and just beat him.

This boss can be found near a large cave with many ores. Represents a three-headed blue dragon. It only takes damage to the head, the most damage to it can be done by shooting in the mouth when it opens it. Has 3 types of attacks. With each "dead" neck, two more new ones appear. Maximum goals - 7, initially - 3. When you kill him, a giant explosion animation is performed (blocks are not affected). Drops hydra head and fiery blood.

It is the queen/leader of all carminite ghasts in the Dark Tower. It has a size of 8x8x8 blocks and several additional tentacles on the sides. Shoots 3 giant fireballs at once. Constantly spawns baby carminite ghasts, and with a large amount of damage received, it can go into "Tantrum" - a state when this boss will cry with giant ghast tears, it will rain, the boss will receive 3/4 less damage and will continuously create cubs. Luckily, in Tantrum, the High Ghast cannot attack. After death, a chest with fiery blood, carminite and a trophy spawns - a reduced copy of the boss himself.

Boss quest. You can find him on the Altar of Nyan-Baran. You need to give him all 16 types of wool (cut with scissors and not dyed!) And then he will "grow up" as if "putting on" the colors given to him. After that, a block of iron, a block of gold, a block of diamonds, a block of emeralds, a block of lapis lazuli and a ram's horn will fall out of it (the boss himself will not die).

6 ghostly knights who got out of their graves and are now trying to escape from their tomb, which is located in the Goblin Underground City, in order to take revenge on their enemies. They are dressed in Phantom Armor and are thrown with iron cannons. Armor may drop.

*Screenshot missing :c*

The guide will be finished soon :3

The Twilight forest mod adds a new dimension to us that is filled with adventure, the world is huge, like the normal world, and almost all covered with trees. This world is more mysterious and fantastic than usual. It is constantly dark here, which gives this world a unique, dark atmosphere. Large trees with their crown cover the Twilight Forest from the sun's rays, forming a kind of dome. It is only occasionally pierced by huge trees, so huge that they reach up to the sky. The terrain here is flatter than in the overworld, but sometimes you can find hills containing caves full of valuable ores, treasures, and dangerous monsters.

How to build a portal to the twilight forest:

In order to get into this world, we need to create a portal. For the portal, we need to dig a 2x2 hole and fill it with water. To surround this pit with plants, any plants (dandelions, poppies, reeds, seedlings) are suitable). Next, we throw one diamond into the pit and lightning should fall into our portal. Ready! Our portal is activated!

Since version 1.7.10, the author has added a progress system to us. What does it mean? And this means that we need to reach this or that boss or dungeon by completing achievements. That is, we will not be able to immediately kill the Hydra or the Snow Queen. Locations that we have not yet opened will not be available to us. They will have negative effects on us. And around us there will be so-called barriers (Visual effects)

Bosses and adventures:

First of all, we need to kill any creature.

Naga can be found in the Naga Arena. Naga Arena - The area where the Naga boss spawns.

This place is surrounded by a fence made of Nagi stone, mossy cobblestones, and stone bricks of various kinds. Naga is the easiest boss. It drops 6-12 Naga hearts, as well as a large amount of experience. In order to complete the “Naga Killer” achievement, we need to pick up the Naga trophy.

The next task will be to kill the Lich.

The lich appears as a tall skeleton (about three blocks tall) wearing a purple robe and wearing a golden crown on its head. Also, he has different eyes: one is red, the other is burgundy. Upon spawning, five shields rotate around him; in his hand is a Twilight staff that emits blue bubbles.

After the death of the Lich, one of three staffs drops: Twilight Staff, Zombie Staff or Death Staff.
Also drop out: a golden sword, a golden cuirass, golden greaves, or all together; two bones and a pearl of the End. After we have picked up the Lich trophy, we complete the achievement “Killer of the Dead”. In order to open the next task, we need to pick up the staff of the dead.

After that, we need to find the Labyrinth of the Minotaur. He is in the swamp.

In the labyrinth, we need to kill the mushroom centaur. This is a mini boss. It is a hybrid of an ordinary minotaur and a mushroom cow. It spawns on the second level of the minotaur maze in the room with the big mushrooms. He deals damage with a powerful ax that drops when this boss dies. This ax can be repaired with diamonds on an anvil. The best way to fight this boss is to break the block of the big mushroom and just beat him. After we get the soup from the Minotaur, we complete the task “The Mighty Stroganov”.

Hydra. This boss can be found near a large cave with many ores.

Hydra represents the three-headed blue dragon. It only takes damage to the head, the most damage to it can be done by shooting in the mouth when it opens it. Hydra is located in a cut hollow hill in a fire swamp. When you kill her, you will receive several vials of fiery blood and a Hydra trophy. You also get two achievements!

Now we can go to the Dark Forest!

To enter the main part of the fortress, you will need a trophy - the head of the Hydra, Naga, Lich or Gast, dropped from the corresponding bosses. Six ghostly knights who have climbed out of their graves and are now trying to escape from their tomb, which is located in Goblin Underground City to take revenge on their enemies. They are dressed in Phantom Armor and throw iron weapons. From phantoms we get the royal pickaxe, axe, helmet and cuirass of phantoms. All these things will be enchanted with quite good spells. Together with these things we get an achievement.

After the battle with the phantoms, we can go to the ghast tower!

The High Ghast is the leader of all Carminite Ghasts in the Dark Tower. It has a size of 8x8x8 blocks and several additional tentacles on the sides. Shoots 3 giant fireballs at once. Constantly spawns baby carminite ghasts, and with a large amount of damage received, it can go into "Tantrum" - a state when this boss will cry with giant ghast tears, it will rain, the boss will receive 3/4 less damage and will continuously create cubs. Fortunately, in Tantrum, the High Ghast cannot attack. After death, a chest with fiery blood, carminite and a trophy spawns - a reduced copy of the boss himself. For defeating him, we get an achievement.

In order to complete the next achievement, we need to kill the almo-yetti and get his fur.


Terrible Almo-yeti, much stronger than his brothers. Killing this boss drops a warm yeti fur that protects the player from the spell of the Snow Queen. Yetti will pick you up and knock you back, dealing damage. Also, when he is angry, icicles will start falling from the ceiling, beware of them!

After the death of Almo-yeti, we perform an achievement.

After killing the yeti, we need to go to Aurora Castle, where the snow queen lives.


Kills drop a head, a triple bow, and several stacks of snowballs. Congratulations! We've got another hit.

To get the last achievement we need to find a fire lamp. She is in a cave in this biome:

But before you go into the cave you need to find the giants! They are located above the same biome on a floating island.

Kills a giant with a huge pickaxe and go to the cave.

I will say right away that this mountain has a lot of caves, it will be quite difficult for us to find the one we need. But with the cave mode on our map, it's easy to figure it out. In the cave we find a huge masonry with giant obsidian. We break it with a giant pickaxe and see two chests. One of these chests will contain our lamp. And the achievement is done.

- Magic pen. The item is needed to create a magic card. Craft Crow Feather, Glowing Dust and Torch.

- Magic Core. An item that can be found in the Minotaur's Labyrinth. Needed to create an anti-workbench and a labyrinth map

— Metal of the ancients. Can be found in treasure chests in the Duskwood. You can also craft from an iron ingot, a gold nugget and a mossy root. Used to create armor and tools from ancient metal. In this case, things will be automatically enchanted.

— Fiery blood and tears. You can get it for killing the Hydra and the Higher Ghast. Used to create fire ingots that can be used to make armor and tools. In this case, things will be automatically enchanted.

— Staff of the dead. Dropped by Lich when pressed PKM spawns a green zombie minion, he is stronger than his fellows and attacks hostile mobs. Burns in the sun and dies a minute after spawning, to recharge, put the scepter in the crafting grid along with rotten flesh and a rage potion.

— Staff of death. Dropped by Lich when pressed PKM takes away health from the mob that the cursor is hovering over and adds it to the player. To recharge, put it in the crafting grid along with a cooked spider eye.

— Twilight staff. Dropped by Lich when pressed PKM fires projectiles that look like ender pearls that deal 5 damage each. Can fire 99 of these projectiles, then requires reloading by placing in the crafting grid along with an ender pearl.

- Naga's heart. Used to craft armor. Can be found in Duskwood Dungeons and can be obtained as a reward for killing Naga.

- Fan of flight. When used, gives the player a jumping effect for a few seconds. Also, if used on creatures, the fan will push them back a few blocks. The fan can be found in treasure chests in the Duskwood.

- Queen of caterpillars. When you press PKM she puts a caterpillar on the block that will glow. The Caterpillar Queen can be found in treasure chests in the Duskwood.

- Attracts ore if pressed and held PKM.

- Triple bow. The bow shoots 3 arrows at once. Obtained by killing the Snow Queen. Deals 10 damage.

- Ice bow. Obtainable at Aurora Castle. Freezes its target, dealing some damage to it.

— Ender bow. If you shoot it at a mob, then the player will change places with the mob. In this case, the bow deals 8-10 damage.

- Seeker's bow. Deals 8-10 damage to the victim. Has the property of homing.

- Pickaxe of the labyrinth. This is a special pickaxe that can only be found in the mazes added by the Twilight Forest mod. The main feature of this pickaxe is that only it can quickly destroy the stones of the labyrinth; other pickaxes destroy labyrinth stones very slowly, and their durability decreases 16 times faster than normal. It is also worth noting that this pickaxe is not found in ordinary chests in the labyrinth, it can only be found in the secret room on the second level of the labyrinth.

- The fire set gives good protection, sets the creature on fire during the attack. The fire pickaxe has the property of auto-smelting ores. The fire sword sets the creature on fire during the attack.

- Anti workbench. A block similar to a regular workbench, but allowing you to assemble and disassemble things; the latter requires experience. If the disassembled tool was used, then some of the ingredients will not be available for crafting.

Has an easy craft.

Biomes other:

The main biome of the Twilight Forest mod. In it, as in many others, you can find special trees, new mobs, structures, and much more. There are also mushrooms, ferns, tall grass, several passive mobs (rams, wild boars, deer). Do not confuse with the Illuminated Forest! The Duskwood biome does not generate flowers in such quantities, and the trees do not have "lanterns" from the fence and glowstone.

Deer, rams and wild boars can often be found in the biome. These are ordinary pig, cow and sheep. They can be turned into their prototypes by clicking on them with transformation powder, which can be found in chests.

Also in this biome you can find the house of the druid. It is a house made of cobblestone, mossy cobblestone, with a brick chimney and a wooden roof. The house contains a Druid Skeleton spawner.

Druids spawn in the Druid's Lodge, or the Dark Forest (there are sometimes found riding spiders). They are very difficult to spot in the forest because of their clothing. They have 20 health and deal 3-5 damage. As a drop you can get: 0-2 bones, 0-2 torches and as a rare drop a golden hoe.

Illuminated forest— a new biome in the Twilight Forest modification since version 1.7.2. In general, the biome is similar to the dusk forest, but unlike it, this biome has many flowers, including flowers from version 1.7.2, as well as jars of fireflies hanging from fences that are attached to trees.

Monsters in this most beautiful biome practically do not spawn, because it is always light there, but friendly mobs like sheep from Twilight Forest spawn. There are also a lot of pumpkins in this biome.

Dark forest- one of the biomes that adds the Twilight Forest mod.

The dark forest is a rather creepy place, as it is completely dark there: a dense hat does not let light through. In this regard, going there without torches or a potion of night vision, or the Queen of Caterpillars and any preparation is almost pointless, and constantly flickering and densely growing trees can confuse. Recently, this biome exudes a special blinding aura, which makes it very difficult to be there even on the foliage; closer to the heart of the forest, the foliage becomes fiery red.
The blindness effect will disappear when you kill the Hydra.

You can walk on the top of this biome and not be afraid that you can fall through - there are no gaps in it. Also sometimes there are lakes with water, sometimes lakes with lava; maybe it's a bug, maybe a joke from the developer. An interesting fact is that the foliage of the trees of this forest does not burn in fire and lava.

Two unique mobs spawn in the dark forest biome - the king of wolves and the king of spiders. Both of them are about twice as large as their prototypes and in absolute darkness will cause a fair amount of trouble if they notice.

The Wolf King has 30 health and deals 6 damage to the player. It has no drop. Twice as large as its counterpart from the ordinary world. By itself, the misty wolf has a scarlet color, but in the darkness of the "native" biome it is transparent. Sometimes inflicts blindness on the player

The Spider King is a huge yellow-brown spider. In the pitch darkness of the Dark Forest biome, he can be seen by his glowing red eyes.
The Spider King is twice the size, speed, and strength of a normal spider, however, if he sees the player, he will bypass water if it serves as an obstacle.
This spider spawns with a skeletal druid as a rider, which makes it quite a strong opponent, since the skeleton druid uses the Poison effect. Drop: Thread (1-2)
Spider Eye (0-2)

Skeleton Druid:
Bone (0-2)
Torch (1-2)

It is worth noting that the Dark Forest is a place where you can definitely find a Dark Tower, with a High Gast boss mob, and where there are guaranteed to be 3-4 goblin cities.



snow forest- one of the biomes of the Twilight Forest, similar to the taiga biome from the ordinary world. Consists mainly of spruce trees covered with snow; flowers, grass and ferns grow. There is always a glacier at the center of this biome; only here can a yeti cave be generated. This biome is also inhabited by snow wolves and yetis.

The prototype of the penguin is a chicken. She can be transformed into a penguin by using transformation powder. The snow wolf is an inhabitant of the snowy forest. Has 30 health when killed and drops arctic mech.

On the glacier Aurora Castle can be found. In the castle, we can meet a snow guard, a stable and unstable core. Unstable core will explode on death. Each of these mobs drop snowflakes. All have 20 health.

Twilight Mountains - this is a biome in which large spruces grow. They are full of deer and wild boars. They are covered with podzol. Instead of flowers, there are light mushrooms and ferns. Trollstein can be found in caves. Above the twilight mountains you can find the island of giants. They live on a cloud in a giant cobblestone and oak house.


In the house you will find two giants. By default they will have your skin. They have 80 xt health and drop a giant sword and pickaxe when killed.

After the twilight mountains we fall in the Thorns biome. Do not lean against them, you will be hurt. Don't break them either. This can worsen everything, the fact is that if they are broken, then they grow even more.

After the spikes, you can climb the central mountains. They are covered with wet stone. From above you can find the druid houses and the castle. Unfortunately, the castle with the final boss has not yet been finalized.

fire swamp- this is one of the biomes of the Twilight Forest world; is a 100% Hydra spawn site. The terrain of this place is somewhat reminiscent of the Lower World: there is lava, grass and foliage of trees have a scarlet hue, the water is colored purple, and smoke and fire spouting from the ground only complement the image of not the most favorable place for both life and exploration. . It makes sense to go here just to kill the Hydra and dig up two unique blocks: smoke and flame generators.
You cannot get to the fire swamps without passing the twilight ones - therefore it is not recommended to go here at the beginning of the game: the twilight swamps impose the effect of hunger, and the fiery ones set fire (until you kill the Lich).

Mysterious forest (enchanted forest)- A biome with unique trees - colorful trees, beautiful grass and a wonderful atmosphere. The spawn chance of this biome is extremely low! Sometimes you need to walk for hours in front to find it, and sometimes it happens that the portal spawns already in it.

Also, here you can meet Quest Rama. This is a unique mob, it lives in ruins. If you give him all 16 types of wool, he will give you gold, iron, diamond, emerald blocks in return. He will also give you a Horn, but it is prohibited on our servers.

Interesting fact. In this biome, the grass is blue in color. It is painted in a circle, the circles decrease closer to the ruins.

It is still very rare that you can find unique trees in the mysterious forest, there are four types in total.


Treasures can also be found in the forests:

hedge maze- is the easiest labyrinth, which will not be difficult to pass. It consists of a thorny fence, breaking which or walking on it, the player takes damage, which makes the passage of such a labyrinth from above quite difficult and dangerous.
Also in this inhospitable place there are spawners of wild wolves, swamp and labyrinth spiders located in small wastelands near 1-2 chests. The entire labyrinth is lit with fireflies and Jack's lanterns, that is, there is no need to additionally illuminate something. At the borders, exits and in the labyrinth itself, sprawling trees are often found, and the area is additionally cleared for a flat area.
Chests often contain food of some kind, as well as weapons and sometimes rare items, making them a bit easier to loot in the early days of Twilight Forest; if desired, you can arrange a mobo-farm from the labyrinth.

Walking through the twilight forest, you can sometimes stumble upon ruined houses, of which only the walls and the wooden floor of oak planks remained, and even then some of the blocks had already become grass. They consist of mossy and normal cobblestone, which can serve as a place where you can dig up such a rare mossy cobblestone in the ordinary world.
These ruins are of two types: large and small - a kind of basement with treasures can be generated under them, regardless of size, with a 50% probability at a depth of two blocks under the floor.

Perhaps this structure was used by the ancient people of the Duskwood, who disappeared for unknown reasons. Perhaps they were driven out by hostile mobs and bosses.

This is a natural structure added by the Twilight Forest mod.

Hollow hills are quite common on the surface of the Duskwood in the form of domed mountains that stand out strongly from the general smooth landscape; this is especially noticeable in the Dark Forest, where a hat of dense foliage goes in an even layer. Also, the hills rise a little at the base by 2-3 blocks, as a result of which, without having a magic card in your hands, you can say that in front of you is a hollow hill (do not confuse with the Highlands).

It is worth noting that in the hollow hills - absolutely in all - there are chests with various treasures (if other modifications are installed, things can also appear from them), and their total number depends on the size of the hill. Since rare and valuable things come across in these structures (ore magnet, flight fan, save charms, and others), the hills become not only a valuable source of resources, but also an opportunity to find any equally valuable tools and materials. On magical maps, hollow hills are indicated by white hills, and the size of such a hill corresponds to the size of the hill. The larger the hill, the more ore, chests, spawners and mobs it contains. Hills are divided into three types: small, medium and large.

Great Dusk Oak- you probably saw big oaks, as the rules they have from 1 to 2 treasures, you need to climb to the very top of the oak and break leaves and blocks, or listen - hear the spiders break the blocks where you heard.

Many items can be found in these treasures, but the rarest and most valuable you will find are seedlings of unique trees.

Guide Editor: MissZymochka

Sincerely, Administration of Youvipas World.

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