Hmm, yoda_daro claims that this is a test to determine their sexuality...
![Orientation test online](https://i0.wp.com/ic.pics.livejournal.com/viatcheslav/15374888/379952/379952_original.jpg)
On this page are commands that work in single player mode and in the local network. Using these commands is equivalent to using cheats and you need to enable them when you first generate the world (create a map) in the "Advanced world settings" menu. Commands are shown in order of demand, you can sort them alphabetically, a search for commands and a detailed description of some of them are also available. Commands for the command block can be found here.
@p - nearest player, can be changed to the player's nickname
Team | Description | Examples |
---|---|---|
/give | Give the player an item | /give @p minecraft:diamond_block 64 - Give yourself 64 diamond blocks. See. |
/gamemode | Change game mode | /gamemode survival - Switch to survival mode /gamemode creative - Switch to creative mode |
/weather | weather change | /weather clear - Remove rain and snow |
/clear | Remove all items from inventory | /clear - Clear your inventory /clear notch - Clear inventory for player notch |
/effect | Overlay effects | /effect give @p speed - Get the Speed effect /effect clear @p speed - Remove speed effect |
/defaultgamemode | Default map game mode | /defaultgamemode creative - Creative game mode by default /defaultgamemode survival - Creative game mode by default |
/xp | Experience | /xp add @p 500 - Give yourself 500 experience |
/kill | Entity killing | /kill - yourself /kill notch - player notch /kill @e - dropped items /kill @e - everyone but yourself /kill @e - all nearby cows |
Summon Essence | /summon zombie - Summon zombies /summon lightning_bolt ~25 ~ ~ - Summons lightning within 25 meters /summon fox ~ ~1 ~ (Passengers:[(id:creeper)]) - Summons a fox with a creeper on its back See Mob IDs. |
|
/enchant | Enchant Item | /enchant @p sharpness 5 - Enchant a sword in hand for Sharpness V /enchant @p infinity - Enchant a bow in hand to infinity See Enchant ID and Enchant Compatibility. |
/difficulty | Game difficulty | /difficulty peaceful - Set peaceful difficulty /difficulty hard Set hard difficulty |
/spawnpoint | Set spawn point | /spawnpoint - Set spawn point location /spawnpoint notch - Same for player notch / spawnpint notch 0 65 00 - With a choice of coordinates |
/seed | View world generation key | /seed - Find out the world generation key |
/gamerule | Setting the game rules | /gamerule keepInventory true - Player items do not drop on death /gamerule doDaylightCycle false - Stop the day/night cycle (always the same time) /gamerule mobGriefing false - Prevents mobs from breaking blocks in the world |
/advancement | Achievements | /advancement grant @p everything - Grant all achievements to the player /advancement revoke @p everything - Remove all achievements from the player |
/ban | Ban a player on the server | /ban notch - Ban player notch /ban notch Flood - Ban notch player for flooding |
/ban-ip | Ban by IP | /ban-ip 1.1.1.1 flood - Ban ip-address 1.1.1.1 due to "flood" /ban-ip notch flood Bans player notch's ip address due to "flood" |
/banlist | Black list | /banlist ips - Show blacklisted ips /banlist players - Show blacklisted players |
/bossbar | Boss bar management | /bossbar add notch("text":"Notch") - Create a bossbar named Notch /bossbar set notch players @p - Show the bossbar to the nearest player |
Copy,kjrj | /clone 1 67 1 1 67 1 2 67 1 replace - copy 1 block from point 1 67 1 to 2 67 1 | |
/debug | Debugging | /debug start - Start debugging /debug stop - Stop debugging /debug report - Debug report |
/data | Working with NBT | /data get block 1 65 1 - NBT block data at coordinates 1 65 1 |
/daylock | Stops the cycle of time | /daylock true - Stop the day/night cycle /daylock false - Restart the day/night cycle /alwaysday true - Always day /alwaysday false - Disable |
/datapack | Working with datasets | /datapack disable set - Disable datapack set /datapack enable set - Enable datapack set |
/deop | Remove operator status | / deop player - Removes the status of the operator |
1. Commands are entered after opening the chat by pressing the "T" key in the English layout
2. Instead of player, enter the nickname of the player that the team should touch
3. When there is a "/" sign (slash) between several options, you need to enter only one of the options
4. The Tab key will automatically complete the command and show all available options
Time in Minecraft flows quite slowly, especially if the player is looking forward to the desired period. Depending on the daily cycle in the game, monsters and the world around change. What do you do if you don't want to wait? How to speed up time in Minecraft?
There are only three ways to change the current time in the game. Two of them are available only to the server administrator and consist in the introduction of special commands. How to speed up time in Minecraft using the console?
When it comes to growing plants or harvesting crops, the player can use the command /gamerule randomTickSpeed (number), where (number) is the rate of random changes in each chunk. Simply put, this command speeds up changes in world processes, but does not change the current time of day.
If we are talking about changing day and night, then the /time command is available to the player. It has several arguments that allow you to fine-tune the change in time:
The last way to speed up time in Minecraft is to use the most ordinary bed. If all the characters on the server go to bed at the same time, time will automatically rewind to the nearest "checkpoint" - midnight or morning.
To assemble a bed, the player will need 3 units of wool and the same number of boards. The first material can be obtained either by shearing sheep or by killing them. Boards are assembled from any type of wood.
To craft a finished bed, you need to place the ingredients on the workbench. Wool is placed in the middle row, and boards are placed in the bottom row. The result is only one finished item.
Before writing a comment on the type (Why doesn't this command work for me?), make sure that console commands are enabled on your map, the game version must be at least 1.8!
You helped tremendously
Helped a lot! Thank you!
thank you for a long time looking for and found to subscribe and like
It says: game rule called randomTickSpeed is not available
Kantagbu ahh, I definitely have version 1.7.10 but I need 1.8+
Kantagbu no, they are on
Do you have disabled commands on the map, if something else, I don’t know?
thanks you helped me a lot i am making a zombie apocalypse map soon you will see it
Very helpful again! It has become more convenient to make maps! Thank you!
how to speed up plant growth time in minecraft forge 1.7.10
Kantagbu Damn it's just there I have fashion
Download game version 1.8 or higher and don't worry, on previous versions, this cannot be done with the help of the command. I can not help you(
You helped me a lot
damn i was looking for fertilizer for flowers
Do flowers need fertilizer? they do not have a growth stage, they can only be planted immediately, well, if you only had minecraft in mind?
Cool video helped.
Wrote a command all mobs lag terribly
How can grass growth be stopped?
Plants that exist in Minecraft can be divided into groups.
Plants don't move, but they grow. For their growth, you need to create special conditions. Most of them can be planted and harvested.
Showing 25 pages out of 25 in this category.
Minecraft wheat
Wheat ID in Minecraft: 296 .
NID : wheat_seeds .
Wheat is the English name for wheat in Minecraft.
Wheat in Minecraft is a crop (like beets, carrots, potatoes, pumpkins and watermelons) that belongs to the "items" category. They, along with blocks and entities, make up all the elements that can be used in Minecraft. Wheat in the game is used to make bread, cookies, cake. And sheaves of hay will help to store it compactly. This cereal is useful as bait and animal feed - you just need to take the wheat in your hand when the animal is nearby, and it will follow the player. Wheat will grow if you plant seeds and follow simple conditions. We will definitely talk about how to plant wheat in Minecraft in this article.
The wheat in the player's hand is in the foreground, and the wheat farm is in the background.
If you have a sheaf of hay in Minecraft, or better not one, then the issue is resolved very quickly. After all, nine units of wheat can easily be obtained from one sheaf of hay.
If there are no hay sheaves or you do not plan to craft wheat, then you can try to find it. There is a decent chance to find cereal in treasure chests (1-4 pieces). A slightly higher chance of being found in igloo chests (no more than 3 units).
When there is no desire, time or something else to craft and search, then you need to follow a more understandable path - to grow wheat. We'll talk about that right after this crafting recipe:
So, how to plant wheat in Minecraft? Growing wheat will start from the garden, if you have seeds. If not, then you need to know that:
How to make a garden bed in Minecraft? While we are talking about simple beds without automation. You can talk about the wheat farm next time.
Above the future bed there should be no blocks or anything that will interfere with growth. The place should be treated with a hoe. If there is no water at a distance of 4 blocks, then the area cultivated by the hoe will turn into land again. And planting wheat will not work. Therefore, you need to think about a permanent water supply, since rain is only a temporary solution to the problem. One "hole" with water will make the soil wet in a decent radius.
Wheat also needs light to grow. And at least 8 units. Torches and other sources of light will do just fine and the plant will be able to grow even at night.
How much does wheat grow in Minecraft? When wheat seeds are planted and they "like" everything, growth begins, including 8 stages. Each stage lasts no more than 35 minutes. How to speed up the growth of wheat in Minecraft? A team is not needed, because there is bone meal. It will speed up the process, while some stages of growth are simply skipped.
Creatures or players can damage the garden, so it's best to fence off your crops and have good lighting so that monsters don't interfere at night. Wheat should be harvested only when it is fully ripe.
Wheat grows in a small garden.
If you don't know how to do
Before installing the perches, plow the bed with a hoe. It is also desirable that the bed is moistened. You should not make hard-to-reach passages to plants on perches, otherwise you risk destroying the entire crop. After planting the perches, spray them with a weed killer, and after planting, water the perches with a moisturizing capsule and fertilize.
To cross plants, you need to install double perches. To do this, you need to right-click with perches in your hands on already installed perches. On neighboring beds, it is necessary to plant crops on ordinary perches. Crossing occurs only when the double perch block is in contact with 2-4 perch plants.
Crossing bed option:
Crossed crops are obtained by crossing two to four plant species on perches. In addition, crossed crops include standard, but with improved characteristics.
Below are the growth stages of crossed crops:
Rubber Cane:
Red wheat (Rednick):
Golden (Aurelia):
Name of culture | Name in the analyzer | Base Yield | Conditions | Crossing combination | Notes | |
---|---|---|---|---|---|---|
Wheat | Wheat | 1× Wheat | Light level 9 and above | Can be obtained without crossing by planting wheat seeds. | ||
Potato | Potato | 1× Potato | Light level 9 and above | Wheat + Wheat Carrot + Carrot |
Can be obtained without crossing by planting potatoes. | |
Carrot | carrots | 1× Carrot | Light level 9 and above | Wheat + Wheat Potato + Potato |
Can be obtained without crossing by planting carrots. | Rubber Reed + Rubber Reed. |
Pumpkin | Pumpkin | 1-2Pumpkin | Light level 9 and above | Wheat + Wheat rose + rose |
Can be obtained without crossing by planting pumpkin seeds. | |
Watermelon | Melon | 1× Watermelon (33%) or 2-5× watermelon slice (67%) |
Light level 9 and above | Wheat + Wheat Tulip + Dandelion |
Can be obtained without crossing by planting watermelon seeds. | |
Sugar cane | reed | 2× Sugar cane with growth 3, (or 1× Sugar cane with growth 2) |
- | Wheat + Tulip | Can be obtained without crossing by planting a reed. | |
Dandelion | Dandelion | 1-3× yellow dye | Light level 12 and above | Sugarcane + Sugarcane | - | |
Rose | Rose | 1× red dye | Light level 12 and above | Wheat + Dandelion Sugarcane + Sugarcane |
Can be obtained without crossing by planting a rose. | |
hellish outgrowth | Nether Wart | 1× Infernal Growth Seeds | Soul sand under the bed increases its growth by 50% | Wheat + Dandelion | Can be obtained without crossing by planting an Infernal Growth. If you install soul sand under a bed with an earthen outgrowth, then after a while the earthen outgrowth will turn into a hellish one. |
|
Blackthorn | blackthorn | 1× ink bag | Light level 12 and above | Rubber Reed + Rubber Reed Infernal Growth + Infernal Growth / Sugar Cane + Cocoa |
- | |
Hyacinth | Cyazint | 1× Turquoise dye | Light level 12 and above | Wheat + Dandelion Sugarcane + Sugarcane Infernal Growth + Infernal Growth Watermelon + Wheat |
- | |
Tulip | Tulip | 1× purple dye | Light level 12 and above | Rose + Dandelion Pumpkin + Watermelon Sugarcane + Sugarcane |
- | |
Cocoa | Cocoa | 1× cocoa beans | Under the bed should be 3 blocks of earth. | Watermelon + Wheat Sugarcane + Sugarcane |
||
Venomylia | Venomilia | 1× Toxic Dust (1× purple dye if you harvest from the penultimate stage of growth) |
Light level 12 and above | Cocoa + Sugarcane | Poisonous plant. Harms nearby plants and can poison the player if they walk through the garden without shoes. | |
rubber cane | Stickreed | 1× Rubber (Sugar cane if harvesting is not from the last stage) |
- | Sugarcane + Sugarcane + Infernal Growth + hellish outgrowth |
Pretty hard to get. | |
earthen growth | Terra Wart | 1× earthen growth seeds | A block of snow under the bed increases its growth by 50% | Infernal Growth + Infernal Growth | If a block of snow is placed under a bed with a hellish outgrowth, then after a while the infernal outgrowth will turn into an earthen one. | |
Hops (plant) | Hops | 1× Hops (seeds) | Light level 9 and above | Infernal Growth + Infernal Growth Ferry + Ferry Rubber Reed + Rubber Reed |
- | |
red wheat | Redwheat | 1× red dust (50%) or 1× Wheat (50%) (1× red dust(100%) if the plant has a redstone signal) |
Light level from 5 to 10 inclusive | Aurelia + Aurelia Ferry + Ferry |
At the last stage, it produces a redstone signal. | |
ferry | Ferru | 1× Pile of iron dust | Block of iron ore under the crop bed | Rubber Reed + Rubber Cane Infernal Outgrowth + Infernal Outgrowth |
- | |
Coffee | Coffee | 1× Coffee beans | Light level 9 and above | Any combination of Aurelia and Ferria. Also Infernal Outgrowth + Infernal Outgrowth | If collected at the penultimate stage, the stage will change to the previous one. | |
Aurelia | Aurelia | 1× Golden Nugget | Block of gold ore under the harvest bed | Ferry + Ferry | - |
The size of the crop is affected by the level of the plant (tier, constant) and the yield parameter (gain, from 0 to 31). The higher the yield parameter, the more likely it is to harvest multiple crops at the same time. There is also a small chance that there will be no harvest at all.
The yield parameter can also increase the number of items dropped by 1 with a probability equal to the parameter itself (i.e., with a yield of 31, this probability is 31%).
Level (tier) |
Kinds plants |
productivity | chances of different numbers of crops | the average number fees |
||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
no harvest | ×1 | ×2 | ×3 | ×4 | ×5 | ×6 | ×7 | ×8 | ×9 | ×10 | ||||
1 | Wheat, Pumpkin |
0 | 5,0% | 49,9% | 30,8% | 10,9% | 2,7% | 0,5% | 0,1% | ? | ? | ? | ? | ×1.59 |
10 | - | 26,2% | 40,2% | 22,7% | 8,2% | 2,2% | 0,5% | 0,1% | ? | ? | ? | ×2.22 | ||
20 | - | 4,0% | 30,1% | 34,1% | 20,1% | 8,2% | 2,6% | 0,7% | 0,1% | ? | ? | ×3.10 | ||
31 | - | - | 4,1% | 22,4% | 30,9% | 23,3% | 12,1% | 4,9% | 1,6% | 0,5% | 0,1% | ×4.41 | ||
2 | Watermelon, Rose, Sugar cane, Dandelion, Tulip, Blackthorn, Hyacinth |
0 | 9,8% | 49,5% | 28,5% | 9,5% | 2,3% | 0,4% | 0,1% | ? | ? | ? | ? | ×1.47 |
10 | - | 31,0% | 39,8% | 20,3% | 6,8% | 1,7% | 0,4% | 0,1% | ? | ? | ? | ×2.10 | ||
20 | - | 6,8% | 33,5% | 32,9% | 17,6% | 6,6% | 2,0% | 0,5% | 0,1% | ? | ? | ×2.92 | ||
31 | - | - | 6,9% | 26,6% | 30,9% | 20,7% | 9,8% | 3,7% | 1,1% | 0,3% | 0,1% | ×4.18 | ||
3 | Cocoa, Venomylia |
0 | 14,3% | 49,0% | 26,3% | 8,3% | 1,9% | 0,3% | ? | ? | ? | ? | ? | ×1.35 |
10 | - | 35,9% | 38,7% | 18,0% | 5,6% | 1,4% | 0,3% | ? | ? | ? | ? | ×1.98 | ||
20 | - | 10,2% | 36,2% | 31,2% | 15,2% | 5,3% | 1,5% | 0,3% | 0,1% | ? | ? | ×2.76 | ||
31 | - | - | 10,5% | 30,1% | 29,9% | 18,0% | 7,8% | 2,7% | 0,8% | 0,2% | ? | ×3.95 | ||
4 | rubber cane | 0 | 18,5% | 48,3% | 24,2% | 7,2% | 1,5% | 0,3% | ? | ? | ? | ? | ? | ×1.26 |
10 | - | 41,0% | 37,2% | 15,8% | 4,7% | 1,1% | 0,2% | ? | ? | ? | ? | ×1.88 | ||
20 | - | 14,0% | 38,2% | 29,1% | 13,0% | 4,2% | 1,1% | 0,2% | ? | ? | ? | ×2.60 | ||
31 | - | - | 14,9% | 32,7% | 28,2% | 15,3% | 6,2% | 2,0% | 0,5% | 0,1% | ? | ×3.74 | ||
5 | earthen growth, Hop |
0 | 22,6% | 47,4% | 22,2% | 6,2% | 1,3% | 0,2% | ? | ? | ? | ? | ? | ×1.17 |
10 | - | 46,1% | 35,2% | 13,9% | 3,9% | 0,8% | 0,1% | ? | ? | ? | ? | ×1.79 | ||
20 | - | 18,1% | 39,5% | 26,9% | 11,1% | 3,4% | 0,8% | 0,2% | ? | ? | ? | ×2.45 | ||
31 | - | 0,2% | 19,9% | 34,2% | 26,0% | 12,9% | 4,8% | 1,5% | 0,4% | 0,1% | ? | ×3.54 | ||
5 | hellish outgrowth (increased yield) |
0 | - | - | 16,7% | 33,3% | 27,5% | 14,4% | 5,7% | 1,8% | 0,5% | 0,1% | ? | ×3.67 |
10 | - | - | 0,5% | 11,7% | 26,7% | 27,8% | 18,6% | 9,3% | 3,7% | 1,3% | 0,4% | ×5.03 | ||
20 | - | - | - | - | 4,2% | 15,5% | 24,5% | 23,7% | 16,5% | 9,0% | 4,1% | ×6.62 | ||
31 | - | - | - | - | - | - | 2,5% | 8,9% | 17,2% | 21,5% | 19,7% | ×? | ||
6 | red wheat (reduced yield) |
0 | 50,0% | 37,5% | 10,4% | 1,8% | 0,2% | ? | ? | ? | ? | ? | ? | ×0.65 |
10 | 32,8% | 44,6% | 17,5% | 4,2% | 0,7% | 0,1% | ? | ? | ? | ? | ? | ×0.96 | ||
20 | 9,7% | 49,5% | 28,5% | 9,5% | 2,3% | 0,4% | 0,1% | ? | ? | ? | ? | ×1.47 | ||
31 | - | 28,1% | 40,1% | 21,7% | 7,6% | 2,0% | 0,4% | 0,1% | ? | ? | ? | ×2.17 | ||
6 | 0 | 33,7% | 44,3% | 17,1% | 4,1% | 0,7% | 0,1% | ? | ? | ? | ? | ? | ×0.94 | |
10 | 10,8% | 49,4% | 27,9% | 9,2% | 2,2% | 0,4% | 0,1% | ? | ? | ? | ? | ×1.44 | ||
20 | - | 32,1% | 39,6% | 19,7% | 6,5% | 1,6% | 0,3% | 0,1% | ? | ? | ? | ×2.07 | ||
31 | - | 5,8% | 32,4% | 33,4% | 18,5% | 7,1% | 2,1% | 0,5% | 0,1% | ? | ? | ×2.98 |
Agroanalyzer- a device for identifying seed bags and for viewing detailed information about already identified seeds. When harvesting from double perches, an unidentified bag will always drop, while from ordinary ones - already identified. This tool will show information about the growth, yield and sustainability of the analyzed crop, which is useful in creating the most efficient farms to get more yield with less resources.
A more detailed description of the mechanism of work of agricultural crops. The most important findings are highlighted in blue.
Almost all crop parameters are recalculated every 192 ticks (9.6 seconds).
These parameters are updated more slowly, every 768 ticks (38.4 seconds).
The higher these values, the faster the growth of crops.
Each type is conditionally characterized by a level. Has values from 1 to 8.
It is used to calculate the chances of getting other plants when crossing and as an indicator of the exactingness of the plant to care for.
The higher it is, the more difficult it is to get a plant by crossing and the more difficult it is to grow it (more demanding on conditions and grows more slowly).
Some types of plants have conditions for growth and planting. Basically, these requirements relate to lighting, but some plants may require special conditions. For example, cocoa requires a fertility level of at least three, ferium and aurelia for the last stage of growth need blocks of ore under the bed.
The rest of the plants do not need anything and they can be safely grown even in the dark.
Each type of plant has its own number of growth stages. Each stage changes the picture on the perches and they can be distinguished visually.
Also, in different species, the initial stages are similar. Therefore, it is possible to visually determine the type of plant only in the last stages (well, except for the weed, of course).
Each type of plant, for each stage (except the last one, where growth stops) has a growth rate that determines how many conventional units you need to grow in order to move to the next stage.
Also, each type of plant has a growth stage from which it can be harvested, and to which it passes after harvesting.
Increases every 9.6 seconds. (Unless, of course, the plant has not yet grown, and all the required conditions are met).
The growth rate is calculated from the general parameters of the bed and the parameters of the plant, with the addition of a small random variable.
And as soon as it becomes more than a certain value (it is set for all species for each growth stage), then the growth value is reset to zero and the plant moves to the next growth stage.
Also, if the plant does not have enough requirements for growth and it turns out negative, then the plant may die.
Used to calculate the amount of growth. The higher it is, the faster agriculture grows.
Also, at a value of 16 or more, it increases the speed of crossing the plant, and at 24, the speed and chance of a weed appearing increases.
Inherited setting. It can take values from 0 to 31. It can be seen by fully analyzing the seed sac of a plant.
Increases the chance of getting more harvest.
Inherited setting. It can take values from 0 to 31. It can be seen by fully analyzing the seed sac of a plant.
Increases the plant's chances of resisting being killed when the player (or mobs) walk around the garden, weeds trying to kill the plant, and bad conditions causing negative growth.
Every 9.6 seconds, there is a 33% chance of double perches being checked. The four nearest plants are checked from the sides that they will take part in the crossing. Only plants that have grown to the 3rd phase of growth or higher take part in the crossing. The base chance that a plant will take part in a cross is 20%. If the plant has a Growth parameter in the range: 16-29, then this adds another 5% to the chance, 30-31 adds 10%. And if the parameter Stability (Resistance) is: 28 subtracted 5%; 29 subtracts 10%, 30 subtracts 15%, 31 subtracts 20%. With these probabilities, the plants involved in the crossing are determined. If there are at least 2 of them, then crossing will occur and a new plant will appear. Most often, the new plant is the same species as one of the parents. But there is also a chance that you will get a new plant.
From all this, the following calculations follow:
For common plants with low stats (base chance 20%) chance to get at least 2 plants to cross:
It turns out that the more plants next to the double perches, the faster the crossing process goes. The only negative is that getting to the perches surrounded by a large number of plants is more difficult.
The parameters of Growth, Yield and Resilience of the new plant are calculated as the arithmetic mean of the parameters of the parents, plus a random number from -X to X, where X is the number of parents.
That is, in order to breed a culture with good parameters, you just need to weed out those plants whose parameters are worse than the parent ones. And of course, use plants with the highest parameters for breeding.
Also, from the method of calculating the probabilities of obtaining new plants when crossing, we can draw the following conclusion.
If different types of plants are involved in the crossing process (for example, watermelon + pumpkin), then the probabilities will be similar to the average values of their pure crosses (there will be something in between watermelon + watermelon and pumpkin + pumpkin), that is, pumpkins and watermelons themselves will most often be obtained.