Mods for clear skies 1.5.10. Fashion stalker clear sky

garden equipment 24.09.2020
garden equipment

Description of the mod: This mod adds new weapons to the game with new animations.
Game version: Stalker CHN 1.5.07 - 1.5.10.
Installation: unzip the archive, run the installer, play.
Before installing the mod, delete the gamedata folder if there is one. since the mod is generally incompatible with this folder.

This mod adds new weapons to the game and changes many of the original ones.
Changes:
1. Replaced models of standard weapons:
- OTs-14 "Groza-1"
- AN-94 "Abakan"
- AKS-74
- AKS-74U
- PM
- SVD
- IED
- AS "Val"
- VSS "Vintorez"
-Walther P99
- IMI Desert Eagle

2. A significant number of new weapons have been added, including
- AEK-919K
- AEK-971
- AK-47, AKS and other assault rifles of the AK family
- AI Arctic Warfare
- PP-19 "Bizon"
- L115A3
- Barrett M82
- FN P90
- RPK-74
- SCS
- SR-3M "Whirlwind"
- Steyr AUG A1
- SV-98
- Sako TRG-22
- Sako TRG-42
- TT-33
- Mauser 98k
- AEK-919K
- Vepr-12M
- PTRD
The list is incomplete, so during the passage it is better to carefully look around.

3. Almost all added weapons can be upgraded.
4. TTX and description of weapons reworked
5. In connection with the introduction of new weapons, a small rearmament of groups was carried out
6. Added the ability to self-repair small damage to weapons (if you have a repair kit).
7. Many new weapons are also available in MP modes.

Mod author:Sin!
Thanks
P.A.X - working with textures, creating most of the bump textures, designing the mod logo
- work with configs, weapon icons
Lis197 - help in setting up aiming
PSEUDO-S.T.A.L.K.E.R. - editing some textures and sounds
Mongol - model of the Vepr-12M smoothbore gun

Screenshots













Mod weighs 202 mb
The mod is designed for Stalker CHN
mod type: Gameplay, texture, configuration editing.
For Version 1.5.10
Volchara+Storm
(+ Hot fix from damage to saves, for those who have already downloaded)
The mod is based on Faction Commander 2.5 and aims to improve it in every possible way. The main principle of the mod is to combine all useful and interesting things into one modification.

Files used for the mod: Faction Commander 2.5 (Mod is built on it), IMM 1.1b (Armor and upgrades, no scripts), Another Story (stalker death messages), Visual CS Patch.

Need to start a new game!

Gameplay, main:

1) Now the main feature of the assembly: CN has been replaced by the “Ghosts of the Zone” grouping (more on that later)
2) Ability to freeplay from the very beginning of the game (FC 2.5)
3) Ability to immediately select a grouping (FC 2.5)
4) Directly control the actions of your group and the behavior of other factions (FC 2.5)
5) Optional is the "Lord of the Zone" Gold. Disabled by default. To enable - put the contents of the Gold folder in gamedata)
6) Added dynamic news, stalkers' comments about death and messages of different meaning.
7) The concept of earning through the sale of artifacts has been returned again
8) Now earning and surviving is really a problem for GG

Armor:
1) All armor restored, for each visual
2) The ability to upgrade on two branches of modifications
3) Some costume icons have been changed to better ones
4) Removed all known Marauder Mod crashes related to costume upgrades
5) To keep the balance of the game, the armor is no longer just lying around. You can ONLY buy it!

Complexity:
1) For GG ended the sweet life (in general). This is a Zone - not a reserve.
2) Normal earnings now depend only on the artifacts you find
3) You can withdraw money from corpses, but on average only 20-70 rubles
4) Radiation itself is not removed. Carry more vodka with you
5) Changed weapon configs towards realism. Now GG and NPC are equal.

NPS:
1) NPCs die from bleeding
2) The probability of dropping first-aid kits and everything else has been greatly reduced. Take care of what you have!
3) The visuals from the PM were returned for all factions, including the old visual of the ChNovets.
4) Artifacts can fall out of the corpses of stalkers. Now only from them, to a greater extent, your earnings depend. From the corpses of the Monoliths, the chance of falling out is greater.
5) It makes no sense to re-equip the NPS, because all weapons in themselves are lethal - it won’t seem enough

Trade:

1) From Sidorovich, with a certain degree of probability, you can buy almost all the costumes, except for the ChNovtsy and the Monolith
2) Sakharov does not sell weapons and armor
3) The assortments of all merchants have been revised. Now each main merchant of the faction has all the costumes of their faction. They don't have any other suits. With the exception of Freedom - at the highest stage of the group's development, they get a mercenary exoskeleton.

Changes in FC:

1) Altered the system of joining groups. More specifically, the range. He got a lot smaller. Now no one gives out three different weapons at once. Only a pistol and a machine gun.
2) All factions, with the exception of the Monolith and the Army, have stopped issuing costumes. (No one will give anything for free! The zone is still.)
3) Removed the issuance of money from groups.
4) Since the author of FC did not make it possible to edit the mechanics of the Army and the Monolith, it is possible to upgrade things from the Debt and the Forester, respectively. But Dolgov's mechanic does not do everything.

Technical changes:

1) Built-in cleaner of corpses and weapons. The maximum number of ownerless weapons and ammunition is 30. The same is true with corpses.
2) GG starts in a brown raincoat
3) Weapons on the bases are not removed.
4) Real names of weapons in the game
5) Transparent hood
6) Added backpack for swag. It is sold by everyone except diggers and someone else, but all groups definitely have it.
7) The length of the sight rod is reduced by three times. Now three times more convenient!
8) The visual of the ChNovets is not replaced by the old one with the new one, but they both coexist peacefully together. But the final version is a little less common.
9) Now artifacts respawn in anomalies, once every two days. (Not verified)
10) Instead of a sawn-off shotgun, now a double-barreled shotgun
11) Some interface texts have been replaced with funny or jargon ones. Very little.

(When using files related to the Ghosts of the Zone, indicate the author!)

Grouping "Ghosts of the Zone":

Group description:
“Not many people know about the so-called “ghosts”. And those who know do not fully believe in it. Nobody knows their goals, but they do not touch ordinary stalkers. They, as many believe, protect the Zone from all filth, to the best of their ability. Those who saw them say that their face is covered with a scarf on which a skull is painted, black, impenetrable glasses and makeup on their faces ... And someone says that this is not makeup at all.

I got tired of the end of the CHN and decided to replace it. Then, when I was making the texture of the new suit, I remembered (for some reason) Ghost from MW2. This is how the idea of ​​"Ghosts of the Zone" was born.
Now, in order not to clog your brain, the main points are:
1) CN replaced by the "Ghosts of the Zone" grouping
2) All fighters walk in new costumes (Based on the new and old visuals of the CN, exoskeleton)
3) Armament has changed dramatically - now fighters go with AK74, AK74u ​​at later stages of development, they get VAL, LR300, SVD (Master). There are even addons.
4) The voice acting has been replaced, mainly, with Dolgovskaya, because ghosts, according to (my) story, protect the secrets of the Zone from people and stalkers.
5) Replaced all the icons of Chnovets in accordance with the new visuals. I also replaced the display icons in the PDA.
6) Nimble, Novikov and Kalancha renamed. All the main characters are "disguised".
7) The group has three suits of its own: "Ghost" jumpsuit, "Sinner" body armor, "Ghost" exoskeleton AS-1. Everything can be upgraded. And you can buy it from Suslov.
8) All references to the CHN, except in the dialogues and in the description of the costume, (sort of) should not remain. In dialogues to climb for a long time.
9) I did not touch the sound files, so everything is talking about Clear Sky there.
10) In all text files, grouping names have been replaced.

Users of the STALKER-Way website have the ability to download Mods Stalker Clear Sky Free. On the portal itself there is a large database of modifications intended for the Clear Sky game. All available mods have been updated to the latest version and are freely available, with no installation restrictions.

Global Mods Stalker Clear Sky

Global Mods Stalker Clear Sky, as well as global modifications for other games in the STALKER series, are designed to expand and rework the gameplay, the game world, as well as in-game weapons and equipment. Despite the large number of similar mechanics, each global modification has its own unique moments and items.

The list of global mods for "Clear Sky" is not as large as for other games in the series, however, every fan of the STALKER series is recommended to familiarize themselves with the mods listed below.

Opens the list, modification Sigerous Mod CS v3.10, which is an improved version of Sigerious Mod, adapted to "Clear Sky". The mod itself brings to the game a rich variety of game content previously found in previous games in the series. The creators of the mod have carefully worked out every aspect of their project: both plot and gameplay.

Creators Sigerous Mod specifically reworked the single player campaign of the original Clear Sky, changing the main operating locations and moving most of the action to the new locations added to the game. The plot adjustments include the fact that the authors of the mod have developed about 70 additional tasks that differ from each other in basic requirements and difficulty levels.

In addition to the changes to the storyline, the creators of Sigerous Mod have made numerous changes related to many of the game systems used throughout the playthrough. Such adjustments include: careful editing of the characteristics of game weapons, the appearance of new weapons, artifacts and equipment, the introduction of interface settings, increasing the realism of what is happening, through the emergence of new gameplay features: hunger, thirst, fatigue.

The list of successful global mods can include Clear Sky: MYSTERY, which is an alternative to the MISERY 2.0 mod, exclusive to Call of Pripyat. Most of the innovations in MISTERY, was taken from MISERY, but the creators of the Clear Sky mod added some unique and original points regarding the graphics, storyline and gameplay of the game.

Story Mods Stalker Clear Sky

The fan community has created a variety of Story Mods Stalker Clear Sky which are unique and original in their own way. It becomes clear that a significant part of the time spent on creating the mod was occupied with the development and transformation of the main storyline of the original game.

The first story mode under consideration is the Time of Changes - both a story and a global modification. Though Time for a change having some similarities with the rest global mods Stalker Clear Sky, the creators of the mod have carefully crafted a new storyline that is significantly different from the original single player campaign. The main actions of the game will be shifted to locations restored by modders from earlier versions of Clear Sky. Also, the creators of the mod have introduced into the game a lot of playable characters that are present in the "Shadow of Chernobyl". New heroes are both the usual sources of additional tasks, and the characters of the new story.

Mod Old Story, like Time for a change, is one of the best Clear Sky story mods. The creators of the mod implemented the original ideas of GSC Game World, telling the story of the origin of the Zone, the many adventures of the Strelok, as well as his goals and motivations.

In addition to plot changes, Old Story introduces several innovations in the gameplay and in the design and content of the game world: the number of available game locations has been increased, new equipment and special improvements have appeared, and a realistic system has been introduced that is responsible for the "smooth" weather change.

Completes the list of plot modifications project Doppelgangers Time Rift, which is a direct continuation of the popular series of REBORN mods. Like previous mods in the series, mod Doppelgangers Time Rift quite extensive and contains a lot of additional content. It is worth noting that the updated storyline of the modification Doppelgangers Time Rift will be associated with most of the introduced game characters, and the events of the mod will unfold in all new locations, the approximate number of which is 62 units.

Graphic Fashion Stalker Clear Sky

Graphic Fashion Stalker Clear Sky pretty quickly became one of the popular categories of mods installed for Clear Sky. The reason for the appearance of such mods is the gradual aging of the graphic component of the game, and the desire of the fan community of the series to rework and modernize the game graphics. Many modders, in the process of creating graphic type mods, replace "outdated" textures and models, and start the process of "replacing" textures. Also, one of the common ways to improve the graphics of a game is to try to improve the overall detail and saturation of game textures.

One of the most voluminous graphics mods is OGSM, which adds to the game a large number of textures and models belonging to both game characters and other elements of the game world. In addition to adding new textures, the developers of the mod are engaged in a detailed study of game locations, making them more unusual and elaborate.

The list of nice graphic mods for "Clear Sky" can include a modification Cold blood. The graphic transformations made in this mod have a great impact on the overall atmosphere of the game, because after installing the Clear Sky mod, the locations will be decorated with snow, the amount of which is dynamic: it increases or decreases. The authors of the mod decided not to put the main "accents" on the story campaign, so they carefully shifted the opening from it, and after such manipulations, the freeplay part of the game became the "basis" for "Clear Sky".

Mods Stalker Clear Sky for armor

Despite the fact that GSC Game World has significantly increased the level of diversity of the gardebor of their new project, after a certain period of time, the equipment present in the game began to bother the players and to satisfy their desire to get improved and unusual armor, fans of the series began to create special Fashion Stalker Clear Sky on armor, which gained particular popularity among the fan community.

Clear Sky players have several ways to increase the range of equipment. All available methods are pretty much the same and are mainly associated with the installation of modifications belonging to different categories, because modders introduce new and updated equipment into literally every modification.

Particularly popular among mods in this category is the NEMESIS mod, which adds a large assembly of new gaming equipment to Clear Sky. However, the new equipment is not the only distinguishing feature of the mod. A nice bonus to the updated armor are: updated weapon textures, edited external design, a unique soundtrack that has appeared, characteristic of each game group, as well as the appearance of a switching mode between "faces".

The last considered modification in this category is mod Assembly by Bars. The author of this mod provided players with the opportunity to get acquainted with new versions of armor belonging to different in-game groups. The provided equipment is distinguished by attractive design, the presence of careful detailing, as well as fairly balanced equipment.

Mods Stalker Clear Sky for weapons

Mods Stalker Clear Sky for weapons, according to many fans of the series, are the most important modifications that are necessary for a full immersion in the world of the Zone. Experienced modders prefer to develop such mods, because the end result of the entire development should be "adequate" compared to weapons that were not touched by innovations. However, the most important requirement for the developed weapons is careful balance, because situations where one weapon is the most powerful and has no problems or weaknesses, it is these weapons that will be especially used by casual players.

The most widely used mod that adds new weapons is: Arsenal Overhaul, a sophisticated and unique modification that increases the total in-game arsenal by 100 different versions of new firearms.

It became clear that this version is completely different from the first. It was already another Stalker with his own world, in which people continue to fight for spheres of influence. And although a lot of new things were added, the confrontation between the groups, which later appear in Call of Pripyat, was a common thread in the plot. The main character is a mercenary who miraculously survived the ejection.

Download fashion stalker clear sky

Waking up in a stalker camp on a farm, he learns that somehow he knows how to survive emissions, but this does not benefit him at all. Now he will find out who he is and why, he is not influenced by emissions, and at the same time he will also solve issues related to the enmity of the groups. Clear Sky was so different from that there is still no clear opinion about whether this part was successful or a failure. There is a lot of action and special effects in CHN, which not everyone liked. After all, Stalker fans fell in love with the first part, for its atmosphere, which accurately conveys the tragedy of the event, because of which the Exclusion Zone arose. But the other half of the Stalker fans, on the contrary, supported the idea of ​​the developers to add more shootings, which are based on the confrontation of people.

Mods for Stalker Clear Sky

New mods are constantly being developed for all parts of the Stalker, and Clear Sky is also not deprived of various additions and modifications. Stalker Clear Sky mods add new quests, factions, texture colors, weapons, weather and more. One of the most popular mods not only for the CN, but also for the rest of the mods are the car mods and the Lord of the Zone. The latter allows you to really feel like a master of the situation, and the car mod allows you to move around the Zone using transport. However, these are not the only mods that can be found on Clear Sky. The creators of mods do not stand still and continue to release a huge number of add-ons that allow you to look at the gameplay differently. Stalker Clear sky mods offer to participate in additional operations, for which you can get additional bonuses or go through new quests. Each player thinks in the game that it would be nice to make the graphics brighter, and increase the carrying capacity of the main character. But some people not only think about it, but also create various additions. And among the huge list of existing mods, any fan of Clear Sky can choose for himself exactly the one that will most accurately meet his requirements.


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