Stalker count of misery full walkthrough. Call of Misery Repack by SeregA-Lus

garden equipment 24.09.2020
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FAQ Call of Misery

A guest May 27th, 2018 1,174 Never

    For NPCs - 0.5, for mutants - 1.

    NPCs to be escorted stand still.

    Load an early save and use only the point command to move to.

    The NPC who needs to turn in the quest doesn't want to talk.

    Loading the last save and quickly pressing the keys "Use" ("F" by default) and "Task completed" ("1") in quick succession. Try to go to another location and return; wait until the NPC becomes the leader of the squad in a natural (or artificial, by secretly killing the leader) way.

    The task to destroy the lair of mutants is not completed, although it is cleared.

    Most likely, one of the mutants escaped from the point, he will be marked on the map as "Unknown Enemy". Usually rats and jerboas do this. It is possible that mutants do not appear at night, that is, it is necessary to go to the point during the day.

    An NPC from a neutral/friendly faction is hostile. When you try to kill him, the whole group becomes hostile.

    There are several options: 1) use improvised explosive devices or mines, or exploding gas barrels/cylinders; 2) take the hostile character to the mutants or groups hostile to him, if any are present at the location.

    The character instantly dies after loading the save.

    It is not recommended to save before ejection or during ejection. As an option - temporarily enable immortality. To do this, start the game in debug mode (add -dbg to the game shortcut), then write g_god 1 in the game itself in the console. To turn off immortality - g_god 0. Often this happens due to changes in the weather / events settings when you are in game mode. Also, as an option, you can delete user and tmp in the appdata folder and load the save that preceded the ejection or psi-storm.

    The hostage ended up in the area between the locations.

    Throw a smoke grenade at it or enter the demo_record 1 console command in debug mode, fly up to it and press the "Enter" key.

    How to cancel a task?

    Wait for the quest to complete on its own (in the case of assassination quests, the target can sometimes die of natural causes) or kill the employer. It is best to always save before taking on such quests to avoid such inconvenience.

    Important NPCs do not give new tasks.

    New tasks appear in a few days.

    The Hidden Object Quest is not running.

    NPCs only take items with the full number of uses. In the case of weapon quests, read carefully, the NPC asks for exactly the weapon that is written about (the “worn out” and “upgraded” states are considered different weapons). Nimble and St. John's Wort require weapons in excellent condition.

    Where to find tools?

    In caches (random location in each new game). If the cache is marked with a green label, then the chances are significantly higher. Also, one complete set of tools is hidden in three locations. The forester in the Red Forest makes improvements without tools, but at a high cost.

    Does the game have the Clear Sky science suit and exoskeleton, as well as the Ecologists exoskeleton?

    Too many/not enough creatures in the game.

    Change the spawn rates in the game settings, restart the game and visit the location again.

    How to change the name of the character during the game?

    The command in the console is run_string alife():actor():set_character_name("Name").

    NPCs died at the checkpoint/base. Will others take their place?

    Yes, but it will take a few in-game days.

    Why is the effect of the controller / psi-field / radiation exposure not visible when the night vision device is on?

    The game mechanics does not allow multiple effects to be displayed at the same time.

    In dynamic messages, they periodically write that "A stalker named nil was seen there."

    Bug, when moving to another location in most cases disappears.

    When trying to improve armor and weapons, the inscription appears: "Technician needs additional information."

    Bring tools to the technician on assignment.

    Is there an artifact "Heart of the Oasis" in the game?

    What costumes can be upgraded to five artifact slots?

    Only body armor ChN-2.

    Is the fight in the Arena against the Beast the last one?

    Why are there few stalkers in the northern locations?

    It is necessary to turn off the psi-installations in the laboratories X-10 and X-16.

    Are there guides in the game?

    Where to buy/find "Product No. 62" (aka Gauss rifle) and cartridges for it?

    Can't be bought. You can find it at the Monoliths. Shooting batteries are very rare in caches.

    How to get the Svarog detector?

    This detector is sold exclusively by Herman in the scientists' bunker and only with a friendly reputation with the Ecologists group.

    How to get to the Forester if spatial anomalies do not work?

    Straight through the forest. You can secure the route if you go along the road to the bridge. Behind the checkpoint near the bridge there is another gate to the territory of the former reserve.

    Blurred in the eyes, health is taken away, but there is no bleeding / radiation exposure.

    If the need for sleep is enabled in the game settings, then let the character sleep.

    How to interrogate the wounded?

    With some probability, the wounded man will kneel and put his hands behind his head, then you can talk to him. Wounded fanatics explode in the glory of their idol, just to avoid being captured.

    Too much time and ammo goes into jerboas.

    Just like rats, they can be kicked by pressing the "Use" key ("F" by default).

    Will items disappear if left in a random drawer?

    No, not even if the NPCs give a tip on this stash.

    Where did the personal cache go?

    How to turn on "Mystery Zone"?

    When starting a new game, enable "Story Mode".

    How to get to the Military Lab?

    “Story mode” must be turned on, all plot documents have been collected, a decoder from an apartment in Pripyat has been found. The code for the main door of the laboratory is 26041986.

    Why are several knives and a hunting set implemented?

    The stronger the mutant, the better the knife needed to cut it. The hunting set gives a higher chance of dropping mutant parts.

    Can you cook meat on a fire?

    You can't, but there are other options.

    Where to look for the Swamp Doctor?

    At the Clear Sky base, at the tower northwest of the base or in the cave under the destroyed bridge in the northwest of the Swamps, sometimes he just walks around the surroundings of the Swamps.

    Can't find artifacts.

    They appear after the release, other stalkers also collect them.

    How does the psi-helmet work?

    Clone phantoms that appear from living mutants disappear with the helmet. Also, the helmet saves from psi-impact in the laboratory. Works while in inventory.

    The character runs out of breath very quickly, even when walking.

    You can use titanium mesh - expensive, but effective. In the future, having accumulated wealth, you can use Epiniphrine. As a last resort, you can tweak the walk_weight_power parameter in the gamedata\configs\creatures\actor.ltx file. Change 0.0044 to 0.0039–0.0041, these coefficients allow you to move smoothly in steps without overload (edit with Notepad ++).

    How is the universal charger used?

    Its status shows the current amount of energy that is spent on some items:

    1. PDA. Extremely low power consumption.

    2. Headlamp. Small power consumption.

    3. Detectors. Power consumption depends on the type of detector - from low to high.

    4. Application modules of artifacts. Extremely low power consumption.

    5. Night vision device. Average power consumption.

    If the charge runs out, it will not be possible to use the above devices.

    Why is it impossible to invite stalkers to join the squad?

    You need to have a “Friend” relationship with them. Perform secondary tasks, help the wounded, increase reputation.

    Who can sell junk and weapons in poor condition?

    Rubbish - Skryaga, Sidorovich, Maslina, Ashot and stalkers. Broken weapons cannot be sold.

    Where did the cache disappear if it is not in the place where the mark in the PDA is?

    So the cache is hidden underground.

    Is there a way to open closed doors?

    Bug - go to the door at close range and throw weapons into its hinges until it opens.

    Why are there no costumes like Seva and an exoskeleton on sale?

    Each group has missions. Completing these quests will earn you 50 Faction Attitude Points each. When "Attitude" exceeds 400, "Seva" and "Group Heavy Suit" will be available for sale at the main merchant of the group. If the ratio is greater than 800, an exoskeleton appears. For each failed mission, 25 "Relationship Points" are deducted from the employer faction.

    Where is Swift? Is it possible to order weapons from him?

    At Kordon's farm. You can not order, but you can immediately buy some unique samples.

    Health itself does not regenerate! First aid kits are extremely expensive!

    Doctors and scientists have significantly lower prices for medicines. In addition, doctors themselves, for a reasonable price, can completely cure or remove radiation. If you are lucky to find the Swamp Doctor, he will improve his health for free.

    What is the reason for the appearance of only broken weapons in caches and with stalkers without the slightest chance of weapons appearing in perfect condition?

    The chance of a weapon spawning in perfect condition is impossible for two reasons:

    1. If you put the closest to the minimum chance of appearance - the circulation of weapons is such that even with such a chance a lot of weapons in excellent condition will fall out.

    2. If you set the minimum chance of appearance - a weapon in good condition will never fall out.

    It is impossible to find a golden mean.

    What is the reason for such a spawn of mutants?

    There are two options:

    1. Spawn of mutants near the player immediately after loading the save.

    2. Spawn of mutants dangerously close to the player.

    For gameplay and the hard save option, the second option is chosen, it doesn't feel as painful as the first one.

    How to enable spawner?

    In the properties of the game shortcut, add -dbg to the path. Example: "D:\Games\S.T.A.L.K.E.R. - Call of Misery\Call of Misery.exe" -skip_reg -dbg, press the "S" key in the game menu.

    How to set up head bob?

    In the user.ltx file, use Notepad++ to edit the lines:

  1. cam_slide_inert 0.25

    Where is the save folder located?

    appdata\savedgames

    How to take screenshots and where are they stored?

    On the "F12" key, stored in appdata\screenshots

    Why does the headlamp shine so narrowly?

    You can change the setting yourself. To do this, open gamedata\configs\models\objects\light_night.ltx with Notepad++ and replace spot_angle = 35 with 75.

    Is there a modification for using 4 GB of RAM and using multiple processor cores?

    The engine is patched for memory usage and can work in multiple cores and threads.

    “The program cannot start because MSVCR120.dll is missing from the computer. Try reinstalling the program. »

    MSVCR120.dll is part of the Visual C++ Redistributable Package for Visual Studio 2012, if it is already installed, go to Control Panel, Programs and Features, uninstall it, download and install the Microsoft Visual C++ 2005-2015 Redistributable Package.

    Error "A S.T.A.L.K.E.R.: Call of Pripyat installation has not been detected. Call of Chernobyl requires you to own a valid copy of GSC Game World's S.T.A.L.K.E.R.: Call of Pripyat. »

    Download and install: fayloobmennik.cloud/6954561

    To avoid an error in the properties of the game shortcut, add -skip_reg to the path. Example: "D:\Games\S.T.A.L.K.E.R. - Call of Misery\Call of Misery.exe" -skip_reg

    Crash when going to the Vehicle Graveyard, "...Out of memory" error or "stack trace:" error

    Download austosave after moving to the location, if it doesn't help, then lower the graphics settings, close background applications. Uninstall update KB2670838 in Windows.

    How to fix error 0xc000007b?

    Problem Solving Methods:

    1. Update your graphics card drivers, especially if it's NVidia, or reinstall them.

    2. Try running the game as an administrator.

    3. Install/update DirectX, Visual C++, .Net Framework. Download all files only from the official Microsoft website.

    Attention: when installing DirectX, be sure to go to the SysWOW64 or System32 system folder (depending on the OS version) and delete files starting from d3dx9_24.dll and ending with d3dx9_43.dll. After that, install DirectX.

    4. Apply the keyboard shortcut Win + R and write sfc / scannow. With this command, your PC will scan the system files and fix some errors.

    5. Restore your system to an earlier state where the 0xc000007b error did not occur.

    Crash when loading save "Arguments: Not enough storage is available to process this" (imgur.com/4KbtZMN).

    Use the keyboard shortcut Win + R and write "regedit", the registry editor will open. Let's go to:

    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management

    Create "PagedPoolSize" or "PoolUsageMaximum" if none.

    Set the maximum pool size to 4 GB: "PagedPoolSize"=dword:ffffffff

    Trim memory when pool is 40% full: "PoolUsageMaximum"=dword:00000028

    (instruction: imgur.com/a/EgE46).

    In the video settings, set the quality of the shadows, the density of the grass, half the visibility range to a minimum.

    Switch to static game lighting.

    Disable all extraneous processes.

    Enlarge swap file.

    Defragment the partition(s, if the game is not installed on the C:\ drive).

    After the file name in the properties of the game shortcut, put a space and write -noprefetch

    Influence of graphics settings on FPS:

    Visibility range. Medium performance impact.

    Detailing of objects. Virtually no performance impact. The difference can be noticeable on older graphics cards.

    Texture quality. There is a performance impact if the video memory is low and the hardware only supports DX8. If the icons in the inventory or other interface elements are not displayed correctly, it is recommended to increase the quality as high as possible.

    Texture filtering. Virtually no performance impact.

    Antialiasing (selection 2x–4x–8x). Strong impact on performance.

    Smoothing (slider-stripe). Doesn't affect performance.

    Grass density (r2_detail_density). Exponential impact on performance.

    Grass distance (r2_detail_radius). Medium performance impact.

    Grass height. Performance impact is below average. Low and medium values ​​will have almost no effect on performance, while high values ​​will have a noticeable effect.

    Shadow from the sun. Strong impact on performance.

    Grass shadow. Performance impact is below average.

    Player shadow. There is no performance impact.

    Lighting range. Performance impact is below average.

    Shadow quality. Medium performance impact.

    Light NPC lanterns. There is no performance impact for modern cards.

    Detailed relief. There is no performance impact for modern cards.

    Steep parallax. There is no performance impact for modern cards.

    Sun quality. Performance impact is below average.

    Sun rays. Medium performance impact.

    Ray intensity. There is no performance impact.

    Shine intensity. There is no performance impact.

    SSAO mode. Medium performance impact. HDAO is recommended for AMD, HBAO for NVIDIA.

    SSAO quality. Medium performance impact. Smooths out the shading, making it more accurate The point of contention, it may seem that with a better graphics option it gets worse.

    Soft water. There is no performance impact.

    Depth of field. There is no performance impact.

    Volumetric light. There is no performance impact.

    Wetting planes. Weak performance impact.

    Vertical sync. The performance impact depends on the graphics card.

    Frequency 60 Hz. There is no performance impact.

    Notes:

    "Weak" performance impact - 1-3 FPS.

    "Average" performance impact is 5-7 FPS.

    "High" performance impact - 10+ FPS.

RAW Paste Data

Recommended FOV. 67.5, 40. Recommended spawn rates. For NPCs - 0.5, for mutants - 1. NPCs who need to be escorted stand still. Load an early save and use only the point command to move to. The NPC who needs to turn in the quest doesn't want to talk. Loading the last save and quickly pressing the keys "Use" ("F" by default) and "Task completed" ("1") in quick succession. Try to go to another location and return; wait until the NPC becomes the leader of the squad in a natural (or artificial, by secretly killing the leader) way. The task to destroy the lair of mutants is not completed, although it is cleared. Most likely, one of the mutants escaped from the point, he will be marked on the map as "Unknown Enemy". Usually rats and jerboas do this. It is possible that mutants do not appear at night, that is, it is necessary to go to the point during the day. An NPC from a neutral/friendly faction is hostile. When you try to kill him, the whole group becomes hostile. There are several options: 1) use improvised explosive devices or mines, or exploding gas barrels/cylinders; 2) take the hostile character to the mutants or groups hostile to him, if any are present at the location. The character instantly dies after loading the save. It is not recommended to save before ejection or during ejection. As an option - temporarily enable immortality. To do this, you need to start the game in debug mode (add -dbg to the game shortcut), then write g_god 1 in the game itself in the console. To turn off immortality - g_god 0. Often this happens due to changes in the weather / events settings when you are in game mode. Also, as an option, you can delete user and tmp in the appdata folder and load the save that preceded the ejection or psi-storm. The hostage ended up in the area between the locations. Throw a smoke grenade at it or enter the demo_record 1 console command in debug mode, fly up to it and press the "Enter" key. How to cancel a task? Wait for the quest to complete on its own (in the case of assassination quests, the target can sometimes die of natural causes) or kill the employer. It is best to always save before taking on such quests to avoid such inconvenience. Important NPCs do not give new tasks. New tasks appear in a few days. The Hidden Object Quest is not running. NPCs only take items with the full number of uses. In the case of weapon quests, read carefully, the NPC asks for exactly the weapon that is written about (the “worn out” and “upgraded” states are considered different weapons). Nimble and St. John's Wort require weapons in excellent condition. Where to find tools? In caches (random location in each new game). If the cache is marked with a green label, then the chances are significantly higher. Also, one complete set of tools is hidden in three locations. The forester in the Red Forest makes improvements without tools, but at a high cost. Does the game have the Clear Sky science suit and exoskeleton, as well as the Ecologists exoskeleton? No. Too many/not enough creatures in the game. Change the spawn rates in the game settings, restart the game and visit the location again. How to change the name of the character during the game? The command in the console is run_string alife():actor():set_character_name("Name"). NPCs died at the checkpoint/base. Will others take their place? Yes, but it will take a few in-game days. Why is the effect of the controller / psi-field / radiation exposure not visible when the night vision device is on? The game mechanics does not allow multiple effects to be displayed at the same time. In dynamic messages, they periodically write that "A stalker named nil was seen there." Bug, when moving to another location in most cases disappears. When trying to improve armor and weapons, the inscription appears: "Technician needs additional information." Bring tools to the technician on assignment. Is there an artifact "Heart of the Oasis" in the game? No. What costumes can be upgraded to five artifact slots? Only body armor ChN-2. Is the fight in the Arena against the Beast the last one? Yes. Why are there few stalkers in the northern locations? It is necessary to turn off the psi-installations in the laboratories X-10 and X-16. Are there guides in the game? No. Where to buy/find "Product No. 62" (aka Gauss rifle) and cartridges for it? Can't be bought. You can find it at the Monoliths. Shooting batteries are very rare in caches. How to get the Svarog detector? This detector is sold exclusively by Herman in the scientists' bunker and only with a friendly reputation with the Ecologists group. How to get to the Forester if spatial anomalies do not work? Straight through the forest. You can secure the route if you go along the road to the bridge. Behind the checkpoint near the bridge there is another gate to the territory of the former reserve. Blurred in the eyes, health is taken away, but there is no bleeding / radiation exposure. If the need for sleep is enabled in the game settings, then let the character sleep. How to interrogate the wounded? With some probability, the wounded man will kneel and put his hands behind his head, then you can talk to him. Wounded fanatics explode in the glory of their idol, just to avoid being captured. Too much time and ammo goes into jerboas. Just like rats, they can be kicked by pressing the "Use" key ("F" by default). Will items disappear if left in a random drawer? No, not even if the NPCs give a tip on this stash. Where did the personal cache go? Failed, it is not recommended to make personal caches on the roofs. How to turn on "Mystery Zone"? When starting a new game, enable "Story Mode". How to get to the Military Lab? “Story mode” must be turned on, all plot documents have been collected, a decoder from an apartment in Pripyat has been found. The code for the main door of the laboratory is 26041986. Why are several knives and a hunting set implemented? The stronger the mutant, the better the knife needed to cut it. The hunting set gives a higher chance of dropping mutant parts. Can you cook meat on a fire? You can't, but there are other options. Where to look for the Swamp Doctor? At the Clear Sky base, at the tower northwest of the base or in the cave under the destroyed bridge in the northwest of the Swamps, sometimes he just walks around the surroundings of the Swamps. Can't find artifacts. They appear after the release, other stalkers also collect them. How does the psi-helmet work? Clone phantoms that appear from living mutants disappear with the helmet. Also, the helmet saves from psi-impact in the laboratory. Works while in inventory. The character runs out of breath very quickly, even when walking. You can use titanium mesh - expensive, but effective. In the future, having accumulated wealth, you can use Epiniphrine. As a last resort, you can tweak the walk_weight_power parameter in the gamedata\configs\creatures\actor.ltx file. Change 0.0044 to 0.0039-0.0041, these coefficients allow you to move smoothly in steps without overload (edit with Notepad ++). How is the universal charger used? Its status shows the current supply of energy, which is spent on some items: 1. PDA. Extremely low power consumption. 2. Headlamp. Small power consumption. 3. Detectors. Power consumption depends on the type of detector - from low to high. 4. Application modules of artifacts. Extremely low power consumption. 5. Night vision device. Average power consumption. If the charge runs out, it will not be possible to use the above devices. Why is it impossible to invite stalkers to join the squad? You need to have a “Friend” relationship with them. Perform secondary tasks, help the wounded, increase reputation. Who can sell junk and weapons in poor condition? Rubbish - Skryaga, Sidorovich, Maslina, Ashot and stalkers. Broken weapons cannot be sold. Where did the cache disappear if it is not in the place where the mark in the PDA is? So the cache is hidden underground. Is there a way to open closed doors? Bug - go to the door at close range and throw weapons into its hinges until it opens. Why are there no costumes like Seva and an exoskeleton on sale? Each group has missions. Completing these quests will earn you 50 Faction Attitude Points each. When "Attitude" exceeds 400, "Seva" and "Group Heavy Suit" will be available for sale at the main dealer of the group. If the ratio is greater than 800, an exoskeleton appears. For each failed mission, 25 "Relationship Points" are deducted from the employer faction. Where is Swift? Is it possible to order weapons from him? At Kordon's farm. You can not order, but you can immediately buy some unique samples. Health itself does not regenerate! First aid kits are extremely expensive! Doctors and scientists have significantly lower prices for medicines. In addition, doctors themselves, for a reasonable price, can completely cure or remove radiation. If you are lucky enough to find the Swamp Doctor, he will improve his health for free. What is the reason for the appearance of only broken weapons in caches and with stalkers without the slightest chance of weapons appearing in perfect condition? The chance of spawning weapons in perfect condition is impossible for two reasons: 1. If you set the closest to the minimum chance of spawning, the circulation of weapons is such that even with such a chance a lot of weapons in excellent condition will drop. 2. If you set the minimum chance of occurrence, a weapon in good condition will never fall out. It is impossible to find a golden mean. What is the reason for such a spawn of mutants? There are two options: 1. Spawn mutants near the player immediately after loading the save. 2. Spawn of mutants dangerously close to the player. For gameplay and the hard save option, the second option is chosen, it doesn't feel as painful as the first one. How to enable spawner? In the properties of the game shortcut, add -dbg to the path. Example: "D:\Games\S.T.A.L.K.E.R. - Call of Misery\Call of Misery.exe" -skip_reg -dbg, press the "S" key in the game menu. How to set up head bob? Edit the lines in the user.ltx file using Notepad++: cam_inert 0 cam_slide_inert 0.25 Where is the save folder located? appdata\savedgames How do I take screenshots and where are they stored? The "F12" key is stored in appdata\screenshots Why does the headlamp shine so narrowly? You can change the setting yourself. To do this, open gamedata\configs\models\objects\light_night.ltx with Notepad++ and replace the value spot_angle = 35 with 75. Is there a modification for using 4 GB of RAM and using multiple processor cores? The engine is patched for memory usage and can work in multiple cores and threads. “The program cannot start because MSVCR120.dll is missing from the computer. Try reinstalling the program. » MSVCR120.dll is part of Visual C++ Redistributable Package for Visual Studio 2012, if already installed, go to Control Panel, Programs and Features, uninstall it, download and install Microsoft Visual C++ 2005-2015 Redistributable Package. Error "A S.T.A.L.K.E.R.: Call of Pripyat installation has not been detected. Call of Chernobyl requires you to own a valid copy of GSC Game World "s STALKER: Call of Pripyat." Download and install: fayloobmennik.cloud/6954561 To avoid errors in the properties of the game shortcut, add -skip_reg to the path. Example: "D :\Games\STALKER - Call of Misery\Call of Misery.exe" -skip_reg Crash when going to the Vehicle Graveyard, "...Out of memory" error or "stack trace:" error Load austosave after going to the location, if it didn't help, lower the settings graphics, close background applications Uninstall update KB2670838 in Windows How to fix error 0xc000007b Methods to solve the problem: 1. Update the video card drivers, especially if it is NVidia or reinstall them 2. Try to run the game as administrator 3. Install / update DirectX, Visual C++, .Net Framework All files must be downloaded only from the official Microsoft website Attention: when installing DirectX, be sure to go to the SysWOW64 or System32 system folder (depending on the OS version) and delete files starting from d3dx9_24.dll and ending with d3dx9_43. dll After that, install DirectX 4. Use the keyboard shortcut Win + R and write sfc /scannow With this command, your PC will scan system files and fix some errors . 5. Restore your system to an earlier state where the 0xc000007b error did not occur. Crash when loading save "Arguments: Not enough storage is available to process this" (imgur.com/4KbtZMN). Use the keyboard shortcut Win + R and write "regedit", the registry editor will open. Go to: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management Create "PagedPoolSize" or "PoolUsageMaximum" if none. Set the maximum pool size to 4 GB: "PagedPoolSize"=dword:ffffffff Trim memory when the pool is 40% full: "PoolUsageMaximum"=dword:00000028 (instruction: imgur.com/a/EgE46). Reboot the system. It is also recommended: - In the video settings, set the quality of shadows, grass density, half the visibility range to a minimum. - Switch to static game lighting. - Disable all extraneous processes. - Increase swap file. — Defragment the partition(s, if the game is not installed on the C:\ drive). - After the file name in the properties of the game shortcut, put a space and write -noprefetch Influence of graphics settings on FPS: - Visibility range. Medium performance impact. — Detailing of objects. Virtually no performance impact. The difference can be noticeable on older graphics cards. - Texture quality. There is a performance impact if the video memory is low and the hardware only supports DX8. If the icons in the inventory or other interface elements are not displayed correctly, it is recommended to increase the quality as high as possible. - Texture filtering. Virtually no performance impact. - Smoothing (selection 2x-4x-8x). Strong impact on performance. - Smoothing (slider-stripe). Doesn't affect performance. - Grass density (r2_detail_density). Exponential impact on performance. - Grass distance (r2_detail_radius). Medium performance impact. - Grass height. Performance impact is below average. Low and medium values ​​will have almost no effect on performance, while high values ​​will have a noticeable effect. - Shade from the sun. Strong impact on performance. - Grass shade. Performance impact is below average. - Shadow from the player. There is no performance impact. - Lighting range. Performance impact is below average. - The quality of the shadows. Medium performance impact. - Light NPC lanterns. There is no performance impact for modern cards. - Detailed relief. There is no performance impact for modern cards. — Steep parallax. There is no performance impact for modern cards. — The quality of the sun. Performance impact is below average. - Sun rays. Medium performance impact. - The intensity of the rays. There is no performance impact. - Intensity of brilliance. There is no performance impact. - SSAO mode. Medium performance impact. HDAO is recommended for AMD and HBAO for NVIDIA. - SSAO quality. Medium performance impact. Smooths out the shading, making it more accurate The point of contention, it may seem that with a better graphics option it gets worse. — Soft water. There is no performance impact. - Soft particles. It is recommended to disable. Should soften the edges of the effects, making them more pleasing to the eye. In fact, some details, for example, sparks from a shot, disappear completely. - Depth of field. There is no performance impact. - Volumetric light. There is no performance impact. - Wetting of planes. Weak performance impact. - Vertical sync. The performance impact depends on the graphics card. — Frequency 60 Hz. There is no performance impact. Notes: "Weak" performance impact - 1-3 FPS. The “average” performance impact is 5-7 FPS. "High" performance impact - 10+ FPS.

Description:
List of changes in the Call of Misery addon from patch to patch

List of changes:

1.0d
- Fixed a huge amount of misspellings in the text (thanks to Avgust1n!)
- Zombies can be killed again with a knife
- Fixed exploit with reselling binoculars
- Fixed a bug with the drop of a whole weapon
- Fixed a crash due to Monolith's jumpsuit
- Removed food and pills from random stashes
- Corpses no longer disappear too quickly
- Fixed weight of applied containers
- Improvements to textures, weather
- New graphics options - density, draw distance, grass height, grass shadows, sun rays intensity from LostAlphaRus
- New doctors at the base of the military (Agroprom) and mercenaries (Dead City)
- Nimble relocated to the farm near the technician
- Herman doesn't walk anymore. At all.
- Noah is ignored by mutants, accidentally lost SPAS-12 is returned somewhere
- Fixed a bug that caused the map to slow down (thanks to Hunter_090 for the tip)
- Mutants can no longer be skinned after an NPC has done so
- Fixed a bug due to which some mutants did not see or attack the player
- Chimera's resistance to explosions has been slightly increased
- The bartender doesn't talk too much
- Removed muffler wpn_addon_silencer_762x54 did not have adequate use
- Returned "beautiful" display of upgrades (edit LostAlphaRus)
- NPCs and mutants will not go blind if the player hides in the bushes
- Included addition "gatherings by the fire" (author turoff82?)
- Rating can no longer be increased by pulling an artifact from a container
- The trading system has been rebuilt from scratch. All current and future resale exploits are excluded. A relatively strict typing of merchants has been introduced. (thanks for the JIttersShadow idea)
- Artifacts in the container have the same properties as without it
- Removed the wrong icon from the charger when it is "repaired"
- Fixed missing or incorrect texture bumps. The earth looks much better and more voluminous
- "Day Radiation" no longer works on underground locations
- Fixed exploit with infinite interrogation
- Ashot returned the voice acting from the CHN
- Additional lighting presets added to weather settings
- Object gloss intensity parameter (gloss_factor) moved to graphics options
- Fixed a bug that allowed a broken knife to be used indefinitely
- Reduced the amount of food after killing the military
- Replaced places of the entrance to the hospital
- Psi helmet added to Sakharov's corpse


1.0s
- Infinite loot crows
- Various typos and inaccuracies in the texts
- Departure when passing the quest to accompany scientists (lead_box)
- Chimera is again adequate, as in versions 0.99
- Sight for Sig550 rifle (sniper)
- Mutant night raids are MUCH smaller in number
- The player's spawn point in the Technique Cemetery has been given to the bandits
- Departure when using a silencer on k98
- Improved variety of hand textures
- Improved k01_darkscape and l06_rostok terrains
- It is no longer possible to remove the entire assortment from a dead Nimble
- Arena edits
- Slightly more interesting rewards for random quests

1.0:
- Crash when talking again in the arena after issuing a fee for the battle with mutants
- Fixed repair kits. Knife sharpeners can only sharpen knives. RPG, RG-6 and gauss rifle are no longer repaired by everyone
- A gas mask at the start of the game is issued only with "day radiation"
- Significantly reduced vision of blind dogs
- Changed sprint animation with some pistols
- Fixed protection parameters for scientific suits, exoskeletons
- Reduced rewards for "find so many items" quests
- Fixed descriptions of many quests
- Fixed crashes when taking / completing some quests (technician on the cordon)
- If you press "R" when choosing a grouping, an instant random start will occur
- Tools for rough work come across more often, for calibration - less often.
- Fixed upgrade branches for all weapons
- Many sights have been fixed, the increase corresponds to what is written
- Smoke grenades returned
- Fixed quest rewards
- Added autosave while sleeping
- Expanded sleeping bag usage system
- When the "disable manual saves" mode is enabled, it is forbidden to save, load, exit the game during the game
- The man in the balaclava no longer shines
- Fan no longer shines
- Reduced the radius of the burning fluff. Still burning, but only the player, not the rats
- Slightly increased NPC's sight through bushes
- Dead mutant carcasses are once again unlootable after a reboot. This is better than being able to take pieces off them several times.
- Decreased survivability and speed of pseudo-dogs
- Increased sight of many mutants through bushes
- Fixed spawning of mutants immediately after loading the game.
- Using a compression bag to roll up the bed
- Cooking sets work like a disposable charcoal stove
- Scientists no longer sell coal, kerosene, gas
- Adapted the OGR from the original Misery, replacing many weapon animations and some models. As a result - returned GP100, Kar98k.
- Universal Charger no longer equips as a knife
- Removed bleeding and radiation icons from player status window
- The geiger counter is issued by default and cannot be thrown away / sold / lost
- Increased rewards for the quest "find the artifact"
- Returned the Mosin rifle to the market
- Replaced reusable matches with disposable ignition kit
- Fixed sudden increase in drowsiness when using some items
- Significantly reduced prices at Shustroy
- The exploit with the replenishment of items has been finally fixed
- Added items for sale with different usage states
- Raw meat removed from free sale
- SSP99(M) science suits removed slots for artifacts
- Prices for first-aid kits from the Monolith are comparable to those from scientists
- Improved effectiveness of standard and army first aid kits (price is the same)
- M40 helmet has night vision by default (thanks to Dendy 9999 in 1)
- SSP99 has reduced protection and price (thanks to Dendy 9999 in 1)
- Disabled display of upgrade bonuses. Fucking whiners about 0% for 10k got it.
- Completely removed "wrong" loot from dead NPCs (stick_kolbasa, PDA with a flashlight icon, etc.)
- Returned button settings for saving, loading, calling the console. It does not affect the "no manual saves" mode.
- Increased the number of save slots at campfires and while sleeping
- Significantly reduced the number of mutants in night raids
- Included addition to the distribution of artifacts in the Zone
- Many other little things unfairly forgotten in the development process

0.99:
- Added 31 caches (containers with random loot) to the Zaton location, now there are already 33 of them
- Added 36 caches around Jupiter
- Free loot on locations is almost non-existent
- Added a visual effect of weapon overheating when firing for a long time
- Fixed minor bugs in weapon descriptions
- Fixed automatic fire for pistols
- Decreased accuracy of zombies
- Fixed issues with notes. Lots and lots of problems with notes
- Fixed NPC grenades. They throw many times less and less, a second more time before the explosion
- Fixed characteristics of steel and kevlar plates
- Increased the resistance of the pseudo-giant to cuts.
- Status of starting weapons is now about 75%
- Junk food harms the body
- Fixed descriptions and weights of some helmets
- Fixed text when referring to the Sultan
- Returned weather options
- Significantly increased prices for parts of "higher" mutants - chimera, burer, controller, pseudo-giant
- Increased ammo damage "12x76 zhekan"
- "Hunting set" increases the amount of loot from mutants if it is in inventory during butchering
- Companions and simple stalkers no longer buy killed weapons
- Enabled the addition to "open sights".
- Geiger counter is now functional, can be used as an item to accurately measure radiation
- Detector "Veles" on sale from scientists and Monolith from the start of the game
- The "Svarog" detector is sold by Herman upon reaching an excellent reputation among scientists
- Emission frequency increased
- The probability of artifacts appearing after ejection is slightly increased
- Returned NVG to the SEVA suit and its variations
- Adapted DoctorX Questlines
- Reconciled CHN and Svoboda
- Moved the "one life" option to the game options, hid the rest (because they either do not work or are not needed)
- Disabled anomaly detector beep
- The distribution of weapons by NPCs has been rebuilt from scratch. Now NPC equipment is 146% consistent with rank and faction. Thanks to the cat Maxim and regular expressions!
- Brought cigars and cigarettes to the same denominator. Restore a little bit, but within one minute
- No more "No" in inventory
- Corrections of daytime radiation - with a certain infection of the body, daytime radiation ceases to accumulate
- Sleepiness fix, now accumulates correctly
- Fixed statistics for collecting mutant parts
- New option - "disable manual saves". It will be possible to save only when moving to a location or by the fire with matches
- Increased prices for first-aid kits and stimpacks from ordinary merchants, but prices from doctors and scientists are significantly lower.
- Fixed anomaly "burning fluff". Burning.
- Edits of the psi-dog, controller
- Fixed a bug with the actual impossibility of interrogating NPCs without reloading the save
- Slightly increased prices for grenade launchers and grenades for them
- Increased the price of environmentalist science suits
- Global spawn fixes in "peaceful" locations. No more chimeras in the landfill or controllers in the agricultural industry
- The cats are yelling again
- NPCs no longer try to take a gas bottle with them
- Removed weapons and ammo from merchants of the "Bartender" class (Bartender, Librarian, Beard)
- Fixed reload requirement for completing the quest to escort scientists
- Returned ALL types of repair kits for ALL variations of use. Including - for sale.
- Added the ability to disable the animation of the use of items
- Returned hotkey for displaying the current task

0.979:
- Free loot on locations is almost non-existent (NI)
- NPCs contain partially used items
- Removed the SSP-99/M Ecologist from the sale of most merchants, replaced it with a raincoat (this time for sure)
- Fixed update of the trade assortment depending on the reputation and grouping of the player (NI)
- Befriended mercenaries with bandits and quarreled with stalkers (NI)
- Knives are no longer repaired by everyone
- Removed silencer from Saiga
- Removed k98
- Changed the caliber PPSh and TT33 to 9x19.
- Roasting mutants is again a bit profitable. For example, the sale of three pieces of raw meat - 600r, fried - 1700. Coal for three uses costs 1400, a total of 300r wins. And it's cheap meat from lower animals (dogs, flesh)
- Fixed wear resistance of the mercenary jumpsuit
- Psi-field in laboratories can be muffled with good equipment (SSP-99 + pills)
- Chimera edits
- Edits pseudo-giant
- Super-secret bug fix that drags from Misery to CoC to Como
- Wounded Monoliths explode for the glory of the Monolith
- Removed the sound of "closed" breathing when wearing a steel helmet
- Prices and availability of hellish hate breadcrumbs
- There is no oasis now. (NI)
- Jerboas are slightly more aggressive
- Silencer sound of Walter and Beretta fixed with CoC 1.4.15 patch
- Fixed grenades, prices, added thermite to the sale. For example, to sell RGD-5 costs 150-200 rubles, to buy - 600-900
- NPCs no longer say in advance which artifact they need when giving a quest. The exploit has been fixed in CoC 1.4.16
- Resetting the backpack no longer throws away many useful items
- Monolith merchants, bandits, military and mercenaries sell significantly more food
- Improved starting equipment for ecologists, monolith, freedom, mercenaries (NI)
- The loot of dead NPCs has been completely rebuilt from scratch. Now their content depends entirely on both grouping and rank. More than 10 thousand lines of vigorous autism. Thank you cat Maxim
- Increased Mossberg shotgun damage
- Reduced weight of empty backpack and quick release system
- Sakharov no longer buys Shustroy's weapons
- Significantly reduced the reward for the quest "find a weapon"
- Technicians give a little more money for the quest "find the tools"
- Increased the reward for most other quests in general
- Fixed repair of SVD (mustache) using knife sharpening kits
- Made the transition to 1.4.16

0.971:
- Fixed crashes when upgrading costumes
- The next edits of cheat nychek
- Replacement of starting equipment
- Return of missing textures
- Disabled the ability to switch to a third party
- Fixed wear and repair of knives
- Slightly fixed ammo loot
- Slightly fixed food loot
- Partially returned DoctorX Desolation (does not cause crashes)

0.97:
- Added multiple use to the repair kit for large-caliber rifles
- Fixed descriptions and modifications of the TOZ family
- Fixed inability to repair helmets with repair kits
- Fixed use of patches with repair kits
- Changed drug crafting kit icon
- Fixed missing F1 grenade damage
- Fixes in interface sizes
- Translation of lines about the disconnection and absence of the Universal Charger
- Fixed reset of some game parameters
- Fixed a crash when wanting wealth from the Monolith
- Fixed the price of binoculars from Sakharov
- Fixed some exploits with the resale of things (PDA, rubles)
- Various texture fixes
- Fixed radioactive water so that SEVA is the absolute minimum to be comfortable in it.
- Fixed the characteristics of the stalker suit of ecologists
- The reward for the quest "find a weapon" now directly depends on the status of the order
(example: order for Winchester. Ideal whole = 30k, 60% = 6k, 30% = 1k)
- Added food for sale at Sidorovich
- Removed unused ammo from KSVK
- Fixed repair prices at Kruglov
- Medics no longer treat for free
- Fixed parameters and display of the maximum carry weight
- Removed Russian-language strings from scripts, replaced them with st_string variables
- Fixed animations of using anabiotic
- Fixed quest to collect artifacts from scientists on Jupiter. Pay is now 1.2 Artifact Price instead of Seva or Ecologist
- Swiss knife, hammer and crowbar are not spent when repairing
- Small fix Herman
- Slightly increased fall damage
- Increased sprint speed (from 1.68 to 2.08)
- Returned documents to the corpse of the Ghost for the story mode
- Added cigarettes, energy drink, old bread x2 to the starting equipment
- Removed food from breakable boxes, replaced with garbage
- Changed the texture of the character's hands (thanks to LostAlphaRus)
- Removed SSP99/M from non-environmental sell range, added cloak instead
- Added "knife required" tooltip when inspecting mutants
- Increased prices for the PSI helmet. 40k for good, 25 for bad, 18 for calibration
- Swamp Doctor heals, for free. Does not emit radiation
- Fixed rewards for some quests. Less weapons, more money and artifacts.
- Fixed description of the PMK helmet
- Added a small delay when turning on the flashlight
- Increased sleepiness threshold, removed blocking sleep due to energy drinks
- Moved to CoC 1.4.14
- Russian translation update
- Editing the characteristics of all mutants
- Added extra ambient from the original Misery (again)
- Replacing easily accessible expensive items in locations
- Disabled DoctorX Desolation, because. caused crashes in survival mode
- Added radio to Skadovsk, Yanov, Dead City, Yantar
- Removed difficulty selection list from gameplay options
- Removed Compass and Oasis Heart
- Added knife wear when butchering, loot restrictions for certain mutants (https://youtu.be/lwg3E0AVdao)
- Phantoms are much less in the presence of a good psi-helmet, and the damage from them is halved.
- Lowered standard alife radius to 350
- Fixed inability to loot monsters after loading the game
- Shotgun Winchester1300 (Maverick) is no longer repaired by all sets in a row
- Psy-hit controller no longer turns inside out with flying behind textures
- Editing cheat nychek
Removed all large warehouses of first-aid kits, vodka, food. Where there were 4-8 pieces left 1-2 at best
All weapons and armor damaged. Some things have been removed.

0.925
- Fixed bind_monster.script - jerboas and rats loot, red does not spam to the console.
- Arms in a standard exoskeleton match the armor
- Nimble's quest with a PDA can be completed
- Fixed encoding in the menu Options - Management - Restore
- Fixed rare crash due to weather
- Fixed crash when modifying armor
- Added missing rifle repair kits from merchants
- Picked up weapons can be unloaded
- "Rough" edit on NPC survivability
- Nimble, instead of delivering directly, he just sells special equipment

0.92
- Regular changes to item descriptions
- Encoding edits
- Final changes to the arena
- To cut mutants, you need to get a knife
- Temporarily disabled orders from nimble
- Fixed characteristics of some mutants

0.91
Corrected:
- Crash when using UDP as an item
- Difficulty climbing up to the attic and other narrow places from the stairs
- Crash when using anabiotic
- Departure when receiving a raincoat
- Crooked dialog textures at low texture resolutions
- Exoskeleton options
- Infinite Energy
- Minor basic edits for 4:3 resolutions
- Numerous changes to descriptions, icons
- Returned the ambient from the original Misery
- Repaired the arena

To begin with, it is worth saying that the blog is designed for adequate people who simply could not adapt to the realities of the modification, and not for haters who are simply unhappy with the popularity of the mod. Maybe this memo will help change the minds of some people who could not understand what was required of them, and therefore the modification left a negative impression on these people.

In general, it was worth it - I would also say that I also did not particularly like hardcore. Somehow Misery passed and forgot about hardcore as a nightmare. I didn't like being stressed out either. All these new gameplay features and new things seemed to me unnecessary for the game at that time, and when I found out about NLC, I was generally horrified. Then I came to the conclusion that hardcore is just unnecessary gaming conventions that only strain. At some point, I fell in love with the complexity, again playing in my previously unloved Misery. I began to perceive it as an adventure, as a challenge. I began to miss the three locations of the RFP, and I joined those who were waiting for this modification even before it was released (version 0.9). The first version comes out: With a bunch of bugs, crashes, flaws, holes in the balance - but it was really something new. Call Of Chernobyl, along with Misery, is played in a completely different way, with completely different colors. Gradually adapting, understanding the balance, I took a completely new look at hardcore: “Hardcore is interesting. You just need to figure it out, then you start to get real pleasure from all these difficulties, ”I thought then.

So, with a long and uninteresting background is over, let's move on to the fashion itself. When you have already downloaded the mod and want to start a new game, you will be prompted to select a grouping. The choice of grouping will directly affect the degree of hardcore, due to the relationship between them. For a beginner, "Environmentalists", "Stalkers" and "Clear Sky" are suitable. Why these particular groups?

Clear Sky: Probably the easiest grouping to start. Start on the basis of ChN. The area around is rich in anomalous places, mostly bandits roam around, the military rarely drop by. Of the mutants, the maximum of whom you can meet in most cases are snorks and bloodsuckers. Although this is a zone, you can’t be one hundred percent sure of anything here ... There is a medic, a merchant, and a bartender at the base. The last two always have a job, plus you can work for local stalkers. You won’t spend much on medicines, since there is a doctor (IMPORTANT: Medics have much lower prices for medicines than other merchants) and the Swamp Doctor will always help. After the first earnings, spend money on a gas mask, a bear detector and an art container (you can take 2 containers). The next purchase is more advanced equipment, which we will talk about separately later. When all the quests are completed, you can go for a walk in the swamps, look for art and shoot animals with gopniks. When you get comfortable, you can sometimes go to Agroprom and Kordon. Thus, when there is nothing to do at all, go to bed and sleep for several days in a row until messages about working for merchants begin to arrive on the network. Thus, by completing quests and doing raids, you will save up for both a suit and a normal weapon.

Ecologists: The ease of playing for them lies in the fact that they have a lot of friends, including the military with mercenaries. Thus, you can take a lot of neutral quests (which do not harm other factions), for the completion of which you will receive some kind of reward. Start on Yantar. The place is so-so - just one accessible anomaly, a sea of ​​zombies and dangerous mutants, so we do everything we can do there (a walk with the collection of valuable loot, which will be discussed later), and with a clear conscience we go to Agroprom. There are anomalies at Agroprom, and a military base with a medic and a merchant. We save up for a gas mask, a detector and containers, we go for a walk through the anomalies. When there is absolutely nothing to do at Agroprom, then we go to the swamps, there are again anomalies and work for the locals, then the same cordon. Then we go through the landfill (the main thing is not to get involved in skirmishes with gopniks, there are a lot of them) to the bar. In the bar we go to the arena, we completely go through and already bathe in shekels, for which we buy ourselves normal equipment.


Stalkers: Balance relations with factions, there are both friends and enemies. Start on Cordon. We take all the quests from Sidor and the Wolf, if it is convenient - quests from no-name stalkers, we go to complete them. It is advisable to clean up the ATP from criminals, because this is both loot and goodies on the second floor in one of the buildings. When everything is done, we go to the Swamps. There is a standard scheme of tasks, anomalies and hunting. We are saving up for a bear, a gas mask and containers, and we are starting to get art. Then, when we have already risen a little, we go to the bar. In the bar, we immediately make our way to the arena, where we go through all the fights and enrich ourselves.

I think you understand what connects these 3 groups - the ability to make money relatively quickly. After completing the first stage, the second stage begins, when you already have a suit, a normal bag, and a supply of experience. Let's take a closer look at the first two aspects:

Costume: Everything here directly depends on the amount of cash in your pocket, but still, I advise you to endure for a while and buy a really good suit that will be your faithful friend until you buy an Exa or Seva, or even until the end of the game. Among the most accessible and good samples are:
1) Wind of Freedom: Its main advantage is the possibility of pumping, good performance, relative accessibility. After certain upgrades, it weighs only 5 kilograms, and we can carry an additional 2 kilograms. This, coupled with the special nets that you will need to purchase in the future, will allow you to be very mobile on the battlefield, always being able to retreat and outflank your opponent without being heavily overloaded. In 70% of cases, it holds a 5x56 bullet without opening bleeding. With protection against mutants, everything is a little worse - it will certainly protect you from a couple of three blows with the monster's clawed paw, but no more. It is desirable to complete with a "Barrier" helmet for better anomalous and radiation protection.
2) Jumpsuit from the "CHN" series: There are several models, but I advise you to take the most perfect one. Very good protection against both bullets and mutants, good protection against anomalies. The disadvantage is that it weighs 15 kilos, which does not allow you to move quickly. Treated with upgrades. Helmet, again - the same, "Barrier".
Later Exa or Seva. Well, here who needs what, to be a tank or climb anomalies (although Seva is such a self in this fashion).


Weapon: It's a matter of taste. To whom is a machine gun, to whom is a shotgun. A sniper will make life much easier on the upper levels, and with a machine gun you won’t even have to run from anyone. In short, take what you need, just consider spending money on ammunition, which is quite expensive, but more on the economy below.

Economics: One of the main reasons why some people quit mods. Prices are crazy, merchants do not buy everything, a loaf costs like a jellyfish. Some already because of this economy began to equate NLC7 and Call Of Misery, although this is fundamentally not true. In NLC there are more conventions than realism, and in CoM the situation is more opposite (although there are also enough conventions, but they are much less than in the aforementioned NLC) The main complaints are that merchants do not buy everything, 90 rounds cost more than 12 thousand , and the jellyfish stands like a loaf of bread.

It is worth starting to analyze this aspect with the fact that you need a base. Yes, no matter how trite and obvious it may sound, many perceive the base simply as a place where you can buy or sell something, although this is a little not true. For the base, of course, the bar is best suited first. An abundance of stalkers, and therefore work, a convenient location, not far from one of the 3 merchants who buys everything in general. Yes - yes, there are merchants in CoM who will buy everything from you. Namely Maslina (Dark Valley, base of criminals), Skryaga (Freedom base) and Sidorovich. These merchants can carry everything (except broken weapons), they will buy it. Or you can sell things that most merchants do not need to ordinary stalkers, albeit for next to nothing. In the bar, in addition to the personal box, you need to start a stash near the transition to the warehouses, where you will carry unnecessary garbage from the walker, which other merchants refuse to buy. When there is a lot of garbage in the stash, you hand it over to the Curmudgeon, and so on all the time. It is worth remembering that this is not the main, but an additional source of income. You will have the main income from artifacts, cartridges, mutant parts and unnecessary medicines. It is worth seeing what, in addition to cartridges and art with parts, Petrenko and Bartender buy, and hand over this loot to them. You will give the technician in the bar all the tools you find that are needed for upgrades. Arranging a point on the Military is also a good option: there is a variety of rare living creatures for which you can get a good profit, and anomalies, and monoliths from which a lot of tasty things fall, and the Red Forest is nearby, where you can also make raids. In short, it's up to you.

Cartridges in walkers take the most necessary minimum. If you have two barrels, then the cost of ammunition at a time should not exceed 20 thousand, if one barrel - no more than 10 thousand. The exception is a walker to the laboratory, there you can take more, because the cartridges go there very quickly.

To open a new assortment from merchants, you need to complete the quests of this very merchant, or the tasks of members of his group. Thus, by accumulating reputation, you will open a new weapon with overalls, and over time, Seva along with an exoskeleton.


Always keep your weapons and equipment in good condition, because buying a new suit or machine gun your budget (especially at the beginning of the game) may not be able to withstand, and you will be left hungry and out of ammo, but in a new jacket.

About animals: Hunting them is quite profitable, but requires preparation. You will need a good weapon, 2 knives (one for small game, the second for big game), a hunter's kit and special preparations that protect your body from psi - the effects of certain mutants. I would not say that this is an absolutely necessary reserve for hunting, because you can always go shooting dogs from a rusty Makarov and without any kits, but when you start hunting and understand how profitable it is, it is already difficult to stop, and you will inevitably buy everything these pribludy for even more earnings.

Artifacts: In the south of the Zone, there are only the cheapest, at the price of a loaf of bread from Sidorovich, so they begin to bring real income only in cases where they:
A) A lot, and you went to collect them immediately after the release.
B) Artifacts closer to the center of the zone, more expensive. You need a good detector.

Actually, you already know the very basics, and you will never be at a loss what to do if you just started playing Call Of Misery, and you don’t know what to do at all. I hope that people who didn't like Call Of Misery and didn't play it properly will be able to adapt and this mod will start to bring them real pleasure.

Thank you for your attention!

We've all heard about the successful hardcore mod for Call of Pripyat, Misery, which takes the hard-hitting danger zone feel to the extreme. We also know about the excellent freeplay modification "Call of Chernobyl", which combined all the locations into one and absorbed the best of the three parts of the original "Stalker". The Call of Misery mod is a symbiosis or fusion of two successful Call of Pripyat mods: Misery and Call of Chernobyl. We get that very dying zone in gray-brown tones, dangerous and unpredictable, where mutants are strong, and our hero is weak and defenseless, where radiation kills in seconds, and loot costs a penny ... But we have an incredible freedom to explore the world of the zone - dozens of locations , hundreds of hiding places, many quests and thousands of opportunities to survive in this hostile environment.

Features of the "Call of Misery" mod:

  • Stylish "Misery" style graphics - the fading zone is great.
  • Great selection of weapons and outfits.
  • A lot of items and things that enrich the economy of the game.
  • New artifacts and containers to store them.
  • We can cook our own food from mutant parts.
  • Many devices require batteries or accumulators.
  • Special equipment to help survive in the zone.
  • Expanded system of repair and upgrades.
  • Special effects of injuries and the use of medications.
  • Hardcore survival mode, typical for "Misery".
  • Dozens of locations, huge freedom for research.
  • Several unique game modes.
  • Many minor gameplay tweaks.

If you love fierce survival in a hellish environment, then this mod is for you! For beginners, this mod may seem overly difficult to complete.

Download the repack of the Call of Misery mod from the Yandex disk link, mod version: v1.0 with a built-in second final fix.

A copy of the repack of the Call of Misery modification on Cloud-Mail.ru.

The original game "Stalker - Call of Pripyat" is not required to install the mod. This is a repack - download the archive, unpack, run the installer, install and play!

A detailed review of the mod on the video:

general information

Title: MISERY 2.2.1.
Developer: MISERY Development Team
Platform: Call of Pripyat 1.6.02
Language: English, Polish, Russian, French, German, Italian.

System requirements.
Minimum Configuration
Processor type: Intel Core i3 - i5 / AMD equivalent processor (2.5 GHz or more)
3 GB RAM
512 MB DirectX® 8.0 compatible card

Recommended Configuration
Processor type: Intel Core i5 - i7 / AMD equivalent processor (3.2 GHz or more)
6 GB RAM
1024MB (1GB) DirectX® 10.0 compatible card/ nVIDIA® GeForce™ GTX-2xx, GTX-4xx, GTX-5xx, GTX-6xx and GTX-7xx / ATI Radeon™ HD5xxx, HD6xxx and HD7xxx series

Features and innovations.

In the modification, you will notice with the naked eye how the zone studied by all of us has changed beyond recognition.
You will plunge into a perilous world where you will have to save your life from greedy bandits who, at any opportunity, will resort to attacking you in order to steal your swag, from various remains of living beings who will be happy to dine with you. You will have to survive in the harsh conditions of the zone, resorting to various methods of survival.
Get food, find clean water, take care of your equipment, keep it in good condition, repair weapons in time, hunt wild animals and so on.
Your life depends only on you, Stalker!


Key features of the modification.

  • Completely redesigned graphics: modified versions of Atmosfear 3 and Absolute Nature 3.01 graphic modifications, as well as a complete redesign of the environment, including the interface, weapons, mutants and stalkers under the general decadent style.
  • Over 200 unique weapons, including about 80 completely new models, five knife variants, as well as new profiles of standard weapons (worn, camouflage, new, custom, etc.).
  • Reworked life simulation system and artificial intelligence: use of shelters, new relations between the game world, reputation system, alternative spawn points, stalker professions: patrolling the area, cleaning mutant lairs, artifact hunters, mutant hunters, unique inventory and loot of stalkers, dependent from the type of activity, rank and grouping.
  • Chilling sound part: +350 new sounds, own written background music on locations
  • SBU class system: Scout, Attacker, Sniper. Each class has unique skills, starting equipment, stats, and where the game starts. All of them are very different from each other, which makes the game more replayable and varied in style of passing.
  • Total redesign of the interface with stylization for a minimalistic and sophisticated style.
  • A tight balance - both in the economy and in equipment.
  • New scheme for upgrading armor, weapons, add-ons, repairing with improvised means using natural items to increase the efficiency of repairs (textile sheets, repair kits, etc.)
  • Innovations: kamikaze monoliths, a system for hunting all mutants, the ability to find out the coordinates of stalkers' hiding places by threatening to kill them, upgrade armor with modules (mutant skins, Kevlar plates, containers for artifacts, etc.), 12 stages of the state of each helmet, optional hardcore start of the game , hundreds of new individual caches, field inventory repair, crafting, the uniqueness of each stalker and others...

Major changes and innovations from Misery 2.1.1.


Realism

Added a small health bonus to all clean and high quality food and drink (depends on class)
All classes are slightly more resistant to bullet damage;
All classes must eat more to be fully satiated, as well as gain a stamina bonus from being satiated;
Weight and stamina have been adjusted across all classes (meaning stamina depletes slightly more slowly)
NPC vision range set to 250 meters;
NPCs see much worse at night;
All costumes now have a disguise effect (not just Ghillie)
Aspects of Stealth (stealth) are strengthened;
: Camouflaged weapons and helmets provide a bonus to stealth (in addition to costumes);
: Heavy rifles and shiny firearms (silver/gold) reduce stealth percentage.

Optimization and fixes

Several big and small bugs fixed (still working on all the rest);
RAM optimization;
CPU and memory optimization by 4-9%;
Quest in the Kindergarten: the corpses of scouts remain until you pick up the explosives;

The late game should be greatly improved with a new script that clears all unused units on other maps (thanks to kcs);
Weather no longer changes abruptly after loading a save (thanks to kcs)
The game should no longer crash when opening a refrigerator with a soldier in Kindergarten (thanks to kcs);

And many other changes in this regard ...

User interface

Updated installer;
Now the start date of the game will be 2015;
Implemented real Ukrainian names;
Displayed number of cooked mutant parts;
All UI is now more sensitive to player actions;
All UIs have received a bonus to stealth, such as hints;
And other updates...

Visual changes

Fixed BumpMap for OTs-33 TT33;
Added missing bumpmaps for Colt 1911 and SVU
Optimization of dds, mipmap and bumpmaps format textures (reduced texture size by 32 mb);
Fixed icon_equipment.dds (background cleaning, SVU specific);
Optimization for all consumables and prop textures;
Optimization for some weapon textures;
Reduced texture data size by 55mb;

Balance

Medic and bartenders now also sell partially depleted consumables and drugs;
The bartender sells the things he specializes in for less than the weapons supplier;
Most mutants are slightly less resistant to damage;

Enabled spawning of civilian zombies (from the original game);
Tremor has 33% less medical supplies to sell to reduce the cost of loot that can be obtained after his suicide;
Increased spawn units of stalkers (various factions) by 33%;
Participation in a shootout on Shevchenko or in a deal on the Forestry for one side, reacts to the spawn of friends / enemies;
Now it's easier to become friends with stalkers/bandits (very big changes in this thread);

Units of factions that are neutral to you can travel all over the map, while hostile units are limited to the zone of their faction (with the exception of elite units, which can still be found outside the territory of the enemy);
If the GG is neutral with the bandits, the mercenaries are also neutral. These units are allowed to visit Skadovsk and Yanov, thus these camps will be more filled in terms of NPCs.
Units can have a goal in the form of "attack a certain place", which can be a camp / permanent base of an enemy faction or other dangerous place.

Gear and equipment

Armor is now more effective against mutant attacks by 25%-33%;
Armor degrades from 1.33x (light armor) to 2x (heavy armor) faster from mutant attacks;
Science helmet now has level 2 night vision;
NEW: Memo "equipment status", which will give you instant information about the status of everything you have;

Weapon

New weapon:
- SVD camouflage;
- NEW: AK-47 in several variants;
- NEW: AKMS in several variants;
- NEW: MP-412 Rex;
- NEW: AKM Svoboda;
- NEW: AKM Debt;

New weapon textures:

  • Alternative Beretta;
  • All kinds of Colt;
  • Both Thunderstorms;
  • White and Well-Worn Desert Eagle;
  • SVD Shustrog;
  • Alternate SIG550;
  • SIG550 Arrow;
  • SIG220;
  • walther;
  • PKM Zulu;
  • VSK-94;
  • UMP-45;
Weapon Updates:
- FAMAS: new sights;
- SVU: correct model that shows if the muffler is screwed on or not;
- IMI Galil: new sights;
- STG-44: new sights;
- VSK-94: new model, similar to the original, + sights with luminous signs;
- UMP-45: new sights + the ability to attach ACOG sights;
- SVD alternative: a model that shows if the sight is attached or not;
- NEW: SIG550 mirror models;
- NEW: GSH-18 - new model;
- NEW: AKM - new models;
- NEW: AKS74 mirror model + new accessories;

New weapon animations:
Abakan, AKS74, AKS74u, Beretta, Colt, Desert Eagle, FN2000, Fort, G36, Groza,
HPSA, L85, LR300, Mossberg500, MP5, PB, Makarov, Protecta, SIG220, SIG550,
USP45, VAL, Vintorez, VSK94, Walther, Winchester1300, APS, OC33, PKM,
Scorpion, SPAS12, Dragunov, Tokarev, UMP45 and Karabiner 98.
NEW: GSH-18 + AKM.

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