Terra firm craft 1.7 10 alloys. Minecraft Pe Terrafirmacraft Recipes Wiki

Landscaping and planning 03.07.2020
Landscaping and planning

TFC - Beta 2 Build 52e For MC v1.3.2​

So the fundamental difference!
Labor intensity - Welcome to the stone age, there will be no more rapid development.
Distances- Even the basic ore will have to run, all resources are scattered over a large area.
realism - You can no longer cut down a tree with your bare hands, and there will be no mine without metal either.
Cognitiveness - Real existing ores and their places of occurrence, as well as types of stone and wood.
Minimalism- The types of blocks and crafting have become much smaller, which suddenly only benefited.
Dynamics- An ever-changing world - there are real seasons, and 130 biomes for a snack.

What's in the negative?
Incompatibility - Virtually no compatibility with other mods, No official build for Bukkit.
incompleteness - not brought to mind the world. Hanging in the air stones and trees are present.
Not enough information - Weak description of the mod. I had quite a bit of time to spend on clarifying the nuances.
inconsistencies- Fast growing trees and slow growing crops. Stone blocks from pebbles.

And now about everything in order - a small fashion guide:

0. Installing the mod
Go to http://www.terrafirmacraft.com/download/ download the mod itself and the PlayerAPI and Forge attached here. Optionally, download the Minimap (rei_minimap) and Optifine. We find it on the computer by searching - minecraft.jar make a copy of it. We open it with any unpacker and throw the contents of the mods inside (unpacked). Rei_minimap is added to the \mods. Everything.

1. We arm ourselves
Long live the stone age. We collect stones scattered on the ground. The only way to make something solid is to hit one stone against another, so in the crafting window we put two stones (of the same breed) side by side and in the resulting window we cut the workpiece for the desired tool. Next, we go to the nearest tree and hit the foliage - sticks fall out of it. As a result, we have the first weak tool, only there is no pickaxe in the stone set. Craft hatchet, knife, shovel and spear (Javelin) to taste.

2. Going for a walk
There is no stone and wooden pickaxe, it takes more than a minute to remove one block of rock with your hands. And something urgently needs to be done about it. So let's get ready for the big ride. First, it’s worth a little hunting, or fishing (if the spider has turned up). I’ll note right away that pigs and cows give a lot of meat and leather, so it’s not bad at all to make leather armor for one. Have you collected meat? Now we are learning to make a fire, for this we need sticks (at least 5 pieces). We throw three of them on the ground on one block, from the other two we make a flint and use it on a block with thrown sticks, if you're lucky, a fire will light up, no, we continue to click. If after using up 1-2 flint bonfires, the fire does not form, then you are doing something wrong. In the fire, you can fry meat and cook torches (from sticks, coal is no longer needed). Only one thing is not pleasing - you can cook only one item at a time. Additionally armed with a stone ax, we go to chop wood. Then we will make planks from logs (an ax and a log in the crafting area), after which we assemble from planks (4 planks = 1 board) the usual boards for MS. And from them we make a desktop and a "camping" bed, for which it is worth finding the nearest lambs and borrowing wool from them. All ready adventures await.

3. Exploration.
Here the fun begins, I hope you have already installed the Minimap, you will need it to mark interesting places, if not, then F3 and paper will save. What we are looking for and note: Ore outcrops (When a nugget of ore falls out of a stone instead of a stone) the main thing here is: we found one piece, there are others nearby, and to start you need 3 any ingots (16 pieces of ore go to an ingot), deposits of clay (a stack with enough for the first time), sequoia forests (large trees), fruit trees (Attention Do not cut the trunk and foliage. Sprouts fall out of thick branches!) And it would be nice to determine and record the type of stone in the biome. All this economy can be scattered over a very small area, but it will be very useful in the future. Also along the way it is worth stocking up with pens, paper (from cane), ink and leather and a couple of stacks of hickory wood (it burns with a high temperature). And of course choose a place for the house. We take the crafting hammer in hand and right-click on the upper face of the bedrock (not every stone is suitable) if an anvil has formed - great, no, let's look for another place for the house.

4. Fundamentals of metallurgy
So, we built our first modest house, but modest, because our tool is still weak. Let's move on to preparing for the first mine. If we manage to collect enough ore, we start smelting it, for this we need a fire, we have already learned how to make it in paragraph 2, a tree (only logs) burning hotter (hickory just) and furs (not necessary) to raise the combustion temperature, which dramatically reduces consumption wood. Attention to use the furs, click on them without stopping with the right button and they will gradually increase the temperature in the furnace. We craft molds for ingots from clay and burn them in a fire.now we put the form into the lower slot of the fire and start throwing ore nuggets. The form will gradually fill up (two incomplete forms are added) and as soon as we fill it completely, we proceed to forging. Open the interface of the forge in the bedrock (see point 3) and put the hammer in the slot intended for it. Attention, you can forge only at a certain temperature for each metal, it has its own. We put the mold in the ingot slot and start forging, in order to forge an ingot, you need to combine two sliders and fulfill the conditions for the last 3 hits written in red on the right. For an ingot, they require that the last 3 hits be of the type - Hit, respectively, we drive the slider further to the right and three hits (as the conditions are met, they turn green) set it within the upper slider (for ingots, unlike tools, accuracy is not important) got the finished ingot. We need to make at least one.

5. Product number one.
For further development, we need one tricky tool - a chisel (chisel) At this stage, we craft a table of drawings and draw (with ink from octopus ink) on paper using it a drawing of a chisel. The thing is that melting metal in a fire is still a pleasure. we need a powerful foundry, and to craft it we need a brick. And for crafting bricks ... all of a sudden - a chisel! So, we take our ingot, heat it up to the desired temperature and open the anvil. In it, we put a scroll with a drawing in the appropriate slot, and a heated ingot (if it is not possible to heat it up correctly, it will not work) into the slot for ingots, and we begin to forge according to the same principle as the shape of the metal. We combine the upper slider with the lower one and at the same time follow the rules for the last 3 strokes written in red on the right. In the case of a tool, the more accurately you align the sliders, the better the initial state of the item being made will be. Most likely it will not work on the first attempt, it does not matter the number of attempts is not limited!

6. Fuel complex
Did you make a chisel? Time will take care of the fuel - our fuel is charcoal. Charcoal formed during the pyrolysis of wood without air access. Understandably? if not, I'll explain - you need a coal pit. I hope you have already found the sequoia forest? We go there after throwing off everything superfluous from the inventory. The thing is that a lot of wood falls from the sequoia with minimal effort.Therefore, we chop the wood inventory (3-4 sequoias) and put the logs into the woodpile as shown in the figure (the direction of the logs is notimportant). Attention, the woodpile lies down when the Shift is held down, otherwise an ordinary tree will fall. open the inventory of each woodpile (without holding a log in hand) and fill it to capacity with logs (the more there are, the more coal). We put a burning fire in the center of this structure, put the second level of woodpile and cover everything with earth. Leave one block of the woodpile uncovered - if it lights up in a couple of seconds, everything is fine, close it and wait about 18 hours (game hours) (during this time you can make more holes, they won’t be superfluous) open the ground and shovel the resulting coal.

7. Foundry
We have been preparing for a long time and now we are starting to build a forge (blomery) for the mass production of metal. To do this, you need a stone brick and a blacksmith's forge block. We build a forge from bricks according to the attached scheme, and as soon as it is ready, you can insert a forge block. And immediately an improvement - next to the forge block, we put furs on the side (a hole in the forge block).
You can build on a couple more levels, the larger the space inside (maximum 4 blocks) of the forge, the more metal and coal it can be laid at different times, but climbing to the top is also more inconvenient. And finally, we insert a mold for metal into the forge block and fill it from top to inside (Q button by default) with coal and nuggets in approximately equal amounts and melt forward.
Attention, you can only melt one type of metal at a time. If there is more melted metal than will fit in one form, simply place the next one and the metal will pour into it, you can insert partially filled forms.

8. Mining
Now let's make two picks, an ordinary one and a miner's one, and go to the place where you got the nuggets. There definitely is a vein and, as a rule, near the surface. With a shovel we remove the layer of earth to the stone and with a miner's pick (right button) click on the stone, it will be shown which vein and its value is located in a 25x25x25 square with the center in the test stone. Attention, the miner's pick does not give a 100% reliable result, so it is worth checking several stones at once in one place. Nothing? we go further, we found a vein and, preferably, we start digging richer. The whole trick is to determine the location of the vein along its borders. Tactics can be different - for example, dig a vertical pillar down, make sure that the prospector's pick shows no vein, go back 12 levels up and dig horizontally until the vein disappears again and again go back 12 blocks and dig in the other direction. And finally find what you are looking for. A large vein will cover all your metal needs for a long time. Attention while you are digging 1x2 tunnels, most likely nothing will fall on your head, but as soon as you start chopping a vein, the risk of collapse increases with each block of rock released from the support, so use props (and they need a saw or a metal ax).

10. Epilogue or is it the beginning?
In fashion, you can write the same amount and there will be white spots, I deliberately do not make a full description of the mod. In order to leave room for independent research, and in order to get comfortable in the world of TFC, there is quite enough information here. Additional information can be found in the official wiki http://wiki.terrafirmacraft.com/Main_Page or in another guide http://minecrafting.ru/forum/viewtopic.php?f=32&t=6778

With a little hope that a server with this mod will appear on minecraft-moscow.ru, I conclude my story.

Small Ores and Nuggets

Small ores can be found scattered around on the surface of the ground. These are samples of what ore veins are located within 35 blocks underneath the soil, so they're somewhat important. In the majority of cases, it is a sample of a vein in the top layer of stone. However, in areas where the top layer is thin enough, the vein may be located in the upper section of the middle stone layer. Note: The maximum distance from the surface to a vein required for a small ore piece to generate is larger than the scanning range of the Prospector"s Pick . If using the prospector"s pick on the surface in an area where small ore pieces are found, and only negative readings are given, it means that the vein is deeper underground.

Copper, gold, silver, and platinum native nuggets can also be found using a Gold Pan .

Depending on the type of ore, it's smaller counterpart is either called a nugget for native metals, or a small ore for the rest. One small ore/nugget produces 10 metal units.

Poor, Normal, and Rich Ores

Ore veins are completely made up of a single type of ore: poor, normal or rich. When the world generates an ore vein, it has a 20% chance to be rich, a 30% chance to be poor, and a 50% chance to be normal. One poor ore produces 15 metal units, one normal ore produces 25 metal units, and one rich ore produces 35 metal units.

Veins and Clusters

With the exception of Sulfur, which simply spawns around lava pockets, Ores and Minerals generate in two different shapes: veins and clusters.

  • Surface veins are smaller than their lower vein counterparts.
Size: small Medium large
Veins Cinnabar, Cryolite, Pitchblende, Platinum Bismuthinite, Cassiterite, Galena, Graphite, Hematite, Kimberlite, Limonite, Magnetite, Saltpeter, Silver, Sphalerite, Sylvite, Tetrahedrite Borax, Garnierite, Gypsum, Jet, Lapis Lazuli, Malachite, Native Copper, Native Gold
Clusters Kaolinite, Lignite Bituminous Coal

Ore generation

Ores are natural metal deposits that can be melted in a vessel or crucible into a ceramic mold to produce unshaped metal . Ores spawn in veins.

Ores Bismuthinite Cassiterite Garnierite Hematite Limonite magnetite Malachite Native Copper Native Gold Native Silver sphalerite Tetrahedrite
stone type
(Layers)
stone name Bismuth Tin Nickel iron iron iron Copper Copper Gold Silver Zinc Copper
Igneous Extrusive
(All)
Andesite X S X X S X
Basalt X S X X S X
Dacite X S X X S X
Rhyolite X S X X S X
Igneous Intrusive
(All)
Diorite X X
Gabbro X X X
Granite X S X X
Metamorphic
(Top & Middle)
Gneiss X X S X S
Marble X X S X S
Phyllite X S X S
Quartzite X S X S
Schist X S X S
Slate X S X S
Sedimentary
(top)
Chalk X S X X
Damn X S X X
Claystone X S X X
Conglomerate X S X X
Dolomite X S X X
Limestone X S X X X
rock salt X S X X
Shale X S X X

S Also spawns as a surface vein in the top half of the top layer of stone.

Main article: Metals

Mineral Generation

Minerals are natural deposits that can be used or crafted into various types of resources. With the exception of Bituminous Coal, Kaolinite and Lignite, which spawn in clusters, Minerals spawn in veins.

Minerals Bituminous Coal Borax Cinnabar cryolite Graphite Kaolinite Kimberlite Lapis Lazuli Lignite Saltpeter Sulfur Sylvite
stone type
(Layers)
stone name Coal flux Redstone Redstone Graphite Powder Kaolinite Powder Diamonds Lapis Dye Coal Saltpeter Powder Sulfur Powder Fertilizer
Igneous Extrusive
(All)
Andesite X X L
Basalt X X L
Dacite X X L
Rhyolite X X L
Igneous Intrusive
(All)
Diorite X L
Gabbro X X L
Granite X X L
Metamorphic
(Top & Middle)
Gneiss X X L
Marble X X X L
Phyllite X L
Quartzite X X X L
Schist X X L
Slate X L
Sedimentary
(top)
Chalk X X X X+ X L
Damn X X X X+ X L
Claystone X X X X+ X L
Conglomerate X X X X+ X L
Dolomite X X X X+ X L
Limestone X X X X+ X L
rock salt X X X X X+ X L X
Shale X X X X X+ X L

L Around Lava Pockets + Usually spawns with at least one other ore

Useless

The following ores and currently minerals have no use in TFC.

Useless Ores/Minerals Galena Native Platinum Gypsum Jet pitchblende
stone type
(Layers)
stone name lead Platinum Gypsum Jet pitchblende
Igneous Extrusive
(All)
Andesite X
Basalt X
Dacite X
Rhyolite X
Igneous Intrusive
(All)
Diorite
Gabbro
Granite X X
Metamorphic
(Top & Middle)
Gneiss X
Marble X
Phyllite X
Quartzite X
Schist X
Slate X
Sedimentary
(top)
Chalk X X X
Damn X X X
Claystone X X X
Conglomerate X X X
Dolomite X X X
Limestone X X X X
rock salt X X X
Shale X X X

In addition, these ores and minerals still exist, but do not currently spawn in the world: Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine

Configuration

TFCOre.cfg is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.

Option Default
value
Description
bismuthinite
Horizontal Density 60

How dense the ore vein is horizontally, out of 100.

maximum height 128

The maximum y-level the vein can spawn at.

Minimum Height 5

The minimum y-level the vein can spawn at.

Vertical Density 80

How dense the ore vein is vertically, out of 100.

baseRocks igneous extrusive
sedimentary

The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.

oreID 2096

The Block ID of the ore.

oreMeta 7

The metadata (damage value) of the ore.

rarity 100

Veins will spawn in 1 out of X chunks.

size medium

The size of the wine. Choices are large, medium or small.

type wines

The shape of the ore spawn. A type of default will spawn the ore in clusters.

History

beta
v2 Build 12Reworked ore distribution as ore was not spread out enough.
v2 Build 22Magnetite is a dual metal ore, supplying a very tiny amount of platinum along with the iron.
v2 Build 26Borax has had its spawn rate increased slightly in Rock Salt. It should also occur much more commonly in Gypsum.
v2 Build 30Cassiterite will spawn in all Igneous Extrusive layers.
v2 Build 37Microcline no longer spawns.
Satinspar and Selenite should be much more common within veins of Gypsum.
v2 Build 40Ore should be properly spread out instead of creating mass dead zones.
Ore veins increased massively at great depths but are spread out much farther.
The upper part of the world contains the starter metal ores in smaller veins but more commonly than before.
v2 Build 46d~10% increase to ore spawn rates.
v2 Build 47Changed ore gen code to use a new style of ore gen based on MarcoPolo1613"s work.
Ore Veins typically hold less ore than they do before, but due to the style, you'll see a lot more ore around.
Surface Ore - Harvest loose rocks for a chance to find ore.
77.0 Removed double metal ore.
Enabled Kaolinite spawning and made Graphite more rare.
Small surface ore spawning change to make copper more prevalent and tin less so.
78.0 Changed ore generation to move with the height of the terrain.
Removed layer restriction on ore generation.
Disabled spawning of Olivine, Petrified Wood, Satinspar, Selenite, and Serpentine.
78.4 Panning for ores is majorly overhauled.
Loose rocks display an entity laying flat on the ground showing what item they are, including ore.

Trivia

  • Cave-ins will destroy ore and mineral blocks including their drops.
  • The original ores and minerals added to TFC were based off of Bioxx's love for the game Dwarf Fortress.

Gallery

name. It was proposed in "s , and became available to the general public on May 26, 2014. (TLD) is the for the string.

History

In June 2012, TLD submitted an application to ICANN for the .wiki gTLD. On November 7, 2013, and TLD entered into a "Registry Agreement", officially allowing the company to operate as the registry for .wiki. Following the acquisition, of TLD, stated many people "from within industry tell me that .wiki is their dark horse for a successful [g]TLD," because ".wiki" describes the site format. "So, when I go to craftbeer.wiki, I can expect a vibrant site with passionate folks discussing all things relevant to brewing beer. This is not the case with craftbeer.com or craftbeer.guru, where you could be accessing a storefront, a blog, a brewery tourguide or any number of things."

In January 2014, .wiki was named one of the "Top 10 gTLDs to Watch in 2014" by ClickZ for having the "potential to provide great secure, shared workspaces for companies large and small". The application was delegated to the on February 19, 2014. By mid-March, TLD had signed agreements with more than 120 to retail .wiki names. It was announced in May that the , the non-profit organization mostly known for hosting , would use "w.wiki" as a . The Foundation also endorsed TLD's proposal to ICANN's Registry Services Evaluation Process to unblock 179 two-letter strings representing language codes (all two-character strings are blocked under ICANN's standard Registry Agreement).

First, consider the interface of the anvil itself:

  1. Eight buttons act as a mini game. The red buttons move the green arrow (which is below) to the left, the green buttons move to the right. Each button has its own name, let's look at them:
    • First row of buttons: light hit, medium hit, stamp, bend.
    • The second line of buttons: strong blow, stretch, compress, seat.
  2. When you place an ingot, you choose a blueprint depending on what you want to forge.
  3. There should always be a hammer here, stone or otherwise, I advise you to keep an additional hammer ready. Sometimes the hammer breaks at the wrong time and you can quickly replace it.
  4. Here you can weld sheets into double sheets and ingots into double ingots.
  5. Flux is spent 1 for each welding.

How to forge armor and tools on an anvil?

There are many ways to forge, but many simply don't want to or don't understand the forging formula. Here we have calculated the formulas for some tools and armor for you. But first, preparation.

You need any ingot from which you are going to forge. On the ingot itself there are clues when to forge and when to weld. If you are reading this guide, then you already know how to build and use a furnace for melting primary metals, such as copper ingots.

We have an ingot ready, we begin to forge. If you are going to weld, then you need a flux. We put the ingot, in the drawing we select the desired tool or fragment of armor. Check the hammer. Now, with any buttons, we dock the green and red arrows, they must stand exactly. When your skill is pumped, there may be a minimal error, but now you need to do it evenly.

Most likely your ingot will cool down, it's not scary... the progress you made on the ingot will remain. Well, now we need a formula, below there will be a table of items and 100% correct forging. Proven by different players and many times. Before starting forging, check the arrows again to see if they are on the screen.

Subject

Correct item forging

Sheet bend - stamp - small blow - small blow - small blow
Axe hard hit - crimp - medium hit - stamp
Hammer strong blow - seat - strong blow - stamp
Knife seat - seat - bend - stretch - stretch - strong blow
Pick stamp - stamp - stamp - stretch - bend - stamp
Shovel bend - strong blow - stamp
Chisel bend - bend - bend - stretch - weak blow - weak blow
Saw bend - stamp - medium blow - weak blow
lance medium stroke - stretch - bend - bend - bend
Ice Breaker stamp - stamp - bend - stretch - crimp - hard blow

Subject

Wrought iron processing

Bloom
flashy iron stretch - crimp - stamp
wrought iron stamp - bend - weak blow - weak blow - weak blow

Armor

Forging armor for all stages

Helmet strong blow - stamp - stamp - bend - bend - strong blow
Bib stamp - crimp - medium impact - strong impact - stretch - bend
Trousers seat - bend - medium blow - strong blow - stretch - bend
Boots stretch - stretch - seat - bend - bend

Of course, this is only one option, but during the forging process, you can accidentally make it with a different formula that you do not know.

We recommend reading

Top