How to open a good ending in metro last light. Metro: Last Light

garden equipment 23.09.2019
garden equipment

Do not think that computer games teach bad things and have a monotonous plot. Not at all. Many of them have a rather deep meaning, in addition, even in famous shooters, developers are trying to do everything possible so that the gamer not only shoots enemies, but also learns mercy. And a vivid example of this is the game "Metro Last Light".

Project Description

Events in the game Metro LL take place in 2034, in the ruined capital of Russia, during the apocalypse. Terrible times have come when the inhabitants of Moscow are forced to hide from radiation and defend themselves from mutants who constantly attack them in the underground metro. But even now, when it seems that everyone needs to unite and fight the creatures together, there were those who were divided into groups in the subway, each of which is now waging a war for control of all subway stations. And only the main character, whose name is Artem, has a chance to save the subway and all the people in it.

The game is made in the shooter genre and is considered a continuation of Metro 2033, which was warmly received by both critics and players.

During the battle, you will have the opportunity to use a variety of weapons, even homemade ones, both against mutants and against people. The entire process of passing will be literally permeated with the atmosphere of the post-apocalyptic world of the metropolitan underground station.

Many players who have completed the entire game have not even heard that it has two endings. There is a good ending in Metro Last Light, but there is a bad ending, which we will also consider at the very end of the guide.

Metro Last Light game: how to get a good ending. Key points

In order not to die in the final, you need to follow some important points during the passage, such as flashes on the screen, similar to those in old cameras, and the corresponding sound to them. They will appear during the selection of the correct actions both in the cut-scenes and in the game itself, as well as when finding important key items. And further. You need to try very hard and not a single soldier. And since getting a good ending in Metro Last Light is your main goal, you should pay attention to these basic points.

Station "Sparta"

At the very beginning of the game, when the main character wakes up and control is transferred to you, play the guitar that is in the room. As we mentioned, when performing this action, a flash with sound will appear. After that, eavesdrop on the conversation of two fighters, one of them will be sitting in a wheelchair. Then go to the ajar door on the opposite side. There will also be a flash. Find a balalaika near the command post and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen pieces in the game of tools, try to find them all. For example, you will find an accordion in the hall where the evil Reichs will humiliate their newcomer. You will find the same balalaika in the place where Pavel leaves you, there will still be two guards. You can find the guitar next to the bar, next to the juggler. Another balalaika will lie on the counter with different fabrics. And the latter is opposite the table at which Pavel will invite you to sit.

In the fighter barracks you can find a piano. The harmonica is hidden in a closet at the exit from the very last room in the chapter. In the chapter "Regina" you will find another harmonica, immediately on the first fork of the paths, next to the cot. In the "Infection" task, all three guitars are next to each other, start looking for them when everything plunges into flames. The first is in a narrow closet. The second lies under the counter in the next room. And the third - in a chair, standing on the second floor.

Prison

When you are in prison, in the place where the hostages are in cages, there is a room with a lever. Pull it and set everyone free. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp

In the corridor where the cabinets are located on the left, quietly sneak up to the soldiers sitting there and eavesdrop on what they are talking about. One of them will talk about the cache. When the conversation is over, follow him. As soon as the soldier opens the weapon locker, turn it off and take all the contents. After that, when you go into a large room, you will notice a soldier who will stand with his hands up next to the freezer. Don't kill him, just move on. By doing this humane act, you will be one step closer to solving the problem of how to get a good ending in Metro Last Light.

Red Station

A beggar will sit at the red station. Give him a cartridge, listen to his story and give the second cartridge. After that, listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Go further until you see a man showing the shadows to the children. Watch him until he says he's tired. A juggler is standing opposite this company, and girls are sitting next to him on a bench, listen carefully to what is at stake. At the fork in the cinema are two men, one smokes and offers the second to buy dope. Approach them and wait for the end of the conversation. When the joint merchant goes back to the juggler, go after him, and as soon as he says that he can make a discount, you will see a flash. Watch the show to the end. Before you sit down to have a drink with Pavel, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut

When you climb the ventilation shaft, then listen through the grate to what Moskvin and Korbut are talking about to the end. Do not leave before the end of the conversation.

After the mission with Korbut

Go around the metal detector on the right and knock out two soldiers. And just follow the third soldier until he says that group 8 has left the object. After that you can turn it off. After you pass through the valve, go down and listen to the two soldiers.

"Regina"

If you've been following all the tips here on how to get a good ending in Metro Last Light all this time, then you're already halfway there. When you go to the "regina", then at the first fork, hit the arrow and ram the wooden fence. There will be a flash. At the second fork, turn left to where the wagons are. Go to the end of the tunnel. There you will find a corpse, inspect it. In the place where you need to push the wagon, you will see beds on the left, take the knife lying on them and go back. Go into the room with green goo, there will be a note. And as soon as you find a corpse in this room, there will be a flash.

bandits

As soon as you get to the camp, then listen to the conversation of the daughter with her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman scream. Turn into the first door on the right and go into the car. Go right and deal with three thugs who want to kill the girl. Find the corridor with the rooms where the bandits are sitting and go to the very last one. Deal with everyone who is there to save the hostages. In the tunnel on the opposite side of the base of the bandits there is a wagon, there are bodies in it, inspect them.

Venice

In Venice, there are two beggars who need to be given bullets. One is in an alley with fishmongers, the other is next to the guitarist. Go to the shooting range, there will be a child who will say that he lost the bear. Go to the shooting range and win three rounds, get ammo and a toy as a reward. And since getting a good ending in the game Metro Last Light is your main task, give this bear to the child. You will also need to get drunk at the bar until you are completely out. Then, when the character comes to his senses, you will see that the whole bar is destroyed, and the bartender is in grief. Give the last one hundred rounds to repair the damage done, after which you will see a flash.

Infection

When you crawl through the ventilation shaft, you will see two soldiers who want to shoot people against the wall. Crawl along the ventilation to the right and quickly stun both of them, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order the mask to be removed. Take it off before he counts to five.

Epidemic

There is nothing like that in this chapter, you just need to collect all the caches behind the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All others are in windows.

Khan

When you and Khan swim along the River of Destiny, the phone will ring. Pick up the phone and talk to Artyom's mom. There will be a flash.

Depot

Go to the building on the outer territory on the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of wagons with enemies, just go down under the floor and pass everyone in this way. When you meet Lesnitsky at the end of the chapter, don't kill him.

Red Square

In this chapter, don't touch the guards, always just walk past. Also don't kill a single soldier, even when you're in ambush with Pavel. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden

Go to the big building and use the boards to get through the water, then enter the flooded shop and go to the back of it. There will be a flash.

When you go forward, you will meet a large creature called a she-bear. Start fighting with her, and when she turns sideways to you, then kill the mutants on her back to save her. Then she will run away, and you will get a flash. These are the basic answers to the question of how to get a good ending in Metro Last Light. By following all the steps above, you will easily open a prosperous final level in Metro LL.

To summarize everything briefly, in order to open a good ending, you need to:

  • Spare all surrendered soldiers.
  • Save women and children.
  • Listen to the stories told by the characters in the game.
  • Play musical instruments.
  • Giving beggars bullets.
  • Do what the characters in the game ask you to do.
  • Find all caches in the quarantine zone.
  • Don't kill people at all.
  • Rescue the level "Bandits" of children and women.
  • Return the bear to the child who says that he lost it.
  • View all visions (mandatory!) in the Dead City.

bad ending

As you remember, we said that there are bad and good endings in Metro Last Light. So, in order to get the first one, you need:

  • Kill everyone you see.
  • Kill soldiers who have surrendered.
  • Steal in populated areas.

We hope that now you can adequately complete the game Metro Last Light. We have described in detail how to get a good ending, but you just have to follow the above algorithm of actions.

Station "Sparta" At the very beginning of the game, when the main character wakes up, and control is transferred to you, play the guitar that is in the room. As we mentioned, when performing this action, a flash with sound will appear. After that, eavesdrop on the conversation of two fighters, one of them will be sitting in a wheelchair. Then go to the ajar door on the opposite side. There will also be a flash. Find a balalaika near the command post and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen pieces in the game of tools, try to find them all. For example, you will find an accordion in the hall where the evil Reichs will humiliate their newcomer. You will find the same balalaika in the place where Pavel leaves you, there will still be two guards. You can find the guitar next to the bar, next to the juggler. Another balalaika will lie on the counter with different fabrics. And the latter is opposite the table at which Pavel will invite you to sit.

In the fighter barracks you can find a piano. The harmonica is hidden in a closet at the exit from the very last room in the chapter. In the chapter "Regina" you will find another harmonica, immediately on the first fork of the paths, next to the cot. In the "Infection" task, all three guitars are next to each other, start looking for them when everything plunges into flames. The first is in a narrow closet. The second lies under the counter in the next room. And the third - in a chair, standing on the second floor. The Prison When you are in the prison, there is a room with a lever in the place where the hostages are in cages. Pull it and set everyone free. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp In the corridor where the cabinets are located on the left, quietly sneak up to the soldiers sitting there and eavesdrop on what they are talking about. One of them will talk about the cache. When the conversation is over, follow him. As soon as the soldier opens the weapon locker, turn it off and take all the contents. After that, when you go into a large room, you will notice a soldier who will stand with his hands up next to the freezer. Don't kill him, just move on. By doing this humane act, you will be one step closer to solving the problem of how to get a good ending in Metro Last Light. Red station A beggar will sit at the red station. Give him a cartridge, listen to his story and give the second cartridge. After that, listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Go further until you see a man showing the shadows to the children. Watch him until he says he's tired. A juggler is standing opposite this company, and girls are sitting next to him on a bench, listen carefully to what is at stake. At the fork in the cinema are two men, one smokes and offers the second to buy dope. Approach them and wait for the end of the conversation. When the joint merchant goes back to the juggler, go after him, and as soon as he says that he can make a discount, you will see a flash. Watch the show to the end. Before you sit down to have a drink with Pavel, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut When you climb the ventilation shaft, then listen through the bars, what Moskvin and Korbut are talking about to the end. Do not leave before the end of the conversation. After the mission with Korbut Go around the metal detector on the right and knock out two soldiers. And just follow the third soldier until he says that group 8 has left the object. After that you can turn it off. After you pass through the valve, go down and listen to the two soldiers.

"Regina"
If you've been following all the tips here on how to get a good ending in Metro Last Light all this time, then you're already halfway there. When you go to the "regina", then at the first fork, hit the arrow and ram the wooden fence. There will be a flash. At the second fork, turn left to where the wagons are. Go to the end of the tunnel. There you will find a corpse, inspect it. In the place where you need to push the wagon, you will see beds on the left, take the knife lying on them and go back. Go into the room with green goo, there will be a note. And as soon as you find a corpse in this room, there will be a flash.

Bandits As soon as you get to the camp, then listen to the conversation of the daughter with her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman scream. Turn into the first door on the right and go into the car. Go right and deal with three thugs who want to kill the girl. Find the corridor with the rooms where the bandits are sitting and go to the very last one. Deal with everyone who is there to save the hostages. In the tunnel on the opposite side of the base of the bandits there is a wagon, there are bodies in it, inspect them. Venice In Venice, there are two beggars who need to be given bullets. One is in an alley with fishmongers, the other is next to the guitarist. Go to the shooting range, there will be a child who will say that he lost the bear. Go to the shooting range and win three rounds, get ammo and a toy as a reward. And since getting a good ending in the game Metro Last Light is your main task, give this bear to the child. You will also need to get drunk at the bar until you are completely out. Then, when the character comes to his senses, you will see that the whole bar is destroyed, and the bartender is in grief. Give the last one hundred rounds to repair the damage done, after which you will see a flash. Infection When you crawl through the ventilation shaft, you will see two soldiers who want to shoot people against the wall. Crawl along the ventilation to the right and quickly stun both of them, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order the mask to be removed. Take it off before he counts to five. Epidemic There is nothing like that in this chapter, you just need to collect all the caches behind the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All others are in windows. Khan When you and Khan swim along the River of Destiny, the phone will ring. Pick up the phone and talk to Artyom's mom. There will be a flash. Depot Go to the building on the outer territory on the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of wagons with enemies, just go down under the floor and pass everyone in this way. When you meet Lesnitsky at the end of the chapter, don't kill him. Red Square In this chapter, don't touch the guards, always just walk past. Also don't kill a single soldier, even when you're in ambush with Pavel. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden Go to the big building and use the boards to get through the water, then go into the flooded shop and go to the back of it. There will be a flash. When you go forward, you will meet a large creature called a she-bear. Start fighting with her, and when she turns sideways to you, then kill the mutants on her back to save her. Then she will run away, and you will get a flash. These are the basic answers to the question of how to get a good ending in Metro Last Light. By following all the steps above, you will easily open a prosperous final level in Metro LL.

Metro: Last Light is the second game in the Metro series, serving as a continuation of the previous part. The developers and publishers remained permanently - 4A Games and deep silver. This time the game was released on 7 platforms: Microsoft Windows, Xbox 360, PS3 - May 17, 2013, Mac OS X - September 10, 2013, Linux - November 5, 2013 and Xbox One, PlayStation 4 - August 26, 2014. The developers took into account the wishes of gamers and critics, promising to correct some of the shortcomings of the predecessor, at the same time, and improve the stealth passage.
More than a year has passed since the last part, when Artyom destroyed all the Blacks, and the time of love has come in Moscow - spring. Sparta moved to D6. In the same place, Khan informs the main character that he was able to track down one surviving Black, but still just a child, and hoping that the last decision about the destruction of the hive was wrong, he asks Artyom to save his life. Only Melnik and his gang have their own opinion - he arrests Khan, and sends his daughter Anna on a mission together with Artyom to eliminate the "Black". But there are unforeseen circumstances...

Unlike the first part, in this game you will not encounter such difficulties as the previous work could boast of, such as how to get into the library or how to bypass the librarian, which weapon is lethal, etc. And it also makes no sense to write where certain chests with buns lie ... Having carefully studied the area, you can find everything: starting with a cartridge, ending with gas masks.

№1

The stealth passage has been improved and worked out in detail. The fastest and most effective weapons in the game are helsing and throwing knives. They are good at killing all enemies... Be it human or monster. If not missed, they will wipe the enemy from the face of the earth quickly and without noise.

, .
Lair: Torch, Echoes.
Reds: Bolshoi, Korbut, Revolution.
On the Rails: Regina, Bandits.
By Water: Dark Waters, Venice, Sunset, Night.
Virus: Catacombs, Contagion, Quarantine.
Black: Khan, Pursuit, Crossing, Bridge, Depot.
Center: Dead City, Red Square, Garden, Polis.
Last fight: D6.

  • Achievements . Questions - answers .
  • general information

    Developer: 4A Games. Publisher: Deep Silver.

    Control

    Action genre standard
    W, A, S, D- movement
    Space- jump
    ctrl- sit down
    E- interaction
    R- reload weapons
    1,2,3 - change weapons in hands
    paintwork- Fire
    PKM- take aim
    Special Actions
    Q- use first aid kit
    G(hold) - put on, take off a gas mask
    G- wipe the glass of the gas mask
    T- change the gas mask filter
    C- throw thrown weapons
    V- hit with a knife
    Tab(hold) - ammo menu
    R(hold) (automatic) - load army ammo (currency)
    R(hold) (pump-action weapon) - pump air into the tank
    M- pick up a cartridge-lighter
    M(hold) - pick up a lighter and a compass
    F- turn on, turn off the flashlight
    N- turn on, turn off the night vision device

    Karma, hero's deeds

    Throughout the game, we will have the opportunity to perform various actions, obtain additional optional information, and decide the fate of people. How the game ends depends on our actions. There are two endings: conditionally "bad" and "good".

    The "bad" ending will happen by itself if we play Metro: Last Light like a regular shooter, killing everything and everyone.

    The "good" ending is more difficult to achieve. To get it, you need to improve the karma of the protagonist by doing good deeds or more carefully studying the game world (such actions are highlighted in the passage text with a frame). Each improvement in karma is marked by a white flash of light on the screen. You can only kill beastlike mutants. Killing people from any group reduces the accumulated positive karma. It is not necessary to do all the good deeds and save the lives of all people, the main thing is that the number of white flashes be much greater than the number of people killed.

    Notes

    There are special items in the Metro - notes, found throughout the game. These are the thoughts of the main character Artyom, written down on paper. They more fully reveal the plot of the game. The notes look like clerical cardboard folders "Case No. __". You can view the found notes in the pause menu (press "Esc" during the game) in the "Diary" section. There are 43 notes in total in the game. After collecting all these records, we get an achievement.

    Passage of missions. Start


    Metro: Last Light

    We appear in the tunnel with three comrades. Suddenly, darkness begins to move out of the tunnel, and Black Monsters jump out of it. We shoot enemies, and after their death we find out that they were our comrades. Black clouded our minds with visions, and after that, suddenly, he extended his hand.


    Fortunately, the previous event turned out to be just a nightmare. We are now at Station D6, occupied by the Order of the Rangers. We listen to the Khan who woke us up, after that we get out of bed.

    Let's get to know management. In addition to the standard movement through the level, you can use the lighter (M key, left mouse button) and view the tablet with tasks (M key, right mouse button). The tablet also has a compass, the arrow of which points to the main current goal.

    At the exit from the room, we listen to the conversation of two people (+ karma). We go forward along the corridor, listen to conversations and immerse ourselves in the atmosphere of the game. When leaving the residential area, we listen to the conversation of people playing checkers (+ karma).

    We reach the armory, where they give us: a gas mask, replaceable filters for it, an orange first aid kit and army cartridges (local currency). (Army cartridges can also be used for shooting (for this, when reloading, you need to not just press, but hold down the “R” key for a couple of seconds), but it’s better not to shoot them, but to exchange them for regular cartridges). After that, we select three weapons from five possible ones, we hang them with sights and other improvements to our liking. We check the selected weapon in practice in a nearby training shooting range.


    On the second floor we get to the command center. We listen to the conversation of signalmen about the bzu in the swamp (+ karma). The leader of the Order - Melnik arranged an operational meeting, gathering all the commanders. Khan, chatting about peaceful contact with the Blacks, is ordered by Melnik to be taken into custody, and the sniper Anna and I are sent on a mission to kill the surviving Black mutant. Together with Anna we go to the elevator.

    We enter the elevator. On the next floor we sit down in the monorail car.


    Metro: Ray of Hope. Walkthrough

    On the monorail we get to the next metro station. Turn on the flashlight ("F" key). We approach the closed door, pull the switch on the right (key "E"), we go inside. We go up the interfloor stairs into the collector, along it we go to the right to the vertical stairs up.

    We put on a gas mask near the stairs (key "G"). When wearing a gas mask, the clock on the left hand starts working, it shows the time until the gas mask filter is replaced (if the filter is not changed in time, you can suffocate).


    We climb the stairs to the surface. We ended up in the ruins of the Botanical Garden, where rocket weapons were used against the Blacks. We go forward, we reach the columns of the destroyed building. Here Anna climbs up to take a vantage point, and we move on.

    In the clearing we meet with monsters, which are called Guardians. We need to shoot three waves of monsters, Anna helps with sniper shots.

    We go further, we find a small individual of the Black. It is useless to shoot at him, just chase nm through narrow labyrinths, climb into the hole (Ctrl key) and, finally, catch up with him. Black inhabits our minds, and shows his story - salvation from the explosions that destroyed all the other Black monsters.

    Passage of missions. Fascists


    The clouding of the mind from the influence of the Black has passed, and here we find that during the time of unconsciousness we were captured by the soldiers of the Reich. Two soldiers of the Red Line and a civilian were caught in captivity next to us. The officer of the Reich begins to shoot the prisoners. Together with one of the soldiers, we manage to kill the Nazis and stay alive. The surviving communist is called Pavel.

    We follow Pavel, go down the garbage chute to the cellars of the Reich. Below we reach a large round room. We run to the other side in the shadow of a slowly rotating fan. Next to the locked grate, we put Pavel upstairs, and then we ourselves climb the stairs.


    We ended up in a huge round mine, where hundreds of prisoners languish in cages against the walls, and fascist guards patrol along the hanging paths. We slowly crawl after Pavel a little higher. Then we jump down to the path, creep up behind the soldier of the Reich. When Pavel throws down a stone and distracts the second guard, we must stun (key "E") or kill (key "V") the first one. (The choice of action affects the ending of the game. If we do not kill people, but only stun them, we will see a secret "good" ending). Take the ammo from the enemy.

    Having neutralized the enemy, we pull the lever to lower the ladder. Upstairs, we unscrew the bulb from the spotlight, after which Pavel removes another sentry and turns off the light from his side. In the dark we pass along the bridge, we neutralize the soldier. At the top we climb into the green pipe.


    We crawl along the pipe, we hear a conversation about how the fascist sold the captured Black merchant from the Hansa. We get out of the pipe. We get from the corpse throwing knives.

    We unscrew the light bulb, wait for the next guard to enter the room, and stun him. We rise to the very top, in front of the huge gateway we press the green button for calling the guard, we hide behind the box. We stun the released guard from behind. We enter the gateway, press the lever.

    Pavel throws us silenced pistol. We go through the sewers, silently eliminate the enemies, take them from them automata. There are only three patrolling soldiers, the other four are busy with their own affairs and are easily stunned from behind.

    We help Pavel open the gateway - we pull the right lever on the wall.


    Walkthrough Metro: Ray of Hope

    We go up the escalator, at the top we see a crowd of fascists chanting to their Fuhrer. The leader of the fascists tells the crowd about the D6 base, about its supplies and plans to capture it. While the Nazis are listening to a fiery speech, we move forward through the crowd to the podium. We listen to the speech to the end (+ karma).

    After some time, the Fuhrer is informed about the escape of the prisoners, and we immediately begin to run (Shift key) from the crowd into the corridor on the left. On the way, you will need to jump once. We manage to escape, but they shoot us. Pavel drags us to the trolley, together we drive to the next station.


    Walkthrough Metro: Last Light

    Can't get to the station. On the way, a grate comes across, Pavel takes it with a ram, as a result, our railcar breaks, but then we get further into the tunnel. We go forward, we put Pavel into the pipe, on the other side the guards grab him.

    The gate on the right opens, two fascists come out in search of accomplices of the detained communist. We turn off the flashlight, hide in the corner away. When the guards examine everything and go back, we catch up with them and stun them from behind. There are more than ten fascists ahead in a small two-story location, but all of them can be stunned, not killed. To do this, we unscrew the near bulbs, and shoot at the distant bulbs from a pistol with a silencer. If the enemies do not raise the alarm, then they will be easily stunned one by one.

    We rise to the second floor of the room, from there we jump into the far closed part, we neutralize three more enemies, we enter the room on the second floor. Inside the room, an out-of-shape fighter sits on a bed and immediately gives up. Don't kill him to get the "good" ending.

    We pass into another room, climb into the ventilation.


    Walkthrough Metro 2033: Last Light

    We crawl through the ventilation, we find Pavel's cell. He is taken away to his execution, you need to hurry to save him. We get out of the ventilation in the next room.

    In the first room on the table we open the box, inside we find a first aid kit and cartridges, next to it in a hanging cabinet there are a few more cartridges. We go along the corridor, we get into a large two-story room.


    In the room behind the glass we see three guards, but there are many more of them. We go to the right side to the stairs to the second floor.

    Achievement "A Present"

    Entering the room, we go to the right corner, we hide behind the boxes. We listen to the conversation of two guards (+ karma). We learn that one of the guards has a good weapon hidden in his personal locker. We wait for the guard to answer on the radio, then go to the previous room to the locker. We go after him, after opening the locker we stun the guard, we pick up the machine gun with three improvements (+ karma).

    In the central room where the guards are located, to the left of the entrance there is musical instrument (3/17)- accordion.

    Hi friends. here I will try to give answers to the most common questions about the game metro last light that many of you ask. If you do not find the answer to your question, ask it in the comments and I will try to give you an answer.

    How many endings are in the game?

    The game has two endings. In both endings, black leaves. But in bad Artem and the entire order of Sparta, they die by blowing themselves up so as not to give the red D6. In a good (good ending), black stops Artyom and prevents him from pressing the switch to explode. The blacks help fight off the reds and almost everyone stays alive. .

    How to reach a different, good ending?

    In the game, unlike the first part of the game metro 2033, there are many more good deeds, more than 100 pieces. It makes no sense to describe them all, but I will give clear examples.

    • Don't kill Lesnitsky
    • Save Pavel and give him a gas mask
    • don't kill animals when the little black one asks
    • Find a teddy bear for a boy at Venice station (The bear is given after three successive wins in the dash at the same station)
    • give money to the poor, for example, at the same Venice Station
    • at the end of the battle with the she-bear, do not let the animals finish her off and kill everyone from her back, while allowing her to leave.

    But there are moments in which you just need to listen to the conversations in the game. For example, when Artyom is released from quarantine, we listen to the conversations of all the patients. But? and so we do good deeds and get a good ending.

    Where can I find pnv?

    The night vision device can be found right at the beginning of the Church mission. As soon as the ferry approaches the shore, we go directly to see the broken grader behind it, we climb into the building and hear Anna's voice. We remove the stretch and in the far left corner on the table there will be what we need.

    How to destroy, pass the tank?

    In the last mission, when defending D6, after the influx of Reds, a huge armored tank will appear that will need to be destroyed. Destroyed in just a minute. Take a sniper and shoot at the wheels, they are highlighted in red. After the wheels are destroyed, shoot at the slot of the tower, it will also be highlighted in red. If you do not carry a sniper rifle with you, then you can take it right there - take a closer look! More details can be read

    Bug with Pavel.

    At one of the moments of the game, Pavel gets up and does not run up to the hole to give us a boost. Friends, it remains to put a couple of bullets into him, which very rarely helps to fix the bug. Skip the mission from the last checkpoint. If this does not help, buy a license or download another broken game. Sorry, I understand that it may not have helped you in solving the problem, but the only thing that can be done.

    Kill or stun Lesnitsky?

    It's up to you to decide whether to do it or not. But this action affects the ending of the game. If you kill him, you get a bad ending with the death of the main character, if you just stun him, then the chances of getting a good ending increase.

    Where to find the lying grandfather Lenin?

    At Red Square. We jump into the moat and go right and move on. You can see how to get there and see Lenin himself in this post in the Easter egg video.

    How to enter codes in the game?

    The creators of the game did not provide for entering codes into the game. Therefore, in order to get immortality or a lot of ammo, and so on, you must first download third-party programs, install them in a folder and see the instructions where you downloaded what you need to do to activate the codes.

    If you can't complete a level?

    If you are unable to pass this or that level, then it is quite possible to see how others do it, for example, on my blog

    Where are the game saves located?

    Game saves are located in the game folder itself (enter metro last light in the search), then look for a folder called saves

    Will there be a continuation?

    So far, the developers of the game are silent about whether there will be a continuation of the game. But hinted that the project is going to continue to develop.

    metro last light price?

    Now the price of the game is about 490 rubles to 800 rubles, depending on whether you buy a simple key to the game or a full disk with a checkbox

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